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Bubberstation/code/modules/instruments/stationary.dm

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/obj/structure/musician
name = "Not A Piano"
desc = "Something broke, contact coderbus."
interaction_flags_atom = INTERACT_ATOM_ATTACK_HAND | INTERACT_ATOM_UI_INTERACT | INTERACT_ATOM_REQUIRES_DEXTERITY
integrity_failure = 0.25
/// IF FALSE music stops when the piano is unanchored.
var/can_play_unanchored = FALSE
/// Our allowed list of instrument ids. This is nulled on initialize.
var/list/allowed_instrument_ids = list("r3grand","r3harpsi","crharpsi","crgrand1","crbright1", "crichugan", "crihamgan","piano")
/// Our song datum.
var/datum/song/stationary/song
/obj/structure/musician/Initialize(mapload)
. = ..()
song = new(src, allowed_instrument_ids)
allowed_instrument_ids = null
/obj/structure/musician/Destroy()
QDEL_NULL(song)
return ..()
/obj/structure/musician/proc/can_play(atom/music_player)
if(!anchored && !can_play_unanchored)
return FALSE
if(!ismob(music_player))
return FALSE
var/mob/user = music_player
if(!ISADVANCEDTOOLUSER(user))
return FALSE
if(user.incapacitated)
return FALSE
if(!Adjacent(user))
return FALSE
return TRUE
/obj/structure/musician/ui_interact(mob/user)
return song.ui_interact(user)
/obj/structure/musician/wrench_act(mob/living/user, obj/item/tool)
. = ..()
default_unfasten_wrench(user, tool, time = 4 SECONDS)
return ITEM_INTERACT_SUCCESS
/obj/structure/musician/piano
name = "space piano"
desc = "This is a space piano, like a regular piano, but always in tune! Even if the musician isn't."
icon = 'icons/obj/art/musician.dmi'
icon_state = "piano"
anchored = TRUE
density = TRUE
var/broken_icon_state = "pianobroken"
/obj/structure/musician/piano/Initialize(mapload)
. = ..()
AddElement(/datum/element/falling_hazard, damage = 60, wound_bonus = 10, hardhat_safety = FALSE, crushes = TRUE, impact_sound = 'sound/effects/piano_hit.ogg')
AddElement(/datum/element/climbable)
AddElement(/datum/element/elevation, pixel_shift = 10)
/obj/structure/musician/piano/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
switch(damage_type)
if(BRUTE)
playsound(src, 'sound/effects/piano_hit.ogg', 100, TRUE)
if(BURN)
playsound(src, 'sound/items/tools/welder.ogg', 100, TRUE)
/obj/structure/musician/piano/atom_break(damage_flag)
. = ..()
if(!broken)
broken = TRUE
icon_state = broken_icon_state
/obj/structure/musician/piano/unanchored
anchored = FALSE
/obj/structure/musician/piano/minimoog
name = "space minimoog"
desc = "This is a minimoog, like a space piano, but more spacey!"
icon_state = "minimoog"
broken_icon_state = "minimoogbroken"