Files
Bubberstation/code/modules/cargo/expressconsole.dm
Aylong d773f4db2f Supply Consoles restyle & order content preview (#89198)
## About The Pull Request
In a nutshell, everything will be visible in the `Demo` section.
But if you want some details...

- Filling of static_data was divided into procs, for better
understanding and possibility to use the same actions in two order
consoles
- Added an image of the first item in crate at each order (almost)
- Added the ability to see what is inside an order, the information is
not always accurate due to the nature of some orders such as random hats
- Slightly remaked layout, making everything look more cohesive and
eliminating the empty space at the bottom of the screen
- When buying anonymously, the original price does not disappear, but is
crossed out, and the new price is written below it

## Demo
<details><summary> Screenshots </summary>

Supply Console
| Before | After |
| - | - |
|
![image](https://github.com/user-attachments/assets/6067fc76-de5a-4d32-929a-239074514767)
|
![image](https://github.com/user-attachments/assets/81b3ab2a-f6d6-4f7a-8fff-0d5f459bcef9)
|

Express Console
| Before | After |
| - | - |
|
![image](https://github.com/user-attachments/assets/934554e5-ec42-422f-b6ce-f66a137bd280)
|
![image](https://github.com/user-attachments/assets/0d00c364-eece-4aa4-8f7d-f40ab7b9bb27)
|

Other 
| Content preview | Express login | 
| - | - |
|
![image](https://github.com/user-attachments/assets/62b3374e-5f46-4113-9da9-f481aa25739c)
|
![image](https://github.com/user-attachments/assets/8468f191-a5da-4de4-86f1-e0aca10256b3)
|

</details>

<details><summary> Video </summary>


https://github.com/user-attachments/assets/c7e16206-39f5-413c-9eea-c0284350c4a3

</details>

## Why It's Good For The Game
More convenience plus a bit prettier.
The ability to view the contents of an order, even if some madman didn't
describe its contents in the description (those who did this are really
crazy)
Section with tabs scrolls on both 515 and 516
And little cleaner data receiving code

## Changelog

🆑
qol: Supply console got little redesign, and ability to see what can be
inside a order.
code: Supply console and express supply console, now use a unified
method of acquiring data
/🆑

---------

Co-authored-by: Ivory <distributivgesetz93@gmail.com>
Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com>
2025-01-30 08:00:12 -08:00

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#define EXPRESS_EMAG_DISCOUNT 0.72
#define BEACON_PRINT_COOLDOWN 10 SECONDS
/obj/machinery/computer/cargo/express
name = "express supply console"
desc = "This console allows the user to purchase a package \
with 1/40th of the delivery time: made possible by Nanotrasen's new \"1500mm Orbital Railgun\".\
All sales are near instantaneous - please choose carefully"
icon_screen = "supply_express"
circuit = /obj/item/circuitboard/computer/cargo/express
blockade_warning = "Bluespace instability detected. Delivery impossible."
req_access = list(ACCESS_CARGO)
is_express = TRUE
interface_type = "CargoExpress"
var/message
var/list/meme_pack_data
/// The linked supplypod beacon
var/obj/item/supplypod_beacon/beacon
/// Where we droppin boys
var/area/landingzone = /area/station/cargo/storage
var/pod_type = /obj/structure/closet/supplypod
/// If this console is locked and needs to be unlocked with an ID
var/locked = TRUE
/// Is the console in beacon mode? Exists to let beacon know when a pod may come in
var/using_beacon = FALSE
/// Number of beacons printed. Used to determine beacon names.
var/static/printed_beacons = 0
/// Cooldown to prevent beacon spam
COOLDOWN_DECLARE(beacon_print_cooldown)
/obj/machinery/computer/cargo/express/Initialize(mapload)
. = ..()
packin_up()
landingzone = GLOB.areas_by_type[landingzone]
if (isnull(landingzone))
WARNING("[src] couldnt find a Quartermaster/Storage (aka cargobay) area on the station, and as such it has set the supplypod landingzone to the area it resides in.")
landingzone = get_area(src)
/obj/machinery/computer/cargo/express/on_construction(mob/user)
. = ..()
packin_up()
/obj/machinery/computer/cargo/express/Destroy()
if(beacon)
beacon.unlink_console()
return ..()
/obj/machinery/computer/cargo/express/item_interaction(mob/living/user, obj/item/tool, list/modifiers)
if (tool.GetID() && allowed(user))
locked = !locked
to_chat(user, span_notice("You [locked ? "lock" : "unlock"] the interface."))
return ITEM_INTERACT_SUCCESS
if (istype(tool, /obj/item/disk/cargo/bluespace_pod))
if (pod_type == /obj/structure/closet/supplypod/bluespacepod)
balloon_alert(user, "already upgraded!")
return ITEM_INTERACT_FAILURE
if(!user.temporarilyRemoveItemFromInventory(tool))
return ITEM_INTERACT_FAILURE
pod_type = /obj/structure/closet/supplypod/bluespacepod // doesnt affect our circuit board, making reversal possible
to_chat(user, span_notice("You insert the disk into [src], allowing for advanced supply delivery vehicles."))
tool.forceMove(src)
return ITEM_INTERACT_SUCCESS
if(istype(tool, /obj/item/supplypod_beacon))
var/obj/item/supplypod_beacon/beacon = tool
if (beacon.express_console != src)
beacon.link_console(src, user)
return ITEM_INTERACT_SUCCESS
to_chat(user, span_alert("[src] is already linked to [beacon]."))
return ITEM_INTERACT_FAILURE
return NONE
/obj/machinery/computer/cargo/express/emag_act(mob/user, obj/item/card/emag/emag_card)
if(obj_flags & EMAGGED)
return FALSE
if(user)
if (emag_card)
user.visible_message(span_warning("[user] swipes [emag_card] through [src]!"))
to_chat(user, span_notice("You change the routing protocols, allowing the Supply Pod to land anywhere on the station."))
obj_flags |= EMAGGED
contraband = TRUE
// This also sets this on the circuit board
var/obj/item/circuitboard/computer/cargo/board = circuit
board.obj_flags |= EMAGGED
board.contraband = TRUE
packin_up()
return TRUE
/obj/machinery/computer/cargo/express/proc/packin_up(forced = FALSE) // oh shit, I'm sorry
meme_pack_data = list() // sorry for what?
if(!forced && !SSshuttle.initialized) // our quartermaster taught us not to be ashamed of our supply packs
SSshuttle.express_consoles += src // specially since they're such a good price and all
return // yeah, I see that, your quartermaster gave you good advice
// it gets cheaper when I return it
for(var/pack_id in SSshuttle.supply_packs) // mmhm
var/datum/supply_pack/pack = SSshuttle.supply_packs[pack_id] // sometimes, I return it so much, I rip the manifest
if(!meme_pack_data[pack.group]) // see, my quartermaster taught me a few things too
meme_pack_data[pack.group] = list( // like, how not to rip the manifest
"name" = pack.group, // by using someone else's crate
"packs" = get_packs_data(pack.group, express = TRUE), // will you show me?
) // i'd be right happy to
/obj/machinery/computer/cargo/express/ui_data(mob/user)
var/canBeacon = beacon && (isturf(beacon.loc) || ismob(beacon.loc))//is the beacon in a valid location?
var/list/data = list()
var/datum/bank_account/account = SSeconomy.get_dep_account(cargo_account)
if(account)
data["points"] = account.account_balance
data["locked"] = locked//swipe an ID to unlock
data["siliconUser"] = HAS_SILICON_ACCESS(user)
data["beaconzone"] = beacon ? get_area(beacon) : ""//where is the beacon located? outputs in the tgui
data["using_beacon"] = using_beacon //is the mode set to deliver to the beacon or the cargobay?
data["canBeacon"] = !using_beacon || canBeacon //is the mode set to beacon delivery, and is the beacon in a valid location?
data["canBuyBeacon"] = COOLDOWN_FINISHED(src, beacon_print_cooldown) && account.account_balance >= BEACON_COST
data["beaconError"] = using_beacon && !canBeacon ? "(BEACON ERROR)" : ""//changes button text to include an error alert if necessary
data["hasBeacon"] = beacon != null//is there a linked beacon?
data["beaconName"] = beacon ? beacon.name : "No Beacon Found"
data["printMsg"] = COOLDOWN_FINISHED(src, beacon_print_cooldown) ? "Print Beacon for [BEACON_COST] credits" : "Print Beacon for [BEACON_COST] credits ([COOLDOWN_TIMELEFT(src, beacon_print_cooldown)])" //buttontext for printing beacons
data["supplies"] = list()
message = "Sales are near-instantaneous - please choose carefully."
if(SSshuttle.supply_blocked)
message = blockade_warning
if(using_beacon && !beacon)
message = "BEACON ERROR: BEACON MISSING"//beacon was destroyed
else if (using_beacon && !canBeacon)
message = "BEACON ERROR: MUST BE EXPOSED"//beacon's loc/user's loc must be a turf
if(obj_flags & EMAGGED)
message = "(&!#@ERROR: R0UTING_#PRO7O&OL MALF(*CT#ON. $UG%ESTE@ ACT#0N: !^/PULS3-%E)ET CIR*)ITB%ARD."
data["message"] = message
if(!meme_pack_data)
packin_up()
stack_trace("There was no pack data for [src]")
data["supplies"] = meme_pack_data
return data
/obj/machinery/computer/cargo/express/get_discount()
return (obj_flags & EMAGGED) ? EXPRESS_EMAG_DISCOUNT : 1
/obj/machinery/computer/cargo/express/ui_act(action, params, datum/tgui/ui)
. = ..()
if(.)
return
var/mob/user = ui.user
switch(action)
if("LZCargo")
using_beacon = FALSE
if (beacon)
beacon.update_status(SP_UNREADY) //ready light on beacon will turn off
if("LZBeacon")
using_beacon = TRUE
if (beacon)
beacon.update_status(SP_READY) //turns on the beacon's ready light
if("printBeacon")
var/datum/bank_account/account = SSeconomy.get_dep_account(cargo_account)
if(isnull(account) || !account.adjust_money(-BEACON_COST))
return
// a ~ten second cooldown for printing beacons to prevent spam
COOLDOWN_START(src, beacon_print_cooldown, BEACON_PRINT_COOLDOWN)
var/obj/item/supplypod_beacon/new_beacon = new /obj/item/supplypod_beacon(drop_location())
new_beacon.link_console(src, user) //rather than in beacon's Initialize(), we can assign the computer to the beacon by reusing this proc)
printed_beacons++ //printed_beacons starts at 0, so the first one out will be called beacon # 1
beacon.name = "Supply Pod Beacon #[printed_beacons]"
if("add")//Generate Supply Order first
if(TIMER_COOLDOWN_RUNNING(src, COOLDOWN_EXPRESSPOD_CONSOLE))
say("Railgun recalibrating. Stand by.")
return
var/id = params["id"]
id = text2path(id) || id
var/datum/supply_pack/pack = SSshuttle.supply_packs[id]
if(!istype(pack))
CRASH("Unknown supply pack id given by express order console ui. ID: [params["id"]]")
var/name = "*None Provided*"
var/rank = "*None Provided*"
var/ckey = user.ckey
if(ishuman(user))
var/mob/living/carbon/human/H = user
name = H.get_authentification_name()
rank = H.get_assignment(hand_first = TRUE)
else if(HAS_SILICON_ACCESS(user))
name = user.real_name
rank = "Silicon"
var/reason = ""
var/datum/supply_order/order = new(pack, name, rank, ckey, reason)
var/datum/bank_account/account = SSeconomy.get_dep_account(cargo_account)
if (isnull(account) && order.pack.get_cost() > 0)
return
if (obj_flags & EMAGGED)
landingzone = GLOB.areas_by_type[pick(GLOB.the_station_areas)]
var/list/empty_turfs
if (!istype(beacon) || !using_beacon || (obj_flags & EMAGGED))
empty_turfs = list()
for(var/turf/open/floor/open_turf in landingzone.get_turfs_from_all_zlevels())
if(!open_turf.is_blocked_turf())
empty_turfs += open_turf
if (!length(empty_turfs))
return
if (obj_flags & EMAGGED)
if (account.account_balance < order.pack.get_cost() * -get_discount())
return
TIMER_COOLDOWN_START(src, COOLDOWN_EXPRESSPOD_CONSOLE, 10 SECONDS)
order.generateRequisition(get_turf(src))
for(var/i in 1 to MAX_EMAG_ROCKETS)
if (!account.adjust_money(order.pack.get_cost() * -get_discount()))
break
var/turf/landing_turf = pick(empty_turfs)
empty_turfs -= landing_turf
if(pack.special_pod)
new /obj/effect/pod_landingzone(landing_turf, pack.special_pod, order)
else
new /obj/effect/pod_landingzone(landing_turf, pod_type, order)
update_appearance()
return TRUE
var/turf/landing_turf
if (istype(beacon) && using_beacon)
landing_turf = get_turf(beacon)
beacon.update_status(SP_LAUNCH)
else
landing_turf = pick(empty_turfs)
if (!account.adjust_money(-order.pack.get_cost() * get_discount()))
return
TIMER_COOLDOWN_START(src, COOLDOWN_EXPRESSPOD_CONSOLE, 5 SECONDS)
if(pack.special_pod)
new /obj/effect/pod_landingzone(landing_turf, pack.special_pod, order)
else
new /obj/effect/pod_landingzone(landing_turf, pod_type, order)
update_appearance()
return TRUE
#undef EXPRESS_EMAG_DISCOUNT
#undef BEACON_PRINT_COOLDOWN