Files
Bubberstation/code/datums/ai/objects/mod.dm
oranges 4c48966ff8 Renames delta time to be a more obvious name (#74654)
This tracks the seconds per tick of a subsystem, however note that it is
not completely accurate, as subsystems can be delayed, however it's
useful to have this number as a multiplier or ratio, so that if in
future someone changes the subsystem wait time code correctly adjusts
how fast it applies effects

regexes used

git grep --files-with-matches --name-only 'DT_PROB' | xargs -l sed -i
's/DT_PROB/SPT_PROB/g'
git grep --files-with-matches --name-only 'delta_time' | xargs -l sed -i
's/delta_time/seconds_per_tick/g'
2023-04-11 21:31:07 -07:00

49 lines
1.8 KiB
Plaintext

/// An AI controller for the MODsuit pathfinder module. It's activated by implant and attaches itself to the user.
/datum/ai_controller/mod
blackboard = list(
BB_MOD_TARGET,
BB_MOD_IMPLANT,
)
max_target_distance = MOD_AI_RANGE //a little spicy but its one specific item that summons it, and it doesn't run otherwise
ai_movement = /datum/ai_movement/jps
///ID card generated from the suit's required access. Used for pathing.
var/obj/item/card/id/advanced/id_card
/datum/ai_controller/mod/TryPossessPawn(atom/new_pawn)
if(!istype(new_pawn, /obj/item/mod/control))
return AI_CONTROLLER_INCOMPATIBLE
var/obj/item/mod/control/mod = new_pawn
id_card = new /obj/item/card/id/advanced/simple_bot()
if(length(mod.req_access))
id_card.set_access(mod.req_access)
return ..() //Run parent at end
/datum/ai_controller/mod/UnpossessPawn(destroy)
QDEL_NULL(id_card)
return ..() //Run parent at end
/datum/ai_controller/mod/SelectBehaviors(seconds_per_tick)
current_behaviors = list()
if(blackboard[BB_MOD_TARGET] && blackboard[BB_MOD_IMPLANT])
queue_behavior(/datum/ai_behavior/mod_attach)
/datum/ai_controller/mod/get_access()
return id_card
/datum/ai_behavior/mod_attach
behavior_flags = AI_BEHAVIOR_REQUIRE_MOVEMENT|AI_BEHAVIOR_MOVE_AND_PERFORM
/datum/ai_behavior/mod_attach/perform(seconds_per_tick, datum/ai_controller/controller)
. = ..()
if(!controller.pawn.Adjacent(controller.blackboard[BB_MOD_TARGET]))
return
var/obj/item/implant/mod/implant = controller.blackboard[BB_MOD_IMPLANT]
implant.module.attach(controller.blackboard[BB_MOD_TARGET])
finish_action(controller, TRUE)
/datum/ai_behavior/mod_attach/finish_action(datum/ai_controller/controller, succeeded)
. = ..()
controller.blackboard[BB_MOD_TARGET] = null
var/obj/item/implant/mod/implant = controller.blackboard[BB_MOD_IMPLANT]
implant.end_recall(succeeded)