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Bubberstation/code/modules/unit_tests/liver.dm
Ghom 778ed9f1ab The death or internal/external organ pathing (ft. fixed fox ears and recoloring bodypart overlays with dye sprays) (#87434)
## About The Pull Request
This PR kills the abstract internal and external typepaths for organs,
now replaced by an EXTERNAL_ORGAN flag to distinguish the two kinds.

This PR also fixes fox ears (from #87162, no tail is added) and
mushpeople's caps (they should be red, the screenshot is a tad
outdated).

And yes, you can now use a hair dye spray to recolor body parts like
most tails, podpeople hair, mushpeople caps and cat ears. The process
can be reversed by using the spray again.

## Why It's Good For The Game
Time-Green put some effort during the last few months to untie functions
and mechanics from external/internal organ pathing. Now, all that this
pathing is good for are a few typechecks, easily replaceable with
bitflags.

Also podpeople and mushpeople need a way to recolor their "hair". This
kind of applies to fish tails from the fish infusion, which colors can't
be selected right now. The rest is just there if you ever want to
recolor your lizard tail for some reason.

Proof of testing btw (screenshot taken before mushpeople cap fix, right
side has dyed body parts, moth can't be dyed, they're already fabolous):

![immagine](https://github.com/user-attachments/assets/2bb625c9-9233-42eb-b9b8-e0bd6909ce89)

## Changelog

🆑
code: Removed internal/external pathing from organs in favor of a bit
flag. Hopefully this shouldn't break anything about organs.
fix: Fixed invisible fox ears.
fix: Fixed mushpeople caps not being colored red by default.
add: You can now dye most tails, podpeople hair, mushpeople caps etc.
with a hair dye spray.
/🆑
2024-10-30 08:03:02 +01:00

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#define DAMAGE_AMOUNT 20
#define SECONDS_PER_TICK SSmobs.wait / 10
/datum/unit_test/liver
abstract_type = /datum/unit_test/liver
/datum/unit_test/liver/skeleton/Run()
// Pause natural mob life so it can be handled entirely by the test
SSmobs.pause()
var/mob/living/carbon/human/species/skeleton/mrbones = allocate(/mob/living/carbon/human/species/skeleton)
var/datum/reagent/toxin/bonehurtingjuice/bonehurting = /datum/reagent/toxin/bonehurtingjuice
var/datum/reagent/consumable/milk/calcium = /datum/reagent/consumable/milk
TEST_ASSERT(!isnull(mrbones.get_organ_by_type(/obj/item/organ/liver/bone)), "Skeleton does not have a bone liver")
TEST_ASSERT_EQUAL(mrbones.has_reagent(/datum/reagent/toxin/bonehurtingjuice), FALSE, "Skeleton somehow has bone hurting juice before drinking")
TEST_ASSERT_EQUAL(mrbones.has_reagent(/datum/reagent/consumable/milk), FALSE, "Skeleton somehow has milk before drinking")
// Test bone hurting juice reactions
mrbones.reagents.add_reagent(bonehurting, 40)
mrbones.Life(SSMOBS_DT)
var/expected_stamina_damage = (7.5 * REM * SECONDS_PER_TICK)
var/expected_brute_damage = (0.5 * REM * SECONDS_PER_TICK)
TEST_ASSERT_EQUAL(mrbones.getStaminaLoss(), expected_stamina_damage,
"Skeleton took [mrbones.getStaminaLoss() > expected_stamina_damage ? "more" : "less"] stamina damage than expected")
TEST_ASSERT_EQUAL(mrbones.getBruteLoss(), expected_brute_damage,
"Skeleton took [mrbones.getBruteLoss() > expected_brute_damage ? "more" : "less"] brute damage than expected")
mrbones.reagents.remove_all(mrbones.reagents.total_volume)
mrbones.fully_heal()
TEST_ASSERT_EQUAL(mrbones.getStaminaLoss(), 0, "Skeleton did not fully heal stamina damage")
TEST_ASSERT_EQUAL(mrbones.getBruteLoss(), 0, "Skeleton did not fully heal brute damage")
// Test milk reactions
mrbones.reagents.add_reagent(calcium, 51)
mrbones.Life(SSMOBS_DT)
TEST_ASSERT(mrbones.reagents.total_volume < 50, "Excess (>50u) milk did not leak out of skeleton")
mrbones.reagents.remove_all(mrbones.reagents.total_volume)
mrbones.apply_damage(DAMAGE_AMOUNT, def_zone = BODY_ZONE_CHEST)
var/list/obj/item/bodypart/damaged_parts = mrbones.get_damaged_bodyparts(brute = TRUE)
TEST_ASSERT(!isnull(damaged_parts), "Skeleton did not take any damage")
TEST_ASSERT(length(damaged_parts) == 1, "Skeleton took damage to more than one body part")
mrbones.reagents.add_reagent(calcium, 50)
mrbones.Life(SSMOBS_DT)
var/expected_remaining_damage = DAMAGE_AMOUNT - (2.5 * REM * SECONDS_PER_TICK)
// Milk also heals brute on its own, so we may be more healed than expected
TEST_ASSERT(damaged_parts[1].brute_dam <= expected_remaining_damage,
"Milk did not heal the expected amount of damage (expected at least [expected_remaining_damage], got [damaged_parts[1].brute_dam])")
/datum/unit_test/liver/skeleton/Destroy()
SSmobs.ignite()
return ..()
// Plasmamen
/datum/unit_test/liver/plasmaman/Run()
// Pause natural mob life so it can be handled entirely by the test
SSmobs.pause()
var/mob/living/carbon/human/species/plasma/mrbones = allocate(/mob/living/carbon/human/species/plasma)
var/datum/reagent/toxin/plasma/plasma = /datum/reagent/toxin/plasma
var/datum/reagent/toxin/hot_ice/hot_ice = /datum/reagent/toxin/hot_ice
// Testing plasma/hot ice healing on wounds
TEST_ASSERT(!isnull(mrbones.get_organ_by_type(/obj/item/organ/liver/bone/plasmaman)), "Plasmaman does not have a plasmaman bone liver")
TEST_ASSERT_EQUAL(mrbones.has_reagent(plasma), FALSE, "Plasmaman somehow has plasma before drinking")
TEST_ASSERT_EQUAL(mrbones.has_reagent(hot_ice), FALSE, "Plasmaman somehow has hot ice before drinking")
var/obj/item/bodypart/r_arm = mrbones.get_bodypart(BODY_ZONE_R_ARM)
var/obj/item/bodypart/l_arm = mrbones.get_bodypart(BODY_ZONE_L_ARM)
var/expected_wound_healing = 4 * REM * SECONDS_PER_TICK
// Test plasma
r_arm.receive_damage(WOUND_MINIMUM_DAMAGE, 0, wound_bonus = 100, sharpness = NONE)
TEST_ASSERT(length(mrbones.all_wounds), "Plasmaman did not receive a wound on their right arm")
mrbones.reagents.add_reagent(plasma, 50)
mrbones.Life(SSMOBS_DT)
var/datum/wound/afflicted_wound = mrbones.all_wounds[1]
TEST_ASSERT_EQUAL(afflicted_wound.cryo_progress, expected_wound_healing, "Plasma did not reduce wound on plasmaman")
mrbones.reagents.remove_all(mrbones.reagents.total_volume)
mrbones.fully_heal()
TEST_ASSERT(!length(r_arm.wounds), "Plasmaman did not fully heal wounds")
// Test hot ice
l_arm.receive_damage(WOUND_MINIMUM_DAMAGE, 0, wound_bonus = 100, sharpness = NONE)
TEST_ASSERT(length(mrbones.all_wounds), "Plasmaman did not receive a wound on their left arm")
afflicted_wound = mrbones.all_wounds[1]
mrbones.reagents.add_reagent(hot_ice, 50)
mrbones.Life(SSMOBS_DT)
TEST_ASSERT_EQUAL(afflicted_wound.cryo_progress, expected_wound_healing, "Hot ice did not reduce wound on plasmaman")
// Test gunpowder giving plasmamen hallucinations
var/datum/reagent/gunpowder/gunpowder = /datum/reagent/gunpowder
mrbones.reagents.add_reagent(gunpowder, 50)
mrbones.Life(SSMOBS_DT)
TEST_ASSERT(mrbones.has_status_effect(/datum/status_effect/drugginess), "Plasmaman did not get druggy status after consuming gunpowder")
TEST_ASSERT(mrbones.has_status_effect(/datum/status_effect/hallucination), "Plasmaman did not get hallucinating status after consuming gunpowder")
/datum/unit_test/liver/plasmaman/Destroy()
SSmobs.ignite()
return ..()
#undef DAMAGE_AMOUNT
#undef SECONDS_PER_TICK