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## About The Pull Request Currently patches are a subtype of pills, and while they have the ``dissolveable`` var set to FALSE, barely anything checks it (because people don't expect patches to be pills in disguise) so we end up patches being dissolveable and implantable, which is far from ideal. Both have been moved into an ``/obj/item/reagent_containers/applicator`` class, which handles their common logic and helps handling cases where either one fits. As for gameplay changes: * Pills no longer dissolve instantly, instead adding their contents to your stomach after 3 seconds (by default). You can increase the timer by dropping sugar onto them to thicken their coating, 1s per 1u applied, up to a full minute. Coating can also be dissolved with water, similarly -1s per 1u applied. Pills with no coating will work like before. * Patches now only take half as long to apply (1.5s), but also slowly trickle in their reagents instead of instantly applying all of them. This is done via embedding so you could theoretically (if you get lucky) stick a ranged patch at someone, although they are rather quick to rip off. The implementation and idea itself are separate, but the idea for having a visual display has been taken from https://github.com/Monkestation/Monkestation2.0/pull/2558.  * In order to support the new pill mechanics, stomachs have received contents. Pills and items that you accidentally swallow now go into your stomach instead of your chest cavity, and may damage it if they're sharp, requiring having them surgically cut out (cut the stomach open with a scalpel, then cauterize it to mend the incision). Or maybe you can get a bacchus's blessing, or a geneticist hulk to gut punch you, that may also work. Alien devour ability also uses this system now. If you get a critical slashing wound on your chest contents of your cut apart stomach (if a surgeon forgot to mend it, or if you ate too much glass shard for breakfast) may fall out. However, spacemen with the strong stomach trait can eat as much glass cereal as they want. Pill duration can also be chosen in ChemMaster when you have a pill selected, 0 to 30 seconds.  ## Why It's Good For The Game Patches and pills are extremely similar in their implemenation, former being a worse version of sprays and pills, with only change being that pills cannot be applied through helmets while patches and sprays ignore both. This change makes them useful for separate cases, and allows reenactment of some classic... movie, scenes, with the pill change. As for stomach contents, this was probably the sanest way of implementing pill handling, and everything else (item swallowing and cutting stomachs open to remove a cyanide pill someone ate before it dissolves) kind of snowballed from there. I pray to whatever gods that are out there that this won't have some extremely absurd and cursed interactions (it probably will). ## Changelog 🆑 add: Instead of dissolving instantly, pills now activate after 4 seconds. This timer can be increased by using a dropper filled with sugar on them, 1s added per 1u dropped. add: Patches now stick to you and slowly bleed their reagents, instead of being strictly inferior to both pills and sprays. add: Items that you accidentally swallow now go into your stomach contents. refactor: Patches are no longer considered pills by the game refactor: All stomachs now have contents, instead of it being exclusive to aliens. You can cut open a stomach to empty it with a scalpel, and mend an existing incision with a cautery. /🆑
53 lines
2.6 KiB
Plaintext
53 lines
2.6 KiB
Plaintext
/datum/unit_test/stomach/Run()
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// Pause natural mob life so it can be handled entirely by the test
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SSmobs.pause()
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var/mob/living/carbon/human/human = allocate(/mob/living/carbon/human/consistent)
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var/obj/item/food/hotdog/debug/fooditem = allocate(/obj/item/food/hotdog/debug)
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var/obj/item/organ/stomach/belly = human.get_organ_slot(ORGAN_SLOT_STOMACH)
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var/obj/item/reagent_containers/applicator/pill/pill_one = allocate(/obj/item/reagent_containers/applicator/pill)
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var/obj/item/reagent_containers/applicator/pill/pill_two = allocate(/obj/item/reagent_containers/applicator/pill)
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var/datum/reagent/drug/methamphetamine/meth = /datum/reagent/drug/methamphetamine
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var/datum/reagent/drug/kronkaine/krok = /datum/reagent/drug/kronkaine
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TEST_ASSERT_EQUAL(human.has_reagent(/datum/reagent/consumable/ketchup), FALSE, "Human somehow has ketchup before eating")
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fooditem.attack(human, human)
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TEST_ASSERT(belly.reagents.has_reagent(/datum/reagent/consumable/ketchup), "Stomach doesn't have ketchup after eating")
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TEST_ASSERT_EQUAL(human.reagents.has_reagent(/datum/reagent/consumable/ketchup), FALSE, "Human body has ketchup after eating it should only be in the stomach")
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//Give them meth and let it kick in
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pill_one.reagents.add_reagent(meth, 1.9 * initial(meth.metabolization_rate) * SSMOBS_DT)
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pill_one.layers_remaining = 0
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pill_one.interact_with_atom(human, human)
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human.Life(SSMOBS_DT)
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TEST_ASSERT(human.reagents.has_reagent(meth), "Human body does not have meth after life tick")
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TEST_ASSERT(human.has_movespeed_modifier(/datum/movespeed_modifier/reagent/methamphetamine), "Human consumed meth, but did not gain movespeed modifier")
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// Check if pills properly get stored in stomachs
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pill_two.reagents.add_reagent(krok, 1.9 * initial(krok.metabolization_rate) * SSMOBS_DT)
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pill_two.layers_remaining = 99
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pill_two.interact_with_atom(human, human)
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human.Life(SSMOBS_DT)
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TEST_ASSERT_EQUAL(human.reagents.has_reagent(krok), FALSE, "Human body has krokaine after taking a pill despite it having 99 layers")
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TEST_ASSERT(pill_two in belly.stomach_contents, "Krokaine pill did not get stored in target's stomach")
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TEST_ASSERT(pill_two.loc == human, "Krokaine pill was not put in target's body")
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QDEL_NULL(pill_two)
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belly.Remove(human)
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human.reagents.remove_all(human.reagents.total_volume)
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TEST_ASSERT_EQUAL(human.has_reagent(/datum/reagent/consumable/ketchup), FALSE, "Human has reagents after clearing")
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fooditem.attack(human, human)
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TEST_ASSERT_EQUAL(human.has_reagent(/datum/reagent/consumable/ketchup), FALSE, "Human has ketchup without a stomach")
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/datum/unit_test/stomach/Destroy()
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SSmobs.ignite()
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return ..()
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