Files
Bubberstation/code/datums/components
san7890 a3451b7fe4 Makes "forced" opening and closing of doors way more sane (#73699)
## About The Pull Request

The gist is that people thought that this was a boolean value, which was
fucked up. It's not a boolean value, it accepts anything between 0 and
2. So, let's re-arrange the checks and framework, give it some
descriptive defines, just so people know what the fuck "2" actually
does. `DOOR_DEFAULT_CHECKS` (0) does stuff normally,
`DOOR_FORCED_CHECKS` 1 typically just checking if we aren't emagged shut
or something (i suppose it could happen), and `DOOR_BYPASS_CHECKS` (2)
means that we just get the fucking door open if it isn't physically
sealed shut/open somehow.

I don't know if `forced` has ever _been_ a boolean, but for some reason
people thought it was.

I also enforced boolean returns instead of passing back null. This did
not matter for close() but i think it's silly to have a TRUE/null
dichotomy so that was also touched up.
## Why It's Good For The Game

Much better to read, less confusing, less stupid. It's been irritating
me for a while now, so let's just implement it now. Had to make a few
awkward concessions in order to fit this into the current code
framework, but it should be a lot nicer. I also shuffled the order of
some code around because certain placements didn't make any sense (early
returns not being in the right spot for an early return).
## Changelog
Nothing that should concern players.
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Datum Component System (DCS)

Concept

Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward it's arguments with a SendSignal() call. Now every component that want's to can also know about this happening.

HackMD page for an introduction to the system as a whole.

See/Define signals and their arguments in __DEFINES\components.dm