Files
Bubberstation/code/datums/components/fishing_spot.dm
T
tralezabandGitHub 7795faec8a Memory Expansion! New memories, and prisoners are tattoo'd to the degree of their crime. (#72457)
## About The Pull Request

### New Memories

- Added a memory for catching a fish
- Added a memory of who turned you into a revolutionary, this might be
very cool later on for mindreading purposes
- Added a memory for infusing with something

### Prisoner Tats

- Prisoner backgrounds now come with a certain amount of tattoos
depending on what you did. Negligence? Zero tats.
<details>
  <summary>Mass Murderer?</summary>

  BECOME
  https://youtu.be/7xUtZzLBV5c?t=73

</details>
- Because I wanted someone covered head to toe in tats, there is now a
"Mass Murderer" background that comes with 6 tattoos, one for each limb.

## Why It's Good For The Game
## Changelog
🆑
add: Some prisoner backgrounds have more or less tattoos.
add: More Memories to collect involving fishing and getting converted
/🆑
2023-01-13 20:11:08 +00:00

65 lines
2.6 KiB
Plaintext

// A thing you can fish in
/datum/component/fishing_spot
/// Defines the probabilities and fish availibilty
var/datum/fish_source/fish_source
/datum/component/fishing_spot/Initialize(configuration)
if(ispath(configuration,/datum/fish_source))
//Create new one of the given type
fish_source = new configuration
else if(istype(configuration,/datum/fish_source))
//Use passed in instance
fish_source = configuration
else
/// Check if it's a preset key
var/datum/fish_source/preset_configuration = GLOB.preset_fish_sources[configuration]
if(!preset_configuration)
stack_trace("Invalid fishing spot configuration \"[configuration]\" passed down to fishing spot component.")
return COMPONENT_INCOMPATIBLE
fish_source = preset_configuration
RegisterSignal(parent, COMSIG_PARENT_ATTACKBY, PROC_REF(handle_attackby))
RegisterSignal(parent, COMSIG_FISHING_ROD_CAST, PROC_REF(handle_cast))
/datum/component/fishing_spot/proc/handle_cast(datum/source, obj/item/fishing_rod/rod, mob/user)
SIGNAL_HANDLER
if(try_start_fishing(rod,user))
return FISHING_ROD_CAST_HANDLED
return NONE
/datum/component/fishing_spot/proc/handle_attackby(datum/source, obj/item/item, mob/user, params)
SIGNAL_HANDLER
if(try_start_fishing(item,user))
return COMPONENT_NO_AFTERATTACK
return NONE
/datum/component/fishing_spot/proc/try_start_fishing(obj/item/possibly_rod, mob/user)
SIGNAL_HANDLER
var/obj/item/fishing_rod/rod = possibly_rod
if(!istype(rod))
return
if(HAS_TRAIT(user,TRAIT_GONE_FISHING) || rod.currently_hooked_item)
user.balloon_alert(user, "already fishing")
return COMPONENT_NO_AFTERATTACK
var/denial_reason = fish_source.reason_we_cant_fish(rod, user)
if(denial_reason)
to_chat(user, span_warning(denial_reason))
return COMPONENT_NO_AFTERATTACK
start_fishing_challenge(rod, user)
return COMPONENT_NO_AFTERATTACK
/datum/component/fishing_spot/proc/start_fishing_challenge(obj/item/fishing_rod/rod, mob/user)
/// Roll what we caught based on modified table
var/result = fish_source.roll_reward(rod, user)
var/datum/fishing_challenge/challenge = new(parent, result, rod, user)
challenge.background = fish_source.background
challenge.difficulty = fish_source.calculate_difficulty(result, rod, user)
RegisterSignal(challenge, COMSIG_FISHING_CHALLENGE_COMPLETED, PROC_REF(fishing_completed))
challenge.start(user)
/datum/component/fishing_spot/proc/fishing_completed(datum/fishing_challenge/source, mob/user, success, perfect)
if(success)
var/obj/item/fish/caught = source.reward_path
user.add_mob_memory(/datum/memory/caught_fish, protagonist = user, deuteragonist = initial(caught.name))
fish_source.dispense_reward(source.reward_path, user)