Files
Bubberstation/code/modules/surgery
Bloop f158947a17 Makes tails stop wagging in death (#79511)
## About The Pull Request

What it says on the tin. Tails would keep wagging after the mob died. It
would also not update the sprite if the `stop_after` option was used, so
I fixed that too. Not a commonly seen thing except downstream, but
nevertheless!

edit: I also noticed some improperly ordered parameters and fixed those.
Did you know that the way it was set up, tails would actually _start
wagging_ after they got `Remove()`d? It wouldn't do anything because
they're no longer on the mob, but still...

unsettling

## Why It's Good For The Game

Removes the super cursed tails.

## Changelog

🆑
fix: tails will no longer keep wagging even in death
/🆑

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Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
Co-authored-by: san7890 <the@san7890.com>
2023-11-05 23:32:24 -07:00
..