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Bubberstation/code/modules/assembly/health.dm
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jimmylandGitHub 43dd32e4d0 health assembly altclick sanity (#81264)
## About The Pull Request

checks can_interact now

## Why It's Good For The Game
bug bad

## Changelog
🆑
fix: you may not toggle health assemblies from any range, even while
crit
/🆑
2024-02-05 12:13:50 -05:00

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2.9 KiB
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/obj/item/assembly/health
name = "health sensor"
desc = "Used for scanning and monitoring health."
icon_state = "health"
custom_materials = list(/datum/material/iron=SMALL_MATERIAL_AMOUNT*8, /datum/material/glass=SMALL_MATERIAL_AMOUNT * 2)
attachable = TRUE
var/scanning = FALSE
var/health_scan
var/alarm_health = HEALTH_THRESHOLD_CRIT
/obj/item/assembly/health/examine(mob/user)
. = ..()
. += "Use it in hand to turn it off/on and Alt-click to swap between \"detect death\" mode and \"detect critical state\" mode."
. += "[src.scanning ? "The sensor is on and you can see [health_scan] displayed on the screen" : "The sensor is off"]."
/obj/item/assembly/health/Moved(atom/old_loc, movement_dir, forced, list/old_locs, momentum_change)
. = ..()
if(iscarbon(old_loc))
UnregisterSignal(old_loc, COMSIG_MOB_GET_STATUS_TAB_ITEMS)
if(iscarbon(loc))
RegisterSignal(loc, COMSIG_MOB_GET_STATUS_TAB_ITEMS, PROC_REF(get_status_tab_item))
/obj/item/assembly/health/activate()
if(!..())
return FALSE//Cooldown check
toggle_scan()
return TRUE
/obj/item/assembly/health/toggle_secure()
secured = !secured
if(secured && scanning)
START_PROCESSING(SSobj, src)
else
scanning = FALSE
STOP_PROCESSING(SSobj, src)
update_appearance()
return secured
/obj/item/assembly/health/AltClick(mob/living/user)
if(!can_interact(user))
return
if(alarm_health == HEALTH_THRESHOLD_CRIT)
alarm_health = HEALTH_THRESHOLD_DEAD
to_chat(user, span_notice("You toggle [src] to \"detect death\" mode."))
else
alarm_health = HEALTH_THRESHOLD_CRIT
to_chat(user, span_notice("You toggle [src] to \"detect critical state\" mode."))
/obj/item/assembly/health/process()
//not ready yet
if(!scanning || !secured)
return
//look for a mob in either our location or in the connected holder
var/atom/object = src
if(connected?.holder)
object = connected.holder
while(!ismob(object))
object = object.loc
if(isnull(object)) //we went too far
return
//only do the pulse if we are within alarm thresholds
var/mob/living/target_mob = object
health_scan = target_mob.health
if(health_scan > alarm_health)
return
//do the pulse & the scan
pulse()
audible_message("<span class='infoplain'>[icon2html(src, hearers(src))] *beep* *beep* *beep*</span>")
playsound(src, 'sound/machines/triple_beep.ogg', ASSEMBLY_BEEP_VOLUME, TRUE)
toggle_scan()
/obj/item/assembly/health/proc/toggle_scan()
if(!secured)
return 0
scanning = !scanning
if(scanning)
START_PROCESSING(SSobj, src)
else
STOP_PROCESSING(SSobj, src)
return
/obj/item/assembly/health/attack_self(mob/user)
. = ..()
if (secured)
balloon_alert(user, "scanning [scanning ? "disabled" : "enabled"]")
else
balloon_alert(user, "secure it first!")
toggle_scan()
/obj/item/assembly/health/proc/get_status_tab_item(mob/living/carbon/source, list/items)
SIGNAL_HANDLER
items += "Health: [round((source.health / source.maxHealth) * 100)]%"