Files
Bubberstation/code/modules/research/xenobiology/crossbreeding/_status_effects.dm
tonty aaead63f36 Cleans up /proc/find_safe_turf(), documenting and improving code (#93848)
## About The Pull Request

`/proc/find_safe_turf()` was cleaned up so that it did not have two
arguments that accomplished the same thing, removing opportunities for
user errors when calling the proc. Additionally, since I was here, I
decided to clean up some of the code and document it.

Some thresholds were changed in this PR (the max temperature threshold
was dropped from 360K to 340K), but I believe that it's better to keep
them consistent instead of using arbitrary values.

## Uncomfortably large gap

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## Changelog

No user facing changes.

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your name to the right of the first 🆑 if you want to overwrite your
GitHub username as author ingame. -->
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icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->

---------

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2025-11-10 00:21:57 +01:00

1104 lines
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/atom/movable/screen/alert/status_effect/rainbow_protection
name = "Rainbow Protection"
desc = "You are defended from harm, but so are those you might seek to injure!"
icon_state = "slime_rainbowshield"
/datum/status_effect/rainbow_protection
id = "rainbow_protection"
duration = 100
alert_type = /atom/movable/screen/alert/status_effect/rainbow_protection
show_duration = TRUE
var/originalcolor
/datum/status_effect/rainbow_protection/on_apply()
owner.add_traits(list(TRAIT_GODMODE, TRAIT_PACIFISM), TRAIT_STATUS_EFFECT(id))
owner.visible_message(span_warning("[owner] shines with a brilliant rainbow light."),
span_notice("You feel protected by an unknown force!"))
originalcolor = owner.color
return ..()
/datum/status_effect/rainbow_protection/tick(seconds_between_ticks)
owner.color = rgb(rand(0,255),rand(0,255),rand(0,255))
return ..()
/datum/status_effect/rainbow_protection/on_remove()
owner.color = originalcolor
owner.remove_traits(list(TRAIT_GODMODE, TRAIT_PACIFISM), TRAIT_STATUS_EFFECT(id))
owner.visible_message(span_notice("[owner] stops glowing, the rainbow light fading away."),
span_warning("You no longer feel protected..."))
/atom/movable/screen/alert/status_effect/slimeskin
name = "Adamantine Slimeskin"
desc = "You are covered in a thick, non-Newtonian gel."
icon_state = "slime_stoneskin"
/datum/status_effect/slimeskin
id = "slimeskin"
duration = 300
alert_type = /atom/movable/screen/alert/status_effect/slimeskin
show_duration = TRUE
var/originalcolor
/datum/status_effect/slimeskin/on_apply()
originalcolor = owner.color
owner.color = "#3070CC"
if(ishuman(owner))
var/mob/living/carbon/human/H = owner
H.physiology.damage_resistance += 10
owner.visible_message(span_warning("[owner] is suddenly covered in a strange, blue-ish gel!"),
span_notice("You are covered in a thick, rubbery gel."))
return ..()
/datum/status_effect/slimeskin/on_remove()
owner.color = originalcolor
if(ishuman(owner))
var/mob/living/carbon/human/H = owner
H.physiology.damage_resistance -= 10
owner.visible_message(span_warning("[owner]'s gel coating liquefies and dissolves away."),
span_notice("Your gel second-skin dissolves!"))
/datum/status_effect/slimerecall
id = "slime_recall"
duration = STATUS_EFFECT_PERMANENT //Will be removed by the extract.
tick_interval = STATUS_EFFECT_NO_TICK
alert_type = null
var/interrupted = FALSE
var/mob/target
var/icon/bluespace
/datum/status_effect/slimerecall/on_apply()
RegisterSignal(owner, COMSIG_LIVING_RESIST, PROC_REF(resistField))
to_chat(owner, span_danger("You feel a sudden tug from an unknown force, and feel a pull to bluespace!"))
to_chat(owner, span_notice("Resist if you wish avoid the force!"))
bluespace = icon('icons/effects/effects.dmi',"chronofield")
owner.add_overlay(bluespace)
return ..()
/datum/status_effect/slimerecall/proc/resistField()
SIGNAL_HANDLER
interrupted = TRUE
owner.remove_status_effect(src)
/datum/status_effect/slimerecall/on_remove()
UnregisterSignal(owner, COMSIG_LIVING_RESIST)
owner.cut_overlay(bluespace)
if(interrupted || !ismob(target))
to_chat(owner, span_warning("The bluespace tug fades away, and you feel that the force has passed you by."))
return
var/turf/old_location = get_turf(owner)
if(do_teleport(owner, target.loc, channel = TELEPORT_CHANNEL_QUANTUM)) //despite being named a bluespace teleportation method the quantum channel is used to preserve precision teleporting with a bag of holding
old_location.visible_message(span_warning("[owner] disappears in a flurry of sparks!"))
to_chat(owner, span_warning("The unknown force snatches briefly you from reality, and deposits you next to [target]!"))
/atom/movable/screen/alert/status_effect/freon/stasis
desc = "You're frozen inside of a protective ice cube! While inside, you can't do anything, but are immune to harm! Resist to get out."
/datum/status_effect/frozenstasis
id = "slime_frozen"
status_type = STATUS_EFFECT_UNIQUE
duration = STATUS_EFFECT_PERMANENT //Will remove self when block breaks.
alert_type = /atom/movable/screen/alert/status_effect/freon/stasis
/// The cube we will place our mob into.
var/obj/structure/ice_stasis/cube
/// Whether or not this version of the status effect can be resisted out of.
var/resistable = TRUE
/datum/status_effect/frozenstasis/on_apply()
if(resistable)
RegisterSignal(owner, COMSIG_LIVING_RESIST, PROC_REF(breakCube))
cube = new /obj/structure/ice_stasis(get_turf(owner))
owner.forceMove(cube)
ADD_TRAIT(owner, TRAIT_GODMODE, TRAIT_STATUS_EFFECT(id))
return ..()
/datum/status_effect/frozenstasis/tick(seconds_between_ticks)
if(!cube || owner.loc != cube)
owner.remove_status_effect(src)
/datum/status_effect/frozenstasis/proc/breakCube()
SIGNAL_HANDLER
owner.remove_status_effect(src)
/datum/status_effect/frozenstasis/on_remove()
if(cube)
qdel(cube)
REMOVE_TRAIT(owner, TRAIT_GODMODE, TRAIT_STATUS_EFFECT(id))
if(resistable)
UnregisterSignal(owner, COMSIG_LIVING_RESIST)
/datum/status_effect/frozenstasis/irresistable
resistable = FALSE
/datum/status_effect/slime_clone
id = "slime_cloned"
status_type = STATUS_EFFECT_UNIQUE
duration = STATUS_EFFECT_PERMANENT
alert_type = null
var/mob/living/clone
var/datum/mind/originalmind //For when the clone gibs.
/datum/status_effect/slime_clone/on_apply()
var/typepath = owner.type
clone = new typepath(owner.drop_location())
if(iscarbon(owner) && iscarbon(clone))
var/mob/living/carbon/carbon_owner = owner
var/mob/living/carbon/carbon_clone = clone
carbon_clone.real_name = carbon_owner.real_name
carbon_owner.dna.copy_dna(carbon_clone.dna, COPY_DNA_SE|COPY_DNA_SPECIES)
carbon_clone.updateappearance(mutcolor_update = TRUE)
if(owner.mind)
originalmind = owner.mind
owner.mind.transfer_to(clone)
clone.apply_status_effect(/datum/status_effect/slime_clone_decay)
return ..()
/datum/status_effect/slime_clone/tick(seconds_between_ticks)
if(!istype(clone) || clone.stat != CONSCIOUS)
owner.remove_status_effect(src)
/datum/status_effect/slime_clone/on_remove()
if(clone?.mind && owner)
clone.mind.transfer_to(owner)
else
if(owner && originalmind)
originalmind.transfer_to(owner)
if(originalmind.key)
owner.ckey = originalmind.key
if(clone)
clone.unequip_everything()
qdel(clone)
/atom/movable/screen/alert/status_effect/clone_decay
name = "Clone Decay"
desc = "You are simply a construct, and cannot maintain this form forever. You will be returned to your original body if you should fall."
icon_state = "slime_clonedecay"
/datum/status_effect/slime_clone_decay
id = "slime_clonedecay"
status_type = STATUS_EFFECT_UNIQUE
duration = STATUS_EFFECT_PERMANENT
alert_type = /atom/movable/screen/alert/status_effect/clone_decay
/datum/status_effect/slime_clone_decay/tick(seconds_between_ticks)
var/need_mob_update
need_mob_update = owner.adjustToxLoss(1, updating_health = FALSE)
need_mob_update += owner.adjustOxyLoss(1, updating_health = FALSE)
need_mob_update += owner.adjustBruteLoss(1, updating_health = FALSE)
need_mob_update += owner.adjustFireLoss(1, updating_health = FALSE)
if(need_mob_update)
owner.updatehealth()
owner.color = "#007BA7"
/atom/movable/screen/alert/status_effect/bloodchill
name = "Bloodchilled"
desc = "You feel a shiver down your spine after getting hit with a glob of cold blood. You'll move slower and get frostbite for a while!"
use_user_hud_icon = TRUE
overlay_state = "bloodchill"
/datum/status_effect/bloodchill
id = "bloodchill"
duration = 100
alert_type = /atom/movable/screen/alert/status_effect/bloodchill
/datum/status_effect/bloodchill/on_apply()
owner.add_movespeed_modifier(/datum/movespeed_modifier/status_effect/bloodchill)
return ..()
/datum/status_effect/bloodchill/tick(seconds_between_ticks)
if(prob(50))
owner.adjustFireLoss(2)
/datum/status_effect/bloodchill/on_remove()
owner.remove_movespeed_modifier(/datum/movespeed_modifier/status_effect/bloodchill)
/datum/status_effect/bonechill
id = "bonechill"
duration = 80
alert_type = /atom/movable/screen/alert/status_effect/bonechill
/datum/status_effect/bonechill/on_apply()
owner.add_movespeed_modifier(/datum/movespeed_modifier/status_effect/bonechill)
return ..()
/datum/status_effect/bonechill/tick(seconds_between_ticks)
if(prob(50))
owner.adjustFireLoss(1)
owner.set_jitter_if_lower(6 SECONDS)
owner.adjust_bodytemperature(-10)
if(ishuman(owner))
var/mob/living/carbon/human/humi = owner
humi.adjust_coretemperature(-10)
/datum/status_effect/bonechill/on_remove()
owner.remove_movespeed_modifier(/datum/movespeed_modifier/status_effect/bonechill)
/atom/movable/screen/alert/status_effect/bonechill
name = "Bonechilled"
desc = "You feel a shiver down your spine after hearing the haunting noise of bone rattling. You'll move slower and get frostbite for a while!"
use_user_hud_icon = TRUE
overlay_state = "bloodchill"
/datum/status_effect/rebreathing
id = "rebreathing"
duration = STATUS_EFFECT_PERMANENT
alert_type = null
/datum/status_effect/rebreathing/tick(seconds_between_ticks)
owner.adjustOxyLoss(-6, 0) //Just a bit more than normal breathing.
///////////////////////////////////////////////////////
//////////////////CONSUMING EXTRACTS///////////////////
///////////////////////////////////////////////////////
/datum/status_effect/firecookie
id = "firecookie"
status_type = STATUS_EFFECT_REPLACE
alert_type = null
duration = 100
/datum/status_effect/firecookie/on_apply()
ADD_TRAIT(owner, TRAIT_RESISTCOLD, TRAIT_STATUS_EFFECT(id))
owner.adjust_bodytemperature(110)
return ..()
/datum/status_effect/firecookie/on_remove()
REMOVE_TRAIT(owner, TRAIT_RESISTCOLD, TRAIT_STATUS_EFFECT(id))
/datum/status_effect/watercookie
id = "watercookie"
status_type = STATUS_EFFECT_REPLACE
alert_type = null
duration = 100
/datum/status_effect/watercookie/on_apply()
ADD_TRAIT(owner, TRAIT_NO_SLIP_WATER, TRAIT_STATUS_EFFECT(id))
return ..()
/datum/status_effect/watercookie/tick(seconds_between_ticks)
for(var/turf/open/T in range(get_turf(owner),1))
T.MakeSlippery(TURF_WET_WATER, min_wet_time = 10, wet_time_to_add = 5)
/datum/status_effect/watercookie/on_remove()
REMOVE_TRAIT(owner, TRAIT_NO_SLIP_WATER, TRAIT_STATUS_EFFECT(id))
/datum/status_effect/metalcookie
id = "metalcookie"
status_type = STATUS_EFFECT_REFRESH
alert_type = null
duration = 100
/datum/status_effect/metalcookie/on_apply()
if(ishuman(owner))
var/mob/living/carbon/human/H = owner
H.physiology.brute_mod *= 0.9
return ..()
/datum/status_effect/metalcookie/on_remove()
if(ishuman(owner))
var/mob/living/carbon/human/H = owner
H.physiology.brute_mod /= 0.9
/datum/status_effect/sparkcookie
id = "sparkcookie"
status_type = STATUS_EFFECT_REFRESH
alert_type = null
duration = 300
var/original_coeff
/datum/status_effect/sparkcookie/on_apply()
if(ishuman(owner))
var/mob/living/carbon/human/H = owner
original_coeff = H.physiology.siemens_coeff
H.physiology.siemens_coeff = 0
return ..()
/datum/status_effect/sparkcookie/on_remove()
if(ishuman(owner))
var/mob/living/carbon/human/H = owner
H.physiology.siemens_coeff = original_coeff
/datum/status_effect/toxincookie
id = "toxincookie"
status_type = STATUS_EFFECT_REPLACE
alert_type = null
duration = 600
/datum/status_effect/toxincookie/on_apply()
ADD_TRAIT(owner, TRAIT_TOXINLOVER, TRAIT_STATUS_EFFECT(id))
return ..()
/datum/status_effect/toxincookie/on_remove()
REMOVE_TRAIT(owner, TRAIT_TOXINLOVER, TRAIT_STATUS_EFFECT(id))
/datum/status_effect/timecookie
id = "timecookie"
status_type = STATUS_EFFECT_REPLACE
alert_type = null
duration = 600
/datum/status_effect/timecookie/on_apply()
owner.add_actionspeed_modifier(/datum/actionspeed_modifier/timecookie)
return ..()
/datum/status_effect/timecookie/on_remove()
owner.remove_actionspeed_modifier(/datum/actionspeed_modifier/timecookie)
return ..()
/datum/status_effect/lovecookie
id = "lovecookie"
status_type = STATUS_EFFECT_REPLACE
alert_type = null
duration = 300
/datum/status_effect/lovecookie/tick(seconds_between_ticks)
if(owner.stat != CONSCIOUS)
return
if(iscarbon(owner))
var/mob/living/carbon/C = owner
if(C.handcuffed)
return
var/list/huggables = list()
for(var/mob/living/carbon/L in range(get_turf(owner),1))
if(L != owner)
huggables += L
if(length(huggables))
var/mob/living/carbon/hugged = pick(huggables)
owner.visible_message(span_notice("[owner] hugs [hugged]!"), span_notice("You hug [hugged]!"))
/datum/status_effect/tarcookie
id = "tarcookie"
status_type = STATUS_EFFECT_REPLACE
alert_type = null
duration = 100
/datum/status_effect/tarcookie/tick(seconds_between_ticks)
for(var/mob/living/carbon/human/L in range(get_turf(owner),1))
if(L != owner)
L.apply_status_effect(/datum/status_effect/tarfoot)
/datum/status_effect/tarfoot
id = "tarfoot"
status_type = STATUS_EFFECT_REPLACE
alert_type = null
duration = 30
/datum/status_effect/tarfoot/on_apply()
owner.add_movespeed_modifier(/datum/movespeed_modifier/status_effect/tarfoot)
return ..()
/datum/status_effect/tarfoot/on_remove()
owner.remove_movespeed_modifier(/datum/movespeed_modifier/status_effect/tarfoot)
/datum/status_effect/spookcookie
id = "spookcookie"
status_type = STATUS_EFFECT_REPLACE
alert_type = null
duration = 300
/datum/status_effect/spookcookie/on_apply()
var/image/I = image(icon = 'icons/mob/human/human.dmi', icon_state = "skeleton", layer = ABOVE_MOB_LAYER, loc = owner)
I.override = 1
owner.add_alt_appearance(/datum/atom_hud/alternate_appearance/basic/everyone, "spookyscary", I)
return ..()
/datum/status_effect/spookcookie/on_remove()
owner.remove_alt_appearance("spookyscary")
/datum/status_effect/peacecookie
id = "peacecookie"
status_type = STATUS_EFFECT_REPLACE
alert_type = null
duration = 100
/datum/status_effect/peacecookie/tick(seconds_between_ticks)
for(var/mob/living/L in range(get_turf(owner),1))
L.apply_status_effect(/datum/status_effect/plur)
/datum/status_effect/plur
id = "plur"
status_type = STATUS_EFFECT_REPLACE
alert_type = null
duration = 30
/datum/status_effect/plur/on_apply()
ADD_TRAIT(owner, TRAIT_PACIFISM, TRAIT_STATUS_EFFECT(id))
return ..()
/datum/status_effect/plur/on_remove()
REMOVE_TRAIT(owner, TRAIT_PACIFISM, TRAIT_STATUS_EFFECT(id))
/datum/status_effect/adamantinecookie
id = "adamantinecookie"
status_type = STATUS_EFFECT_REFRESH
alert_type = null
duration = 100
/datum/status_effect/adamantinecookie/on_apply()
if(ishuman(owner))
var/mob/living/carbon/human/H = owner
H.physiology.burn_mod *= 0.9
return ..()
/datum/status_effect/adamantinecookie/on_remove()
if(ishuman(owner))
var/mob/living/carbon/human/H = owner
H.physiology.burn_mod /= 0.9
///////////////////////////////////////////////////////
//////////////////STABILIZED EXTRACTS//////////////////
///////////////////////////////////////////////////////
/datum/status_effect/stabilized //The base stabilized extract effect, has no effect of its own.
id = "stabilizedbase"
duration = STATUS_EFFECT_PERMANENT
alert_type = null
/// Item which provides this buff
var/obj/item/slimecross/stabilized/linked_extract
/// Colour of the extract providing the buff
var/colour = "null"
/datum/status_effect/stabilized/on_creation(mob/living/new_owner, obj/item/slimecross/stabilized/linked_extract)
src.linked_extract = linked_extract
return ..()
/datum/status_effect/stabilized/tick(seconds_between_ticks)
if(isnull(linked_extract))
qdel(src)
return
if(linked_extract.get_held_mob() == owner)
return
owner.balloon_alert(owner, "[colour] extract faded!")
if(!QDELETED(linked_extract))
linked_extract.linked_effect = null
START_PROCESSING(SSobj,linked_extract)
qdel(src)
/datum/status_effect/stabilized/null //This shouldn't ever happen, but just in case.
id = "stabilizednull"
//Stabilized effects start below.
/datum/status_effect/stabilized/grey
id = "stabilizedgrey"
colour = SLIME_TYPE_GREY
/datum/status_effect/stabilized/grey/tick(seconds_between_ticks)
for(var/mob/living/basic/slime/slimes_in_range in range(1, get_turf(owner)))
if(!(REF(owner) in slimes_in_range.faction))
to_chat(owner, span_notice("[linked_extract] pulses gently as it communicates with [slimes_in_range]."))
slimes_in_range.befriend(owner)
return ..()
/datum/status_effect/stabilized/orange
id = "stabilizedorange"
colour = SLIME_TYPE_ORANGE
/datum/status_effect/stabilized/orange/tick(seconds_between_ticks)
var/body_temp_target = owner.get_body_temp_normal(apply_change = FALSE)
var/body_temp_actual = owner.bodytemperature
var/body_temp_offset = body_temp_target - body_temp_actual
body_temp_offset = clamp(body_temp_offset, -5, 5)
owner.adjust_bodytemperature(body_temp_offset)
if(ishuman(owner))
var/mob/living/carbon/human/human = owner
var/core_temp_actual = human.coretemperature
var/core_temp_offset = body_temp_target - core_temp_actual
core_temp_offset = clamp(core_temp_offset, -5, 5)
human.adjust_coretemperature(core_temp_offset)
return ..()
/datum/status_effect/stabilized/purple
id = "stabilizedpurple"
colour = SLIME_TYPE_PURPLE
/// Whether we healed from our last tick
var/healed_last_tick = FALSE
/datum/status_effect/stabilized/purple/tick(seconds_between_ticks)
healed_last_tick = FALSE
var/need_mob_update = FALSE
if(owner.getBruteLoss() > 0)
need_mob_update += owner.adjustBruteLoss(-0.2, updating_health = FALSE)
healed_last_tick = TRUE
if(owner.getFireLoss() > 0)
need_mob_update += owner.adjustFireLoss(-0.2, updating_health = FALSE)
healed_last_tick = TRUE
if(owner.getToxLoss() > 0)
// Forced, so slimepeople are healed as well.
need_mob_update += owner.adjustToxLoss(-0.2, updating_health = FALSE, forced = TRUE)
healed_last_tick = TRUE
if(need_mob_update)
owner.updatehealth()
// Technically, "healed this tick" by now.
if(healed_last_tick)
new /obj/effect/temp_visual/heal(get_turf(owner), COLOR_RED)
return ..()
/datum/status_effect/stabilized/purple/get_examine_text()
if(healed_last_tick)
return span_warning("[owner.p_They()] [owner.p_are()] regenerating slowly, purplish goo filling in small injuries!")
return null
/datum/status_effect/stabilized/blue
id = "stabilizedblue"
colour = SLIME_TYPE_BLUE
/datum/status_effect/stabilized/blue/on_apply()
ADD_TRAIT(owner, TRAIT_NO_SLIP_WATER, TRAIT_STATUS_EFFECT(id))
return ..()
/datum/status_effect/stabilized/blue/on_remove()
REMOVE_TRAIT(owner, TRAIT_NO_SLIP_WATER, TRAIT_STATUS_EFFECT(id))
/datum/status_effect/stabilized/metal
id = "stabilizedmetal"
colour = SLIME_TYPE_METAL
var/cooldown = 30
var/max_cooldown = 30
/datum/status_effect/stabilized/metal/tick(seconds_between_ticks)
if(cooldown > 0)
cooldown--
else
cooldown = max_cooldown
var/list/sheets = list()
for(var/obj/item/stack/sheet/S in owner.get_all_contents())
if(S.amount < S.max_amount)
sheets += S
if(sheets.len)
var/obj/item/stack/sheet/S = pick(sheets)
S.add(1)
to_chat(owner, span_notice("[linked_extract] adds a layer of slime to [S], which metamorphosizes into another sheet of material!"))
return ..()
/datum/status_effect/stabilized/yellow
id = "stabilizedyellow"
colour = SLIME_TYPE_YELLOW
var/cooldown = 10
var/max_cooldown = 10
/datum/status_effect/stabilized/yellow/get_examine_text()
return span_warning("Nearby electronics seem just a little more charged wherever [owner.p_they()] go[owner.p_es()].")
/datum/status_effect/stabilized/yellow/tick(seconds_between_ticks)
if(cooldown > 0)
cooldown--
return ..()
cooldown = max_cooldown
var/list/batteries = list()
for(var/obj/item/stock_parts/power_store/C in assoc_to_values(owner.get_all_cells()))
if(C.charge < C.maxcharge)
batteries += C
if(batteries.len)
var/obj/item/stock_parts/power_store/ToCharge = pick(batteries)
ToCharge.charge += min(ToCharge.maxcharge - ToCharge.charge, ToCharge.maxcharge/10) //10% of the cell, or to maximum.
return ..()
/obj/item/hothands
name = "burning fingertips"
desc = "You shouldn't see this."
/obj/item/hothands/get_temperature()
return 290 //Below what's required to ignite plasma.
/datum/status_effect/stabilized/darkpurple
id = "stabilizeddarkpurple"
colour = SLIME_TYPE_DARK_PURPLE
var/obj/item/hothands/fire
/datum/status_effect/stabilized/darkpurple/on_apply()
ADD_TRAIT(owner, TRAIT_RESISTHEATHANDS, TRAIT_STATUS_EFFECT(id))
fire = new(owner)
return ..()
/datum/status_effect/stabilized/darkpurple/tick(seconds_between_ticks)
var/obj/item/item = owner.get_active_held_item()
if(item)
if(IS_EDIBLE(item) && (item.microwave_act(microwaver = owner) & COMPONENT_MICROWAVE_SUCCESS))
to_chat(owner, span_warning("[linked_extract] flares up brightly, and your hands alone are enough cook [item]!"))
else
item.attackby(fire, owner)
return ..()
/datum/status_effect/stabilized/darkpurple/on_remove()
REMOVE_TRAIT(owner, TRAIT_RESISTHEATHANDS, TRAIT_STATUS_EFFECT(id))
qdel(fire)
/datum/status_effect/stabilized/darkpurple/get_examine_text()
return span_notice("[owner.p_Their()] fingertips burn brightly!")
/datum/status_effect/stabilized/darkblue
id = "stabilizeddarkblue"
colour = SLIME_TYPE_DARK_BLUE
/datum/status_effect/stabilized/darkblue/tick(seconds_between_ticks)
if(owner.fire_stacks > 0 && prob(80))
owner.adjust_wet_stacks(1)
if(owner.fire_stacks <= 0)
to_chat(owner, span_notice("[linked_extract] coats you in a watery goo, extinguishing the flames."))
var/obj/O = owner.get_active_held_item()
if(O)
O.extinguish() //All shamelessly copied from water's expose_obj, since I didn't seem to be able to get it here for some reason.
O.wash(CLEAN_TYPE_ACID)
// Monkey cube
if(istype(O, /obj/item/food/monkeycube))
to_chat(owner, span_warning("[linked_extract] kept your hands wet! It makes [O] expand!"))
var/obj/item/food/monkeycube/cube = O
cube.Expand()
// Dehydrated carp
else if(istype(O, /obj/item/toy/plush/carpplushie/dehy_carp))
to_chat(owner, span_warning("[linked_extract] kept your hands wet! It makes [O] expand!"))
var/obj/item/toy/plush/carpplushie/dehy_carp/dehy = O
dehy.Swell() // Makes a carp
else if(istype(O, /obj/item/stack/sheet/hairlesshide))
to_chat(owner, span_warning("[linked_extract] kept your hands wet! It wets [O]!"))
var/obj/item/stack/sheet/hairlesshide/HH = O
new /obj/item/stack/sheet/wethide(get_turf(HH), HH.amount)
qdel(HH)
..()
/datum/status_effect/stabilized/silver
id = "stabilizedsilver"
colour = SLIME_TYPE_SILVER
/datum/status_effect/stabilized/silver/on_apply()
if(ishuman(owner))
var/mob/living/carbon/human/H = owner
H.physiology.hunger_mod *= 0.8 //20% buff
return ..()
/datum/status_effect/stabilized/silver/on_remove()
if(ishuman(owner))
var/mob/living/carbon/human/H = owner
H.physiology.hunger_mod /= 0.8
//Bluespace has an icon because it's kinda active.
/atom/movable/screen/alert/status_effect/bluespaceslime
name = "Stabilized Bluespace Extract"
desc = "You shouldn't see this, since we set it to change automatically!"
icon_state = "slime_bluespace_on"
/datum/status_effect/bluespacestabilization
id = "stabilizedbluespacecooldown"
duration = 1200
alert_type = null
/datum/status_effect/stabilized/bluespace
id = "stabilizedbluespace"
colour = SLIME_TYPE_BLUESPACE
alert_type = /atom/movable/screen/alert/status_effect/bluespaceslime
var/healthcheck
/datum/status_effect/stabilized/bluespace/tick(seconds_between_ticks)
if(owner.has_status_effect(/datum/status_effect/bluespacestabilization))
linked_alert.desc = "The stabilized bluespace extract is still aligning you with the bluespace axis."
linked_alert.icon_state = "slime_bluespace_off"
return ..()
else
linked_alert.desc = "The stabilized bluespace extract will try to redirect you from harm!"
linked_alert.icon_state = "slime_bluespace_on"
if(healthcheck && (healthcheck - owner.health) > 5)
owner.visible_message(span_warning("[linked_extract] notices the sudden change in [owner]'s physical health, and activates!"))
do_sparks(5,FALSE,owner)
var/turf/emergency_turf = find_safe_turf(owner.z, extended_safety_checks = TRUE)
var/range = 0
if(!emergency_turf)
emergency_turf = get_turf(owner)
range = 50
if(do_teleport(owner, emergency_turf, range, channel = TELEPORT_CHANNEL_BLUESPACE))
to_chat(owner, span_notice("[linked_extract] will take some time to re-align you on the bluespace axis."))
do_sparks(5,FALSE,owner)
owner.apply_status_effect(/datum/status_effect/bluespacestabilization)
healthcheck = owner.health
return ..()
/datum/status_effect/stabilized/sepia
id = "stabilizedsepia"
colour = SLIME_TYPE_SEPIA
var/mod = 0
/datum/status_effect/stabilized/sepia/tick(seconds_between_ticks)
if(prob(50) && mod > -1)
mod--
owner.add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/status_effect/sepia, multiplicative_slowdown = -0.5)
else if(mod < 1)
mod++
// yeah a value of 0 does nothing but replacing the trait in place is cheaper than removing and adding repeatedly
owner.add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/status_effect/sepia, multiplicative_slowdown = 0)
return ..()
/datum/status_effect/stabilized/sepia/on_remove()
owner.remove_movespeed_modifier(/datum/movespeed_modifier/status_effect/sepia)
/datum/status_effect/stabilized/cerulean
id = "stabilizedcerulean"
colour = SLIME_TYPE_CERULEAN
var/mob/living/clone
/datum/status_effect/stabilized/cerulean/on_apply()
var/typepath = owner.type
clone = new typepath(owner.drop_location())
if(iscarbon(owner) && iscarbon(clone))
var/mob/living/carbon/human/human_owner = owner
var/mob/living/carbon/human/human_clone = clone
human_clone.physique = human_owner.physique
human_clone.real_name = human_owner.real_name
human_clone.age = human_owner.age
human_clone.voice = human_owner.voice
human_clone.voice_filter = human_owner.voice_filter
for(var/datum/quirk/original_quirks as anything in human_owner.quirks)
human_clone.add_quirk(original_quirks.type, add_unique = FALSE, announce = FALSE)
human_owner.dna.copy_dna(human_clone.dna, COPY_DNA_SE|COPY_DNA_SPECIES)
human_clone.updateappearance(mutcolor_update = TRUE)
return ..()
/datum/status_effect/stabilized/cerulean/tick(seconds_between_ticks)
if(owner.stat == DEAD)
if(clone && clone.stat != DEAD)
owner.visible_message(span_warning("[owner] blazes with brilliant light, [linked_extract] whisking [owner.p_their()] soul away."),
span_notice("You feel a warm glow from [linked_extract], and you open your eyes... elsewhere."))
if(owner.mind)
owner.mind.transfer_to(clone)
clone = null
qdel(linked_extract)
if(!clone || clone.stat == DEAD)
to_chat(owner, span_notice("[linked_extract] desperately tries to move your soul to a living body, but can't find one!"))
qdel(linked_extract)
..()
/datum/status_effect/stabilized/cerulean/on_remove()
if(clone)
clone.visible_message(span_warning("[clone] dissolves into a puddle of goo!"))
clone.unequip_everything()
qdel(clone)
/datum/status_effect/stabilized/pyrite
id = "stabilizedpyrite"
colour = SLIME_TYPE_PYRITE
var/originalcolor
/datum/status_effect/stabilized/pyrite/on_apply()
originalcolor = owner.color
return ..()
/datum/status_effect/stabilized/pyrite/tick(seconds_between_ticks)
owner.color = rgb(rand(0,255),rand(0,255),rand(0,255))
return ..()
/datum/status_effect/stabilized/pyrite/on_remove()
owner.color = originalcolor
/datum/status_effect/stabilized/red
id = "stabilizedred"
colour = SLIME_TYPE_RED
/datum/status_effect/stabilized/red/on_apply()
. = ..()
owner.add_movespeed_mod_immunities(type, /datum/movespeed_modifier/equipment_speedmod)
/datum/status_effect/stabilized/red/on_remove()
owner.remove_movespeed_mod_immunities(type, /datum/movespeed_modifier/equipment_speedmod)
return ..()
/datum/status_effect/stabilized/green
id = "stabilizedgreen"
colour = SLIME_TYPE_GREEN
var/datum/dna/originalDNA
var/originalname
/datum/status_effect/stabilized/green/on_apply()
to_chat(owner, span_warning("You feel different..."))
if(ishuman(owner))
var/mob/living/carbon/human/H = owner
originalDNA = new H.dna.type
originalname = H.real_name
H.dna.copy_dna(originalDNA, COPY_DNA_SE|COPY_DNA_SPECIES)
randomize_human(H)
return ..()
// Only occasionally give examiners a warning.
/datum/status_effect/stabilized/green/get_examine_text()
if(prob(50))
return span_warning("[owner.p_They()] look[owner.p_s()] a bit green and gooey...")
return null
/datum/status_effect/stabilized/green/on_remove()
to_chat(owner, span_notice("You feel more like yourself."))
if(ishuman(owner))
var/mob/living/carbon/human/human = owner
originalDNA.copy_dna(human.dna, COPY_DNA_SE|COPY_DNA_SPECIES|COPY_DNA_MUTATIONS)
human.real_name = originalname
human.updateappearance(mutcolor_update=1)
originalDNA = null
/datum/status_effect/brokenpeace
id = "brokenpeace"
duration = 1200
alert_type = null
/datum/status_effect/pinkdamagetracker
id = "pinkdamagetracker"
duration = STATUS_EFFECT_PERMANENT
alert_type = null
var/damage = 0
var/lasthealth
/datum/status_effect/pinkdamagetracker/tick(seconds_between_ticks)
if((lasthealth - owner.health) > 0)
damage += (lasthealth - owner.health)
lasthealth = owner.health
/datum/status_effect/stabilized/pink
id = "stabilizedpink"
colour = SLIME_TYPE_PINK
/// List of weakrefs to mobs we have pacified
var/list/mobs = list()
/// Name of our faction
var/faction_name = ""
/datum/status_effect/stabilized/pink/on_apply()
faction_name = FACTION_PINK_EXTRACT(owner)
owner.faction |= faction_name
to_chat(owner, span_notice("[linked_extract] pulses, generating a fragile aura of peace."))
return ..()
/datum/status_effect/stabilized/pink/tick(seconds_between_ticks)
update_nearby_mobs()
var/has_faction = FALSE
for (var/check_faction in owner.faction)
if(check_faction != faction_name)
continue
has_faction = TRUE
break
if(has_faction)
if(owner.has_status_effect(/datum/status_effect/brokenpeace))
owner.faction -= faction_name
to_chat(owner, span_userdanger("The peace has been broken! Hostile creatures will now react to you!"))
else if(!owner.has_status_effect(/datum/status_effect/brokenpeace))
to_chat(owner, span_notice("[linked_extract] pulses, generating a fragile aura of peace."))
owner.faction |= faction_name
return ..()
/// Pacifies mobs you can see and unpacifies mobs you no longer can
/datum/status_effect/stabilized/pink/proc/update_nearby_mobs()
var/list/visible_things = view(7, get_turf(owner))
// Unpacify far away or offended mobs
for(var/datum/weakref/weak_mob as anything in mobs)
var/mob/living/beast = weak_mob.resolve()
if(isnull(beast))
mobs -= weak_mob
continue
var/datum/status_effect/pinkdamagetracker/damage_tracker = beast.has_status_effect(/datum/status_effect/pinkdamagetracker)
if(istype(damage_tracker) && damage_tracker.damage > 0)
damage_tracker.damage = 0
owner.apply_status_effect(/datum/status_effect/brokenpeace)
return // No point continuing from here if we're going to end the effect
if(beast in visible_things)
continue
beast.faction -= faction_name
beast.remove_status_effect(/datum/status_effect/pinkdamagetracker)
mobs -= weak_mob
// Pacify nearby mobs
for(var/mob/living/beast in visible_things)
if(!isanimal_or_basicmob(beast))
continue
var/datum/weakref/weak_mob = WEAKREF(beast)
if(weak_mob in mobs)
continue
mobs += weak_mob
beast.apply_status_effect(/datum/status_effect/pinkdamagetracker)
beast.faction |= faction_name
/datum/status_effect/stabilized/pink/on_remove()
for(var/datum/weakref/weak_mob as anything in mobs)
var/mob/living/beast = weak_mob.resolve()
if(isnull(beast))
continue
beast.faction -= faction_name
beast.remove_status_effect(/datum/status_effect/pinkdamagetracker)
owner.faction -= faction_name
/datum/status_effect/stabilized/oil
id = "stabilizedoil"
colour = SLIME_TYPE_OIL
/datum/status_effect/stabilized/oil/tick(seconds_between_ticks)
if(owner.stat == DEAD)
explosion(owner, devastation_range = 1, heavy_impact_range = 2, light_impact_range = 4, flame_range = 5, explosion_cause = src)
qdel(linked_extract)
return ..()
/datum/status_effect/stabilized/oil/get_examine_text()
return span_warning("[owner.p_They()] smell[owner.p_s()] of sulfur and oil!")
/// How much damage is dealt per healing done for the stabilized back.
/// This multiplier is applied to prevent two people from converting each other's damage away.
#define DRAIN_DAMAGE_MULTIPLIER 1.2
/datum/status_effect/stabilized/black
id = "stabilizedblack"
colour = SLIME_TYPE_BLACK
/// How much we heal per tick (also how much we damage per tick times DRAIN_DAMAGE_MULTIPLIER).
var/heal_amount = 1
/// Weakref to the mob we're currently draining every tick.
var/datum/weakref/draining_ref
/datum/status_effect/stabilized/black/on_apply()
RegisterSignal(owner, COMSIG_MOVABLE_SET_GRAB_STATE, PROC_REF(on_grab))
return ..()
/datum/status_effect/stabilized/black/on_remove()
UnregisterSignal(owner, COMSIG_MOVABLE_SET_GRAB_STATE)
return ..()
/// Whenever we grab someone by the neck, set "draining" to a weakref of them.
/datum/status_effect/stabilized/black/proc/on_grab(mob/living/source, new_state)
SIGNAL_HANDLER
if(new_state < GRAB_KILL || !isliving(source.pulling))
draining_ref = null
return
var/mob/living/draining = source.pulling
if(draining.stat == DEAD)
return
draining_ref = WEAKREF(draining)
to_chat(owner, span_boldnotice("You feel your hands melt around [draining]'s neck as you start to drain [draining.p_them()] of [draining.p_their()] life!"))
to_chat(draining, span_userdanger("[owner]'s hands melt around your neck as you can feel your life starting to drain away!"))
/datum/status_effect/stabilized/black/get_examine_text()
var/mob/living/draining = draining_ref?.resolve()
if(!draining)
return null
return span_warning("[owner.p_They()] [owner.p_are()] draining health from [draining]!")
/datum/status_effect/stabilized/black/tick(seconds_between_ticks)
if(owner.grab_state < GRAB_KILL || !IS_WEAKREF_OF(owner.pulling, draining_ref))
return
var/mob/living/drained = draining_ref.resolve()
if(drained.stat == DEAD)
to_chat(owner, span_warning("[drained] is dead, you cannot drain anymore life from them!"))
draining_ref = null
return
var/list/healing_types = list()
if(owner.getBruteLoss() > 0)
healing_types += BRUTE
if(owner.getFireLoss() > 0)
healing_types += BURN
if(owner.getToxLoss() > 0)
healing_types += TOX
if(length(healing_types))
owner.heal_damage_type(heal_amount, damagetype = pick(healing_types))
owner.adjust_nutrition(3)
drained.apply_damage(heal_amount * DRAIN_DAMAGE_MULTIPLIER, damagetype = BRUTE, spread_damage = TRUE)
return ..()
#undef DRAIN_DAMAGE_MULTIPLIER
/datum/status_effect/stabilized/lightpink
id = "stabilizedlightpink"
colour = SLIME_TYPE_LIGHT_PINK
/datum/status_effect/stabilized/lightpink/on_apply()
owner.add_movespeed_modifier(/datum/movespeed_modifier/status_effect/lightpink)
ADD_TRAIT(owner, TRAIT_PACIFISM, TRAIT_STATUS_EFFECT(id))
return ..()
/datum/status_effect/stabilized/lightpink/tick(seconds_between_ticks)
for(var/mob/living/carbon/human/H in range(1, get_turf(owner)))
if(H != owner && H.stat != DEAD && H.health <= 0 && !H.reagents.has_reagent(/datum/reagent/medicine/epinephrine))
to_chat(owner, "[linked_extract] pulses in sync with [H]'s heartbeat, trying to keep [H.p_them()] alive.")
H.reagents.add_reagent(/datum/reagent/medicine/epinephrine,5)
return ..()
/datum/status_effect/stabilized/lightpink/on_remove()
owner.remove_movespeed_modifier(/datum/movespeed_modifier/status_effect/lightpink)
REMOVE_TRAIT(owner, TRAIT_PACIFISM, TRAIT_STATUS_EFFECT(id))
/datum/status_effect/stabilized/adamantine
id = "stabilizedadamantine"
colour = SLIME_TYPE_ADAMANTINE
/datum/status_effect/stabilized/adamantine/get_examine_text()
return span_warning("[owner.p_They()] [owner.p_have()] strange metallic coating on [owner.p_their()] skin.")
/datum/status_effect/stabilized/gold
id = "stabilizedgold"
colour = SLIME_TYPE_GOLD
var/mob/living/simple_animal/familiar
/datum/status_effect/stabilized/gold/tick(seconds_between_ticks)
var/obj/item/slimecross/stabilized/gold/linked = linked_extract
if(QDELETED(familiar))
familiar = new linked.mob_type(get_turf(owner.loc))
familiar.name = linked.mob_name
if(isanimal(familiar))
familiar.del_on_death = TRUE
else //we are a basicmob otherwise
var/mob/living/basic/basic_familiar = familiar
basic_familiar.basic_mob_flags |= DEL_ON_DEATH
familiar.befriend(owner)
familiar.copy_languages(owner, LANGUAGE_MASTER)
if(linked.saved_mind)
linked.saved_mind.transfer_to(familiar)
familiar.ckey = linked.saved_mind.key
else
if(familiar.mind)
linked.saved_mind = familiar.mind
return ..()
/datum/status_effect/stabilized/gold/on_remove()
if(familiar)
qdel(familiar)
/datum/status_effect/stabilized/adamantine/on_apply()
if(ishuman(owner))
var/mob/living/carbon/human/H = owner
H.physiology.damage_resistance += 5
return ..()
/datum/status_effect/stabilized/adamantine/on_remove()
if(ishuman(owner))
var/mob/living/carbon/human/H = owner
H.physiology.damage_resistance -= 5
/datum/status_effect/stabilized/rainbow
id = "stabilizedrainbow"
colour = SLIME_TYPE_RAINBOW
/datum/status_effect/stabilized/rainbow/tick(seconds_between_ticks)
if(owner.health <= 0)
var/obj/item/slimecross/stabilized/rainbow/X = linked_extract
if(istype(X))
if(X.regencore)
X.regencore.interact_with_atom(owner, owner)
X.regencore = null
owner.visible_message(span_warning("[owner] flashes a rainbow of colors, and [owner.p_their()] skin is coated in a milky regenerative goo!"))
qdel(src)
qdel(linked_extract)
return ..()