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Bubberstation
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ae4d023b6534f2cd615734a4bbd4fa01bddc8b69
Bubberstation
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code
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modules
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mining
History
AlexanderUlanH
b66d64ea9e
Re-beautified mining
...
Caves now update properly, with no inconsistent overlays on space tiles.
2013-11-10 00:09:57 -05:00
..
laborcamp
Cha-cha-cha-changes
2013-11-02 17:01:54 -04:00
machine_input_output_plates.dm
Updates HUD stuff!
2013-03-08 21:32:00 +00:00
machine_processing.dm
-Changed all minerals path from /obj/item/stack/sheet to /obj/item/stack/sheet/mineral. (This change excludes glass, Rglass, metal and plasteel)
2012-11-16 15:00:09 +00:00
machine_stacking.dm
Cha-cha-cha-changes
2013-11-02 17:01:54 -04:00
machine_unloading.dm
-Make holodeck eswords a child of obj/item/weapon/holo instead of regular eswords, clumsy check removed as a result, and you can no longer do things like cutting through walls or doors or what have you. (Fixes Issue 665)
2012-07-23 00:48:51 +00:00
mine_areas.dm
[MAP] Mining fixes and a remap
2013-11-06 23:26:46 -05:00
mine_items.dm
Added the labor shuttle
2013-11-02 15:16:39 -04:00
mine_turfs.dm
Re-beautified mining
2013-11-10 00:09:57 -05:00
mint.dm
*Small tidy-up of various helper procs*
2013-05-27 12:21:43 +01:00
money_bag.dm
-Killed the updateDialog lag. I added a check to see if there were any mobs to update, if not it will stop checking until a user uses the machine again. I had to replace all the machine = src and machine = null with procs to help make it manageable. I believe this is one of the culprits causing the server to lag as the round goes on, as more players will interact with machines.
2012-10-25 19:15:51 +00:00
ores_coins.dm
Hahaha remember that time when I commited code that didn't compile??
2013-04-24 15:25:26 -05:00
satchel_ore_boxdm.dm
Committing suomynonAyletamitlU's storage item standardisation commit:
http://forums.nanotrasen.com/viewtopic.php?f=16&t=11746
2013-01-08 19:11:56 +00:00