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## About The Pull Request ### **Cargo Black Market goods should stay in cargo's hands** #### New Cargo Console Category: Imports This category is explicitly the non-departmental category beyond simply having a Misc category. It is meant for material that nobody is meant to be buying for their departments, and mostly for the odd-ball crates that might show up. It also allows us to maintain contraband as exactly that; contraband that the departments shouldn't have access too whatsoever. If someone is buying from this category, they probably intend to be a cheeky fuck. <details> <summary>The New Changes</summary> #### Baseline Imports MEAT: MEAT (meat backpack you can eat) <details> <summary>MEAT</summary>   </details> Duct Spiders: They're adorable and cause a mess, but that doesn't stop Nanotrasen from importing them from the Australicus sector to your station! Stack of 50 Bamboo Cuttings: Pretty expensive and kind of a premium. Allows for those people looking to make bamboo decorations without hoping botany exists, and are at least willing to pay. Also lets them make horribly dangerous stuff with bamboo, of course. A Single Sheet of Bananium: The problems this will cause I think speak for themselves. (mostly due to a clown fruitlessly attempting to make something actually disruptive while bankrupting cargo) Natural Fish Bait: It isn't cheating, it's homemade. (Really good bait but expensive and obviously drugs) A dumpster...: A corpse in a dumpster, doesn't get more complicated than that. Useful for corpse reasons. Made using some code I borrowed from over here! https://github.com/lizardqueenlexi/orbstation/pull/354 #### Contraband Imports Foam Force Pistols: Same as it ever was with a price reduction. I brought it down because riot darts are like 8 bullets a clip, and do less damage than a disabler using riot darts. It feels like a sidegrade weapon, and even if it technically is a ballistic weapon, it...isn't that strong. I think this is pretty safe. Definitely Not a Duct Spider: It's actually a giant spider in a box. If you want to waste cargo's money while also sending them a mess to deal with, this is the crate for you. Russian Surplus Military Gear Crate: I took this opportunity to futz with boltaction rifles. There are two kinds of mosin nagant you can get in this crate. One of them is the good kind (no jamming). The other is the shit kind (yes jamming), but you get more of them. You can get the good ammo, or you can get the shit ammo. You'll have to pick through it a lot more carefully to make sure you know which ones you've received. Since this dilutes the pool even further, getting a good number of mosins that aren't trash is even more expensive, and even if you do get mosins at all, you might still only get the bad ammunition that doesn't work against actual human threats as well. It also now cannot be purchased through the security cargo supply console, and as to why they could in the first place baffles me. Doesn't have a lock anymore because...it's contraband? Who is locking this stuff? **Side note: _You can make surplus 7.62 in the autolathe as well. It is not very good except to fight fauna or naked assistants._** **Side Side note: _I've killed off the shitty brand_new subtype and brought peace once more to this land._** #### Illegal Imports (Emag) NULL_ENTRY: A journal that suggests how to make a...very interesting weapon. The Regal Condor. Kind of an evolution on some other ideas I've had over the years. This one is basically a secret weapon with a few hurdles to jump through. Very lethal. Very expensive. **Side note: _For reference, it's effectively 19 TC worth of gear to make, but there does exist some methods to acquire this more cheaply if you can get some bits and pieces from world spawns. Given it requires you to get some pieces of equipment that might require additional purchases of contraband, and getting into the captain's office to loot a specific piece of clothing, the stakes more than make up for the effectiveness._** Smuggled WT-550 Autorifle Crate: This is basically the same, but you might have noticed had you recently attempted, like me, to buy these when you emagged them using a personal account and discovered a tragic oversight. You couldn't, because they still needed armory access. This removes that access, because you've already gone to the effort of getting your hands on an illicit firearm through cargo, and if they techs somehow miss the fact that you've purchased a WT-550...all the better for you! Smuggled WT-550 Ammo Crate: Includes AP and Incendiary! **Side note: _You can get WT-550 ammo again via the Illegal Technology node._** Shocktrooper: Replaces the Special Ops crate. Contains a box of EMPs, smoke grenades, a couple of gluon grenades and a couple of frag grenades. Funsies. Special Ops: The NEW Special Ops crate. Contains a chameleon mask, jumpsuit and agent card. And a knife. **Side note: _This is what appears in some cargo loan events._** Refurbished Mosin Nagant Crate: The actual good mosin nagants. There are 6 of them. But they don't come with spare ammo. Hand them out to your techs! </details> #### New Crates - MEAT crate - Standard - Duct Spider crate - Standard - Giant Hostile Spider crate - Contraband - 50 sheets of Bamboo crate - Standard - A single sheet of bananium crate - Standard - Natural (drugs) fish bait - Standard - Dumpster with a corpse in it - Standard - Shocktrooper crate (Grenades) - Emag - Special Ops crate (Disguise) - Emag - Appears in some cargo loan events - Refurbished Mosin Nagant crate - Emag - Regal Condor construction journal (NULL_ENTRY) - Emag #### Changed Crates - Foam Force Pistols (cheaper) - Contraband - Russian Surplus Crate (less reliable, can't be bought by security console) - Contraband - WT-550 crate (more obtainable via personal accounts, thus incriminating, not armory locked) - Emag - WT-550 ammo (includes incendiary and AP) - Emag #### Crates that got moved, unchanged, into Imports - Foam Force Crate - Cosa Nostra Crate - Black Market LTSRBT - 'Contraband' Crate - Biker Gang Crate #### Not crate changes - You can print Surplus 7.62 (same as normal 7.62 but it sucks against armor) from hacked autolathes. - You can get WT-550 ammo from illegal tech. - Removes the redundant Brand New Mosin subtype - Fixes a potential exploit with jamming chance on Mosins. ## Why It's Good For The Game I just think some of the magic of Cargo getting their hands on obviously dangerous equipment and either hording it for themselves or attempting to pawn it off was lost in recent times. A lot of this 'black market' gear, however, suddenly became openly available to the crew anyway. For _free_. Contraband crates and mafia crates could be purchased via the Service budget. Security could just stock up en masse on mosins through their console. And one fairly unfortunate consequence of a few recent changes has made it nearly impossible to actually get illicit gear in the first place, even if you did go to the effort of getting the money for it. On top of this, most of cargo's goods are pretty safe purchases. There isn't much that would be considered 'actually a really bad idea to buy' other than maybe supermatter shards. I wouldn't mind there existing ways for someone to waste cargo's money while also causing them to have to clean up the mess. ## Changelog 🆑 balance: A significant overhaul of various illicit and dubiously legal goods and gadgets available via cargo. balance: Cargo now has an Import category for all non-departmental goods. (And black market goods) balance: Most contraband that already exists has been moved into Imports. adds: Includes several new imports of dubious quality. You get what you pay for. code: Removes the brand new mosin subtype as it is now defunct. fix: Fixes potentially exploitative code in the jamming proc. Cleans up that code while I'm at it. /🆑 --------- Co-authored-by: Jacquerel <hnevard@gmail.com> Co-authored-by: carlarctg <53100513+carlarctg@users.noreply.github.com>
739 lines
26 KiB
Plaintext
739 lines
26 KiB
Plaintext
/* Backpacks
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* Contains:
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* Backpack
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* Backpack Types
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* Satchel Types
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*/
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/*
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* Backpack
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*/
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/obj/item/storage/backpack
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name = "backpack"
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desc = "You wear this on your back and put items into it."
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icon = 'icons/obj/storage/backpack.dmi'
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worn_icon = 'icons/mob/clothing/back/backpack.dmi'
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icon_state = "backpack"
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inhand_icon_state = "backpack"
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lefthand_file = 'icons/mob/inhands/equipment/backpack_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/backpack_righthand.dmi'
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w_class = WEIGHT_CLASS_BULKY
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slot_flags = ITEM_SLOT_BACK //ERROOOOO
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resistance_flags = NONE
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max_integrity = 300
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/obj/item/storage/backpack/Initialize(mapload)
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. = ..()
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create_storage(max_slots = 21, max_total_storage = 21)
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AddElement(/datum/element/attack_equip)
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/*
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* Backpack Types
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*/
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/obj/item/storage/backpack/old/Initialize(mapload)
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. = ..()
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atom_storage.max_total_storage = 12
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/obj/item/bag_of_holding_inert
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name = "inert bag of holding"
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desc = "What is currently a just an unwieldly block of metal with a slot ready to accept a bluespace anomaly core."
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icon = 'icons/obj/storage/backpack.dmi'
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worn_icon = 'icons/mob/clothing/back/backpack.dmi'
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icon_state = "bag_of_holding-inert"
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inhand_icon_state = "brokenpack"
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lefthand_file = 'icons/mob/inhands/equipment/backpack_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/backpack_righthand.dmi'
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w_class = WEIGHT_CLASS_BULKY
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resistance_flags = FIRE_PROOF
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item_flags = NO_MAT_REDEMPTION
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/obj/item/storage/backpack/holding
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name = "bag of holding"
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desc = "A backpack that opens into a localized pocket of bluespace."
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icon_state = "bag_of_holding"
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inhand_icon_state = "holdingpack"
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resistance_flags = FIRE_PROOF
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item_flags = NO_MAT_REDEMPTION
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armor_type = /datum/armor/backpack_holding
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/datum/armor/backpack_holding
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fire = 60
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acid = 50
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/obj/item/storage/backpack/holding/Initialize(mapload)
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. = ..()
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create_storage(max_specific_storage = WEIGHT_CLASS_GIGANTIC, max_total_storage = 35, max_slots = 30, storage_type = /datum/storage/bag_of_holding)
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atom_storage.allow_big_nesting = TRUE
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/obj/item/storage/backpack/holding/suicide_act(mob/living/user)
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user.visible_message(span_suicide("[user] is jumping into [src]! It looks like [user.p_theyre()] trying to commit suicide."))
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user.dropItemToGround(src, TRUE)
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user.Stun(100, ignore_canstun = TRUE)
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sleep(2 SECONDS)
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playsound(src, SFX_RUSTLE, 50, TRUE, -5)
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user.suicide_log()
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qdel(user)
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/obj/item/storage/backpack/santabag
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name = "Santa's Gift Bag"
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desc = "Space Santa uses this to deliver presents to all the nice children in space in Christmas! Wow, it's pretty big!"
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icon_state = "giftbag0"
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inhand_icon_state = "giftbag"
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w_class = WEIGHT_CLASS_BULKY
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/obj/item/storage/backpack/santabag/Initialize(mapload)
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. = ..()
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regenerate_presents()
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/obj/item/storage/backpack/santabag/Initialize(mapload)
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. = ..()
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atom_storage.max_specific_storage = WEIGHT_CLASS_NORMAL
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atom_storage.max_total_storage = 60
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/obj/item/storage/backpack/santabag/suicide_act(mob/living/user)
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user.visible_message(span_suicide("[user] places [src] over [user.p_their()] head and pulls it tight! It looks like [user.p_they()] [user.p_are()]n't in the Christmas spirit..."))
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return OXYLOSS
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/obj/item/storage/backpack/santabag/proc/regenerate_presents()
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addtimer(CALLBACK(src, PROC_REF(regenerate_presents)), 30 SECONDS)
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var/mob/user = get(loc, /mob)
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if(!istype(user))
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return
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if(user.mind && HAS_TRAIT(user.mind, TRAIT_CANNOT_OPEN_PRESENTS))
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var/turf/floor = get_turf(src)
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var/obj/item/thing = new /obj/item/a_gift/anything(floor)
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if(!atom_storage.attempt_insert(thing, user, override = TRUE))
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qdel(thing)
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/obj/item/storage/backpack/cultpack
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name = "trophy rack"
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desc = "It's useful for both carrying extra gear and proudly declaring your insanity."
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icon_state = "backpack-cult"
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inhand_icon_state = "backpack"
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alternate_worn_layer = ABOVE_BODY_FRONT_HEAD_LAYER
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/obj/item/storage/backpack/clown
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name = "Giggles von Honkerton"
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desc = "It's a backpack made by Honk! Co."
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icon_state = "backpack-clown"
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inhand_icon_state = "clownpack"
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/obj/item/storage/backpack/explorer
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name = "explorer bag"
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desc = "A robust backpack for stashing your loot."
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icon_state = "backpack-explorer"
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inhand_icon_state = "explorerpack"
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/obj/item/storage/backpack/mime
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name = "Parcel Parceaux"
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desc = "A silent backpack made for those silent workers. Silence Co."
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icon_state = "backpack-mime"
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inhand_icon_state = "mimepack"
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/obj/item/storage/backpack/medic
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name = "medical backpack"
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desc = "It's a backpack especially designed for use in a sterile environment."
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icon_state = "backpack-medical"
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inhand_icon_state = "medicalpack"
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/obj/item/storage/backpack/security
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name = "security backpack"
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desc = "It's a very robust backpack."
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icon_state = "backpack-security"
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inhand_icon_state = "securitypack"
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/obj/item/storage/backpack/captain
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name = "captain's backpack"
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desc = "It's a special backpack made exclusively for Nanotrasen officers."
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icon_state = "backpack-captain"
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inhand_icon_state = "captainpack"
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/obj/item/storage/backpack/industrial
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name = "industrial backpack"
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desc = "It's a tough backpack for the daily grind of station life."
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icon_state = "backpack-engineering"
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inhand_icon_state = "engiepack"
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resistance_flags = FIRE_PROOF
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/obj/item/storage/backpack/botany
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name = "botany backpack"
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desc = "It's a backpack made of all-natural fibers."
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icon_state = "backpack-hydroponics"
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inhand_icon_state = "botpack"
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/obj/item/storage/backpack/chemistry
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name = "chemistry backpack"
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desc = "A backpack specially designed to repel stains and hazardous liquids."
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icon_state = "backpack-chemistry"
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inhand_icon_state = "chempack"
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/obj/item/storage/backpack/genetics
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name = "genetics backpack"
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desc = "A bag designed to be super tough, just in case someone hulks out on you."
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icon_state = "backpack-genetics"
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inhand_icon_state = "genepack"
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/obj/item/storage/backpack/science
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name = "science backpack"
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desc = "A specially designed backpack. It's fire resistant and smells vaguely of plasma."
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icon_state = "backpack-science"
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inhand_icon_state = "scipack"
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/obj/item/storage/backpack/virology
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name = "virology backpack"
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desc = "A backpack made of hypo-allergenic fibers. It's designed to help prevent the spread of disease. Smells like monkey."
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icon_state = "backpack-virology"
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inhand_icon_state = "viropack"
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/obj/item/storage/backpack/ert
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name = "emergency response team commander backpack"
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desc = "A spacious backpack with lots of pockets, worn by the Commander of an Emergency Response Team."
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icon_state = "ert_commander"
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inhand_icon_state = "securitypack"
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resistance_flags = FIRE_PROOF
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/obj/item/storage/backpack/ert/security
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name = "emergency response team security backpack"
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desc = "A spacious backpack with lots of pockets, worn by Security Officers of an Emergency Response Team."
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icon_state = "ert_security"
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/obj/item/storage/backpack/ert/medical
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name = "emergency response team medical backpack"
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desc = "A spacious backpack with lots of pockets, worn by Medical Officers of an Emergency Response Team."
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icon_state = "ert_medical"
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/obj/item/storage/backpack/ert/engineer
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name = "emergency response team engineer backpack"
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desc = "A spacious backpack with lots of pockets, worn by Engineers of an Emergency Response Team."
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icon_state = "ert_engineering"
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/obj/item/storage/backpack/ert/janitor
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name = "emergency response team janitor backpack"
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desc = "A spacious backpack with lots of pockets, worn by Janitors of an Emergency Response Team."
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icon_state = "ert_janitor"
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/obj/item/storage/backpack/ert/clown
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name = "emergency response team clown backpack"
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desc = "A spacious backpack with lots of pockets, worn by Clowns of an Emergency Response Team."
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icon_state = "ert_clown"
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/obj/item/storage/backpack/saddlepack
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name = "saddlepack"
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desc = "A backpack designed to be saddled on a mount or carried on your back, and switch between the two on the fly. It's quite spacious, at the cost of making you feel like a literal pack mule."
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icon = 'icons/obj/storage/ethereal.dmi'
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worn_icon = 'icons/mob/clothing/back/ethereal.dmi'
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icon_state = "saddlepack"
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/obj/item/storage/backpack/saddlepack/Initialize(mapload)
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. = ..()
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atom_storage.max_total_storage = 26
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// MEAT MEAT MEAT MEAT MEAT
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/obj/item/storage/backpack/meat
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name = "\improper MEAT"
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desc = "MEAT MEAT MEAT MEAT MEAT MEAT"
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icon_state = "meatmeatmeat"
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inhand_icon_state = "meatmeatmeat"
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force = 15
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throwforce = 15
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attack_verb_continuous = list("MEATS", "MEAT MEATS")
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attack_verb_simple = list("MEAT", "MEAT MEAT")
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///Sounds used in the squeak component
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var/list/meat_sounds = list('sound/effects/blobattack.ogg' = 1)
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///Reagents added to the edible component, ingested when you EAT the MEAT
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var/list/meat_reagents = list(
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/datum/reagent/consumable/nutriment/protein = 10,
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/datum/reagent/consumable/nutriment/vitamin = 10,
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)
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///The food types of the edible component
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var/foodtypes = MEAT | RAW
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///How our MEAT tastes. It tastes like MEAT
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var/list/tastes = list("MEAT" = 1)
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///Eating verbs when consuming the MEAT
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var/list/eatverbs = list("MEAT", "absorb", "gnaw", "consume")
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/obj/item/storage/backpack/meat/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/edible,\
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initial_reagents = meat_reagents,\
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foodtypes = foodtypes,\
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tastes = tastes,\
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eatverbs = eatverbs,\
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)
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AddComponent(/datum/component/squeak, meat_sounds)
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/*
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* Satchel Types
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*/
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/obj/item/storage/backpack/satchel
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name = "satchel"
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desc = "A trendy looking satchel."
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icon_state = "satchel-norm"
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inhand_icon_state = "satchel-norm"
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/obj/item/storage/backpack/satchel/leather
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name = "leather satchel"
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desc = "It's a very fancy satchel made with fine leather."
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icon_state = "satchel-leather"
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inhand_icon_state = "satchel"
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/obj/item/storage/backpack/satchel/leather/withwallet/PopulateContents()
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new /obj/item/storage/wallet/random(src)
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/obj/item/storage/backpack/satchel/fireproof
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resistance_flags = FIRE_PROOF
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/obj/item/storage/backpack/satchel/eng
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name = "industrial satchel"
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desc = "A tough satchel with extra pockets."
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icon_state = "satchel-engineering"
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inhand_icon_state = "satchel-eng"
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resistance_flags = FIRE_PROOF
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/obj/item/storage/backpack/satchel/med
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name = "medical satchel"
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desc = "A sterile satchel used in medical departments."
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icon_state = "satchel-medical"
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inhand_icon_state = "satchel-med"
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/obj/item/storage/backpack/satchel/vir
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name = "virologist satchel"
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desc = "A sterile satchel with virologist colours."
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icon_state = "satchel-virology"
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inhand_icon_state = "satchel-vir"
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/obj/item/storage/backpack/satchel/chem
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name = "chemist satchel"
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desc = "A sterile satchel with chemist colours."
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icon_state = "satchel-chemistry"
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inhand_icon_state = "satchel-chem"
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/obj/item/storage/backpack/satchel/gen
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name = "geneticist satchel"
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desc = "A sterile satchel with geneticist colours."
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icon_state = "satchel-genetics"
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inhand_icon_state = "satchel-gen"
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/obj/item/storage/backpack/satchel/science
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name = "scientist satchel"
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desc = "Useful for holding research materials."
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icon_state = "satchel-science"
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inhand_icon_state = "satchel-sci"
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/obj/item/storage/backpack/satchel/hyd
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name = "botanist satchel"
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desc = "A satchel made of all natural fibers."
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icon_state = "satchel-hydroponics"
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inhand_icon_state = "satchel-hyd"
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/obj/item/storage/backpack/satchel/sec
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name = "security satchel"
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desc = "A robust satchel for security related needs."
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icon_state = "satchel-security"
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inhand_icon_state = "satchel-sec"
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/obj/item/storage/backpack/satchel/explorer
|
|
name = "explorer satchel"
|
|
desc = "A robust satchel for stashing your loot."
|
|
icon_state = "satchel-explorer"
|
|
inhand_icon_state = "satchel-explorer"
|
|
|
|
/obj/item/storage/backpack/satchel/cap
|
|
name = "captain's satchel"
|
|
desc = "An exclusive satchel for Nanotrasen officers."
|
|
icon_state = "satchel-captain"
|
|
inhand_icon_state = "satchel-cap"
|
|
|
|
/obj/item/storage/backpack/satchel/flat
|
|
name = "smuggler's satchel"
|
|
desc = "A very slim satchel that can easily fit into tight spaces."
|
|
icon_state = "satchel-flat"
|
|
inhand_icon_state = "satchel-flat"
|
|
w_class = WEIGHT_CLASS_NORMAL //Can fit in backpacks itself.
|
|
|
|
/obj/item/storage/backpack/satchel/flat/Initialize(mapload)
|
|
. = ..()
|
|
AddElement(/datum/element/undertile, TRAIT_T_RAY_VISIBLE, INVISIBILITY_OBSERVER, use_anchor = TRUE)
|
|
atom_storage.max_total_storage = 15
|
|
atom_storage.set_holdable(cant_hold_list = list(/obj/item/storage/backpack/satchel/flat)) //muh recursive backpacks)
|
|
|
|
/obj/item/storage/backpack/satchel/flat/PopulateContents()
|
|
var/datum/supply_pack/imports/contraband/smuggled_goods = new
|
|
for(var/items in 1 to 2)
|
|
var/smuggled_goods_type = pick(smuggled_goods.contains)
|
|
new smuggled_goods_type(src)
|
|
|
|
qdel(smuggled_goods)
|
|
|
|
/obj/item/storage/backpack/satchel/flat/with_tools/PopulateContents()
|
|
new /obj/item/stack/tile/iron/base(src)
|
|
new /obj/item/crowbar(src)
|
|
|
|
..()
|
|
|
|
/obj/item/storage/backpack/satchel/flat/empty/PopulateContents()
|
|
return
|
|
|
|
/obj/item/storage/backpack/duffelbag
|
|
name = "duffel bag"
|
|
desc = "A large duffel bag for holding extra things."
|
|
icon_state = "duffel"
|
|
inhand_icon_state = "duffel"
|
|
slowdown = 1
|
|
|
|
/obj/item/storage/backpack/duffelbag/Initialize(mapload)
|
|
. = ..()
|
|
atom_storage.max_total_storage = 30
|
|
|
|
/obj/item/storage/backpack/duffelbag/cursed
|
|
name = "living duffel bag"
|
|
desc = "A cursed clown duffel bag that hungers for food of any kind. A warning label suggests that it eats food inside. \
|
|
If that food happens to be a horribly ruined mess or the chef scrapped out of the microwave, or poisoned in some way, \
|
|
then it might have negative effects on the bag..."
|
|
icon_state = "duffel-curse"
|
|
inhand_icon_state = "duffel-curse"
|
|
slowdown = 2
|
|
max_integrity = 100
|
|
|
|
/obj/item/storage/backpack/duffelbag/cursed/Initialize(mapload)
|
|
. = ..()
|
|
AddComponent(/datum/component/curse_of_hunger, add_dropdel = TRUE)
|
|
|
|
/obj/item/storage/backpack/duffelbag/captain
|
|
name = "captain's duffel bag"
|
|
desc = "A large duffel bag for holding extra captainly goods."
|
|
icon_state = "duffel-captain"
|
|
inhand_icon_state = "duffel-captain"
|
|
|
|
/obj/item/storage/backpack/duffelbag/med
|
|
name = "medical duffel bag"
|
|
desc = "A large duffel bag for holding extra medical supplies."
|
|
icon_state = "duffel-medical"
|
|
inhand_icon_state = "duffel-med"
|
|
|
|
/obj/item/storage/backpack/duffelbag/med/surgery
|
|
name = "surgical duffel bag"
|
|
desc = "A large duffel bag for holding extra medical supplies - this one seems to be designed for holding surgical tools."
|
|
|
|
/obj/item/storage/backpack/duffelbag/explorer
|
|
name = "explorer duffel bag"
|
|
desc = "A large duffel bag for holding extra exotic treasures."
|
|
icon_state = "duffel-explorer"
|
|
inhand_icon_state = "duffel-explorer"
|
|
|
|
/obj/item/storage/backpack/duffelbag/hydroponics
|
|
name = "hydroponic's duffel bag"
|
|
desc = "A large duffel bag for holding extra gardening tools."
|
|
icon_state = "duffel-hydroponics"
|
|
inhand_icon_state = "duffel-hydroponics"
|
|
|
|
/obj/item/storage/backpack/duffelbag/chemistry
|
|
name = "chemistry duffel bag"
|
|
desc = "A large duffel bag for holding extra chemical substances."
|
|
icon_state = "duffel-chemistry"
|
|
inhand_icon_state = "duffel-chemistry"
|
|
|
|
/obj/item/storage/backpack/duffelbag/genetics
|
|
name = "geneticist's duffel bag"
|
|
desc = "A large duffel bag for holding extra genetic mutations."
|
|
icon_state = "duffel-genetics"
|
|
inhand_icon_state = "duffel-genetics"
|
|
|
|
/obj/item/storage/backpack/duffelbag/science
|
|
name = "scientist's duffel bag"
|
|
desc = "A large duffel bag for holding extra scientific components."
|
|
icon_state = "duffel-science"
|
|
inhand_icon_state = "duffel-sci"
|
|
|
|
/obj/item/storage/backpack/duffelbag/virology
|
|
name = "virologist's duffel bag"
|
|
desc = "A large duffel bag for holding extra viral bottles."
|
|
icon_state = "duffel-virology"
|
|
inhand_icon_state = "duffel-virology"
|
|
|
|
|
|
|
|
/obj/item/storage/backpack/duffelbag/med/surgery/PopulateContents()
|
|
new /obj/item/scalpel(src)
|
|
new /obj/item/hemostat(src)
|
|
new /obj/item/retractor(src)
|
|
new /obj/item/circular_saw(src)
|
|
new /obj/item/surgicaldrill(src)
|
|
new /obj/item/cautery(src)
|
|
new /obj/item/bonesetter(src)
|
|
new /obj/item/surgical_drapes(src)
|
|
new /obj/item/clothing/mask/surgical(src)
|
|
new /obj/item/razor(src)
|
|
new /obj/item/blood_filter(src)
|
|
|
|
/obj/item/storage/backpack/duffelbag/sec
|
|
name = "security duffel bag"
|
|
desc = "A large duffel bag for holding extra security supplies and ammunition."
|
|
icon_state = "duffel-security"
|
|
inhand_icon_state = "duffel-sec"
|
|
|
|
/obj/item/storage/backpack/duffelbag/sec/surgery
|
|
name = "surgical duffel bag"
|
|
desc = "A large duffel bag for holding extra supplies - this one has a material inlay with space for various sharp-looking tools."
|
|
|
|
/obj/item/storage/backpack/duffelbag/sec/surgery/PopulateContents()
|
|
new /obj/item/scalpel(src)
|
|
new /obj/item/hemostat(src)
|
|
new /obj/item/retractor(src)
|
|
new /obj/item/circular_saw(src)
|
|
new /obj/item/bonesetter(src)
|
|
new /obj/item/surgicaldrill(src)
|
|
new /obj/item/cautery(src)
|
|
new /obj/item/surgical_drapes(src)
|
|
new /obj/item/clothing/mask/surgical(src)
|
|
new /obj/item/blood_filter(src)
|
|
|
|
/obj/item/storage/backpack/duffelbag/engineering
|
|
name = "industrial duffel bag"
|
|
desc = "A large duffel bag for holding extra tools and supplies."
|
|
icon_state = "duffel-engineering"
|
|
inhand_icon_state = "duffel-eng"
|
|
resistance_flags = FIRE_PROOF
|
|
|
|
/obj/item/storage/backpack/duffelbag/drone
|
|
name = "drone duffel bag"
|
|
desc = "A large duffel bag for holding tools and hats."
|
|
icon_state = "duffel-drone"
|
|
inhand_icon_state = "duffel-drone"
|
|
resistance_flags = FIRE_PROOF
|
|
|
|
/obj/item/storage/backpack/duffelbag/drone/PopulateContents()
|
|
new /obj/item/screwdriver(src)
|
|
new /obj/item/wrench(src)
|
|
new /obj/item/weldingtool(src)
|
|
new /obj/item/crowbar(src)
|
|
new /obj/item/stack/cable_coil(src)
|
|
new /obj/item/wirecutters(src)
|
|
new /obj/item/multitool(src)
|
|
|
|
/obj/item/storage/backpack/duffelbag/clown
|
|
name = "clown's duffel bag"
|
|
desc = "A large duffel bag for holding lots of funny gags!"
|
|
icon_state = "duffel-clown"
|
|
inhand_icon_state = "duffel-clown"
|
|
|
|
/obj/item/storage/backpack/duffelbag/clown/cream_pie/PopulateContents()
|
|
for(var/i in 1 to 10)
|
|
new /obj/item/food/pie/cream(src)
|
|
|
|
/obj/item/storage/backpack/fireproof
|
|
resistance_flags = FIRE_PROOF
|
|
|
|
/obj/item/storage/backpack/duffelbag/syndie
|
|
name = "suspicious looking duffel bag"
|
|
desc = "A large duffel bag for holding extra tactical supplies."
|
|
icon_state = "duffel-syndie"
|
|
inhand_icon_state = "duffel-syndieammo"
|
|
slowdown = 0
|
|
resistance_flags = FIRE_PROOF
|
|
|
|
/obj/item/storage/backpack/duffelbag/syndie/Initialize(mapload)
|
|
. = ..()
|
|
atom_storage.silent = TRUE
|
|
|
|
/obj/item/storage/backpack/duffelbag/syndie/hitman
|
|
desc = "A large duffel bag for holding extra things. There is a Nanotrasen logo on the back."
|
|
icon_state = "duffel-syndieammo"
|
|
inhand_icon_state = "duffel-syndieammo"
|
|
|
|
/obj/item/storage/backpack/duffelbag/syndie/hitman/PopulateContents()
|
|
new /obj/item/clothing/under/suit/black(src)
|
|
new /obj/item/clothing/neck/tie/red/hitman(src)
|
|
new /obj/item/clothing/accessory/waistcoat(src)
|
|
new /obj/item/clothing/suit/toggle/lawyer/black(src)
|
|
new /obj/item/clothing/shoes/laceup(src)
|
|
new /obj/item/clothing/gloves/color/black(src)
|
|
new /obj/item/clothing/glasses/sunglasses(src)
|
|
new /obj/item/clothing/head/fedora(src)
|
|
|
|
/obj/item/storage/backpack/duffelbag/syndie/med
|
|
name = "medical duffel bag"
|
|
desc = "A large duffel bag for holding extra tactical medical supplies."
|
|
icon_state = "duffel-syndiemed"
|
|
inhand_icon_state = "duffel-syndiemed"
|
|
|
|
/obj/item/storage/backpack/duffelbag/syndie/surgery
|
|
name = "surgery duffel bag"
|
|
desc = "A suspicious looking duffel bag for holding surgery tools."
|
|
icon_state = "duffel-syndiemed"
|
|
inhand_icon_state = "duffel-syndiemed"
|
|
|
|
/obj/item/storage/backpack/duffelbag/syndie/surgery/PopulateContents()
|
|
new /obj/item/scalpel(src)
|
|
new /obj/item/hemostat(src)
|
|
new /obj/item/retractor(src)
|
|
new /obj/item/circular_saw(src)
|
|
new /obj/item/bonesetter(src)
|
|
new /obj/item/surgicaldrill(src)
|
|
new /obj/item/cautery(src)
|
|
new /obj/item/surgical_drapes(src)
|
|
new /obj/item/clothing/suit/jacket/straight_jacket(src)
|
|
new /obj/item/clothing/mask/muzzle(src)
|
|
new /obj/item/mmi/syndie(src)
|
|
new /obj/item/blood_filter(src)
|
|
new /obj/item/stack/medical/bone_gel(src)
|
|
|
|
/obj/item/storage/backpack/duffelbag/syndie/ammo
|
|
name = "ammunition duffel bag"
|
|
desc = "A large duffel bag for holding extra weapons ammunition and supplies."
|
|
icon_state = "duffel-syndieammo"
|
|
inhand_icon_state = "duffel-syndieammo"
|
|
|
|
/obj/item/storage/backpack/duffelbag/syndie/ammo/shotgun
|
|
desc = "A large duffel bag, packed to the brim with Bulldog shotgun magazines."
|
|
|
|
/obj/item/storage/backpack/duffelbag/syndie/ammo/shotgun/PopulateContents()
|
|
for(var/i in 1 to 6)
|
|
new /obj/item/ammo_box/magazine/m12g(src)
|
|
new /obj/item/ammo_box/magazine/m12g/slug(src)
|
|
new /obj/item/ammo_box/magazine/m12g/slug(src)
|
|
new /obj/item/ammo_box/magazine/m12g/dragon(src)
|
|
|
|
/obj/item/storage/backpack/duffelbag/syndie/ammo/smg
|
|
desc = "A large duffel bag, packed to the brim with C-20r magazines."
|
|
|
|
/obj/item/storage/backpack/duffelbag/syndie/ammo/smg/PopulateContents()
|
|
for(var/i in 1 to 9)
|
|
new /obj/item/ammo_box/magazine/smgm45(src)
|
|
|
|
/obj/item/storage/backpack/duffelbag/syndie/ammo/mech
|
|
desc = "A large duffel bag, packed to the brim with various exosuit ammo."
|
|
|
|
/obj/item/storage/backpack/duffelbag/syndie/ammo/mech/PopulateContents()
|
|
new /obj/item/mecha_ammo/scattershot(src)
|
|
new /obj/item/mecha_ammo/scattershot(src)
|
|
new /obj/item/mecha_ammo/scattershot(src)
|
|
new /obj/item/mecha_ammo/scattershot(src)
|
|
new /obj/item/storage/belt/utility/syndicate(src)
|
|
|
|
/obj/item/storage/backpack/duffelbag/syndie/ammo/mauler
|
|
desc = "A large duffel bag, packed to the brim with various exosuit ammo."
|
|
|
|
/obj/item/storage/backpack/duffelbag/syndie/ammo/mauler/PopulateContents()
|
|
new /obj/item/mecha_ammo/lmg(src)
|
|
new /obj/item/mecha_ammo/lmg(src)
|
|
new /obj/item/mecha_ammo/lmg(src)
|
|
new /obj/item/mecha_ammo/scattershot(src)
|
|
new /obj/item/mecha_ammo/scattershot(src)
|
|
new /obj/item/mecha_ammo/scattershot(src)
|
|
new /obj/item/mecha_ammo/missiles_srm(src)
|
|
new /obj/item/mecha_ammo/missiles_srm(src)
|
|
new /obj/item/mecha_ammo/missiles_srm(src)
|
|
|
|
/obj/item/storage/backpack/duffelbag/syndie/c20rbundle
|
|
desc = "A large duffel bag containing a C-20r, some magazines, and a cheap looking suppressor."
|
|
|
|
/obj/item/storage/backpack/duffelbag/syndie/c20rbundle/PopulateContents()
|
|
new /obj/item/ammo_box/magazine/smgm45(src)
|
|
new /obj/item/ammo_box/magazine/smgm45(src)
|
|
new /obj/item/gun/ballistic/automatic/c20r(src)
|
|
new /obj/item/suppressor(src)
|
|
|
|
/obj/item/storage/backpack/duffelbag/syndie/bulldogbundle
|
|
desc = "A large duffel bag containing a Bulldog, some drums, and a pair of thermal imaging glasses."
|
|
|
|
/obj/item/storage/backpack/duffelbag/syndie/bulldogbundle/PopulateContents()
|
|
new /obj/item/gun/ballistic/shotgun/bulldog(src)
|
|
new /obj/item/ammo_box/magazine/m12g(src)
|
|
new /obj/item/ammo_box/magazine/m12g(src)
|
|
new /obj/item/clothing/glasses/thermal/syndi(src)
|
|
|
|
/obj/item/storage/backpack/duffelbag/syndie/med/medicalbundle
|
|
desc = "A large duffel bag containing a medical equipment, a Donksoft LMG, a big jumbo box of riot darts, and a magboot MODsuit module."
|
|
|
|
/obj/item/storage/backpack/duffelbag/syndie/med/medicalbundle/PopulateContents()
|
|
new /obj/item/mod/module/magboot(src)
|
|
new /obj/item/storage/medkit/tactical(src)
|
|
new /obj/item/gun/ballistic/automatic/l6_saw/toy(src)
|
|
new /obj/item/ammo_box/foambox/riot(src)
|
|
|
|
/obj/item/storage/backpack/duffelbag/syndie/med/bioterrorbundle
|
|
desc = "A large duffel bag containing deadly chemicals, a handheld chem sprayer, Bioterror foam grenade, a Donksoft assault rifle, box of riot grade darts, a dart pistol, and a box of syringes."
|
|
|
|
/obj/item/storage/backpack/duffelbag/syndie/med/bioterrorbundle/PopulateContents()
|
|
new /obj/item/reagent_containers/spray/chemsprayer/bioterror(src)
|
|
new /obj/item/storage/box/syndie_kit/chemical(src)
|
|
new /obj/item/gun/syringe/syndicate(src)
|
|
new /obj/item/gun/ballistic/automatic/c20r/toy(src)
|
|
new /obj/item/storage/box/syringes(src)
|
|
new /obj/item/ammo_box/foambox/riot(src)
|
|
new /obj/item/grenade/chem_grenade/bioterrorfoam(src)
|
|
if(prob(5))
|
|
new /obj/item/food/pizza/pineapple(src)
|
|
|
|
/obj/item/storage/backpack/duffelbag/syndie/c4/PopulateContents()
|
|
for(var/i in 1 to 10)
|
|
new /obj/item/grenade/c4(src)
|
|
|
|
/obj/item/storage/backpack/duffelbag/syndie/x4/PopulateContents()
|
|
for(var/i in 1 to 3)
|
|
new /obj/item/grenade/c4/x4(src)
|
|
|
|
/obj/item/storage/backpack/duffelbag/syndie/firestarter
|
|
desc = "A large duffel bag containing a New Russian pyro backpack sprayer, Elite MODsuit, a Stechkin APS pistol, minibomb, ammo, and other equipment."
|
|
|
|
/obj/item/storage/backpack/duffelbag/syndie/firestarter/PopulateContents()
|
|
new /obj/item/clothing/under/syndicate/soviet(src)
|
|
new /obj/item/mod/control/pre_equipped/elite/flamethrower(src)
|
|
new /obj/item/gun/ballistic/automatic/pistol/aps(src)
|
|
new /obj/item/ammo_box/magazine/m9mm_aps/fire(src)
|
|
new /obj/item/ammo_box/magazine/m9mm_aps/fire(src)
|
|
new /obj/item/reagent_containers/cup/glass/bottle/vodka/badminka(src)
|
|
new /obj/item/reagent_containers/hypospray/medipen/stimulants(src)
|
|
new /obj/item/grenade/syndieminibomb(src)
|
|
|
|
// For ClownOps.
|
|
/obj/item/storage/backpack/duffelbag/clown/syndie/Initialize(mapload)
|
|
. = ..()
|
|
slowdown = 0
|
|
atom_storage.silent = TRUE
|
|
|
|
/obj/item/storage/backpack/duffelbag/clown/syndie/PopulateContents()
|
|
new /obj/item/modular_computer/pda/clown(src)
|
|
new /obj/item/clothing/under/rank/civilian/clown(src)
|
|
new /obj/item/clothing/shoes/clown_shoes(src)
|
|
new /obj/item/clothing/mask/gas/clown_hat(src)
|
|
new /obj/item/bikehorn(src)
|
|
new /obj/item/implanter/sad_trombone(src)
|
|
|
|
/obj/item/storage/backpack/henchmen
|
|
name = "wings"
|
|
desc = "Granted to the henchmen who deserve it. This probably doesn't include you."
|
|
icon_state = "henchmen"
|
|
inhand_icon_state = null
|
|
|
|
/obj/item/storage/backpack/duffelbag/cops
|
|
name = "police bag"
|
|
desc = "A large duffel bag for holding extra police gear."
|
|
slowdown = 0
|
|
|
|
/obj/item/storage/backpack/duffelbag/mining_conscript
|
|
name = "mining conscription kit"
|
|
desc = "A kit containing everything a crewmember needs to support a shaft miner in the field."
|
|
icon_state = "duffel-explorer"
|
|
inhand_icon_state = "duffel-explorer"
|
|
|
|
/obj/item/storage/backpack/duffelbag/mining_conscript/PopulateContents()
|
|
new /obj/item/clothing/glasses/meson(src)
|
|
new /obj/item/t_scanner/adv_mining_scanner/lesser(src)
|
|
new /obj/item/storage/bag/ore(src)
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new /obj/item/clothing/suit/hooded/explorer(src)
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new /obj/item/encryptionkey/headset_mining(src)
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new /obj/item/clothing/mask/gas/explorer(src)
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new /obj/item/card/id/advanced/mining(src)
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new /obj/item/gun/energy/recharge/kinetic_accelerator(src)
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new /obj/item/knife/combat/survival(src)
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new /obj/item/flashlight/seclite(src)
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