Files
Bubberstation/code/modules/bitrunning/spawners.dm
Goat 01accb7408 Removes syndicate headset from virtual pirates (#86794)
## About The Pull Request
Adds `/datum/outfit/virtual_pirate` that's the pirate outfit minus the
headset
## Why It's Good For The Game
Virtual pirates shouldn't have syndicate headsets because that might
cause problems for if a bitrunner kills them and loots the headset,
gaining access to syndicate channels.
Fix: #86785
## Changelog
🆑 Goat
fix: Virtual pirates were yelled at by the virtual syndicate and no
longer have virtual syndicate headsets.
/🆑
2024-09-21 18:16:14 +02:00

75 lines
3.0 KiB
Plaintext

/obj/effect/mob_spawn/ghost_role/human/virtual_domain
outfit = /datum/outfit/virtual_pirate
prompt_name = "a virtual domain debug entity"
flavour_text = "You probably shouldn't be seeing this, contact a coder!"
you_are_text = "You are NOT supposed to be here. How did you let this happen?"
important_text = "Bitrunning is a crime, and your primary threat."
temp_body = TRUE
/obj/effect/mob_spawn/ghost_role/human/virtual_domain/special(mob/living/spawned_mob, mob/mob_possessor)
var/datum/mind/ghost_mind = mob_possessor.mind
if(ghost_mind?.current) // Preserves any previous bodies before making the switch
spawned_mob.AddComponent(/datum/component/temporary_body, ghost_mind, ghost_mind.current, TRUE)
..()
spawned_mob.mind.add_antag_datum(/datum/antagonist/domain_ghost_actor)
/// Simulates a ghost role spawn without calling special(), ie a bitrunner spawn instead of a ghost.
/obj/effect/mob_spawn/ghost_role/human/virtual_domain/proc/artificial_spawn(mob/living/runner)
SEND_SIGNAL(src, COMSIG_BITRUNNER_SPAWNED, runner)
/obj/effect/mob_spawn/ghost_role/human/virtual_domain/pirate
name = "Virtual Pirate Remains"
desc = "Some inanimate bones. They feel like they could spring to life at any moment!"
density = FALSE
icon = 'icons/effects/blood.dmi'
icon_state = "remains"
prompt_name = "a virtual skeleton pirate"
you_are_text = "You are a virtual pirate. Yarrr!"
flavour_text = " There's a LANDLUBBER after yer booty. Stop them!"
/datum/outfit/virtual_pirate
name = "Virtual Pirate"
id = /obj/item/card/id/advanced
id_trim = /datum/id_trim/pirate
uniform = /obj/item/clothing/under/costume/pirate
suit = /obj/item/clothing/suit/costume/pirate/armored
glasses = /obj/item/clothing/glasses/eyepatch
head = /obj/item/clothing/head/costume/pirate/bandana/armored
shoes = /obj/item/clothing/shoes/pirate/armored
/obj/effect/mob_spawn/ghost_role/human/virtual_domain/pirate/special(mob/living/spawned_mob, mob/mob_possessor)
. = ..()
spawned_mob.fully_replace_character_name(spawned_mob.real_name, "[pick(strings(PIRATE_NAMES_FILE, "generic_beginnings"))][pick(strings(PIRATE_NAMES_FILE, "generic_endings"))]")
/obj/effect/mob_spawn/ghost_role/human/virtual_domain/syndie
name = "Virtual Syndicate Sleeper"
icon = 'icons/obj/machines/sleeper.dmi'
icon_state = "sleeper_s"
prompt_name = "a virtual syndicate operative"
you_are_text = "You are a virtual syndicate operative."
flavour_text = "Alarms blare! We are being boarded!"
outfit = /datum/outfit/virtual_syndicate
spawner_job_path = /datum/job/space_syndicate
/datum/outfit/virtual_syndicate
name = "Virtual Syndie"
id = /obj/item/card/id/advanced/chameleon
id_trim = /datum/id_trim/chameleon/operative
uniform = /obj/item/clothing/under/syndicate
back = /obj/item/storage/backpack
gloves = /obj/item/clothing/gloves/tackler/combat/insulated
shoes = /obj/item/clothing/shoes/combat
implants = list(/obj/item/implant/weapons_auth)
/datum/outfit/virtual_syndicate/post_equip(mob/living/carbon/human/user, visualsOnly)
user.faction |= ROLE_SYNDICATE