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This way you can add/remove traits without fear of other sources overriding them. Now you can add TRAIT_STUNIMMUNE to somebody without what if hulk
Notable changes:
Fakedeath now updates instantly, instead of waiting for the next life tick.
Fakedeath now sets time of death when acquired.
Removed extremely snowflake code in reagents that checked if you had morphine to remove slow immunity and so on.
Hulk no longer overrides status_flag changes, in case there are any.
122 lines
4.4 KiB
Plaintext
122 lines
4.4 KiB
Plaintext
#define EMOTE_VISIBLE 1
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#define EMOTE_AUDIBLE 2
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/datum/emote
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var/key = "" //What calls the emote
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var/key_third_person = "" //This will also call the emote
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var/message = "" //Message displayed when emote is used
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var/message_mime = "" //Message displayed if the user is a mime
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var/message_alien = "" //Message displayed if the user is a grown alien
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var/message_larva = "" //Message displayed if the user is an alien larva
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var/message_robot = "" //Message displayed if the user is a robot
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var/message_AI = "" //Message displayed if the user is an AI
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var/message_monkey = "" //Message displayed if the user is a monkey
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var/message_simple = "" //Message to display if the user is a simple_animal
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var/message_param = "" //Message to display if a param was given
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var/emote_type = EMOTE_VISIBLE //Whether the emote is visible or audible
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var/restraint_check = FALSE //Checks if the mob is restrained before performing the emote
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var/muzzle_ignore = FALSE //Will only work if the emote is EMOTE_AUDIBLE
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var/list/mob_type_allowed_typecache = list(/mob) //Types that are allowed to use that emote
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var/list/mob_type_blacklist_typecache //Types that are NOT allowed to use that emote
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var/list/mob_type_ignore_stat_typecache
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var/stat_allowed = CONSCIOUS
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var/static/list/emote_list = list()
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/datum/emote/New()
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if(key_third_person)
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emote_list[key_third_person] = src
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mob_type_allowed_typecache = typecacheof(mob_type_allowed_typecache)
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mob_type_blacklist_typecache = typecacheof(mob_type_blacklist_typecache)
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mob_type_ignore_stat_typecache = typecacheof(mob_type_ignore_stat_typecache)
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/datum/emote/proc/run_emote(mob/user, params, type_override)
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. = TRUE
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if(!can_run_emote(user))
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return FALSE
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var/msg = select_message_type(user)
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if(params && message_param)
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msg = select_param(user, params)
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msg = replace_pronoun(user, msg)
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if(isliving(user))
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var/mob/living/L = user
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for(var/obj/item/implant/I in L.implants)
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I.trigger(key, L)
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if(!msg)
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return
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user.log_message(msg, INDIVIDUAL_EMOTE_LOG)
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msg = "<b>[user]</b> " + msg
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for(var/mob/M in GLOB.dead_mob_list)
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if(!M.client || isnewplayer(M))
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continue
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var/T = get_turf(user)
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if(M.stat == DEAD && M.client && (M.client.prefs.chat_toggles & CHAT_GHOSTSIGHT) && !(M in viewers(T, null)))
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M.show_message(msg)
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if(emote_type == EMOTE_AUDIBLE)
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user.audible_message(msg)
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else
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user.visible_message(msg)
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log_talk(user,"[key_name(user)] : [msg]",LOGEMOTE)
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/datum/emote/proc/replace_pronoun(mob/user, message)
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if(findtext(message, "their"))
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message = replacetext(message, "their", user.p_their())
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if(findtext(message, "them"))
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message = replacetext(message, "them", user.p_them())
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if(findtext(message, "%s"))
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message = replacetext(message, "%s", user.p_s())
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return message
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/datum/emote/proc/select_message_type(mob/user)
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. = message
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if(!muzzle_ignore && user.is_muzzled() && emote_type == EMOTE_AUDIBLE)
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return "makes a [pick("strong ", "weak ", "")]noise."
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if(user.mind && user.mind.miming && message_mime)
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. = message_mime
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if(isalienadult(user) && message_alien)
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. = message_alien
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else if(islarva(user) && message_larva)
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. = message_larva
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else if(iscyborg(user) && message_robot)
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. = message_robot
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else if(isAI(user) && message_AI)
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. = message_AI
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else if(ismonkey(user) && message_monkey)
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. = message_monkey
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else if(isanimal(user) && message_simple)
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. = message_simple
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/datum/emote/proc/select_param(mob/user, params)
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return replacetext(message_param, "%t", params)
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/datum/emote/proc/can_run_emote(mob/user, status_check = TRUE)
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. = TRUE
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if(!is_type_in_typecache(user, mob_type_allowed_typecache))
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return FALSE
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if(is_type_in_typecache(user, mob_type_blacklist_typecache))
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return FALSE
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if(status_check && !is_type_in_typecache(user, mob_type_ignore_stat_typecache))
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if(user.stat > stat_allowed)
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to_chat(user, "<span class='notice'>You cannot [key] while unconscious.</span>")
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return FALSE
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if(restraint_check && (user.restrained() || user.buckled))
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to_chat(user, "<span class='notice'>You cannot [key] while restrained.</span>")
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return FALSE
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if(user.reagents && user.reagents.has_reagent("mimesbane"))
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return FALSE
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/datum/emote/sound
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var/sound //Sound to play when emote is called
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var/vary = FALSE //used for the honk borg emote
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mob_type_allowed_typecache = list(/mob/living/brain, /mob/living/silicon)
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/datum/emote/sound/run_emote(mob/user, params)
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. = ..()
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if(.)
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playsound(user.loc, sound, 50, vary)
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