mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2025-12-11 10:11:09 +00:00
195 lines
6.3 KiB
Plaintext
195 lines
6.3 KiB
Plaintext
/// Attempts to spawn a crate twice based on the list of available locations
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/obj/machinery/quantum_server/proc/attempt_spawn_cache(list/possible_turfs)
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if(!length(possible_turfs))
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return TRUE
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shuffle_inplace(possible_turfs)
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var/turf/chosen_turf = validate_turf(pick(possible_turfs))
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if(isnull(chosen_turf))
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possible_turfs.Remove(chosen_turf)
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chosen_turf = validate_turf(pick(possible_turfs))
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if(isnull(chosen_turf))
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CRASH("vdom: after two attempts, could not find a valid turf for cache")
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new /obj/structure/closet/crate/secure/bitrunning/encrypted(chosen_turf)
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return TRUE
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/// Attempts to spawn a lootbox
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/obj/machinery/quantum_server/proc/attempt_spawn_curiosity(list/possible_turfs)
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if(!length(possible_turfs)) // Out of turfs to place a curiosity
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return FALSE
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if(generated_domain.secondary_loot_generated >= assoc_value_sum(generated_domain.secondary_loot)) // Out of curiosities to place
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return FALSE
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shuffle_inplace(possible_turfs)
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var/turf/chosen_turf = validate_turf(pick(possible_turfs))
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if(isnull(chosen_turf))
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possible_turfs.Remove(chosen_turf)
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chosen_turf = validate_turf(pick(possible_turfs))
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if(isnull(chosen_turf))
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CRASH("vdom: after two attempts, could not find a valid turf for curiosity")
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new /obj/item/storage/lockbox/bitrunning/encrypted(chosen_turf)
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return chosen_turf
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/// Generates a new avatar for the bitrunner.
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/obj/machinery/quantum_server/proc/generate_avatar(turf/destination, datum/outfit/netsuit, datum/preferences/prefs, load_loadout = FALSE) // BUBBER EDIT - Prefs and loadout argument
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var/mob/living/carbon/human/avatar = new(destination)
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// BUBBER EDIT BEGIN - PREFS!
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if(!isnull(prefs))
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prefs.safe_transfer_prefs_to(avatar)
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ADD_TRAIT(avatar, TRAIT_CANNOT_CRYSTALIZE, "Bitrunning") // Stops the funny ethereal bug
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// BUBBER EDIT END
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var/outfit_path = generated_domain.forced_outfit || netsuit
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var/datum/outfit/to_wear = new outfit_path()
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to_wear.belt = /obj/item/bitrunning_host_monitor
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to_wear.ears = null
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to_wear.glasses = null
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to_wear.gloves = null
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to_wear.l_pocket = null
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to_wear.r_pocket = null
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to_wear.suit = null
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to_wear.suit_store = null
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avatar.equipOutfit(to_wear, visualsOnly = TRUE)
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var/obj/item/clothing/under/jumpsuit = avatar.w_uniform
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if(istype(jumpsuit))
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jumpsuit.set_armor(/datum/armor/clothing_under)
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var/obj/item/clothing/head/hat = locate() in avatar.get_equipped_items()
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if(istype(hat))
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hat.set_armor(/datum/armor/none)
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if(!generated_domain.forced_outfit)
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for(var/obj/thing in avatar.held_items)
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qdel(thing)
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var/obj/item/storage/backpack/bag = avatar.back
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if(istype(bag))
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QDEL_LIST(bag.contents)
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bag.contents += list(
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new /obj/item/storage/box/survival,
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new /obj/item/storage/medkit/regular,
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new /obj/item/flashlight,
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)
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if(load_loadout)
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avatar.equip_outfit_and_loadout(new /datum/outfit(), prefs) // BUBBER EDIT - LOADOUTS
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var/obj/item/card/id/outfit_id = avatar.wear_id
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if(outfit_id)
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outfit_id.registered_account = new()
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outfit_id.registered_account.replaceable = FALSE
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SSid_access.apply_trim_to_card(outfit_id, /datum/id_trim/bit_avatar)
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avatar.AddComponent( \
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/datum/component/simple_bodycam, \
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camera_name = "bitrunner bodycam", \
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c_tag = "Avatar [avatar.real_name]", \
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network = BITRUNNER_CAMERA_NET, \
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emp_proof = TRUE, \
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)
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return avatar
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/// Loads in any mob segments of the map
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/obj/machinery/quantum_server/proc/load_mob_segments()
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if(!length(generated_domain.mob_modules))
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return TRUE
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var/current_index = 1
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shuffle_inplace(generated_domain.mob_modules)
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for(var/obj/effect/landmark/bitrunning/mob_segment/landmark in GLOB.landmarks_list)
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if(current_index > length(generated_domain.mob_modules))
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stack_trace("vdom: mobs segments are set to unique, but there are more landmarks than available segments")
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return FALSE
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var/path
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if(generated_domain.modular_unique_mobs)
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path = generated_domain.mob_modules[current_index]
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current_index += 1
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else
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path = pick(generated_domain.mob_modules)
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var/datum/modular_mob_segment/segment = new path()
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var/list/mob_spawns = landmark.spawn_mobs(get_turf(landmark), segment)
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if(length(mob_spawns))
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mutation_candidate_refs += mob_spawns
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qdel(landmark)
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qdel(segment)
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return TRUE
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/// Scans over neo's contents for bitrunning tech disks. Loads the items or abilities onto the avatar.
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/obj/machinery/quantum_server/proc/stock_gear(mob/living/carbon/human/avatar, mob/living/carbon/human/neo, datum/lazy_template/virtual_domain/generated_domain)
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var/domain_forbids_items = generated_domain.forbids_disk_items
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var/domain_forbids_spells = generated_domain.forbids_disk_spells
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var/import_ban = list()
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var/disk_ban = list()
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if(domain_forbids_items)
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import_ban += "smuggled digital equipment"
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disk_ban += "items"
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if(domain_forbids_spells)
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import_ban += "imported_abilities"
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disk_ban += "powers"
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if(length(import_ban))
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to_chat(neo, span_warning("This domain forbids the use of [english_list(import_ban)], your disk [english_list(disk_ban)] will not be granted!"))
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var/failed = FALSE
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// We don't need to bother going over the disks if neither of the types can be used.
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if(domain_forbids_spells && domain_forbids_items)
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return
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for(var/obj/item/bitrunning_disk/disk in neo.get_contents())
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if(istype(disk, /obj/item/bitrunning_disk/ability) && !domain_forbids_spells)
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var/obj/item/bitrunning_disk/ability/ability_disk = disk
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if(isnull(ability_disk.granted_action))
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failed = TRUE
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continue
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var/datum/action/our_action = new ability_disk.granted_action()
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if(locate(our_action.type) in avatar.actions)
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failed = TRUE
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continue
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our_action.Grant(avatar)
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continue
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if(istype(disk, /obj/item/bitrunning_disk/item) && !domain_forbids_items)
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var/obj/item/bitrunning_disk/item/item_disk = disk
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if(isnull(item_disk.granted_item))
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failed = TRUE
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continue
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avatar.put_in_hands(new item_disk.granted_item())
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if(failed)
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to_chat(neo, span_warning("One of your disks failed to load. Check for duplicate or inactive disks."))
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var/obj/item/organ/internal/brain/neo_brain = neo.get_organ_slot(ORGAN_SLOT_BRAIN)
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for(var/obj/item/skillchip/skill_chip as anything in neo_brain?.skillchips)
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if(!skill_chip.active)
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continue
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var/obj/item/skillchip/clone_chip = new skill_chip.type
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avatar.implant_skillchip(clone_chip, force = TRUE)
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clone_chip.try_activate_skillchip(silent = TRUE, force = TRUE)
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