Files
Bubberstation/code/modules/buildmode/submodes/variable_edit.dm
Aylong 7a817300fd Improve and extend fieldset_block and examine_block (#88678)
## About The Pull Request
Maked `fieldset_block` and `examine_block` more stylish and neat, also
`fieldset_block` no longer has a centred title.
Renamed `examine_block` to `boxed_message` and adds
`custom_boxed_message` which can be colored.

- AdminPMs, admin tickets and vote results has been wrapped into
`fieldset_block` for comfort and visibility
- Health Analyzer results painted to blue
- Vote notice and tips of the round wrapped to purple
`custom_boxed_message`
- Tooltip text border color, now uses text color, not just white

## Why It's Good For The Game
Demonstration in both themes

<details><summary>Dark</summary>


![image](https://github.com/user-attachments/assets/7175379b-b053-4fb7-bd25-65c744a21c56)

![image](https://github.com/user-attachments/assets/1728e72b-0110-4b81-9d61-8779f5fdc3a0)

![image](https://github.com/user-attachments/assets/5e6f9604-35b8-4840-b6b4-35a68f49a997)

</details>

<details><summary>Light</summary>


![image](https://github.com/user-attachments/assets/6a3d693b-e0dc-4a4b-b4d7-2ded54ce0d67)

![image](https://github.com/user-attachments/assets/c4f5e089-180f-4d13-806a-fa64f01740a3)

![image](https://github.com/user-attachments/assets/a46d52c4-ad37-4637-8cae-c4b00139efc1)

</details>

## Changelog

🆑
qol: AdminPMs, admin tickets, vote results and started vote notification
are now much more visible in the chat.
qol: Boxed messages in chat (like examine), has been restyled.
/🆑
2024-12-24 11:32:38 -08:00

61 lines
2.0 KiB
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/datum/buildmode_mode/varedit
key = "edit"
// Varedit mode
var/varholder = null
var/valueholder = null
/datum/buildmode_mode/varedit/Destroy()
varholder = null
valueholder = null
return ..()
/datum/buildmode_mode/varedit/show_help(client/builder)
to_chat(builder, span_purple(boxed_message(
"[span_bold("Select var(type) & value")] -> Right Mouse Button on buildmode button\n\
[span_bold("Set var(type) & value")] -> Left Mouse Button on turf/obj/mob\n\
[span_bold("Reset var's value")] -> Right Mouse Button on turf/obj/mob"))
)
/datum/buildmode_mode/varedit/Reset()
. = ..()
varholder = null
valueholder = null
/datum/buildmode_mode/varedit/change_settings(client/c)
varholder = input(c, "Enter variable name:" ,"Name", "name")
if(!vv_varname_lockcheck(varholder))
return
var/temp_value = c.vv_get_value()
if(isnull(temp_value["class"]))
Reset()
to_chat(c, span_notice("Variable unset."))
return
valueholder = temp_value["value"]
/datum/buildmode_mode/varedit/handle_click(client/c, params, obj/object)
var/list/modifiers = params2list(params)
if(isnull(varholder))
to_chat(c, span_warning("Choose a variable to modify first."))
return
if(LAZYACCESS(modifiers, LEFT_CLICK))
if(object.vars.Find(varholder))
if(object.vv_edit_var(varholder, valueholder) == FALSE)
to_chat(c, span_warning("Your edit was rejected by the object."))
return
log_admin("Build Mode: [key_name(c)] modified [object.name]'s [varholder] to [valueholder]")
else
to_chat(c, span_warning("[initial(object.name)] does not have a var called '[varholder]'"))
if(LAZYACCESS(modifiers, RIGHT_CLICK))
if(object.vars.Find(varholder))
var/reset_value = initial(object.vars[varholder])
if(object.vv_edit_var(varholder, reset_value) == FALSE)
to_chat(c, span_warning("Your edit was rejected by the object."))
return
log_admin("Build Mode: [key_name(c)] modified [object.name]'s [varholder] to [reset_value]")
else
to_chat(c, span_warning("[initial(object.name)] does not have a var called '[varholder]'"))