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Bubberstation/code/modules/unit_tests/preference_species.dm
MrMelbert 0cc5cfb178 Random Name Generation refactor, generate random names based on languages (for species without name lists, like Felinids and Podpeople) (#83021)
## About The Pull Request

This PR moves random name generation for species onto their languages. 

What does this mean? 

- For species with a predefined name list, such as Lizards and Moths,
nothing.

- For species without predefined name lists, such as Felinids, their
names will now be randomly generated from their language's syllables.


![image](https://github.com/tgstation/tgstation/assets/51863163/dddce7a6-5882-4f97-b817-c8922033c8d2)


![image](https://github.com/tgstation/tgstation/assets/51863163/e34e03e9-bcca-45ff-84e4-239e606cd24f)

(In the prefs menu:) 


![image](https://github.com/tgstation/tgstation/assets/51863163/eb6ccf9b-8b1c-4637-b46e-66cab9c8aac0)

Why? 

- Well, we actually had some dead code that did this. All I did was fix
it up and re-enable it.
- Generates some pretty believable in-universe names for various
languages that are lacking name lists. Obviously defined lists would be
preferred, but until they are added, at least.
- Moves some stuff off of species, which is always nice. 
- Also hopefully makes it a tad easier to work with name generation.
There's now a standard framework for getting a random name for a mob,
and for getting a random name based on a species.

Misc: 

- Adds a generic `species_prototype` global, uses it in a lot of places
in prefs code.
- Makes `GLOB.species_list` init via the global defines
- Deletes Language SS
- Alphabetizes some instances of admin tooling using the list of all
species IDs
- Docs language stuff
- Deletes random_skin_tone, it does pretty much nothin

## Changelog

🆑 Melbert
refactor: Random Name Generation has been refactored. Report any
instances of people having weird (or "Unknown") names.
qol: Felinids, Slimepeople, Podpeople, and some other species without
defined namelists now automatically generate names based on their
primary language(s).
qol: More non-human names can be generated in codewords (and other misc.
areas) than just lizard names.
/🆑
2024-05-04 12:21:26 -06:00

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/**
* Checks that all enabled roundstart species
* selectable within the preferences menu
* have their info / page setup correctly.
*/
/datum/unit_test/preference_species
/datum/unit_test/preference_species/Run()
// Go though all selectable species to see if they have their page setup correctly.
for(var/species_id in get_selectable_species())
var/species_type = GLOB.species_list[species_id]
var/datum/species/species = GLOB.species_prototypes[species_type]
// Check the species decription.
// If it's not overridden, a stack trace will be thrown (and fail the test).
// If it's null, it was improperly overriden. Fail the test.
var/species_desc = species.get_species_description()
if(isnull(species_desc))
TEST_FAIL("Species [species] ([species_type]) is selectable, but did not properly implement get_species_description().")
// Check the species lore.
// If it's not overridden, a stack trace will be thrown (and fail the test).
// If it's null, or returned a list, it was improperly overriden. Fail the test.
var/species_lore = species.get_species_lore()
if(isnull(species_lore))
TEST_FAIL("Species [species] ([species_type]) is selectable, but did not properly implement get_species_lore().")
else if(!islist(species_lore))
TEST_FAIL("Species [species] ([species_type]) is selectable, but did not properly implement get_species_lore() (Did not return a list).")