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## About The Pull Request You can now construct reinforced plastitanium walls by using a single plastitanium sheet on a reinforced girder. These are mostly identical to syndicate walls, but only have 2 explosion resistance like normal reinforced walls, as opposed to the 20 of syndicate walls. ## Why It's Good For The Game Have you ever wanted a construction project to have that cool syndicate aesthetic, but doing so would compromise its security due to the walls being able to be simply welded down? Now you can make a syndicate shuttle or satellite that will at least require thermite or the aid of an engiborg to rapidly break into. ## Changelog 🆑 add: You can construct reinforced plastitanium walls by using plastitanium on reinforced girders. /🆑
57 lines
2.3 KiB
Plaintext
57 lines
2.3 KiB
Plaintext
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// Modules
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/datum/map_generator_module/bottom_layer/syndie_floor
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spawnableTurfs = list(/turf/open/floor/mineral/plastitanium/red = 100)
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/datum/map_generator_module/border/syndie_walls
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spawnableAtoms = list()
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spawnableTurfs = list(/turf/closed/wall/r_wall/plastitanium/syndicate = 100)
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/datum/map_generator_module/syndie_furniture
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clusterCheckFlags = CLUSTER_CHECK_ALL
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spawnableTurfs = list()
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spawnableAtoms = list(/obj/structure/table = 20,/obj/structure/chair = 15,/obj/structure/chair/stool = 10, \
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/obj/structure/frame/computer = 15, /obj/item/storage/toolbox/syndicate = 15 ,\
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/obj/structure/closet/syndicate = 25, /obj/machinery/suit_storage_unit/syndicate = 15)
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/datum/map_generator_module/splatter_layer/syndie_mobs
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spawnableAtoms = list(
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/mob/living/basic/trooper/syndicate = 30,
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/mob/living/basic/trooper/syndicate/melee = 20,
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/mob/living/basic/trooper/syndicate/ranged = 20,
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/mob/living/basic/viscerator = 30
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)
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spawnableTurfs = list()
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// Generators
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/datum/map_generator/syndicate/empty //walls and floor only
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modules = list(/datum/map_generator_module/bottom_layer/syndie_floor, \
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/datum/map_generator_module/border/syndie_walls,\
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/datum/map_generator_module/bottom_layer/repressurize)
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buildmode_name = "Pattern: Shuttle Room: Syndicate"
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/datum/map_generator/syndicate/mobsonly
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modules = list(/datum/map_generator_module/bottom_layer/syndie_floor, \
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/datum/map_generator_module/border/syndie_walls,\
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/datum/map_generator_module/splatter_layer/syndie_mobs, \
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/datum/map_generator_module/bottom_layer/repressurize)
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buildmode_name = "Pattern: Shuttle Room: Syndicate: Mobs"
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/datum/map_generator/syndicate/furniture
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modules = list(/datum/map_generator_module/bottom_layer/syndie_floor, \
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/datum/map_generator_module/border/syndie_walls,\
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/datum/map_generator_module/syndie_furniture, \
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/datum/map_generator_module/bottom_layer/repressurize)
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buildmode_name = "Pattern: Shuttle Room: Syndicate: Furniture"
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/datum/map_generator/syndicate/full
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modules = list(/datum/map_generator_module/bottom_layer/syndie_floor, \
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/datum/map_generator_module/border/syndie_walls,\
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/datum/map_generator_module/syndie_furniture, \
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/datum/map_generator_module/splatter_layer/syndie_mobs, \
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/datum/map_generator_module/bottom_layer/repressurize)
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buildmode_name = "Pattern: Shuttle Room: Syndicate: All"
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