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Bubberstation/code/modules/unit_tests/missing_icons.dm
ShizCalev ae8ed395e1 Changes the missing food icon test to cover ALL /obj's (#71908)
Might as well cover everyyyyyyyyything. :)

Fixes https://github.com/tgstation/tgstation/issues/71953
Fixes https://github.com/tgstation/tgstation/issues/71983

🆑 ShizCalev
code: We now unit test all /obj's for missing icons. :)
/🆑


todo: Fix the fucked up icons.

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2022-12-13 17:51:40 -08:00

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/// Makes sure objects actually have icons that exist!
/datum/unit_test/missing_icons
var/static/list/possible_icon_states = list()
/// additional_icon_location is for downstream modularity support.
/// Make sure this location is also present in tools/deploy.sh
/// If you need additional paths ontop of this second one, you can add another generate_possible_icon_states_list("your/folder/path/") below the if(additional_icon_location) block in Run(), and make sure to add that path to tools/deploy.sh as well.
var/additional_icon_location = null
/datum/unit_test/missing_icons/proc/generate_possible_icon_states_list(directory_path)
if(!directory_path)
directory_path = "icons/obj/"
for(var/file_path in flist(directory_path))
if(findtext(file_path, ".dmi"))
for(var/sprite_icon in icon_states("[directory_path][file_path]", 1)) //2nd arg = 1 enables 64x64+ icon support, otherwise you'll end up with "sword0_1" instead of "sword"
possible_icon_states[sprite_icon] += list("[directory_path][file_path]")
else
possible_icon_states += generate_possible_icon_states_list("[directory_path][file_path]")
/datum/unit_test/missing_icons/Run()
generate_possible_icon_states_list()
generate_possible_icon_states_list("icons/effects/")
if(additional_icon_location)
generate_possible_icon_states_list(additional_icon_location)
//Add EVEN MORE paths if needed here!
//generate_possible_icon_states_list("your/folder/path/")
var/list/bad_list = list()
for(var/obj/obj_path as anything in subtypesof(/obj))
if(ispath(obj_path, /obj/item))
var/obj/item/item_path = obj_path
if(initial(item_path.item_flags) & ABSTRACT)
continue
if(initial(obj_path.greyscale_colors) && initial(obj_path.greyscale_config)) //GAGS has its own unit test.
continue
var/icon = initial(obj_path.icon)
if(isnull(icon))
continue
var/icon_state = initial(obj_path.icon_state)
if(isnull(icon_state))
continue
if(length(bad_list) && (icon_state in bad_list[icon]))
continue
if(icon_exists(icon, icon_state))
continue
bad_list[icon] += list(icon_state)
var/match_message
if(icon_state in possible_icon_states)
for(var/file_place in possible_icon_states[icon_state])
match_message += (match_message ? " & '[file_place]'" : " - Matching sprite found in: '[file_place]'")
TEST_FAIL("Missing icon_state for [obj_path] in '[icon]'.\n\ticon_state = \"[icon_state]\"[match_message]")