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extends the tile reskinning functionality to iron, bronze, plastitanium, carpet and pod floors makes a bit of tile code better moves some paths around, like elevator shafts being plating instead of floor adds rotating as a tile reskinning function available on chapel or side floors for example lets players customize any rooms they would want much more than it is possible now, allowing for more creativity
17 lines
658 B
Plaintext
17 lines
658 B
Plaintext
/datum/map_generator_module/bottom_layer/shuttle_floor
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spawnableTurfs = list(/turf/open/floor/mineral/titanium = 100)
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/datum/map_generator_module/border/shuttle_walls
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spawnableTurfs = list(/turf/closed/wall/mineral/titanium = 100)
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// Generators
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/datum/map_generator/shuttle/full
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modules = list(/datum/map_generator_module/bottom_layer/shuttle_floor, \
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/datum/map_generator_module/border/shuttle_walls,\
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/datum/map_generator_module/bottom_layer/repressurize)
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buildmode_name = "Pattern: Shuttle Room"
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/datum/map_generator/shuttle/floor
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modules = list(/datum/map_generator_module/bottom_layer/shuttle_floor)
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buildmode_name = "Block: Shuttle Floor"
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