Files
Bubberstation/code/game/objects/items/storage/backpack.dm
necromanceranne 997dac9616 Imports and Contraband: Different! Cargo crates without locks! MEAT! (#74490)
## About The Pull Request

### **Cargo Black Market goods should stay in cargo's hands**

#### New Cargo Console Category: Imports

This category is explicitly the non-departmental category beyond simply
having a Misc category. It is meant for material that nobody is meant to
be buying for their departments, and mostly for the odd-ball crates that
might show up. It also allows us to maintain contraband as exactly that;
contraband that the departments shouldn't have access too whatsoever. If
someone is buying from this category, they probably intend to be a
cheeky fuck.

<details>
  <summary>The New Changes</summary>

#### Baseline Imports

MEAT: MEAT (meat backpack you can eat)

<details>
  <summary>MEAT</summary>
  
![MEAT
MEAT](https://user-images.githubusercontent.com/40847847/229593459-f3c98abe-114b-43c1-a3e2-afc16b76c84f.png)
![MEAT MEAT MEAT
MEAT](https://user-images.githubusercontent.com/40847847/229593473-07a30781-a05e-4ca5-893b-778900cd2d1c.png)

</details>

Duct Spiders: They're adorable and cause a mess, but that doesn't stop
Nanotrasen from importing them from the Australicus sector to your
station!

Stack of 50 Bamboo Cuttings: Pretty expensive and kind of a premium.
Allows for those people looking to make bamboo decorations without
hoping botany exists, and are at least willing to pay. Also lets them
make horribly dangerous stuff with bamboo, of course.

A Single Sheet of Bananium: The problems this will cause I think speak
for themselves. (mostly due to a clown fruitlessly attempting to make
something actually disruptive while bankrupting cargo)

Natural Fish Bait: It isn't cheating, it's homemade. (Really good bait
but expensive and obviously drugs)

A dumpster...: A corpse in a dumpster, doesn't get more complicated than
that. Useful for corpse reasons.

Made using some code I borrowed from over here!
https://github.com/lizardqueenlexi/orbstation/pull/354

#### Contraband Imports

Foam Force Pistols: Same as it ever was with a price reduction. I
brought it down because riot darts are like 8 bullets a clip, and do
less damage than a disabler using riot darts. It feels like a sidegrade
weapon, and even if it technically is a ballistic weapon, it...isn't
that strong. I think this is pretty safe.

Definitely Not a Duct Spider: It's actually a giant spider in a box. If
you want to waste cargo's money while also sending them a mess to deal
with, this is the crate for you.

Russian Surplus Military Gear Crate: I took this opportunity to futz
with boltaction rifles. There are two kinds of mosin nagant you can get
in this crate. One of them is the good kind (no jamming). The other is
the shit kind (yes jamming), but you get more of them. You can get the
good ammo, or you can get the shit ammo. You'll have to pick through it
a lot more carefully to make sure you know which ones you've received.
Since this dilutes the pool even further, getting a good number of
mosins that aren't trash is even more expensive, and even if you do get
mosins at all, you might still only get the bad ammunition that doesn't
work against actual human threats as well. It also now cannot be
purchased through the security cargo supply console, and as to why they
could in the first place baffles me. Doesn't have a lock anymore
because...it's contraband? Who is locking this stuff?

**Side note: _You can make surplus 7.62 in the autolathe as well. It is
not very good except to fight fauna or naked assistants._**

**Side Side note: _I've killed off the shitty brand_new subtype and
brought peace once more to this land._**

#### Illegal Imports (Emag)

NULL_ENTRY: A journal that suggests how to make a...very interesting
weapon. The Regal Condor. Kind of an evolution on some other ideas I've
had over the years. This one is basically a secret weapon with a few
hurdles to jump through. Very lethal. Very expensive.

**Side note: _For reference, it's effectively 19 TC worth of gear to
make, but there does exist some methods to acquire this more cheaply if
you can get some bits and pieces from world spawns. Given it requires
you to get some pieces of equipment that might require additional
purchases of contraband, and getting into the captain's office to loot a
specific piece of clothing, the stakes more than make up for the
effectiveness._**

Smuggled WT-550 Autorifle Crate: This is basically the same, but you
might have noticed had you recently attempted, like me, to buy these
when you emagged them using a personal account and discovered a tragic
oversight. You couldn't, because they still needed armory access. This
removes that access, because you've already gone to the effort of
getting your hands on an illicit firearm through cargo, and if they
techs somehow miss the fact that you've purchased a WT-550...all the
better for you!

Smuggled WT-550 Ammo Crate: Includes AP and Incendiary!

**Side note: _You can get WT-550 ammo again via the Illegal Technology
node._**

Shocktrooper: Replaces the Special Ops crate. Contains a box of EMPs,
smoke grenades, a couple of gluon grenades and a couple of frag
grenades. Funsies.

Special Ops: The NEW Special Ops crate. Contains a chameleon mask,
jumpsuit and agent card. And a knife.

**Side note: _This is what appears in some cargo loan events._**

Refurbished Mosin Nagant Crate: The actual good mosin nagants. There are
6 of them. But they don't come with spare ammo. Hand them out to your
techs!
</details>

#### New Crates

- MEAT crate - Standard
- Duct Spider crate - Standard
- Giant Hostile Spider crate - Contraband
- 50 sheets of Bamboo crate - Standard
- A single sheet of bananium crate - Standard
- Natural (drugs) fish bait - Standard
- Dumpster with a corpse in it - Standard
- Shocktrooper crate (Grenades) - Emag
- Special Ops crate (Disguise) - Emag - Appears in some cargo loan
events
- Refurbished Mosin Nagant crate - Emag
- Regal Condor construction journal (NULL_ENTRY) - Emag

#### Changed Crates

- Foam Force Pistols (cheaper) - Contraband
- Russian Surplus Crate (less reliable, can't be bought by security
console) - Contraband
- WT-550 crate (more obtainable via personal accounts, thus
incriminating, not armory locked) - Emag
- WT-550 ammo (includes incendiary and AP) - Emag

#### Crates that got moved, unchanged, into Imports

- Foam Force Crate 
- Cosa Nostra Crate 
- Black Market LTSRBT 
- 'Contraband' Crate 
- Biker Gang Crate

#### Not crate changes
- You can print Surplus 7.62 (same as normal 7.62 but it sucks against
armor) from hacked autolathes.
- You can get WT-550 ammo from illegal tech.
- Removes the redundant Brand New Mosin subtype
- Fixes a potential exploit with jamming chance on Mosins.

## Why It's Good For The Game

I just think some of the magic of Cargo getting their hands on obviously
dangerous equipment and either hording it for themselves or attempting
to pawn it off was lost in recent times. A lot of this 'black market'
gear, however, suddenly became openly available to the crew anyway. For
_free_. Contraband crates and mafia crates could be purchased via the
Service budget. Security could just stock up en masse on mosins through
their console. And one fairly unfortunate consequence of a few recent
changes has made it nearly impossible to actually get illicit gear in
the first place, even if you did go to the effort of getting the money
for it.

On top of this, most of cargo's goods are pretty safe purchases. There
isn't much that would be considered 'actually a really bad idea to buy'
other than maybe supermatter shards. I wouldn't mind there existing ways
for someone to waste cargo's money while also causing them to have to
clean up the mess.

## Changelog
🆑
balance: A significant overhaul of various illicit and dubiously legal
goods and gadgets available via cargo.
balance: Cargo now has an Import category for all non-departmental
goods. (And black market goods)
balance: Most contraband that already exists has been moved into
Imports.
adds: Includes several new imports of dubious quality. You get what you
pay for.
code: Removes the brand new mosin subtype as it is now defunct.
fix: Fixes potentially exploitative code in the jamming proc. Cleans up
that code while I'm at it.
/🆑

---------

Co-authored-by: Jacquerel <hnevard@gmail.com>
Co-authored-by: carlarctg <53100513+carlarctg@users.noreply.github.com>
2023-04-08 18:35:10 +00:00

739 lines
26 KiB
Plaintext

/* Backpacks
* Contains:
* Backpack
* Backpack Types
* Satchel Types
*/
/*
* Backpack
*/
/obj/item/storage/backpack
name = "backpack"
desc = "You wear this on your back and put items into it."
icon = 'icons/obj/storage/backpack.dmi'
worn_icon = 'icons/mob/clothing/back/backpack.dmi'
icon_state = "backpack"
inhand_icon_state = "backpack"
lefthand_file = 'icons/mob/inhands/equipment/backpack_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/backpack_righthand.dmi'
w_class = WEIGHT_CLASS_BULKY
slot_flags = ITEM_SLOT_BACK //ERROOOOO
resistance_flags = NONE
max_integrity = 300
/obj/item/storage/backpack/Initialize(mapload)
. = ..()
create_storage(max_slots = 21, max_total_storage = 21)
AddElement(/datum/element/attack_equip)
/*
* Backpack Types
*/
/obj/item/storage/backpack/old/Initialize(mapload)
. = ..()
atom_storage.max_total_storage = 12
/obj/item/bag_of_holding_inert
name = "inert bag of holding"
desc = "What is currently a just an unwieldly block of metal with a slot ready to accept a bluespace anomaly core."
icon = 'icons/obj/storage/backpack.dmi'
worn_icon = 'icons/mob/clothing/back/backpack.dmi'
icon_state = "bag_of_holding-inert"
inhand_icon_state = "brokenpack"
lefthand_file = 'icons/mob/inhands/equipment/backpack_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/backpack_righthand.dmi'
w_class = WEIGHT_CLASS_BULKY
resistance_flags = FIRE_PROOF
item_flags = NO_MAT_REDEMPTION
/obj/item/storage/backpack/holding
name = "bag of holding"
desc = "A backpack that opens into a localized pocket of bluespace."
icon_state = "bag_of_holding"
inhand_icon_state = "holdingpack"
resistance_flags = FIRE_PROOF
item_flags = NO_MAT_REDEMPTION
armor_type = /datum/armor/backpack_holding
/datum/armor/backpack_holding
fire = 60
acid = 50
/obj/item/storage/backpack/holding/Initialize(mapload)
. = ..()
create_storage(max_specific_storage = WEIGHT_CLASS_GIGANTIC, max_total_storage = 35, max_slots = 30, storage_type = /datum/storage/bag_of_holding)
atom_storage.allow_big_nesting = TRUE
/obj/item/storage/backpack/holding/suicide_act(mob/living/user)
user.visible_message(span_suicide("[user] is jumping into [src]! It looks like [user.p_theyre()] trying to commit suicide."))
user.dropItemToGround(src, TRUE)
user.Stun(100, ignore_canstun = TRUE)
sleep(2 SECONDS)
playsound(src, SFX_RUSTLE, 50, TRUE, -5)
user.suicide_log()
qdel(user)
/obj/item/storage/backpack/santabag
name = "Santa's Gift Bag"
desc = "Space Santa uses this to deliver presents to all the nice children in space in Christmas! Wow, it's pretty big!"
icon_state = "giftbag0"
inhand_icon_state = "giftbag"
w_class = WEIGHT_CLASS_BULKY
/obj/item/storage/backpack/santabag/Initialize(mapload)
. = ..()
regenerate_presents()
/obj/item/storage/backpack/santabag/Initialize(mapload)
. = ..()
atom_storage.max_specific_storage = WEIGHT_CLASS_NORMAL
atom_storage.max_total_storage = 60
/obj/item/storage/backpack/santabag/suicide_act(mob/living/user)
user.visible_message(span_suicide("[user] places [src] over [user.p_their()] head and pulls it tight! It looks like [user.p_they()] [user.p_are()]n't in the Christmas spirit..."))
return OXYLOSS
/obj/item/storage/backpack/santabag/proc/regenerate_presents()
addtimer(CALLBACK(src, PROC_REF(regenerate_presents)), 30 SECONDS)
var/mob/user = get(loc, /mob)
if(!istype(user))
return
if(user.mind && HAS_TRAIT(user.mind, TRAIT_CANNOT_OPEN_PRESENTS))
var/turf/floor = get_turf(src)
var/obj/item/thing = new /obj/item/a_gift/anything(floor)
if(!atom_storage.attempt_insert(thing, user, override = TRUE))
qdel(thing)
/obj/item/storage/backpack/cultpack
name = "trophy rack"
desc = "It's useful for both carrying extra gear and proudly declaring your insanity."
icon_state = "backpack-cult"
inhand_icon_state = "backpack"
alternate_worn_layer = ABOVE_BODY_FRONT_HEAD_LAYER
/obj/item/storage/backpack/clown
name = "Giggles von Honkerton"
desc = "It's a backpack made by Honk! Co."
icon_state = "backpack-clown"
inhand_icon_state = "clownpack"
/obj/item/storage/backpack/explorer
name = "explorer bag"
desc = "A robust backpack for stashing your loot."
icon_state = "backpack-explorer"
inhand_icon_state = "explorerpack"
/obj/item/storage/backpack/mime
name = "Parcel Parceaux"
desc = "A silent backpack made for those silent workers. Silence Co."
icon_state = "backpack-mime"
inhand_icon_state = "mimepack"
/obj/item/storage/backpack/medic
name = "medical backpack"
desc = "It's a backpack especially designed for use in a sterile environment."
icon_state = "backpack-medical"
inhand_icon_state = "medicalpack"
/obj/item/storage/backpack/security
name = "security backpack"
desc = "It's a very robust backpack."
icon_state = "backpack-security"
inhand_icon_state = "securitypack"
/obj/item/storage/backpack/captain
name = "captain's backpack"
desc = "It's a special backpack made exclusively for Nanotrasen officers."
icon_state = "backpack-captain"
inhand_icon_state = "captainpack"
/obj/item/storage/backpack/industrial
name = "industrial backpack"
desc = "It's a tough backpack for the daily grind of station life."
icon_state = "backpack-engineering"
inhand_icon_state = "engiepack"
resistance_flags = FIRE_PROOF
/obj/item/storage/backpack/botany
name = "botany backpack"
desc = "It's a backpack made of all-natural fibers."
icon_state = "backpack-hydroponics"
inhand_icon_state = "botpack"
/obj/item/storage/backpack/chemistry
name = "chemistry backpack"
desc = "A backpack specially designed to repel stains and hazardous liquids."
icon_state = "backpack-chemistry"
inhand_icon_state = "chempack"
/obj/item/storage/backpack/genetics
name = "genetics backpack"
desc = "A bag designed to be super tough, just in case someone hulks out on you."
icon_state = "backpack-genetics"
inhand_icon_state = "genepack"
/obj/item/storage/backpack/science
name = "science backpack"
desc = "A specially designed backpack. It's fire resistant and smells vaguely of plasma."
icon_state = "backpack-science"
inhand_icon_state = "scipack"
/obj/item/storage/backpack/virology
name = "virology backpack"
desc = "A backpack made of hypo-allergenic fibers. It's designed to help prevent the spread of disease. Smells like monkey."
icon_state = "backpack-virology"
inhand_icon_state = "viropack"
/obj/item/storage/backpack/ert
name = "emergency response team commander backpack"
desc = "A spacious backpack with lots of pockets, worn by the Commander of an Emergency Response Team."
icon_state = "ert_commander"
inhand_icon_state = "securitypack"
resistance_flags = FIRE_PROOF
/obj/item/storage/backpack/ert/security
name = "emergency response team security backpack"
desc = "A spacious backpack with lots of pockets, worn by Security Officers of an Emergency Response Team."
icon_state = "ert_security"
/obj/item/storage/backpack/ert/medical
name = "emergency response team medical backpack"
desc = "A spacious backpack with lots of pockets, worn by Medical Officers of an Emergency Response Team."
icon_state = "ert_medical"
/obj/item/storage/backpack/ert/engineer
name = "emergency response team engineer backpack"
desc = "A spacious backpack with lots of pockets, worn by Engineers of an Emergency Response Team."
icon_state = "ert_engineering"
/obj/item/storage/backpack/ert/janitor
name = "emergency response team janitor backpack"
desc = "A spacious backpack with lots of pockets, worn by Janitors of an Emergency Response Team."
icon_state = "ert_janitor"
/obj/item/storage/backpack/ert/clown
name = "emergency response team clown backpack"
desc = "A spacious backpack with lots of pockets, worn by Clowns of an Emergency Response Team."
icon_state = "ert_clown"
/obj/item/storage/backpack/saddlepack
name = "saddlepack"
desc = "A backpack designed to be saddled on a mount or carried on your back, and switch between the two on the fly. It's quite spacious, at the cost of making you feel like a literal pack mule."
icon = 'icons/obj/storage/ethereal.dmi'
worn_icon = 'icons/mob/clothing/back/ethereal.dmi'
icon_state = "saddlepack"
/obj/item/storage/backpack/saddlepack/Initialize(mapload)
. = ..()
atom_storage.max_total_storage = 26
// MEAT MEAT MEAT MEAT MEAT
/obj/item/storage/backpack/meat
name = "\improper MEAT"
desc = "MEAT MEAT MEAT MEAT MEAT MEAT"
icon_state = "meatmeatmeat"
inhand_icon_state = "meatmeatmeat"
force = 15
throwforce = 15
attack_verb_continuous = list("MEATS", "MEAT MEATS")
attack_verb_simple = list("MEAT", "MEAT MEAT")
///Sounds used in the squeak component
var/list/meat_sounds = list('sound/effects/blobattack.ogg' = 1)
///Reagents added to the edible component, ingested when you EAT the MEAT
var/list/meat_reagents = list(
/datum/reagent/consumable/nutriment/protein = 10,
/datum/reagent/consumable/nutriment/vitamin = 10,
)
///The food types of the edible component
var/foodtypes = MEAT | RAW
///How our MEAT tastes. It tastes like MEAT
var/list/tastes = list("MEAT" = 1)
///Eating verbs when consuming the MEAT
var/list/eatverbs = list("MEAT", "absorb", "gnaw", "consume")
/obj/item/storage/backpack/meat/Initialize(mapload)
. = ..()
AddComponent(/datum/component/edible,\
initial_reagents = meat_reagents,\
foodtypes = foodtypes,\
tastes = tastes,\
eatverbs = eatverbs,\
)
AddComponent(/datum/component/squeak, meat_sounds)
/*
* Satchel Types
*/
/obj/item/storage/backpack/satchel
name = "satchel"
desc = "A trendy looking satchel."
icon_state = "satchel-norm"
inhand_icon_state = "satchel-norm"
/obj/item/storage/backpack/satchel/leather
name = "leather satchel"
desc = "It's a very fancy satchel made with fine leather."
icon_state = "satchel-leather"
inhand_icon_state = "satchel"
/obj/item/storage/backpack/satchel/leather/withwallet/PopulateContents()
new /obj/item/storage/wallet/random(src)
/obj/item/storage/backpack/satchel/fireproof
resistance_flags = FIRE_PROOF
/obj/item/storage/backpack/satchel/eng
name = "industrial satchel"
desc = "A tough satchel with extra pockets."
icon_state = "satchel-engineering"
inhand_icon_state = "satchel-eng"
resistance_flags = FIRE_PROOF
/obj/item/storage/backpack/satchel/med
name = "medical satchel"
desc = "A sterile satchel used in medical departments."
icon_state = "satchel-medical"
inhand_icon_state = "satchel-med"
/obj/item/storage/backpack/satchel/vir
name = "virologist satchel"
desc = "A sterile satchel with virologist colours."
icon_state = "satchel-virology"
inhand_icon_state = "satchel-vir"
/obj/item/storage/backpack/satchel/chem
name = "chemist satchel"
desc = "A sterile satchel with chemist colours."
icon_state = "satchel-chemistry"
inhand_icon_state = "satchel-chem"
/obj/item/storage/backpack/satchel/gen
name = "geneticist satchel"
desc = "A sterile satchel with geneticist colours."
icon_state = "satchel-genetics"
inhand_icon_state = "satchel-gen"
/obj/item/storage/backpack/satchel/science
name = "scientist satchel"
desc = "Useful for holding research materials."
icon_state = "satchel-science"
inhand_icon_state = "satchel-sci"
/obj/item/storage/backpack/satchel/hyd
name = "botanist satchel"
desc = "A satchel made of all natural fibers."
icon_state = "satchel-hydroponics"
inhand_icon_state = "satchel-hyd"
/obj/item/storage/backpack/satchel/sec
name = "security satchel"
desc = "A robust satchel for security related needs."
icon_state = "satchel-security"
inhand_icon_state = "satchel-sec"
/obj/item/storage/backpack/satchel/explorer
name = "explorer satchel"
desc = "A robust satchel for stashing your loot."
icon_state = "satchel-explorer"
inhand_icon_state = "satchel-explorer"
/obj/item/storage/backpack/satchel/cap
name = "captain's satchel"
desc = "An exclusive satchel for Nanotrasen officers."
icon_state = "satchel-captain"
inhand_icon_state = "satchel-cap"
/obj/item/storage/backpack/satchel/flat
name = "smuggler's satchel"
desc = "A very slim satchel that can easily fit into tight spaces."
icon_state = "satchel-flat"
inhand_icon_state = "satchel-flat"
w_class = WEIGHT_CLASS_NORMAL //Can fit in backpacks itself.
/obj/item/storage/backpack/satchel/flat/Initialize(mapload)
. = ..()
AddElement(/datum/element/undertile, TRAIT_T_RAY_VISIBLE, INVISIBILITY_OBSERVER, use_anchor = TRUE)
atom_storage.max_total_storage = 15
atom_storage.set_holdable(cant_hold_list = list(/obj/item/storage/backpack/satchel/flat)) //muh recursive backpacks)
/obj/item/storage/backpack/satchel/flat/PopulateContents()
var/datum/supply_pack/imports/contraband/smuggled_goods = new
for(var/items in 1 to 2)
var/smuggled_goods_type = pick(smuggled_goods.contains)
new smuggled_goods_type(src)
qdel(smuggled_goods)
/obj/item/storage/backpack/satchel/flat/with_tools/PopulateContents()
new /obj/item/stack/tile/iron/base(src)
new /obj/item/crowbar(src)
..()
/obj/item/storage/backpack/satchel/flat/empty/PopulateContents()
return
/obj/item/storage/backpack/duffelbag
name = "duffel bag"
desc = "A large duffel bag for holding extra things."
icon_state = "duffel"
inhand_icon_state = "duffel"
slowdown = 1
/obj/item/storage/backpack/duffelbag/Initialize(mapload)
. = ..()
atom_storage.max_total_storage = 30
/obj/item/storage/backpack/duffelbag/cursed
name = "living duffel bag"
desc = "A cursed clown duffel bag that hungers for food of any kind. A warning label suggests that it eats food inside. \
If that food happens to be a horribly ruined mess or the chef scrapped out of the microwave, or poisoned in some way, \
then it might have negative effects on the bag..."
icon_state = "duffel-curse"
inhand_icon_state = "duffel-curse"
slowdown = 2
max_integrity = 100
/obj/item/storage/backpack/duffelbag/cursed/Initialize(mapload)
. = ..()
AddComponent(/datum/component/curse_of_hunger, add_dropdel = TRUE)
/obj/item/storage/backpack/duffelbag/captain
name = "captain's duffel bag"
desc = "A large duffel bag for holding extra captainly goods."
icon_state = "duffel-captain"
inhand_icon_state = "duffel-captain"
/obj/item/storage/backpack/duffelbag/med
name = "medical duffel bag"
desc = "A large duffel bag for holding extra medical supplies."
icon_state = "duffel-medical"
inhand_icon_state = "duffel-med"
/obj/item/storage/backpack/duffelbag/med/surgery
name = "surgical duffel bag"
desc = "A large duffel bag for holding extra medical supplies - this one seems to be designed for holding surgical tools."
/obj/item/storage/backpack/duffelbag/explorer
name = "explorer duffel bag"
desc = "A large duffel bag for holding extra exotic treasures."
icon_state = "duffel-explorer"
inhand_icon_state = "duffel-explorer"
/obj/item/storage/backpack/duffelbag/hydroponics
name = "hydroponic's duffel bag"
desc = "A large duffel bag for holding extra gardening tools."
icon_state = "duffel-hydroponics"
inhand_icon_state = "duffel-hydroponics"
/obj/item/storage/backpack/duffelbag/chemistry
name = "chemistry duffel bag"
desc = "A large duffel bag for holding extra chemical substances."
icon_state = "duffel-chemistry"
inhand_icon_state = "duffel-chemistry"
/obj/item/storage/backpack/duffelbag/genetics
name = "geneticist's duffel bag"
desc = "A large duffel bag for holding extra genetic mutations."
icon_state = "duffel-genetics"
inhand_icon_state = "duffel-genetics"
/obj/item/storage/backpack/duffelbag/science
name = "scientist's duffel bag"
desc = "A large duffel bag for holding extra scientific components."
icon_state = "duffel-science"
inhand_icon_state = "duffel-sci"
/obj/item/storage/backpack/duffelbag/virology
name = "virologist's duffel bag"
desc = "A large duffel bag for holding extra viral bottles."
icon_state = "duffel-virology"
inhand_icon_state = "duffel-virology"
/obj/item/storage/backpack/duffelbag/med/surgery/PopulateContents()
new /obj/item/scalpel(src)
new /obj/item/hemostat(src)
new /obj/item/retractor(src)
new /obj/item/circular_saw(src)
new /obj/item/surgicaldrill(src)
new /obj/item/cautery(src)
new /obj/item/bonesetter(src)
new /obj/item/surgical_drapes(src)
new /obj/item/clothing/mask/surgical(src)
new /obj/item/razor(src)
new /obj/item/blood_filter(src)
/obj/item/storage/backpack/duffelbag/sec
name = "security duffel bag"
desc = "A large duffel bag for holding extra security supplies and ammunition."
icon_state = "duffel-security"
inhand_icon_state = "duffel-sec"
/obj/item/storage/backpack/duffelbag/sec/surgery
name = "surgical duffel bag"
desc = "A large duffel bag for holding extra supplies - this one has a material inlay with space for various sharp-looking tools."
/obj/item/storage/backpack/duffelbag/sec/surgery/PopulateContents()
new /obj/item/scalpel(src)
new /obj/item/hemostat(src)
new /obj/item/retractor(src)
new /obj/item/circular_saw(src)
new /obj/item/bonesetter(src)
new /obj/item/surgicaldrill(src)
new /obj/item/cautery(src)
new /obj/item/surgical_drapes(src)
new /obj/item/clothing/mask/surgical(src)
new /obj/item/blood_filter(src)
/obj/item/storage/backpack/duffelbag/engineering
name = "industrial duffel bag"
desc = "A large duffel bag for holding extra tools and supplies."
icon_state = "duffel-engineering"
inhand_icon_state = "duffel-eng"
resistance_flags = FIRE_PROOF
/obj/item/storage/backpack/duffelbag/drone
name = "drone duffel bag"
desc = "A large duffel bag for holding tools and hats."
icon_state = "duffel-drone"
inhand_icon_state = "duffel-drone"
resistance_flags = FIRE_PROOF
/obj/item/storage/backpack/duffelbag/drone/PopulateContents()
new /obj/item/screwdriver(src)
new /obj/item/wrench(src)
new /obj/item/weldingtool(src)
new /obj/item/crowbar(src)
new /obj/item/stack/cable_coil(src)
new /obj/item/wirecutters(src)
new /obj/item/multitool(src)
/obj/item/storage/backpack/duffelbag/clown
name = "clown's duffel bag"
desc = "A large duffel bag for holding lots of funny gags!"
icon_state = "duffel-clown"
inhand_icon_state = "duffel-clown"
/obj/item/storage/backpack/duffelbag/clown/cream_pie/PopulateContents()
for(var/i in 1 to 10)
new /obj/item/food/pie/cream(src)
/obj/item/storage/backpack/fireproof
resistance_flags = FIRE_PROOF
/obj/item/storage/backpack/duffelbag/syndie
name = "suspicious looking duffel bag"
desc = "A large duffel bag for holding extra tactical supplies."
icon_state = "duffel-syndie"
inhand_icon_state = "duffel-syndieammo"
slowdown = 0
resistance_flags = FIRE_PROOF
/obj/item/storage/backpack/duffelbag/syndie/Initialize(mapload)
. = ..()
atom_storage.silent = TRUE
/obj/item/storage/backpack/duffelbag/syndie/hitman
desc = "A large duffel bag for holding extra things. There is a Nanotrasen logo on the back."
icon_state = "duffel-syndieammo"
inhand_icon_state = "duffel-syndieammo"
/obj/item/storage/backpack/duffelbag/syndie/hitman/PopulateContents()
new /obj/item/clothing/under/suit/black(src)
new /obj/item/clothing/neck/tie/red/hitman(src)
new /obj/item/clothing/accessory/waistcoat(src)
new /obj/item/clothing/suit/toggle/lawyer/black(src)
new /obj/item/clothing/shoes/laceup(src)
new /obj/item/clothing/gloves/color/black(src)
new /obj/item/clothing/glasses/sunglasses(src)
new /obj/item/clothing/head/fedora(src)
/obj/item/storage/backpack/duffelbag/syndie/med
name = "medical duffel bag"
desc = "A large duffel bag for holding extra tactical medical supplies."
icon_state = "duffel-syndiemed"
inhand_icon_state = "duffel-syndiemed"
/obj/item/storage/backpack/duffelbag/syndie/surgery
name = "surgery duffel bag"
desc = "A suspicious looking duffel bag for holding surgery tools."
icon_state = "duffel-syndiemed"
inhand_icon_state = "duffel-syndiemed"
/obj/item/storage/backpack/duffelbag/syndie/surgery/PopulateContents()
new /obj/item/scalpel(src)
new /obj/item/hemostat(src)
new /obj/item/retractor(src)
new /obj/item/circular_saw(src)
new /obj/item/bonesetter(src)
new /obj/item/surgicaldrill(src)
new /obj/item/cautery(src)
new /obj/item/surgical_drapes(src)
new /obj/item/clothing/suit/jacket/straight_jacket(src)
new /obj/item/clothing/mask/muzzle(src)
new /obj/item/mmi/syndie(src)
new /obj/item/blood_filter(src)
new /obj/item/stack/medical/bone_gel(src)
/obj/item/storage/backpack/duffelbag/syndie/ammo
name = "ammunition duffel bag"
desc = "A large duffel bag for holding extra weapons ammunition and supplies."
icon_state = "duffel-syndieammo"
inhand_icon_state = "duffel-syndieammo"
/obj/item/storage/backpack/duffelbag/syndie/ammo/shotgun
desc = "A large duffel bag, packed to the brim with Bulldog shotgun magazines."
/obj/item/storage/backpack/duffelbag/syndie/ammo/shotgun/PopulateContents()
for(var/i in 1 to 6)
new /obj/item/ammo_box/magazine/m12g(src)
new /obj/item/ammo_box/magazine/m12g/slug(src)
new /obj/item/ammo_box/magazine/m12g/slug(src)
new /obj/item/ammo_box/magazine/m12g/dragon(src)
/obj/item/storage/backpack/duffelbag/syndie/ammo/smg
desc = "A large duffel bag, packed to the brim with C-20r magazines."
/obj/item/storage/backpack/duffelbag/syndie/ammo/smg/PopulateContents()
for(var/i in 1 to 9)
new /obj/item/ammo_box/magazine/smgm45(src)
/obj/item/storage/backpack/duffelbag/syndie/ammo/mech
desc = "A large duffel bag, packed to the brim with various exosuit ammo."
/obj/item/storage/backpack/duffelbag/syndie/ammo/mech/PopulateContents()
new /obj/item/mecha_ammo/scattershot(src)
new /obj/item/mecha_ammo/scattershot(src)
new /obj/item/mecha_ammo/scattershot(src)
new /obj/item/mecha_ammo/scattershot(src)
new /obj/item/storage/belt/utility/syndicate(src)
/obj/item/storage/backpack/duffelbag/syndie/ammo/mauler
desc = "A large duffel bag, packed to the brim with various exosuit ammo."
/obj/item/storage/backpack/duffelbag/syndie/ammo/mauler/PopulateContents()
new /obj/item/mecha_ammo/lmg(src)
new /obj/item/mecha_ammo/lmg(src)
new /obj/item/mecha_ammo/lmg(src)
new /obj/item/mecha_ammo/scattershot(src)
new /obj/item/mecha_ammo/scattershot(src)
new /obj/item/mecha_ammo/scattershot(src)
new /obj/item/mecha_ammo/missiles_srm(src)
new /obj/item/mecha_ammo/missiles_srm(src)
new /obj/item/mecha_ammo/missiles_srm(src)
/obj/item/storage/backpack/duffelbag/syndie/c20rbundle
desc = "A large duffel bag containing a C-20r, some magazines, and a cheap looking suppressor."
/obj/item/storage/backpack/duffelbag/syndie/c20rbundle/PopulateContents()
new /obj/item/ammo_box/magazine/smgm45(src)
new /obj/item/ammo_box/magazine/smgm45(src)
new /obj/item/gun/ballistic/automatic/c20r(src)
new /obj/item/suppressor(src)
/obj/item/storage/backpack/duffelbag/syndie/bulldogbundle
desc = "A large duffel bag containing a Bulldog, some drums, and a pair of thermal imaging glasses."
/obj/item/storage/backpack/duffelbag/syndie/bulldogbundle/PopulateContents()
new /obj/item/gun/ballistic/shotgun/bulldog(src)
new /obj/item/ammo_box/magazine/m12g(src)
new /obj/item/ammo_box/magazine/m12g(src)
new /obj/item/clothing/glasses/thermal/syndi(src)
/obj/item/storage/backpack/duffelbag/syndie/med/medicalbundle
desc = "A large duffel bag containing a medical equipment, a Donksoft LMG, a big jumbo box of riot darts, and a magboot MODsuit module."
/obj/item/storage/backpack/duffelbag/syndie/med/medicalbundle/PopulateContents()
new /obj/item/mod/module/magboot(src)
new /obj/item/storage/medkit/tactical(src)
new /obj/item/gun/ballistic/automatic/l6_saw/toy(src)
new /obj/item/ammo_box/foambox/riot(src)
/obj/item/storage/backpack/duffelbag/syndie/med/bioterrorbundle
desc = "A large duffel bag containing deadly chemicals, a handheld chem sprayer, Bioterror foam grenade, a Donksoft assault rifle, box of riot grade darts, a dart pistol, and a box of syringes."
/obj/item/storage/backpack/duffelbag/syndie/med/bioterrorbundle/PopulateContents()
new /obj/item/reagent_containers/spray/chemsprayer/bioterror(src)
new /obj/item/storage/box/syndie_kit/chemical(src)
new /obj/item/gun/syringe/syndicate(src)
new /obj/item/gun/ballistic/automatic/c20r/toy(src)
new /obj/item/storage/box/syringes(src)
new /obj/item/ammo_box/foambox/riot(src)
new /obj/item/grenade/chem_grenade/bioterrorfoam(src)
if(prob(5))
new /obj/item/food/pizza/pineapple(src)
/obj/item/storage/backpack/duffelbag/syndie/c4/PopulateContents()
for(var/i in 1 to 10)
new /obj/item/grenade/c4(src)
/obj/item/storage/backpack/duffelbag/syndie/x4/PopulateContents()
for(var/i in 1 to 3)
new /obj/item/grenade/c4/x4(src)
/obj/item/storage/backpack/duffelbag/syndie/firestarter
desc = "A large duffel bag containing a New Russian pyro backpack sprayer, Elite MODsuit, a Stechkin APS pistol, minibomb, ammo, and other equipment."
/obj/item/storage/backpack/duffelbag/syndie/firestarter/PopulateContents()
new /obj/item/clothing/under/syndicate/soviet(src)
new /obj/item/mod/control/pre_equipped/elite/flamethrower(src)
new /obj/item/gun/ballistic/automatic/pistol/aps(src)
new /obj/item/ammo_box/magazine/m9mm_aps/fire(src)
new /obj/item/ammo_box/magazine/m9mm_aps/fire(src)
new /obj/item/reagent_containers/cup/glass/bottle/vodka/badminka(src)
new /obj/item/reagent_containers/hypospray/medipen/stimulants(src)
new /obj/item/grenade/syndieminibomb(src)
// For ClownOps.
/obj/item/storage/backpack/duffelbag/clown/syndie/Initialize(mapload)
. = ..()
slowdown = 0
atom_storage.silent = TRUE
/obj/item/storage/backpack/duffelbag/clown/syndie/PopulateContents()
new /obj/item/modular_computer/pda/clown(src)
new /obj/item/clothing/under/rank/civilian/clown(src)
new /obj/item/clothing/shoes/clown_shoes(src)
new /obj/item/clothing/mask/gas/clown_hat(src)
new /obj/item/bikehorn(src)
new /obj/item/implanter/sad_trombone(src)
/obj/item/storage/backpack/henchmen
name = "wings"
desc = "Granted to the henchmen who deserve it. This probably doesn't include you."
icon_state = "henchmen"
inhand_icon_state = null
/obj/item/storage/backpack/duffelbag/cops
name = "police bag"
desc = "A large duffel bag for holding extra police gear."
slowdown = 0
/obj/item/storage/backpack/duffelbag/mining_conscript
name = "mining conscription kit"
desc = "A kit containing everything a crewmember needs to support a shaft miner in the field."
icon_state = "duffel-explorer"
inhand_icon_state = "duffel-explorer"
/obj/item/storage/backpack/duffelbag/mining_conscript/PopulateContents()
new /obj/item/clothing/glasses/meson(src)
new /obj/item/t_scanner/adv_mining_scanner/lesser(src)
new /obj/item/storage/bag/ore(src)
new /obj/item/clothing/suit/hooded/explorer(src)
new /obj/item/encryptionkey/headset_mining(src)
new /obj/item/clothing/mask/gas/explorer(src)
new /obj/item/card/id/advanced/mining(src)
new /obj/item/gun/energy/recharge/kinetic_accelerator(src)
new /obj/item/knife/combat/survival(src)
new /obj/item/flashlight/seclite(src)