Files
Bubberstation/code/game/objects/items/etherealdiscoball.dm
carlarctg 7d3004bc79 Removes caps from many improper items (#86759)
## About The Pull Request

Removes caps from many improper items.
For example - Heated Rebar Crossbow -> heated rebar crossbow

I've kept a lot of items untouched because for some reason or another it
felt nicer to me that they be, uh, capsed. For example Hat of the
Honkmother, anything that has 'weight' to it.

There's also some minor name changes that I think fit better, such as
Rebar Storage Quiver -> rebar quiver. I mean, we already know it's for
storage. That's the whole point of quivers.
## Why It's Good For The Game

This is one of my biggest pet peeves, Randomly Capitalized Items For No
Reason. It looks sloppy, awkward, and half-assed. This PR brings a lot
of the worst offenders in line. if your name isn't a proper noun it
almost never should have caps.
## Changelog
🆑
spellcheck: Removes caps from many improper items
/🆑

---------

Co-authored-by: LT3 <83487515+lessthnthree@users.noreply.github.com>
2024-09-21 00:09:34 +02:00

78 lines
2.2 KiB
Plaintext

/obj/item/etherealballdeployer
name = "portable ethereal disco ball"
desc = "Press the button for a deployment of slightly-unethical PARTY!"
icon = 'icons/obj/devices/remote.dmi'
icon_state = "ethdisco"
/obj/item/etherealballdeployer/attack_self(mob/living/carbon/user)
.=..()
to_chat(user, span_notice("You deploy the Ethereal Disco Ball."))
new /obj/structure/etherealball(user.loc)
qdel(src)
/obj/structure/etherealball
name = "ethereal disco ball"
desc = "The ethics of this discoball are questionable."
icon = 'icons/obj/machines/floor.dmi'
icon_state = "ethdisco_head_0"
anchored = TRUE
density = TRUE
var/TurnedOn = FALSE
var/current_color
var/TimerID
var/range = 7
var/power = 3
/obj/structure/etherealball/Initialize(mapload)
. = ..()
update_appearance()
if(TurnedOn)
TurnOn()
/obj/structure/etherealball/attack_hand(mob/living/carbon/human/user, list/modifiers)
. = ..()
if(!can_interact(user))
return
if(TurnedOn)
TurnOff()
to_chat(user, span_notice("You turn the disco ball off!"))
else
TurnOn()
to_chat(user, span_notice("You turn the disco ball on!"))
/obj/structure/etherealball/click_alt(mob/living/carbon/human/user)
set_anchored(!anchored)
to_chat(user, span_notice("You [anchored ? null : "un"]lock the disco ball."))
return CLICK_ACTION_SUCCESS
/obj/structure/etherealball/proc/TurnOn()
TurnedOn = TRUE //Same
DiscoFever()
/obj/structure/etherealball/proc/TurnOff()
TurnedOn = FALSE
set_light(0)
remove_atom_colour(TEMPORARY_COLOUR_PRIORITY)
update_appearance()
if(TimerID)
deltimer(TimerID)
/obj/structure/etherealball/proc/DiscoFever()
remove_atom_colour(TEMPORARY_COLOUR_PRIORITY)
current_color = random_color()
set_light(range, power, "#[current_color]")
add_atom_colour("#[current_color]", FIXED_COLOUR_PRIORITY)
update_appearance()
TimerID = addtimer(CALLBACK(src, PROC_REF(DiscoFever)), 5, TIMER_STOPPABLE) //Call ourselves every 0.5 seconds to change colors
/obj/structure/etherealball/update_icon_state()
icon_state = "ethdisco_head_[TurnedOn]"
return ..()
/obj/structure/etherealball/update_overlays()
. = ..()
var/mutable_appearance/base_overlay = mutable_appearance(icon, "ethdisco_base")
base_overlay.appearance_flags = RESET_COLOR
. += base_overlay