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## About The Pull Request Maked `fieldset_block` and `examine_block` more stylish and neat, also `fieldset_block` no longer has a centred title. Renamed `examine_block` to `boxed_message` and adds `custom_boxed_message` which can be colored. - AdminPMs, admin tickets and vote results has been wrapped into `fieldset_block` for comfort and visibility - Health Analyzer results painted to blue - Vote notice and tips of the round wrapped to purple `custom_boxed_message` - Tooltip text border color, now uses text color, not just white ## Why It's Good For The Game Demonstration in both themes <details><summary>Dark</summary>    </details> <details><summary>Light</summary>    </details> ## Changelog 🆑 qol: AdminPMs, admin tickets, vote results and started vote notification are now much more visible in the chat. qol: Boxed messages in chat (like examine), has been restyled. /🆑
61 lines
2.0 KiB
Plaintext
61 lines
2.0 KiB
Plaintext
/datum/buildmode_mode/varedit
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key = "edit"
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// Varedit mode
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var/varholder = null
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var/valueholder = null
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/datum/buildmode_mode/varedit/Destroy()
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varholder = null
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valueholder = null
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return ..()
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/datum/buildmode_mode/varedit/show_help(client/builder)
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to_chat(builder, span_purple(boxed_message(
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"[span_bold("Select var(type) & value")] -> Right Mouse Button on buildmode button\n\
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[span_bold("Set var(type) & value")] -> Left Mouse Button on turf/obj/mob\n\
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[span_bold("Reset var's value")] -> Right Mouse Button on turf/obj/mob"))
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)
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/datum/buildmode_mode/varedit/Reset()
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. = ..()
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varholder = null
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valueholder = null
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/datum/buildmode_mode/varedit/change_settings(client/c)
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varholder = input(c, "Enter variable name:" ,"Name", "name")
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if(!vv_varname_lockcheck(varholder))
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return
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var/temp_value = c.vv_get_value()
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if(isnull(temp_value["class"]))
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Reset()
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to_chat(c, span_notice("Variable unset."))
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return
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valueholder = temp_value["value"]
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/datum/buildmode_mode/varedit/handle_click(client/c, params, obj/object)
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var/list/modifiers = params2list(params)
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if(isnull(varholder))
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to_chat(c, span_warning("Choose a variable to modify first."))
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return
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if(LAZYACCESS(modifiers, LEFT_CLICK))
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if(object.vars.Find(varholder))
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if(object.vv_edit_var(varholder, valueholder) == FALSE)
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to_chat(c, span_warning("Your edit was rejected by the object."))
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return
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log_admin("Build Mode: [key_name(c)] modified [object.name]'s [varholder] to [valueholder]")
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else
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to_chat(c, span_warning("[initial(object.name)] does not have a var called '[varholder]'"))
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if(LAZYACCESS(modifiers, RIGHT_CLICK))
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if(object.vars.Find(varholder))
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var/reset_value = initial(object.vars[varholder])
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if(object.vv_edit_var(varholder, reset_value) == FALSE)
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to_chat(c, span_warning("Your edit was rejected by the object."))
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return
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log_admin("Build Mode: [key_name(c)] modified [object.name]'s [varholder] to [reset_value]")
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else
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to_chat(c, span_warning("[initial(object.name)] does not have a var called '[varholder]'"))
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