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## About The Pull Request Closes #89519 ## Changelog 🆑 fix: White canes need to be extended in order to allow you to examine faster with them /🆑
1378 lines
53 KiB
Plaintext
1378 lines
53 KiB
Plaintext
/obj/item/banhammer
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desc = "A banhammer."
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name = "banhammer"
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icon = 'icons/obj/weapons/hammer.dmi'
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icon_state = "toyhammer"
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icon_angle = -45
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slot_flags = ITEM_SLOT_BELT
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throwforce = 0
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force = 1
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w_class = WEIGHT_CLASS_TINY
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throw_speed = 3
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throw_range = 7
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attack_verb_continuous = list("bans")
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attack_verb_simple = list("ban")
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max_integrity = 200
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armor_type = /datum/armor/item_banhammer
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resistance_flags = FIRE_PROOF
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/datum/armor/item_banhammer
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fire = 100
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acid = 70
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/obj/item/banhammer/Initialize(mapload)
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. = ..()
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AddElement(/datum/element/kneejerk)
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/obj/item/banhammer/suicide_act(mob/living/user)
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user.visible_message(span_suicide("[user] is hitting [user.p_them()]self with [src]! It looks like [user.p_theyre()] trying to ban [user.p_them()]self from life."))
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return (BRUTELOSS|FIRELOSS|TOXLOSS|OXYLOSS)
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/*
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oranges says: This is a meme relating to the english translation of the ss13 russian wiki page on lurkmore.
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mrdoombringer sez: and remember kids, if you try and PR a fix for this item's grammar, you are admitting that you are, indeed, a newfriend.
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for further reading, please see: https://github.com/tgstation/tgstation/pull/30173 and https://translate.google.com/translate?sl=auto&tl=en&js=y&prev=_t&hl=en&ie=UTF-8&u=%2F%2Flurkmore.to%2FSS13&edit-text=&act=url
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*/
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/obj/item/banhammer/attack(mob/M, mob/living/user)
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if(user.zone_selected == BODY_ZONE_HEAD)
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M.visible_message(span_danger("[user] are stroking the head of [M] with a bangammer."), span_userdanger("[user] are stroking your head with a bangammer."), span_hear("You hear a bangammer stroking a head.")) // see above comment
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else
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M.visible_message(span_danger("[M] has been banned FOR NO REISIN by [user]!"), span_userdanger("You have been banned FOR NO REISIN by [user]!"), span_hear("You hear a banhammer banning someone."))
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playsound(loc, 'sound/effects/adminhelp.ogg', 15) //keep it at 15% volume so people don't jump out of their skin too much
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if(user.combat_mode)
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return ..(M, user)
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/obj/item/balloon_mallet
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name = "balloon mallet"
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desc = "It's a mallet, a weapon known for being heavy, but made from notoriously light balloons. Air inside removes any force from the swings. It'd be quite embarrassing to get hit by this."
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icon = 'icons/obj/weapons/hammer.dmi'
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icon_state = "balloon_mallet"
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inhand_icon_state = "balloon_mallet"
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icon_angle = -45
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lefthand_file = 'icons/mob/inhands/weapons/hammers_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/weapons/hammers_righthand.dmi'
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siemens_coefficient = 0
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force = 1
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throw_speed = 1
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throwforce = 1
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throw_range = 1
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w_class = WEIGHT_CLASS_HUGE
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attack_verb_continuous = list("mallets", "smoother")
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attack_verb_simple = list("mallet", "smoother")
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max_integrity = 20
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armor_type = /datum/armor/item_banhammer
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resistance_flags = FIRE_PROOF
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/obj/item/balloon_mallet/examine(mob/user)
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. = ..()
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if(HAS_TRAIT(user,TRAIT_BALLOON_SUTRA))
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. += "A sacred weapon of the higher castes from the clown planet, used to strike fear into the hearts of their foes. Wield it with care."
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/obj/item/balloon_mallet/attack(mob/living/target, mob/living/user)
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playsound(loc, 'sound/mobs/non-humanoids/clown/hehe.ogg', 20)
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if (!isliving(target))
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return
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switch(target.mob_mood.sanity)
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if (SANITY_INSANE to SANITY_CRAZY)
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force = 8
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if (SANITY_UNSTABLE to SANITY_DISTURBED)
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force = 4
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target.add_mood_event("humiliated", /datum/mood_event/mallet_humiliation)
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if (SANITY_NEUTRAL to SANITY_GREAT)
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target.add_mood_event("humiliated", /datum/mood_event/mallet_humiliation)
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if(user.combat_mode)
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return ..(target, user)
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/obj/item/sord
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name = "\improper SORD"
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desc = "This thing is so unspeakably shitty you are having a hard time even holding it."
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icon = 'icons/obj/weapons/sword.dmi'
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icon_state = "sord"
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inhand_icon_state = "sord"
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icon_angle = -35
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lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
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slot_flags = ITEM_SLOT_BELT
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force = 2
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throwforce = 1
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w_class = WEIGHT_CLASS_NORMAL
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hitsound = 'sound/items/weapons/bladeslice.ogg'
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attack_verb_continuous = list("attacks", "slashes", "stabs", "slices", "tears", "lacerates", "rips", "dices", "cuts")
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attack_verb_simple = list("attack", "slash", "stab", "slice", "tear", "lacerate", "rip", "dice", "cut")
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/obj/item/sord/suicide_act(mob/living/user)
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user.visible_message(span_suicide("[user] is trying to impale [user.p_them()]self with [src]! It might be a suicide attempt if it weren't so shitty."), \
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span_suicide("You try to impale yourself with [src], but it's USELESS..."))
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return SHAME
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/obj/item/claymore
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name = "claymore"
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desc = "What are you standing around staring at this for? Get to killing!"
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icon = 'icons/obj/weapons/sword.dmi'
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icon_state = "claymore"
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inhand_icon_state = "claymore"
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icon_angle = -45
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lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
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hitsound = 'sound/items/weapons/bladeslice.ogg'
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obj_flags = CONDUCTS_ELECTRICITY
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slot_flags = ITEM_SLOT_BELT | ITEM_SLOT_BACK
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force = 40
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throwforce = 10
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w_class = WEIGHT_CLASS_NORMAL
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attack_verb_continuous = list("attacks", "slashes", "slices", "tears", "lacerates", "rips", "dices", "cuts")
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attack_verb_simple = list("attack", "slash", "slice", "tear", "lacerate", "rip", "dice", "cut")
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block_chance = 50
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block_sound = 'sound/items/weapons/parry.ogg'
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sharpness = SHARP_EDGED
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max_integrity = 200
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armor_type = /datum/armor/item_claymore
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resistance_flags = FIRE_PROOF
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var/list/alt_continuous = list("stabs", "pierces", "impales")
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var/list/alt_simple = list("stab", "pierce", "impale")
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/datum/armor/item_claymore
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fire = 100
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acid = 50
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/obj/item/claymore/Initialize(mapload)
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. = ..()
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alt_continuous = string_list(alt_continuous)
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alt_simple = string_list(alt_simple)
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make_stabby()
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AddComponent(/datum/component/butchering, \
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speed = 4 SECONDS, \
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effectiveness = 105, \
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)
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// Applies alt sharpness component, for overrides
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/obj/item/claymore/proc/make_stabby()
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AddComponent(/datum/component/alternative_sharpness, SHARP_POINTY, alt_continuous, alt_simple, -15)
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/obj/item/claymore/suicide_act(mob/living/user)
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user.visible_message(span_suicide("[user] is falling on [src]! It looks like [user.p_theyre()] trying to commit suicide!"))
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return BRUTELOSS
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/obj/item/claymore/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK, damage_type = BRUTE)
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if(attack_type == PROJECTILE_ATTACK || attack_type == LEAP_ATTACK)
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final_block_chance = 0 //Don't bring a sword to a gunfight, and also you aren't going to really block someone full body tackling you with a sword
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return ..()
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//statistically similar to e-cutlasses
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/obj/item/claymore/cutlass
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name = "cutlass"
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desc = "A piratey sword used by buckaneers to \"negotiate\" the transfer of treasure."
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icon_state = "cutlass"
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inhand_icon_state = "cutlass"
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worn_icon_state = "cutlass"
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slot_flags = ITEM_SLOT_BACK
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force = 30
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throwforce = 20
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throw_speed = 3
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throw_range = 5
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armour_penetration = 35
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/obj/item/claymore/cutlass/old
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name = "old cutlass"
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desc = parent_type::desc + " This one seems a tad old."
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force = 24
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throwforce = 17
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armour_penetration = 20
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block_chance = 30
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/obj/item/claymore/carrot
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name = "carrot sword"
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desc = "A full-sized carrot sword. Definitely <b>not</b> good for the eyes, not anymore."
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icon_state = "carrot_sword"
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inhand_icon_state = "carrot_sword"
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worn_icon_state = "carrot_sword"
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flags_1 = NONE
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force = 19
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throwforce = 7
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throw_speed = 3
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throw_range = 7
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armour_penetration = 5
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block_chance = 10
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resistance_flags = NONE
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//bootleg claymore
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/obj/item/claymore/shortsword
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name = "shortsword"
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desc = "A mercenary's sword, chipped and worn from battles long gone. You could say it is a swordsman's shortsword short sword."
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icon_state = "shortsword"
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inhand_icon_state = "shortsword"
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worn_icon_state = "shortsword"
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slot_flags = ITEM_SLOT_BELT
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force = 20
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demolition_mod = 0.75
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block_chance = 30
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/obj/item/claymore/highlander //ALL COMMENTS MADE REGARDING THIS SWORD MUST BE MADE IN ALL CAPS
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desc = "<b><i>THERE CAN BE ONLY ONE, AND IT WILL BE YOU!!!</i></b>\nActivate it in your hand to point to the nearest victim."
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obj_flags = CONDUCTS_ELECTRICITY
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item_flags = DROPDEL //WOW BRO YOU LOST AN ARM, GUESS WHAT YOU DONT GET YOUR SWORD ANYMORE //I CANT BELIEVE SPOOKYDONUT WOULD BREAK THE REQUIREMENTS
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slot_flags = null
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block_chance = 0 //RNG WON'T HELP YOU NOW, PANSY
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light_range = 3
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attack_verb_continuous = list("brutalizes", "eviscerates", "disembowels", "hacks", "carves", "cleaves") //ONLY THE MOST VISCERAL ATTACK VERBS
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attack_verb_simple = list("brutalize", "eviscerate", "disembowel", "hack", "carve", "cleave")
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var/notches = 0 //HOW MANY PEOPLE HAVE BEEN SLAIN WITH THIS BLADE
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var/obj/item/disk/nuclear/nuke_disk //OUR STORED NUKE DISK
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/obj/item/claymore/highlander/Initialize(mapload)
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. = ..()
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ADD_TRAIT(src, TRAIT_NODROP, HIGHLANDER_TRAIT)
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START_PROCESSING(SSobj, src)
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/obj/item/claymore/highlander/Destroy()
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if(nuke_disk)
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nuke_disk.forceMove(get_turf(src))
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nuke_disk.visible_message(span_warning("The nuke disk is vulnerable!"))
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nuke_disk = null
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STOP_PROCESSING(SSobj, src)
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return ..()
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/obj/item/claymore/highlander/process()
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if(ishuman(loc))
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var/mob/living/carbon/human/holder = loc
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holder.layer = ABOVE_ALL_MOB_LAYER //NO HIDING BEHIND PLANTS FOR YOU, DICKWEED (HA GET IT, BECAUSE WEEDS ARE PLANTS)
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ADD_TRAIT(holder, TRAIT_NOBLOOD, HIGHLANDER_TRAIT) //AND WE WON'T BLEED OUT LIKE COWARDS
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else
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if(!(flags_1 & ADMIN_SPAWNED_1))
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qdel(src)
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/obj/item/claymore/highlander/pickup(mob/living/user)
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. = ..()
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to_chat(user, span_notice("The power of Scotland protects you! You are shielded from all stuns and knockdowns."))
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user.ignore_slowdown(HIGHLANDER_TRAIT)
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user.add_stun_absorption(
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source = HIGHLANDER_TRAIT,
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message = span_warning("%EFFECT_OWNER is protected by the power of Scotland!"),
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self_message = span_boldwarning("The power of Scotland absorbs the stun!"),
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examine_message = span_warning("%EFFECT_OWNER_THEYRE protected by the power of Scotland!"),
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)
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/obj/item/claymore/highlander/dropped(mob/living/user)
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. = ..()
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user.unignore_slowdown(HIGHLANDER_TRAIT)
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user.remove_stun_absorption(HIGHLANDER_TRAIT)
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/obj/item/claymore/highlander/examine(mob/user)
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. = ..()
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. += "It has [!notches ? "nothing" : "[notches] notches"] scratched into the blade."
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if(nuke_disk)
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. += span_boldwarning("It's holding the nuke disk!")
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/obj/item/claymore/highlander/attack(mob/living/target, mob/living/user)
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. = ..()
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if(!QDELETED(target) && target.stat == DEAD && target.mind?.has_antag_datum(/datum/antagonist/highlander))
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user.fully_heal() //STEAL THE LIFE OF OUR FALLEN FOES
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add_notch(user)
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target.visible_message(span_warning("[target] crumbles to dust beneath [user]'s blows!"), span_userdanger("As you fall, your body crumbles to dust!"))
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target.investigate_log("has been dusted by a highlander claymore.", INVESTIGATE_DEATHS)
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target.dust()
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/obj/item/claymore/highlander/attack_self(mob/living/user)
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var/closest_victim
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var/closest_distance = 255
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for(var/mob/living/carbon/human/scot in GLOB.player_list - user)
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if(scot.mind?.has_antag_datum(/datum/antagonist/highlander) && (!closest_victim || get_dist(user, closest_victim) < closest_distance))
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closest_victim = scot
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for(var/mob/living/silicon/robot/siliscot in GLOB.player_list - user)
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if(siliscot.mind?.has_antag_datum(/datum/antagonist/highlander) && (!closest_victim || get_dist(user, closest_victim) < closest_distance))
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closest_victim = siliscot
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if(!closest_victim)
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to_chat(user, span_warning("[src] thrums for a moment and falls dark. Perhaps there's nobody nearby."))
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return
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to_chat(user, span_danger("[src] thrums and points to the [dir2text(get_dir(user, closest_victim))]."))
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/obj/item/claymore/highlander/IsReflect()
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return 1 //YOU THINK YOUR PUNY LASERS CAN STOP ME?
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/obj/item/claymore/highlander/proc/add_notch(mob/living/user) //DYNAMIC CLAYMORE PROGRESSION SYSTEM - THIS IS THE FUTURE
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notches++
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force++
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var/new_name = name
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switch(notches)
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if(1)
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to_chat(user, span_notice("Your first kill - hopefully one of many. You scratch a notch into [src]'s blade."))
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to_chat(user, span_warning("You feel your fallen foe's soul entering your blade, restoring your wounds!"))
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new_name = "notched claymore"
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if(2)
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to_chat(user, span_notice("Another falls before you. Another soul fuses with your own. Another notch in the blade."))
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new_name = "double-notched claymore"
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add_atom_colour(rgb(255, 235, 235), ADMIN_COLOUR_PRIORITY)
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if(3)
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to_chat(user, span_notice("You're beginning to</span> <span class='danger'><b>relish</b> the <b>thrill</b> of <b>battle.</b>"))
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new_name = "triple-notched claymore"
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add_atom_colour(rgb(255, 215, 215), ADMIN_COLOUR_PRIORITY)
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if(4)
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to_chat(user, span_notice("You've lost count of</span> <span class='bolddanger'>how many you've killed."))
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new_name = "many-notched claymore"
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add_atom_colour(rgb(255, 195, 195), ADMIN_COLOUR_PRIORITY)
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if(5)
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to_chat(user, span_bolddanger("Five voices now echo in your mind, cheering the slaughter."))
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new_name = "battle-tested claymore"
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add_atom_colour(rgb(255, 175, 175), ADMIN_COLOUR_PRIORITY)
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if(6)
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to_chat(user, span_bolddanger("Is this what the vikings felt like? Visions of glory fill your head as you slay your sixth foe."))
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new_name = "battle-scarred claymore"
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add_atom_colour(rgb(255, 155, 155), ADMIN_COLOUR_PRIORITY)
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if(7)
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to_chat(user, span_bolddanger("Kill. Butcher. <i>Conquer.</i>"))
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new_name = "vicious claymore"
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add_atom_colour(rgb(255, 135, 135), ADMIN_COLOUR_PRIORITY)
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if(8)
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to_chat(user, span_userdanger("IT NEVER GETS OLD. THE <i>SCREAMING</i>. THE <i>BLOOD</i> AS IT <i>SPRAYS</i> ACROSS YOUR <i>FACE.</i>"))
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new_name = "bloodthirsty claymore"
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add_atom_colour(rgb(255, 115, 115), ADMIN_COLOUR_PRIORITY)
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if(9)
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to_chat(user, span_userdanger("ANOTHER ONE FALLS TO YOUR BLOWS. ANOTHER WEAKLING UNFIT TO LIVE."))
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new_name = "gore-stained claymore"
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add_atom_colour(rgb(255, 95, 95), ADMIN_COLOUR_PRIORITY)
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if(10)
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user.visible_message(span_warning("[user]'s eyes light up with a vengeful fire!"), \
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span_userdanger("YOU FEEL THE POWER OF VALHALLA FLOWING THROUGH YOU! <i>THERE CAN BE ONLY ONE!!!</i>"))
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new_name = "GORE-DRENCHED CLAYMORE OF [pick("THE WHIMSICAL SLAUGHTER", "A THOUSAND SLAUGHTERED CATTLE", "GLORY AND VALHALLA", "ANNIHILATION", "OBLITERATION")]"
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icon_state = "claymore_gold"
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inhand_icon_state = "cultblade"
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lefthand_file = 'icons/mob/inhands/64x64_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/64x64_righthand.dmi'
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remove_atom_colour(ADMIN_COLOUR_PRIORITY)
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user.update_held_items()
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name = new_name
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playsound(user, 'sound/items/tools/screwdriver2.ogg', 50, TRUE)
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/obj/item/claymore/highlander/robot //BLOODTHIRSTY BORGS NOW COME IN PLAID
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icon = 'icons/obj/items_cyborg.dmi'
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icon_state = "claymore_cyborg"
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var/mob/living/silicon/robot/robot
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/obj/item/claymore/highlander/robot/Initialize(mapload)
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var/obj/item/robot_model/kiltkit = loc
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robot = kiltkit.loc
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. = ..()
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if(!istype(robot))
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return INITIALIZE_HINT_QDEL
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/obj/item/claymore/highlander/robot/process()
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loc.layer = ABOVE_ALL_MOB_LAYER
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|
/obj/item/katana
|
|
name = "katana"
|
|
desc = "Woefully underpowered in D20."
|
|
icon = 'icons/obj/weapons/sword.dmi'
|
|
icon_state = "katana"
|
|
inhand_icon_state = "katana"
|
|
worn_icon_state = "katana"
|
|
icon_angle = -45
|
|
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
|
|
obj_flags = CONDUCTS_ELECTRICITY
|
|
slot_flags = ITEM_SLOT_BELT | ITEM_SLOT_BACK
|
|
force = 40
|
|
throwforce = 10
|
|
w_class = WEIGHT_CLASS_HUGE
|
|
hitsound = 'sound/items/weapons/bladeslice.ogg'
|
|
attack_verb_continuous = list("attacks", "slashes", "slices", "tears", "lacerates", "rips", "dices", "cuts")
|
|
attack_verb_simple = list("attack", "slash", "slice", "tear", "lacerate", "rip", "dice", "cut")
|
|
block_chance = 50
|
|
block_sound = 'sound/items/weapons/parry.ogg'
|
|
sharpness = SHARP_EDGED
|
|
max_integrity = 200
|
|
armor_type = /datum/armor/item_katana
|
|
resistance_flags = FIRE_PROOF
|
|
var/list/alt_continuous = list("stabs", "pierces", "impales")
|
|
var/list/alt_simple = list("stab", "pierce", "impale")
|
|
|
|
/obj/item/katana/Initialize(mapload)
|
|
. = ..()
|
|
alt_continuous = string_list(alt_continuous)
|
|
alt_simple = string_list(alt_simple)
|
|
AddComponent(/datum/component/alternative_sharpness, SHARP_POINTY, alt_continuous, alt_simple, -15)
|
|
|
|
/datum/armor/item_katana
|
|
fire = 100
|
|
acid = 50
|
|
|
|
/obj/item/katana/suicide_act(mob/living/user)
|
|
user.visible_message(span_suicide("[user] is slitting [user.p_their()] stomach open with [src]! It looks like [user.p_theyre()] trying to commit seppuku!"))
|
|
return BRUTELOSS
|
|
|
|
/obj/item/katana/cursed //used by wizard events, see the tendril_loot.dm file for the miner one
|
|
slot_flags = null
|
|
|
|
/obj/item/throwing_star
|
|
name = "throwing star"
|
|
desc = "An ancient weapon still used to this day, due to its ease of lodging itself into its victim's body parts."
|
|
icon = 'icons/obj/weapons/thrown.dmi'
|
|
icon_state = "throwingstar"
|
|
inhand_icon_state = "eshield"
|
|
lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi'
|
|
force = 2
|
|
throwforce = 10 //10 + 2 (WEIGHT_CLASS_SMALL) * 4 (EMBEDDED_IMPACT_PAIN_MULTIPLIER) = 18 damage on hit due to guaranteed embedding
|
|
throw_speed = 4
|
|
embed_type = /datum/embedding/throwing_star
|
|
armour_penetration = 40
|
|
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
sharpness = SHARP_POINTY
|
|
custom_materials = list(/datum/material/iron= SMALL_MATERIAL_AMOUNT * 5, /datum/material/glass= SMALL_MATERIAL_AMOUNT * 5)
|
|
resistance_flags = FIRE_PROOF
|
|
|
|
/datum/embedding/throwing_star
|
|
pain_mult = 4
|
|
embed_chance = 100
|
|
fall_chance = 0
|
|
|
|
/obj/item/throwing_star/stamina
|
|
name = "shock throwing star"
|
|
desc = "An aerodynamic disc designed to cause excruciating pain when stuck inside fleeing targets, hopefully without causing fatal harm."
|
|
throwforce = 5
|
|
embed_type = /datum/embedding/throwing_star/stamina
|
|
|
|
/datum/embedding/throwing_star/stamina
|
|
pain_mult = 5
|
|
jostle_chance = 10
|
|
pain_stam_pct = 0.8
|
|
jostle_pain_mult = 3
|
|
|
|
/obj/item/throwing_star/toy
|
|
name = "toy throwing star"
|
|
desc = "An aerodynamic disc strapped with adhesive for sticking to people, good for playing pranks and getting yourself killed by security."
|
|
sharpness = NONE
|
|
force = 0
|
|
throwforce = 0
|
|
embed_type = /datum/embedding/throwing_star/toy
|
|
|
|
/datum/embedding/throwing_star/toy
|
|
pain_mult = 0
|
|
jostle_pain_mult = 0
|
|
|
|
/obj/item/carpenter_hammer
|
|
name = "carpenter hammer"
|
|
icon = 'icons/obj/weapons/hammer.dmi'
|
|
icon_state = "carpenter_hammer"
|
|
inhand_icon_state = "carpenter_hammer"
|
|
worn_icon_state = "clawhammer" //plaecholder
|
|
icon_angle = -45
|
|
lefthand_file = 'icons/mob/inhands/weapons/hammers_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/weapons/hammers_righthand.dmi'
|
|
desc = "Uncanny looking hammer."
|
|
force = 17
|
|
throwforce = 14
|
|
throw_range = 4
|
|
w_class = WEIGHT_CLASS_NORMAL
|
|
wound_bonus = 20
|
|
demolition_mod = 1.15
|
|
slot_flags = ITEM_SLOT_BELT
|
|
|
|
/obj/item/carpenter_hammer/Initialize(mapload)
|
|
. = ..()
|
|
AddComponent(/datum/component/item_killsound, \
|
|
allowed_mobs = list(/mob/living/carbon/human), \
|
|
killsound = 'sound/items/weapons/hammer_death_scream.ogg', \
|
|
replace_default_death_sound = TRUE, \
|
|
)
|
|
|
|
/obj/item/carpenter_hammer/examine(mob/user)
|
|
. = ..()
|
|
. += ""
|
|
. += "Real World Tip:"
|
|
. += pick(
|
|
"Every building, from hospitals to homes, has a room that serves as the heart of the building \
|
|
and carries blood and nutrients to its extremities. Try to find the heart of your home!",
|
|
"All the food you've tried is rotten. You've never eaten fresh food.",
|
|
"Viruses do not exist. Illness is simply your body punishing you for what you have done wrong.",
|
|
"Space stations must have at least 50 mammalian teeth embedded in the north walls for structural safety reasons.",
|
|
"Queen dragonfly sleeps and smiles.",
|
|
)
|
|
|
|
/obj/item/switchblade
|
|
name = "switchblade"
|
|
icon = 'icons/obj/weapons/sword.dmi'
|
|
icon_state = "switchblade"
|
|
base_icon_state = "switchblade"
|
|
icon_angle = -90
|
|
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
|
|
desc = "A sharp, concealable, spring-loaded knife."
|
|
obj_flags = CONDUCTS_ELECTRICITY
|
|
force = 3
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
throwforce = 5
|
|
throw_speed = 3
|
|
throw_range = 6
|
|
custom_materials = list(/datum/material/iron= SHEET_MATERIAL_AMOUNT * 6)
|
|
hitsound = 'sound/items/weapons/genhit.ogg'
|
|
attack_verb_continuous = list("stubs", "pokes")
|
|
attack_verb_simple = list("stub", "poke")
|
|
resistance_flags = FIRE_PROOF
|
|
/// Whether the switchblade starts extended or not.
|
|
var/start_extended = FALSE
|
|
var/list/alt_continuous = list("stabs", "pierces", "shanks")
|
|
var/list/alt_simple = list("stab", "pierce", "shank")
|
|
|
|
/obj/item/switchblade/get_all_tool_behaviours()
|
|
return list(TOOL_KNIFE)
|
|
|
|
/obj/item/switchblade/Initialize(mapload)
|
|
. = ..()
|
|
AddElement(/datum/element/update_icon_updates_onmob)
|
|
AddComponent(/datum/component/butchering, \
|
|
speed = 7 SECONDS, \
|
|
effectiveness = 100, \
|
|
)
|
|
|
|
AddComponent( \
|
|
/datum/component/transforming, \
|
|
start_transformed = start_extended, \
|
|
force_on = 20, \
|
|
throwforce_on = 23, \
|
|
throw_speed_on = throw_speed, \
|
|
sharpness_on = SHARP_EDGED, \
|
|
hitsound_on = 'sound/items/weapons/bladeslice.ogg', \
|
|
w_class_on = WEIGHT_CLASS_NORMAL, \
|
|
attack_verb_continuous_on = list("slashes", "slices", "tears", "lacerates", "rips", "dices", "cuts"), \
|
|
attack_verb_simple_on = list("slash", "slice", "tear", "lacerate", "rip", "dice", "cut"), \
|
|
)
|
|
|
|
alt_continuous = string_list(alt_continuous)
|
|
alt_simple = string_list(alt_simple)
|
|
AddComponent(/datum/component/alternative_sharpness, SHARP_POINTY, alt_continuous, alt_simple, -5, TRAIT_TRANSFORM_ACTIVE)
|
|
|
|
RegisterSignal(src, COMSIG_TRANSFORMING_ON_TRANSFORM, PROC_REF(on_transform))
|
|
|
|
/obj/item/switchblade/proc/on_transform(obj/item/source, mob/user, active)
|
|
SIGNAL_HANDLER
|
|
|
|
tool_behaviour = (active ? TOOL_KNIFE : NONE)
|
|
|
|
/obj/item/switchblade/suicide_act(mob/living/user)
|
|
user.visible_message(span_suicide("[user] is slitting [user.p_their()] own throat with [src]! It looks like [user.p_theyre()] trying to commit suicide!"))
|
|
return BRUTELOSS
|
|
|
|
/obj/item/switchblade/extended
|
|
start_extended = TRUE
|
|
|
|
/obj/item/phone
|
|
name = "red phone"
|
|
desc = "Should anything ever go wrong..."
|
|
icon = 'icons/obj/devices/voice.dmi'
|
|
icon_state = "red_phone"
|
|
force = 3
|
|
throwforce = 2
|
|
throw_speed = 3
|
|
throw_range = 4
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
attack_verb_continuous = list("calls", "rings")
|
|
attack_verb_simple = list("call", "ring")
|
|
hitsound = 'sound/items/weapons/ring.ogg'
|
|
|
|
/obj/item/phone/suicide_act(mob/living/user)
|
|
if(locate(/obj/structure/chair/stool) in user.loc)
|
|
user.visible_message(span_suicide("[user] begins to tie a noose with [src]'s cord! It looks like [user.p_theyre()] trying to commit suicide!"))
|
|
else
|
|
user.visible_message(span_suicide("[user] is strangling [user.p_them()]self with [src]'s cord! It looks like [user.p_theyre()] trying to commit suicide!"))
|
|
return OXYLOSS
|
|
|
|
/obj/item/bambostaff
|
|
name = "bamboo staff"
|
|
desc = "A long bamboo-made staff with steel-capped ends. It is rumoured that initiates of Spider Clan train with such before getting to learn how to use a katana."
|
|
force = 10
|
|
block_chance = 45
|
|
block_sound = 'sound/items/weapons/genhit.ogg'
|
|
slot_flags = ITEM_SLOT_BACK
|
|
w_class = WEIGHT_CLASS_BULKY
|
|
hitsound = SFX_SWING_HIT
|
|
attack_verb_continuous = list("smashes", "slams", "whacks", "thwacks")
|
|
attack_verb_simple = list("smash", "slam", "whack", "thwack")
|
|
icon = 'icons/obj/weapons/staff.dmi'
|
|
icon_state = "bambostaff0"
|
|
base_icon_state = "bambostaff"
|
|
inhand_icon_state = "bambostaff0"
|
|
worn_icon_state = "bambostaff0"
|
|
icon_angle = -135
|
|
lefthand_file = 'icons/mob/inhands/weapons/staves_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/weapons/staves_righthand.dmi'
|
|
|
|
/obj/item/bambostaff/Initialize(mapload)
|
|
. = ..()
|
|
// there are too many puns to choose from. ('Bo' is the 'real' name for this kind of weapon.)
|
|
name = pick("bamboo staff", "bambo staff", "bam-Bo staff", "bam boo staff", "bam-boo staff", "bam Bo", "bambo", "bam-Bo", "bamboo-Bo")
|
|
AddComponent(/datum/component/two_handed, \
|
|
force_unwielded = 10, \
|
|
force_wielded = 14, \
|
|
)
|
|
|
|
/obj/item/bambostaff/update_icon_state()
|
|
icon_state = inhand_icon_state = "[base_icon_state][HAS_TRAIT(src, TRAIT_WIELDED)]"
|
|
return ..()
|
|
|
|
/obj/item/cane
|
|
name = "cane"
|
|
desc = "A cane used by a true gentleman. Or a clown."
|
|
icon = 'icons/obj/weapons/staff.dmi'
|
|
icon_state = "cane"
|
|
inhand_icon_state = "stick"
|
|
icon_angle = 135
|
|
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
|
|
force = 5
|
|
throwforce = 5
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
custom_materials = list(/datum/material/iron= SMALL_MATERIAL_AMOUNT * 0.5)
|
|
attack_verb_continuous = list("bludgeons", "whacks", "disciplines", "thrashes")
|
|
attack_verb_simple = list("bludgeon", "whack", "discipline", "thrash")
|
|
|
|
/obj/item/cane/examine(mob/user, thats)
|
|
. = ..()
|
|
. += span_notice("This item can be used to support your weight, preventing limping from any broken bones on your legs you may have.")
|
|
|
|
/obj/item/cane/equipped(mob/living/user, slot, initial)
|
|
..()
|
|
if(!(slot & ITEM_SLOT_HANDS))
|
|
return
|
|
movement_support_add(user)
|
|
|
|
/obj/item/cane/dropped(mob/living/user, silent = FALSE)
|
|
. = ..()
|
|
movement_support_del(user)
|
|
|
|
/obj/item/cane/proc/movement_support_add(mob/living/user)
|
|
RegisterSignal(user, COMSIG_CARBON_LIMPING, PROC_REF(handle_limping))
|
|
return TRUE
|
|
|
|
/obj/item/cane/proc/movement_support_del(mob/living/user)
|
|
UnregisterSignal(user, list(COMSIG_CARBON_LIMPING))
|
|
return TRUE
|
|
|
|
/obj/item/cane/proc/handle_limping(mob/living/user)
|
|
SIGNAL_HANDLER
|
|
return COMPONENT_CANCEL_LIMP
|
|
|
|
/obj/item/cane/crutch
|
|
name = "medical crutch"
|
|
desc = "A medical crutch used by people missing a leg. Not all that useful if you're missing both of them, though."
|
|
icon = 'icons/obj/weapons/staff.dmi'
|
|
icon_state = "crutch_med"
|
|
inhand_icon_state = "crutch_med"
|
|
icon_angle = 45
|
|
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
|
|
force = 12
|
|
throwforce = 8
|
|
w_class = WEIGHT_CLASS_BULKY
|
|
custom_materials = list(/datum/material/iron = SMALL_MATERIAL_AMOUNT * 0.5)
|
|
attack_verb_continuous = list("bludgeons", "whacks", "thrashes")
|
|
attack_verb_simple = list("bludgeon", "whack", "thrash")
|
|
|
|
/obj/item/cane/crutch/examine(mob/user, thats)
|
|
. = ..()
|
|
// tacked on after the cane string
|
|
. += span_notice("As a crutch, it can also help lessen the slowdown incurred by missing a leg.")
|
|
|
|
/obj/item/cane/crutch/movement_support_add(mob/living/user)
|
|
. = ..()
|
|
if(!.)
|
|
return
|
|
RegisterSignal(user, COMSIG_LIVING_LIMBLESS_SLOWDOWN, PROC_REF(handle_slowdown))
|
|
user.update_usable_leg_status()
|
|
user.AddElementTrait(TRAIT_WADDLING, REF(src), /datum/element/waddling)
|
|
|
|
/obj/item/cane/crutch/movement_support_del(mob/living/user)
|
|
. = ..()
|
|
if(!.)
|
|
return
|
|
UnregisterSignal(user, list(COMSIG_LIVING_LIMBLESS_SLOWDOWN, COMSIG_CARBON_LIMPING))
|
|
user.update_usable_leg_status()
|
|
REMOVE_TRAIT(user, TRAIT_WADDLING, REF(src))
|
|
|
|
/obj/item/cane/crutch/proc/handle_slowdown(mob/living/user, limbless_slowdown, list/slowdown_mods)
|
|
SIGNAL_HANDLER
|
|
var/leg_amount = user.usable_legs
|
|
// Don't do anything if the number is equal (or higher) to the usual.
|
|
if(leg_amount >= user.default_num_legs)
|
|
return
|
|
// If we have at least one leg and it's less than the default, reduce slowdown by 60%.
|
|
if(leg_amount && (leg_amount < user.default_num_legs))
|
|
slowdown_mods += 0.4
|
|
|
|
/obj/item/cane/crutch/wood
|
|
name = "wooden crutch"
|
|
desc = "A handmade crutch. Also makes a decent bludgeon if you need it."
|
|
icon_state = "crutch_wood"
|
|
inhand_icon_state = "crutch_wood"
|
|
custom_materials = list(/datum/material/wood = SMALL_MATERIAL_AMOUNT * 0.5)
|
|
|
|
/obj/item/cane/white
|
|
name = "white cane"
|
|
desc = "Traditionally used by the blind to help them see. Folds down to be easier to transport."
|
|
icon_state = "cane_white"
|
|
inhand_icon_state = "cane_white"
|
|
icon_angle = 45
|
|
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
|
|
force = 1
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
custom_materials = list(/datum/material/iron = SMALL_MATERIAL_AMOUNT * 6)
|
|
|
|
/obj/item/cane/white/Initialize(mapload)
|
|
. = ..()
|
|
AddComponent( \
|
|
/datum/component/transforming, \
|
|
force_on = 7, \
|
|
hitsound_on = hitsound, \
|
|
w_class_on = WEIGHT_CLASS_BULKY, \
|
|
clumsy_check = FALSE, \
|
|
attack_verb_continuous_on = list("smacks", "strikes", "cracks", "beats"), \
|
|
attack_verb_simple_on = list("smack", "strike", "crack", "beat"), \
|
|
)
|
|
RegisterSignal(src, COMSIG_TRANSFORMING_ON_TRANSFORM, PROC_REF(on_transform))
|
|
|
|
/obj/item/cane/white/handle_limping(mob/living/user)
|
|
return HAS_TRAIT(src, TRAIT_TRANSFORM_ACTIVE) ? COMPONENT_CANCEL_LIMP : NONE
|
|
|
|
/*
|
|
* Signal proc for [COMSIG_TRANSFORMING_ON_TRANSFORM].
|
|
*
|
|
* Gives feedback to the user and makes it show up inhand.
|
|
*/
|
|
/obj/item/cane/white/proc/on_transform(obj/item/source, mob/user, active)
|
|
SIGNAL_HANDLER
|
|
|
|
if(user)
|
|
balloon_alert(user, active ? "extended" : "collapsed")
|
|
|
|
if(!HAS_TRAIT(src, TRAIT_BLIND_TOOL))
|
|
ADD_TRAIT(src, TRAIT_BLIND_TOOL, INNATE_TRAIT)
|
|
else
|
|
REMOVE_TRAIT(src, TRAIT_BLIND_TOOL, INNATE_TRAIT)
|
|
|
|
playsound(src, 'sound/items/weapons/batonextend.ogg', 50, TRUE)
|
|
return COMPONENT_NO_DEFAULT_MESSAGE
|
|
|
|
/obj/item/staff
|
|
name = "wizard staff"
|
|
desc = "Apparently a staff used by the wizard."
|
|
icon = 'icons/obj/weapons/guns/magic.dmi'
|
|
icon_state = "staff"
|
|
inhand_icon_state = "staff"
|
|
lefthand_file = 'icons/mob/inhands/weapons/staves_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/weapons/staves_righthand.dmi'
|
|
force = 3
|
|
throwforce = 5
|
|
throw_speed = 2
|
|
throw_range = 5
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
armour_penetration = 100
|
|
attack_verb_continuous = list("bludgeons", "whacks", "disciplines")
|
|
attack_verb_simple = list("bludgeon", "whack", "discipline")
|
|
resistance_flags = FLAMMABLE
|
|
|
|
/obj/item/staff/broom
|
|
name = "broom"
|
|
desc = "Used for sweeping, and flying into the night while cackling. Black cat not included."
|
|
icon_state = "broom"
|
|
inhand_icon_state = "broom"
|
|
resistance_flags = FLAMMABLE
|
|
|
|
/obj/item/staff/tape
|
|
name = "tape staff"
|
|
desc = "A roll of tape snugly attached to a stick."
|
|
icon_state = "tapestaff"
|
|
inhand_icon_state = "tapestaff"
|
|
resistance_flags = FLAMMABLE
|
|
|
|
/obj/item/staff/stick
|
|
name = "stick"
|
|
desc = "A great tool to drag someone else's drinks across the bar."
|
|
icon = 'icons/obj/weapons/staff.dmi'
|
|
icon_state = "cane"
|
|
inhand_icon_state = "stick"
|
|
icon_angle = 135
|
|
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
|
|
force = 3
|
|
throwforce = 5
|
|
throw_speed = 2
|
|
throw_range = 5
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
|
|
/obj/item/ectoplasm
|
|
name = "ectoplasm"
|
|
desc = "Spooky."
|
|
gender = PLURAL
|
|
icon = 'icons/effects/magic.dmi'
|
|
icon_state = "ectoplasm"
|
|
grind_results = list(/datum/reagent/hauntium = 25) //can be ground into hauntium
|
|
|
|
/obj/item/ectoplasm/suicide_act(mob/living/user)
|
|
user.visible_message(span_suicide("[user] is inhaling [src]! It looks like [user.p_theyre()] trying to visit the astral plane!"))
|
|
return OXYLOSS
|
|
|
|
/obj/item/ectoplasm/angelic
|
|
icon = 'icons/effects/magic.dmi'
|
|
icon_state = "angelplasm"
|
|
|
|
/obj/item/ectoplasm/mystic
|
|
icon_state = "mysticplasm"
|
|
|
|
/obj/item/tailclub
|
|
name = "tail club"
|
|
desc = "For the beating to death of lizards with their own tails."
|
|
icon = 'icons/obj/weapons/club.dmi'
|
|
icon_state = "tailclub"
|
|
icon_angle = -25
|
|
force = 14
|
|
throwforce = 1 // why are you throwing a club do you even weapon
|
|
throw_speed = 1
|
|
throw_range = 1
|
|
attack_verb_continuous = list("clubs", "bludgeons")
|
|
attack_verb_simple = list("club", "bludgeon")
|
|
|
|
/obj/item/melee/chainofcommand/tailwhip
|
|
name = "liz o' nine tails"
|
|
desc = "A whip fashioned from the severed tails of lizards."
|
|
icon_state = "tailwhip"
|
|
inhand_icon_state = "tailwhip"
|
|
item_flags = NONE
|
|
|
|
/obj/item/melee/chainofcommand/tailwhip/kitty
|
|
name = "cat o' nine tails"
|
|
desc = "A whip fashioned from the severed tails of cats."
|
|
icon_state = "catwhip"
|
|
inhand_icon_state = "catwhip"
|
|
|
|
/obj/item/melee/skateboard
|
|
name = "skateboard"
|
|
desc = "A skateboard. It can be placed on its wheels and ridden, or used as a radical weapon."
|
|
icon = 'icons/mob/rideables/vehicles.dmi'
|
|
icon_state = "skateboard_held"
|
|
inhand_icon_state = "skateboard"
|
|
force = 12
|
|
throwforce = 4
|
|
w_class = WEIGHT_CLASS_NORMAL
|
|
attack_verb_continuous = list("smacks", "whacks", "slams", "smashes")
|
|
attack_verb_simple = list("smack", "whack", "slam", "smash")
|
|
///The vehicle counterpart for the board
|
|
var/board_item_type = /obj/vehicle/ridden/scooter/skateboard
|
|
|
|
/obj/item/melee/skateboard/attack_self(mob/user)
|
|
var/obj/vehicle/ridden/scooter/skateboard/S = new board_item_type(get_turf(user))//this probably has fucky interactions with telekinesis but for the record it wasn't my fault
|
|
S.buckle_mob(user)
|
|
qdel(src)
|
|
|
|
/obj/item/melee/skateboard/improvised
|
|
name = "improvised skateboard"
|
|
desc = "A jury-rigged skateboard. It can be placed on its wheels and ridden, or used as a radical weapon."
|
|
board_item_type = /obj/vehicle/ridden/scooter/skateboard/improvised
|
|
|
|
/obj/item/melee/skateboard/pro
|
|
name = "skateboard"
|
|
desc = "An EightO brand professional skateboard. It looks sturdy and well made."
|
|
icon_state = "skateboard2_held"
|
|
inhand_icon_state = "skateboard2"
|
|
board_item_type = /obj/vehicle/ridden/scooter/skateboard/pro
|
|
custom_premium_price = PAYCHECK_COMMAND * 5
|
|
|
|
/obj/item/melee/skateboard/hoverboard
|
|
name = "hoverboard"
|
|
desc = "A blast from the past, so retro!"
|
|
icon_state = "hoverboard_red_held"
|
|
inhand_icon_state = "hoverboard_red"
|
|
board_item_type = /obj/vehicle/ridden/scooter/skateboard/hoverboard
|
|
custom_premium_price = PAYCHECK_COMMAND * 5.4 //If I can't make it a meme I'll make it RAD
|
|
|
|
/obj/item/melee/skateboard/hoverboard/admin
|
|
name = "Board Of Directors"
|
|
desc = "The engineering complexity of a spaceship concentrated inside of a board. Just as expensive, too."
|
|
icon_state = "hoverboard_nt_held"
|
|
inhand_icon_state = "hoverboard_nt"
|
|
board_item_type = /obj/vehicle/ridden/scooter/skateboard/hoverboard/admin
|
|
|
|
/obj/item/melee/skateboard/holyboard
|
|
name = "holy skateboard"
|
|
desc = "A board blessed by the gods with the power to grind for our sins. Has the initials 'J.C.' on the underside."
|
|
icon_state = "hoverboard_holy_held"
|
|
inhand_icon_state = "hoverboard_holy"
|
|
force = 18
|
|
throwforce = 6
|
|
w_class = WEIGHT_CLASS_NORMAL
|
|
attack_verb_continuous = list("bashes", "crashes", "grinds", "skates")
|
|
attack_verb_simple = list("bash", "crash", "grind", "skate")
|
|
board_item_type = /obj/vehicle/ridden/scooter/skateboard/hoverboard/holyboarded
|
|
|
|
/obj/item/melee/skateboard/holyboard/Initialize(mapload)
|
|
. = ..()
|
|
AddComponent(/datum/component/anti_magic, MAGIC_RESISTANCE|MAGIC_RESISTANCE_HOLY)
|
|
AddComponent(/datum/component/effect_remover, \
|
|
success_feedback = "You disrupt the magic of %THEEFFECT with %THEWEAPON.", \
|
|
success_forcesay = "BEGONE FOUL MAGICKS!!", \
|
|
tip_text = "Clear rune", \
|
|
on_clear_callback = CALLBACK(src, PROC_REF(on_cult_rune_removed)), \
|
|
effects_we_clear = list(/obj/effect/rune, /obj/effect/heretic_rune) \
|
|
)
|
|
AddElement(/datum/element/bane, target_type = /mob/living/basic/revenant, damage_multiplier = 0, added_damage = 25, requires_combat_mode = FALSE)
|
|
|
|
/obj/item/melee/skateboard/holyboard/proc/on_cult_rune_removed(obj/effect/target, mob/living/user)
|
|
SIGNAL_HANDLER
|
|
if(!istype(target, /obj/effect/rune))
|
|
return
|
|
|
|
var/obj/effect/rune/target_rune = target
|
|
if(target_rune.log_when_erased)
|
|
user.log_message("erased [target_rune.cultist_name] rune using [src]", LOG_GAME)
|
|
SSshuttle.shuttle_purchase_requirements_met[SHUTTLE_UNLOCK_NARNAR] = TRUE
|
|
|
|
/obj/item/melee/baseball_bat
|
|
name = "baseball bat"
|
|
desc = "There ain't a skull in the league that can withstand a swatter."
|
|
icon = 'icons/obj/weapons/bat.dmi'
|
|
icon_state = "baseball_bat"
|
|
inhand_icon_state = "baseball_bat"
|
|
icon_angle = -45
|
|
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
|
|
force = 12
|
|
wound_bonus = -10
|
|
throwforce = 12
|
|
demolition_mod = 1.25
|
|
attack_verb_continuous = list("beats", "smacks")
|
|
attack_verb_simple = list("beat", "smack")
|
|
custom_materials = list(/datum/material/wood = SHEET_MATERIAL_AMOUNT * 3.5)
|
|
resistance_flags = FLAMMABLE
|
|
w_class = WEIGHT_CLASS_HUGE
|
|
/// Are we able to do a homerun?
|
|
var/homerun_able = FALSE
|
|
/// Are we ready to do a homerun?
|
|
var/homerun_ready = FALSE
|
|
/// Can we launch mobs thrown at us away?
|
|
var/mob_thrower = FALSE
|
|
/// List of all thrown datums we sent.
|
|
var/list/thrown_datums = list()
|
|
|
|
/obj/item/melee/baseball_bat/Initialize(mapload)
|
|
. = ..()
|
|
AddElement(/datum/element/kneecapping)
|
|
// No subtypes
|
|
if(type != /obj/item/melee/baseball_bat)
|
|
return
|
|
if(prob(check_holidays(APRIL_FOOLS) ? 50 : 1))
|
|
make_silly()
|
|
|
|
/obj/item/melee/baseball_bat/attack_self(mob/user)
|
|
if(!homerun_able)
|
|
return ..()
|
|
if(homerun_ready)
|
|
to_chat(user, span_warning("You're already ready to do a home run!"))
|
|
return ..()
|
|
to_chat(user, span_warning("You begin gathering strength..."))
|
|
playsound(get_turf(src), 'sound/effects/magic/lightning_chargeup.ogg', 65, TRUE)
|
|
if(do_after(user, 9 SECONDS, target = src))
|
|
to_chat(user, span_userdanger("You gather power! Time for a home run!"))
|
|
homerun_ready = TRUE
|
|
return ..()
|
|
|
|
/obj/item/melee/baseball_bat/attack(mob/living/target, mob/living/user)
|
|
// we obtain the relative direction from the bat itself to the target
|
|
var/relative_direction = get_cardinal_dir(src, target)
|
|
var/atom/throw_target = get_edge_target_turf(target, relative_direction)
|
|
. = ..()
|
|
if(HAS_TRAIT(user, TRAIT_PACIFISM))
|
|
return
|
|
if(homerun_ready)
|
|
user.visible_message(span_userdanger("It's a home run!"))
|
|
if(!QDELETED(target))
|
|
target.throw_at(throw_target, rand(8,10), 14, user)
|
|
SSexplosions.medturf += throw_target
|
|
playsound(get_turf(src), 'sound/items/weapons/homerun.ogg', 100, TRUE)
|
|
homerun_ready = FALSE
|
|
return
|
|
else if(!QDELETED(target) && !target.anchored)
|
|
var/whack_speed = (prob(60) ? 1 : 4)
|
|
target.throw_at(throw_target, rand(1, 2), whack_speed, user, gentle = TRUE) // sorry friends, 7 speed batting caused wounds to absolutely delete whoever you knocked your target into (and said target)
|
|
|
|
/obj/item/melee/baseball_bat/Destroy(force)
|
|
for(var/target in thrown_datums)
|
|
var/datum/thrownthing/throw_datum = thrown_datums[target]
|
|
throw_datum.callback.Invoke()
|
|
thrown_datums.Cut()
|
|
return ..()
|
|
|
|
/obj/item/melee/baseball_bat/pre_attack(atom/movable/target, mob/living/user, params)
|
|
var/turf/target_turf = get_turf(target)
|
|
if(!target_turf)
|
|
return ..()
|
|
for(var/atom/movable/atom as anything in target_turf)
|
|
if(!try_launch(atom, user))
|
|
continue
|
|
return TRUE
|
|
return ..()
|
|
|
|
/obj/item/melee/baseball_bat/proc/try_launch(atom/movable/target, mob/living/user)
|
|
if(!target.throwing || (ismob(target) && !mob_thrower))
|
|
return FALSE
|
|
var/datum/thrownthing/throw_datum = target.throwing
|
|
var/datum_throw_speed = throw_datum.speed
|
|
var/angle = 0
|
|
var/target_to_user = get_dir(target, user)
|
|
if(target.dir & turn(target_to_user, 90))
|
|
angle = 270
|
|
if(target.dir & turn(target_to_user, 270))
|
|
angle = 90
|
|
if(target.dir & REVERSE_DIR(target_to_user))
|
|
angle = 180
|
|
if(target.dir & target_to_user)
|
|
angle = 360
|
|
var/turf/return_to_sender = get_ranged_target_turf_direct(user, throw_datum.starting_turf, max(3, round(target.throw_range * 1.5, 1)), offset = angle + (rand(-1, 1) * 10))
|
|
throw_datum.finalize(hit = FALSE)
|
|
target.mouse_opacity = MOUSE_OPACITY_TRANSPARENT //dont mess with our ball
|
|
target.color = list(1,0,0,0, 0,1,0,0, 0,0,1,0, 0,0,0,3) //make them super light
|
|
animate(target, 0.5 SECONDS, color = null, flags = ANIMATION_PARALLEL)
|
|
user.color = list(1,0,0,0, 0,1,0,0, 0,0,1,0, 0,0,0,3)
|
|
animate(user, 0.5 SECONDS, color = null, flags = ANIMATION_PARALLEL)
|
|
playsound(src, 'sound/items/baseballhit.ogg', 100, TRUE)
|
|
user.do_attack_animation(target, used_item = src)
|
|
ADD_TRAIT(user, TRAIT_IMMOBILIZED, type)
|
|
addtimer(CALLBACK(src, PROC_REF(launch_back), target, user, return_to_sender, datum_throw_speed), 0.5 SECONDS)
|
|
return TRUE
|
|
|
|
/obj/item/melee/baseball_bat/proc/launch_back(atom/movable/target, mob/living/user, turf/target_turf, datum_throw_speed)
|
|
playsound(target, 'sound/effects/magic/tail_swing.ogg', 50, TRUE)
|
|
REMOVE_TRAIT(user, TRAIT_IMMOBILIZED, type)
|
|
target.mouse_opacity = initial(target.mouse_opacity)
|
|
target.add_filter("baseball_launch", 3, motion_blur_filter(1, 3))
|
|
target.throwforce *= 2
|
|
target.throw_at(target_turf, get_dist(target, target_turf), datum_throw_speed + 1, user, callback = CALLBACK(src, PROC_REF(on_hit), target))
|
|
thrown_datums[target] = target.throwing
|
|
|
|
/obj/item/melee/baseball_bat/proc/make_silly()
|
|
name = "cricket bat"
|
|
icon_state = "baseball_bat_brit"
|
|
inhand_icon_state = "baseball_bat_brit"
|
|
desc = pick("You've got red on you.", "You gotta know what a crumpet is to understand cricket.")
|
|
|
|
/obj/item/melee/baseball_bat/proc/on_hit(atom/movable/target)
|
|
target.remove_filter("baseball_launch")
|
|
target.throwforce *= 0.5
|
|
thrown_datums -= target
|
|
|
|
/obj/item/melee/baseball_bat/homerun
|
|
name = "home run bat"
|
|
desc = "This thing looks dangerous... Dangerously good at baseball, that is."
|
|
icon_state = "baseball_bat_home"
|
|
inhand_icon_state = "baseball_bat_home"
|
|
homerun_able = TRUE
|
|
mob_thrower = TRUE
|
|
|
|
/obj/item/melee/baseball_bat/ablative
|
|
name = "metal baseball bat"
|
|
desc = "This bat is made of highly reflective, highly armored material."
|
|
icon_state = "baseball_bat_metal"
|
|
inhand_icon_state = "baseball_bat_metal"
|
|
custom_materials = list(/datum/material/titanium = SHEET_MATERIAL_AMOUNT * 3.5)
|
|
resistance_flags = NONE
|
|
force = 20
|
|
throwforce = 20
|
|
mob_thrower = TRUE
|
|
block_sound = 'sound/items/weapons/effects/batreflect.ogg'
|
|
|
|
/obj/item/melee/baseball_bat/ablative/IsReflect()//some day this will reflect thrown items instead of lasers
|
|
return TRUE
|
|
|
|
// In case you ever want to spawn it via map/admin console
|
|
/obj/item/melee/baseball_bat/british/Initialize(mapload)
|
|
. = ..()
|
|
make_silly()
|
|
|
|
/obj/item/melee/flyswatter
|
|
name = "flyswatter"
|
|
desc = "Useful for killing pests of all sizes."
|
|
icon = 'icons/obj/service/hydroponics/equipment.dmi'
|
|
icon_state = "flyswatter"
|
|
inhand_icon_state = "flyswatter"
|
|
icon_angle = -45
|
|
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
|
|
force = 1
|
|
throwforce = 1
|
|
attack_verb_continuous = list("swats", "smacks")
|
|
attack_verb_simple = list("swat", "smack")
|
|
hitsound = 'sound/effects/snap.ogg'
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
/// Things in this list will be instantly splatted. Flyman weakness is handled in the flyman species weakness proc.
|
|
var/static/list/splattable
|
|
/// Things in this list which take a lot more damage from the fly swatter, but not be necessarily killed by it.
|
|
var/static/list/strong_against
|
|
/// How much extra damage the fly swatter does against mobs it is strong against
|
|
var/extra_strength_damage = 24
|
|
|
|
/obj/item/melee/flyswatter/Initialize(mapload)
|
|
. = ..()
|
|
if (isnull(splattable))
|
|
splattable = typecacheof(list(
|
|
/mob/living/basic/ant,
|
|
/mob/living/basic/butterfly,
|
|
/mob/living/basic/cockroach,
|
|
/mob/living/basic/spider/growing/spiderling,
|
|
/mob/living/basic/bee,
|
|
/obj/effect/decal/cleanable/ants,
|
|
/obj/item/queen_bee,
|
|
))
|
|
if (isnull(strong_against))
|
|
strong_against = typecacheof(list(
|
|
/mob/living/basic/spider,
|
|
))
|
|
|
|
|
|
/obj/item/melee/flyswatter/afterattack(atom/target, mob/user, click_parameters)
|
|
if(is_type_in_typecache(target, splattable))
|
|
to_chat(user, span_warning("You easily splat [target]."))
|
|
if(isliving(target))
|
|
new /obj/effect/decal/cleanable/insectguts(target.drop_location())
|
|
var/mob/living/bug = target
|
|
bug.investigate_log("has been splatted by a flyswatter.", INVESTIGATE_DEATHS)
|
|
bug.gib(DROP_ALL_REMAINS)
|
|
else
|
|
qdel(target)
|
|
return
|
|
if(is_type_in_typecache(target, strong_against) && isliving(target))
|
|
var/mob/living/living_target = target
|
|
living_target.adjustBruteLoss(extra_strength_damage)
|
|
|
|
/obj/item/proc/can_trigger_gun(mob/living/user, akimbo_usage)
|
|
if(!user.can_use_guns(src))
|
|
return FALSE
|
|
return TRUE
|
|
|
|
/obj/item/extendohand
|
|
name = "extendo-hand"
|
|
desc = "Futuristic tech has allowed these classic spring-boxing toys to essentially act as a fully functional hand-operated hand prosthetic."
|
|
icon = 'icons/obj/toys/toy.dmi'
|
|
icon_state = "extendohand"
|
|
inhand_icon_state = "extendohand"
|
|
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
|
|
force = 0
|
|
throwforce = 5
|
|
reach = 2
|
|
var/min_reach = 2
|
|
|
|
/obj/item/extendohand/acme
|
|
name = "\improper ACME Extendo-Hand"
|
|
desc = "A novelty extendo-hand produced by the ACME corporation. Originally designed to knock out roadrunners."
|
|
|
|
/obj/item/extendohand/attack(atom/M, mob/living/carbon/human/user, params)
|
|
var/dist = get_dist(M, user)
|
|
if(dist < min_reach)
|
|
to_chat(user, span_warning("[M] is too close to use [src] on."))
|
|
return
|
|
var/list/modifiers = params2list(params)
|
|
M.attack_hand(user, modifiers)
|
|
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/obj/item/gohei
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name = "gohei"
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desc = "A wooden stick with white streamers at the end. Originally used by shrine maidens to purify things. Now used by the station's valued weeaboos."
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resistance_flags = FLAMMABLE
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force = 5
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throwforce = 5
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hitsound = SFX_SWING_HIT
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attack_verb_continuous = list("whacks", "thwacks", "wallops", "socks")
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attack_verb_simple = list("whack", "thwack", "wallop", "sock")
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icon = 'icons/obj/weapons/club.dmi'
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icon_state = "gohei"
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inhand_icon_state = "gohei"
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icon_angle = -65
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lefthand_file = 'icons/mob/inhands/weapons/staves_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/weapons/staves_righthand.dmi'
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/obj/item/melee/moonlight_greatsword
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name = "moonlight greatsword"
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desc = "Don't tell anyone you put any points into dex, though."
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icon = 'icons/obj/weapons/sword.dmi'
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icon_state = "swordon"
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inhand_icon_state = "swordon"
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worn_icon_state = "swordon"
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icon_angle = -45
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lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
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w_class = WEIGHT_CLASS_BULKY
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slot_flags = ITEM_SLOT_BACK|ITEM_SLOT_BELT
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block_chance = 20
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block_sound = 'sound/items/weapons/parry.ogg'
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sharpness = SHARP_EDGED
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force = 14
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throwforce = 12
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hitsound = 'sound/items/weapons/bladeslice.ogg'
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attack_verb_continuous = list("attacks", "slashes", "slices", "tears", "lacerates", "rips", "dices", "cuts")
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attack_verb_simple = list("attack", "slash", "slice", "tear", "lacerate", "rip", "dice", "cut")
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var/list/alt_continuous = list("stabs", "pierces", "impales")
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var/list/alt_simple = list("stab", "pierce", "impale")
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/obj/item/melee/moonlight_greatsword/Initialize(mapload)
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. = ..()
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alt_continuous = string_list(alt_continuous)
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alt_simple = string_list(alt_simple)
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AddComponent(/datum/component/alternative_sharpness, SHARP_POINTY, alt_continuous, alt_simple)
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//High Frequency Blade
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/obj/item/highfrequencyblade
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name = "high frequency blade"
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desc = "A sword reinforced by a powerful alternating current and resonating at extremely high vibration frequencies. \
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This oscillation weakens the molecular bonds of anything it cuts, thereby increasing its cutting ability."
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icon = 'icons/obj/weapons/sword.dmi'
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icon_state = "hfrequency0"
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worn_icon_state = "hfrequency0"
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icon_angle = -45
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lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
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force = 10
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wound_bonus = 25
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bare_wound_bonus = 50
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throwforce = 25
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throw_speed = 4
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attack_speed = CLICK_CD_HYPER_RAPID
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embed_type = /datum/embedding/hfr_blade
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block_chance = 25
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block_sound = 'sound/items/weapons/parry.ogg'
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sharpness = SHARP_EDGED
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w_class = WEIGHT_CLASS_BULKY
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slot_flags = ITEM_SLOT_BACK
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/// The color of the slash we create
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var/slash_color = COLOR_BLUE
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/// Previous x position of where we clicked on the target's icon
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var/previous_x
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/// Previous y position of where we clicked on the target's icon
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var/previous_y
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/// The previous target we attacked
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var/datum/weakref/previous_target
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/datum/embedding/hfr_blade
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embed_chance = 100
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/obj/item/highfrequencyblade/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/two_handed, \
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wield_callback = CALLBACK(src, PROC_REF(on_wield)), \
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unwield_callback = CALLBACK(src, PROC_REF(on_unwield)), \
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)
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AddElement(/datum/element/update_icon_updates_onmob)
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/obj/item/highfrequencyblade/update_icon_state()
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icon_state = "hfrequency[HAS_TRAIT(src, TRAIT_WIELDED)]"
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return ..()
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/obj/item/highfrequencyblade/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK, damage_type = BRUTE)
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if(attack_type == PROJECTILE_ATTACK)
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if(HAS_TRAIT(src, TRAIT_WIELDED) || prob(final_block_chance))
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owner.visible_message(span_danger("[owner] deflects [attack_text] with [src]!"))
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playsound(src, SFX_BULLET_MISS, 75, TRUE)
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return TRUE
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return FALSE
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if(prob(final_block_chance * (HAS_TRAIT(src, TRAIT_WIELDED) ? 2 : 1)))
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owner.visible_message(span_danger("[owner] parries [attack_text] with [src]!"))
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return TRUE
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return FALSE
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/obj/item/highfrequencyblade/pre_attack(atom/A, mob/living/user, params)
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. = ..()
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if(.)
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return .
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if(!HAS_TRAIT(src, TRAIT_WIELDED))
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return . // Default attack
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if(isliving(A) && HAS_TRAIT(src, TRAIT_PACIFISM))
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return . // Default attack (ultimately nothing)
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return slash(A, user, params)
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/// triggered on wield of two handed item
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/obj/item/highfrequencyblade/proc/on_wield(obj/item/source, mob/user)
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update_icon(UPDATE_ICON_STATE)
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/// triggered on unwield of two handed item
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/obj/item/highfrequencyblade/proc/on_unwield(obj/item/source, mob/user)
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update_icon(UPDATE_ICON_STATE)
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/obj/item/highfrequencyblade/proc/slash(atom/target, mob/living/user, params)
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user.do_attack_animation(target, "nothing")
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var/list/modifiers = params2list(params)
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var/damage_mod = 1
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var/x_slashed = text2num(modifiers[ICON_X]) || ICON_SIZE_X/2 //in case we arent called by a client
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var/y_slashed = text2num(modifiers[ICON_Y]) || ICON_SIZE_Y/2 //in case we arent called by a client
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new /obj/effect/temp_visual/slash(get_turf(target), target, x_slashed, y_slashed, slash_color)
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if(target == previous_target?.resolve()) //if the same target, we calculate a damage multiplier if you swing your mouse around
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var/x_mod = previous_x - x_slashed
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var/y_mod = previous_y - y_slashed
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damage_mod = max(1, round((sqrt(x_mod ** 2 + y_mod ** 2) / 10), 0.1))
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previous_target = WEAKREF(target)
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previous_x = x_slashed
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previous_y = y_slashed
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playsound(src, 'sound/items/weapons/bladeslice.ogg', 100, vary = TRUE)
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playsound(src, 'sound/items/weapons/zapbang.ogg', 50, vary = TRUE)
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if(isliving(target))
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var/mob/living/living_target = target
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living_target.apply_damage(force*damage_mod, BRUTE, sharpness = SHARP_EDGED, wound_bonus = wound_bonus, bare_wound_bonus = bare_wound_bonus, def_zone = user.zone_selected)
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log_combat(user, living_target, "slashed", src)
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if(living_target.stat == DEAD && prob(force*damage_mod*0.5))
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living_target.visible_message(span_danger("[living_target] explodes in a shower of gore!"), blind_message = span_hear("You hear organic matter ripping and tearing!"))
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living_target.investigate_log("has been gibbed by [src].", INVESTIGATE_DEATHS)
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living_target.gib(DROP_ALL_REMAINS)
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log_combat(user, living_target, "gibbed", src)
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return TRUE
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else if(target.uses_integrity)
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target.take_damage(force*damage_mod*3, BRUTE, MELEE, FALSE, null, 50)
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return TRUE
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else if(iswallturf(target) && prob(force*damage_mod*0.5))
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var/turf/closed/wall/wall_target = target
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wall_target.dismantle_wall()
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return TRUE
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else if(ismineralturf(target) && prob(force*damage_mod))
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var/turf/closed/mineral/mineral_target = target
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mineral_target.gets_drilled()
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return TRUE
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return FALSE
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/obj/effect/temp_visual/slash
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icon_state = "highfreq_slash"
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alpha = 150
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duration = 0.5 SECONDS
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layer = ABOVE_ALL_MOB_LAYER
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plane = ABOVE_GAME_PLANE
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/obj/effect/temp_visual/slash/Initialize(mapload, atom/target, x_slashed, y_slashed, slash_color)
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. = ..()
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if(!target)
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return
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var/matrix/new_transform = matrix()
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new_transform.Turn(rand(1, 360)) // Random slash angle
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var/datum/decompose_matrix/decomp = target.transform.decompose()
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new_transform.Translate((x_slashed - ICON_SIZE_X/2) * decomp.scale_x, (y_slashed - ICON_SIZE_Y/2) * decomp.scale_y) // Move to where we clicked
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//Follow target's transform while ignoring scaling
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new_transform.Turn(decomp.rotation)
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new_transform.Translate(decomp.shift_x, decomp.shift_y)
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new_transform.Translate(target.pixel_x, target.pixel_y) // Follow target's pixel offsets
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transform = new_transform
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//Double the scale of the matrix by doubling the 2x2 part without touching the translation part
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var/matrix/scaled_transform = new_transform + matrix(new_transform.a, new_transform.b, 0, new_transform.d, new_transform.e, 0)
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animate(src, duration*0.5, color = slash_color, transform = scaled_transform, alpha = 255)
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/obj/item/highfrequencyblade/wizard
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desc = "A blade that was mastercrafted by a legendary blacksmith. Its enchantments let it slash through anything."
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force = 8
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throwforce = 20
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wound_bonus = 20
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bare_wound_bonus = 25
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/obj/item/highfrequencyblade/wizard/attack_self(mob/user, modifiers)
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if(!HAS_MIND_TRAIT(user, TRAIT_MAGICALLY_GIFTED))
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balloon_alert(user, "you're too weak!")
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return
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return ..()
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