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Bubberstation/code/modules/unit_tests/barsigns.dm
Thunder12345 acbe9282bd Renames the icon var in barsign datums to icon_state for sanity (#79559)
## About The Pull Request

See title.

## Why It's Good For The Game

Calling this var `icon` is confusing and illogical. It will be applied
to the barsign's `icon_state`, and is not an actual icon itself.
Renaming to `icon_state` makes this var consistent with `name` and
`desc`, which are also applied the same named vars on the sign.

## Changelog
Not player facing
2023-11-06 19:52:45 -07:00

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1.1 KiB
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/**
* Test if icon states for each datum actually exist in the DMI.
*/
/datum/unit_test/barsigns_icon
/datum/unit_test/barsigns_icon/Run()
var/obj/machinery/barsign_type = /obj/machinery/barsign
var/icon/barsign_icon = initial(barsign_type.icon)
var/list/barsign_icon_states = icon_states(barsign_icon)
// Check every datum real bar sign
for(var/sign_type in (subtypesof(/datum/barsign) - /datum/barsign/hiddensigns))
var/datum/barsign/sign = new sign_type()
if(!(sign.icon_state in barsign_icon_states))
TEST_FAIL("Icon state for [sign_type] does not exist in [barsign_icon].")
/**
* Check that bar signs have a name and desc, and that the name is unique.
*/
/datum/unit_test/barsigns_name
/datum/unit_test/barsigns_name/Run()
var/list/existing_names = list()
for(var/sign_type in subtypesof(/datum/barsign) - /datum/barsign/hiddensigns)
var/datum/barsign/sign = new sign_type()
if(!sign.name)
TEST_FAIL("[sign_type] does not have a name.")
if(!sign.desc)
TEST_FAIL("[sign_type] does not have a desc.")
if(sign.name in existing_names)
TEST_FAIL("[sign_type] does not have a unique name.")
existing_names += sign.name