Files
Bubberstation/code/modules/instruments/items.dm
FalloutFalcon d2f34e33be moves abstract_type up to datum, spawners wont spawn them (#92909)
## About The Pull Request
moves all implementations (im aware of) for "Im a parent type dont spawn
me please" to the datum layer to standardized behavior
adds a standerized proc for filtering out "bad" items that we dont want
spawning. applies to it the subtype vendor, gifts, and a new spawner and
mystery box for a random gun (neither playerfacing)
"port" of https://github.com/shiptest-ss13/Shiptest/pull/4621



https://github.com/user-attachments/assets/22f6f0b2-b44e-411a-b3dc-6b97dc0287aa

small warning: I dont have EVERY abstract type defined right now but,
ive done a good enough job for now. Im tired of data entry rn
## Why It's Good For The Game
standardizing behavior. Might be a micro hit to performance however

having this lets us not rely on icon state to determine whether
something is a parent type and makes it much easier to tell something is
a parent type (could be applied further to things like admin spawning
menus and things like that).

need feedback on if this is actually good for the game.
## Changelog
🆑
add: Soda cans show up in the silver slime drink table.
add: Examine tag for items that are not mean to show up ingame.
refactor: Standardizes how gifts rule out abstract types.
fix: gifts no longer check if something has an inhand, massively
expanding the list of potential items.
/🆑
2025-09-13 00:36:15 +02:00

266 lines
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//copy pasta of the space piano, don't hurt me -Pete
/obj/item/instrument
name = "generic instrument"
force = 10
max_integrity = 100
resistance_flags = FLAMMABLE
icon = 'icons/obj/art/musician.dmi'
lefthand_file = 'icons/mob/inhands/equipment/instruments_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/instruments_righthand.dmi'
abstract_type = /obj/item/instrument
/// Our song datum.
var/datum/song/handheld/song
/// Our allowed list of instrument ids. This is nulled on initialize.
var/list/allowed_instrument_ids
/// How far away our song datum can be heard.
var/instrument_range = 15
/obj/item/instrument/Initialize(mapload)
. = ..()
song = new(src, allowed_instrument_ids, instrument_range)
allowed_instrument_ids = null //We don't need this clogging memory after its used.
/obj/item/instrument/Destroy()
QDEL_NULL(song)
return ..()
/obj/item/instrument/proc/can_play(atom/music_player)
if(!ismob(music_player))
return FALSE
var/mob/user = music_player
if(user.incapacitated)
return FALSE
if(!Adjacent(user))
return FALSE
return TRUE
/obj/item/instrument/suicide_act(mob/living/user)
user.visible_message(span_suicide("[user] begins to play 'Gloomy Sunday'! It looks like [user.p_theyre()] trying to commit suicide!"))
return BRUTELOSS
/obj/item/instrument/ui_interact(mob/user, datum/tgui/ui)
return song.ui_interact(user)
/obj/item/instrument/violin
name = "space violin"
desc = "A wooden musical instrument with four strings and a bow. \"The devil went down to space, he was looking for an assistant to grief.\""
icon_state = "violin"
inhand_icon_state = "violin"
hitsound = SFX_SWING_HIT
allowed_instrument_ids = "violin"
/obj/item/instrument/violin/golden
name = "golden violin"
desc = "A golden musical instrument with four strings and a bow. \"The devil went down to space, he was looking for an assistant to grief.\""
icon_state = "golden_violin"
inhand_icon_state = "golden_violin"
resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF
/obj/item/instrument/banjo
name = "banjo"
desc = "A 'Mura' brand banjo. It's pretty much just a drum with a neck and strings."
icon_state = "banjo"
inhand_icon_state = "banjo"
attack_verb_continuous = list("scruggs-styles", "hum-diggitys", "shin-digs", "clawhammers")
attack_verb_simple = list("scruggs-style", "hum-diggity", "shin-dig", "clawhammer")
hitsound = 'sound/items/weapons/banjoslap.ogg'
allowed_instrument_ids = "banjo"
/obj/item/instrument/guitar
name = "guitar"
desc = "It's made of wood and has bronze strings."
icon_state = "guitar"
inhand_icon_state = "guitar"
attack_verb_continuous = list("plays metal on", "serenades", "crashes", "smashes")
attack_verb_simple = list("play metal on", "serenade", "crash", "smash")
hitsound = 'sound/items/weapons/stringsmash.ogg'
allowed_instrument_ids = list("guitar","csteelgt","cnylongt", "ccleangt", "cmutedgt")
/obj/item/instrument/eguitar
name = "electric guitar"
desc = "Makes all your shredding needs possible."
icon_state = "eguitar"
inhand_icon_state = "eguitar"
force = 12
attack_verb_continuous = list("plays metal on", "shreds", "crashes", "smashes")
attack_verb_simple = list("play metal on", "shred", "crash", "smash")
hitsound = 'sound/items/weapons/stringsmash.ogg'
allowed_instrument_ids = "eguitar"
/obj/item/instrument/glockenspiel
name = "glockenspiel"
desc = "Smooth metal bars perfect for any marching band."
icon_state = "glockenspiel"
allowed_instrument_ids = list("glockenspiel","crvibr", "sgmmbox", "r3celeste")
inhand_icon_state = "glockenspiel"
/obj/item/instrument/accordion
name = "accordion"
desc = "Pun-Pun not included."
icon_state = "accordion"
allowed_instrument_ids = list("crack", "crtango", "accordion")
inhand_icon_state = "accordion"
/obj/item/instrument/trumpet
name = "trumpet"
desc = "To announce the arrival of the king!"
icon_state = "trumpet"
allowed_instrument_ids = "crtrumpet"
inhand_icon_state = "trumpet"
/obj/item/instrument/trumpet/spectral
name = "spectral trumpet"
desc = "Things are about to get spooky!"
icon_state = "spectral_trumpet"
inhand_icon_state = "spectral_trumpet"
force = 0
attack_verb_continuous = list("plays", "jazzes", "trumpets", "mourns", "doots", "spooks")
attack_verb_simple = list("play", "jazz", "trumpet", "mourn", "doot", "spook")
var/single_use = FALSE
/obj/item/instrument/trumpet/spectral/Initialize(mapload)
. = ..()
AddElement(/datum/element/spooky, too_spooky = !single_use, single_use = single_use)
/obj/item/instrument/trumpet/spectral/attack(mob/living/target_mob, mob/living/user, list/modifiers, list/attack_modifiers)
playsound(src, 'sound/runtime/instruments/trombone/En4.mid', 1000, 1, -1)
return ..()
/obj/item/instrument/trumpet/spectral/one_doot
single_use = TRUE
/obj/item/instrument/saxophone
name = "saxophone"
desc = "This soothing sound will be sure to leave your audience in tears."
icon_state = "saxophone"
allowed_instrument_ids = "saxophone"
inhand_icon_state = "saxophone"
/obj/item/instrument/saxophone/spectral
name = "spectral saxophone"
desc = "This spooky sound will be sure to leave mortals in bones."
icon_state = "saxophone"
inhand_icon_state = "saxophone"
force = 0
attack_verb_continuous = list("plays", "jazzes", "saxxes", "mourns", "doots", "spooks")
attack_verb_simple = list("play", "jazz", "sax", "mourn", "doot", "spook")
var/single_use = FALSE
/obj/item/instrument/saxophone/spectral/Initialize(mapload)
. = ..()
AddElement(/datum/element/spooky, too_spooky = !single_use, single_use = single_use)
/obj/item/instrument/saxophone/spectral/attack(mob/living/target_mob, mob/living/user, list/modifiers, list/attack_modifiers)
playsound(src, 'sound/runtime/instruments/trombone/En4.mid', 1000, 1, -1)
return ..()
/obj/item/instrument/saxophone/spectral/one_doot
single_use = TRUE
/obj/item/instrument/trombone
name = "trombone"
desc = "How can any pool table ever hope to compete?"
icon_state = "trombone"
allowed_instrument_ids = list("crtrombone", "crbrass", "trombone")
inhand_icon_state = "trombone"
/obj/item/instrument/trombone/spectral
name = "spectral trombone"
desc = "A skeleton's favorite instrument. Apply directly on the mortals."
icon_state = "trombone"
inhand_icon_state = "trombone"
force = 0
attack_verb_continuous = list("plays", "jazzes", "trombones", "mourns", "doots", "spooks")
attack_verb_simple = list("play", "jazz", "trombone", "mourn", "doot", "spook")
var/single_use = FALSE
/obj/item/instrument/trombone/spectral/Initialize(mapload)
. = ..()
AddElement(/datum/element/spooky, too_spooky = !single_use, single_use = single_use)
/obj/item/instrument/trombone/spectral/one_doot
single_use = TRUE
/obj/item/instrument/trombone/spectral/attack(mob/living/target_mob, mob/living/user, list/modifiers, list/attack_modifiers)
playsound(src, 'sound/runtime/instruments/trombone/Cn4.mid', 1000, 1, -1)
return ..()
/obj/item/instrument/recorder
name = "recorder"
desc = "Just like in school, playing ability and all."
force = 5
icon_state = "recorder"
allowed_instrument_ids = "recorder"
inhand_icon_state = "recorder"
/obj/item/instrument/harmonica
name = "harmonica"
desc = "For when you get a bad case of the space blues."
icon_state = "harmonica"
allowed_instrument_ids = list("crharmony", "harmonica")
inhand_icon_state = "harmonica"
slot_flags = ITEM_SLOT_MASK
force = 5
w_class = WEIGHT_CLASS_SMALL
actions_types = list(/datum/action/item_action/instrument)
action_slots = ALL
/obj/item/instrument/harmonica/equipped(mob/user, slot, initial = FALSE)
. = ..()
if(!(slot & slot_flags))
return
RegisterSignal(user, COMSIG_MOB_SAY, PROC_REF(handle_speech))
/obj/item/instrument/harmonica/dropped(mob/user, silent = FALSE)
. = ..()
UnregisterSignal(user, COMSIG_MOB_SAY)
/obj/item/instrument/harmonica/proc/handle_speech(datum/source, list/speech_args)
SIGNAL_HANDLER
if(!song.playing)
return
if(!ismob(loc))
CRASH("[src] was still registered to listen in on [source] but was not found to be on their mob.")
to_chat(loc, span_warning("You stop playing the harmonica to talk..."))
song.playing = FALSE
/datum/action/item_action/instrument
name = "Use Instrument"
desc = "Use the instrument specified"
/datum/action/item_action/instrument/do_effect(trigger_flags)
if(!istype(target, /obj/item/instrument))
return FALSE
var/obj/item/instrument/instrument = target
instrument.interact(usr)
return TRUE
/obj/item/instrument/bikehorn
name = "gilded bike horn"
desc = "An exquisitely decorated bike horn, capable of honking in a variety of notes."
icon_state = "bike_horn"
inhand_icon_state = "bike_horn"
lefthand_file = 'icons/mob/inhands/equipment/horns_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/horns_righthand.dmi'
allowed_instrument_ids = list("bikehorn", "honk")
attack_verb_continuous = list("beautifully honks")
attack_verb_simple = list("beautifully honk")
w_class = WEIGHT_CLASS_TINY
force = 0
throw_speed = 3
throw_range = 15
hitsound = 'sound/items/bikehorn.ogg'
/obj/item/instrument/musicalmoth
name = "musical moth"
desc = "Despite its popularity, this controversial musical toy was eventually banned due to its unethically sampled sounds of moths screaming in agony."
icon_state = "mothsician"
allowed_instrument_ids = "mothscream"
attack_verb_continuous = list("flutters", "flaps")
attack_verb_simple = list("flutter", "flap")
w_class = WEIGHT_CLASS_TINY
force = 0
hitsound = 'sound/mobs/humanoids/moth/scream_moth.ogg'
custom_price = PAYCHECK_COMMAND * 2.37
custom_premium_price = PAYCHECK_COMMAND * 2.37