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## About The Pull Request Adds multi-z support for lazy templates Also fixes some improper use and placement for turf flags ## Why It's Good For The Game Shadow needs/wants this for bit runner maps. Turf flags are also why lava has been generating in places it shouldnt. (inside of ruins) ## Changelog 🆑 fix: Lava can no longer occasionally generate inside of previously loaded templates and breach and/or destroy shit /🆑 --------- Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com> Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
63 lines
2.8 KiB
Plaintext
63 lines
2.8 KiB
Plaintext
/datum/unit_test/chain_pull_through_space
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var/turf/open/space/space_tile
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var/claimed_tile
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var/mob/living/carbon/human/alice
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var/mob/living/carbon/human/bob
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var/mob/living/carbon/human/charlie
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var/targetz = 5
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var/datum/turf_reservation/reserved
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/datum/unit_test/chain_pull_through_space/New()
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..()
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//reserve a tile that is always empty for our z destination
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reserved = SSmapping.request_turf_block_reservation(5, 5, 1)
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// Create a space tile that goes to another z-level
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claimed_tile = run_loc_floor_bottom_left.type
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space_tile = run_loc_floor_bottom_left.ChangeTurf(/turf/open/space)
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var/turf/bottom_left = reserved.bottom_left_turfs[1]
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space_tile.destination_x = round(bottom_left.x + (reserved.width-1) / 2)
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space_tile.destination_y = round(bottom_left.y + (reserved.height-1) / 2)
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space_tile.destination_z = bottom_left.z
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// Create our list of humans, all adjacent to one another
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alice = new(locate(run_loc_floor_bottom_left.x + 2, run_loc_floor_bottom_left.y, run_loc_floor_bottom_left.z))
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alice.name = "Alice"
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bob = new(locate(run_loc_floor_bottom_left.x + 3, run_loc_floor_bottom_left.y, run_loc_floor_bottom_left.z))
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bob.name = "Bob"
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charlie = new(locate(run_loc_floor_bottom_left.x + 4, run_loc_floor_bottom_left.y, run_loc_floor_bottom_left.z))
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charlie.name = "Charlie"
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/datum/unit_test/chain_pull_through_space/Destroy()
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space_tile.ChangeTurf(claimed_tile)
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qdel(alice)
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qdel(bob)
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qdel(charlie)
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qdel(reserved)
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return ..()
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/datum/unit_test/chain_pull_through_space/Run()
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// Alice pulls Bob, who pulls Charlie
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// Normally, when Alice moves forward, the rest follow
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alice.start_pulling(bob)
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bob.start_pulling(charlie)
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// Walk normally to the left, make sure we're still a chain
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alice.Move(locate(run_loc_floor_bottom_left.x + 1, run_loc_floor_bottom_left.y, run_loc_floor_bottom_left.z))
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TEST_ASSERT_EQUAL(bob.x, run_loc_floor_bottom_left.x + 2, "During normal move, Bob was not at the correct x ([bob.x])")
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TEST_ASSERT_EQUAL(charlie.x, run_loc_floor_bottom_left.x + 3, "During normal move, Charlie was not at the correct x ([charlie.x])")
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// We're going through the space turf now that should teleport us
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alice.Move(run_loc_floor_bottom_left)
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TEST_ASSERT_EQUAL(alice.z, space_tile.destination_z, "Alice did not teleport to the destination z-level. Current location: ([alice.x], [alice.y], [alice.z])")
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TEST_ASSERT_EQUAL(bob.z, space_tile.destination_z, "Bob did not teleport to the destination z-level. Current location: ([bob.x], [bob.y], [bob.z])")
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TEST_ASSERT(bob.Adjacent(alice), "Bob is not adjacent to Alice. Bob is at [bob.x], Alice is at [alice.x]")
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TEST_ASSERT_EQUAL(charlie.z, space_tile.destination_z, "Charlie did not teleport to the destination z-level. Current location: ([charlie.x], [charlie.y], [charlie.z])")
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TEST_ASSERT(charlie.Adjacent(bob), "Charlie is not adjacent to Bob. Charlie is at [charlie.x], Bob is at [bob.x]")
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