Files
Bubberstation/code/modules/shuttle/navigation_computer.dm
SkyratBot ae61b17587 [MIRROR] Shuttle tweak and fix (#1330)
* Shuttle tweak and fix (#54395)

Fix lavaland podding
Make lavaland pod destinations hidden
Removed unused variables from connect_to_shuttle() proc
Shuttle consoles remove old custom port id from possible destinations when connects to new shuttle
Custom ports keeps clear from unwanted numbers.
Now shuttle machinery property connects to additional loaded shuttles.
Add some docking_port register logging and safety.

* Shuttle tweak and fix

Co-authored-by: Dennok <Deneles@yandex.ru>
2020-10-15 22:09:49 +01:00

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/obj/machinery/computer/camera_advanced/shuttle_docker
name = "navigation computer"
desc = "Used to designate a precise transit location for a spacecraft."
jump_action = null
should_supress_view_changes = FALSE
var/datum/action/innate/shuttledocker_rotate/rotate_action = new
var/datum/action/innate/shuttledocker_place/place_action = new
var/shuttleId = ""
var/shuttlePortId = ""
var/shuttlePortName = "custom location"
var/list/jumpto_ports = list() //hashset of ports to jump to and ignore for collision purposes
var/obj/docking_port/stationary/my_port //the custom docking port placed by this console
var/obj/docking_port/mobile/shuttle_port //the mobile docking port of the connected shuttle
var/list/locked_traits = list(ZTRAIT_RESERVED, ZTRAIT_CENTCOM, ZTRAIT_AWAY) //traits forbided for custom docking
var/view_range = 0
var/x_offset = 0
var/y_offset = 0
var/list/whitelist_turfs = list(/turf/open/space, /turf/open/floor/plating, /turf/open/lava)
var/see_hidden = FALSE
var/designate_time = 0
var/turf/designating_target_loc
var/jammed = FALSE
/obj/machinery/computer/camera_advanced/shuttle_docker/Initialize(mapload)
. = ..()
GLOB.navigation_computers += src
if(!mapload)
connect_to_shuttle(SSshuttle.get_containing_shuttle(src))
for(var/port_id in SSshuttle.stationary)
var/obj/docking_port/stationary/S = SSshuttle.stationary[port_id]
if(S.id == shuttleId)
jumpto_ports[S.id] = TRUE
for(var/V in SSshuttle.stationary)
if(!V)
continue
var/obj/docking_port/stationary/S = V
if(jumpto_ports[S.id])
z_lock |= S.z
whitelist_turfs = typecacheof(whitelist_turfs)
/obj/machinery/computer/camera_advanced/shuttle_docker/Destroy()
. = ..()
GLOB.navigation_computers -= src
if(my_port?.get_docked())
my_port.delete_after = TRUE
my_port.id = null
my_port.name = "Old [my_port.name]"
my_port = null
else
QDEL_NULL(my_port)
/obj/machinery/computer/camera_advanced/shuttle_docker/attack_hand(mob/user)
if(jammed)
to_chat(user, "<span class='warning'>The Syndicate is jamming the console!</span>")
return
if(!shuttle_port && !SSshuttle.getShuttle(shuttleId))
to_chat(user,"<span class='warning'>Warning: Shuttle connection severed!</span>")
return
return ..()
/obj/machinery/computer/camera_advanced/shuttle_docker/GrantActions(mob/living/user)
if(jumpto_ports.len)
jump_action = new /datum/action/innate/camera_jump/shuttle_docker
..()
if(rotate_action)
rotate_action.target = user
rotate_action.Grant(user)
actions += rotate_action
if(place_action)
place_action.target = user
place_action.Grant(user)
actions += place_action
/obj/machinery/computer/camera_advanced/shuttle_docker/CreateEye()
shuttle_port = SSshuttle.getShuttle(shuttleId)
if(QDELETED(shuttle_port))
shuttle_port = null
return
eyeobj = new /mob/camera/ai_eye/remote/shuttle_docker(null, src)
var/mob/camera/ai_eye/remote/shuttle_docker/the_eye = eyeobj
the_eye.setDir(shuttle_port.dir)
var/turf/origin = locate(shuttle_port.x + x_offset, shuttle_port.y + y_offset, shuttle_port.z)
for(var/V in shuttle_port.shuttle_areas)
var/area/A = V
for(var/turf/T in A)
if(T.z != origin.z)
continue
var/image/I = image('icons/effects/alphacolors.dmi', origin, "red")
var/x_off = T.x - origin.x
var/y_off = T.y - origin.y
I.loc = locate(origin.x + x_off, origin.y + y_off, origin.z) //we have to set this after creating the image because it might be null, and images created in nullspace are immutable.
I.layer = ABOVE_NORMAL_TURF_LAYER
I.plane = 0
I.mouse_opacity = MOUSE_OPACITY_TRANSPARENT
the_eye.placement_images[I] = list(x_off, y_off)
/obj/machinery/computer/camera_advanced/shuttle_docker/give_eye_control(mob/user)
..()
if(!QDELETED(user) && user.client)
var/mob/camera/ai_eye/remote/shuttle_docker/the_eye = eyeobj
var/list/to_add = list()
to_add += the_eye.placement_images
to_add += the_eye.placed_images
if(!see_hidden)
to_add += SSshuttle.hidden_shuttle_turf_images
user.client.images += to_add
user.client.view_size.setTo(view_range)
/obj/machinery/computer/camera_advanced/shuttle_docker/remove_eye_control(mob/living/user)
..()
if(!QDELETED(user) && user.client)
var/mob/camera/ai_eye/remote/shuttle_docker/the_eye = eyeobj
var/list/to_remove = list()
to_remove += the_eye.placement_images
to_remove += the_eye.placed_images
if(!see_hidden)
to_remove += SSshuttle.hidden_shuttle_turf_images
user.client.images -= to_remove
user.client.view_size.resetToDefault()
/obj/machinery/computer/camera_advanced/shuttle_docker/proc/placeLandingSpot()
if(designating_target_loc || !current_user)
return
var/mob/camera/ai_eye/remote/shuttle_docker/the_eye = eyeobj
var/landing_clear = checkLandingSpot()
if(designate_time && (landing_clear != SHUTTLE_DOCKER_BLOCKED))
to_chat(current_user, "<span class='warning'>Targeting transit location, please wait [DisplayTimeText(designate_time)]...</span>")
designating_target_loc = the_eye.loc
var/wait_completed = do_after(current_user, designate_time, FALSE, designating_target_loc, TRUE, CALLBACK(src, /obj/machinery/computer/camera_advanced/shuttle_docker/proc/canDesignateTarget))
designating_target_loc = null
if(!current_user)
return
if(!wait_completed)
to_chat(current_user, "<span class='warning'>Operation aborted.</span>")
return
landing_clear = checkLandingSpot()
if(landing_clear != SHUTTLE_DOCKER_LANDING_CLEAR)
switch(landing_clear)
if(SHUTTLE_DOCKER_BLOCKED)
to_chat(current_user, "<span class='warning'>Invalid transit location.</span>")
if(SHUTTLE_DOCKER_BLOCKED_BY_HIDDEN_PORT)
to_chat(current_user, "<span class='warning'>Unknown object detected in landing zone. Please designate another location.</span>")
return
///Make one use port that deleted after fly off, to don't lose info that need on to properly fly off.
if(my_port?.get_docked())
my_port.unregister()
my_port.delete_after = TRUE
my_port.id = null
my_port.name = "Old [my_port.name]"
my_port = null
if(!my_port)
my_port = new()
my_port.unregister()
my_port.name = shuttlePortName
my_port.id = shuttlePortId
my_port.height = shuttle_port.height
my_port.width = shuttle_port.width
my_port.dheight = shuttle_port.dheight
my_port.dwidth = shuttle_port.dwidth
my_port.hidden = shuttle_port.hidden
my_port.register(TRUE)
my_port.setDir(the_eye.dir)
my_port.forceMove(locate(eyeobj.x - x_offset, eyeobj.y - y_offset, eyeobj.z))
if(current_user.client)
current_user.client.images -= the_eye.placed_images
QDEL_LIST(the_eye.placed_images)
for(var/V in the_eye.placement_images)
var/image/I = V
var/image/newI = image('icons/effects/alphacolors.dmi', the_eye.loc, "blue")
newI.loc = I.loc //It is highly unlikely that any landing spot including a null tile will get this far, but better safe than sorry.
newI.layer = ABOVE_OPEN_TURF_LAYER
newI.plane = 0
newI.mouse_opacity = 0
the_eye.placed_images += newI
if(current_user.client)
current_user.client.images += the_eye.placed_images
to_chat(current_user, "<span class='notice'>Transit location designated.</span>")
return TRUE
/obj/machinery/computer/camera_advanced/shuttle_docker/proc/canDesignateTarget()
if(!designating_target_loc || !current_user || (eyeobj.loc != designating_target_loc) || (machine_stat & (NOPOWER|BROKEN)) )
return FALSE
return TRUE
/obj/machinery/computer/camera_advanced/shuttle_docker/proc/rotateLandingSpot()
var/mob/camera/ai_eye/remote/shuttle_docker/the_eye = eyeobj
var/list/image_cache = the_eye.placement_images
the_eye.setDir(turn(the_eye.dir, -90))
for(var/i in 1 to image_cache.len)
var/image/pic = image_cache[i]
var/list/coords = image_cache[pic]
var/Tmp = coords[1]
coords[1] = coords[2]
coords[2] = -Tmp
pic.loc = locate(the_eye.x + coords[1], the_eye.y + coords[2], the_eye.z)
var/Tmp = x_offset
x_offset = y_offset
y_offset = -Tmp
checkLandingSpot()
/obj/machinery/computer/camera_advanced/shuttle_docker/proc/checkLandingSpot()
var/mob/camera/ai_eye/remote/shuttle_docker/the_eye = eyeobj
var/turf/eyeturf = get_turf(the_eye)
if(!eyeturf)
return SHUTTLE_DOCKER_BLOCKED
if(!eyeturf.z || SSmapping.level_has_any_trait(eyeturf.z, locked_traits))
return SHUTTLE_DOCKER_BLOCKED
. = SHUTTLE_DOCKER_LANDING_CLEAR
var/list/bounds = shuttle_port.return_coords(the_eye.x - x_offset, the_eye.y - y_offset, the_eye.dir)
var/list/overlappers = SSshuttle.get_dock_overlap(bounds[1], bounds[2], bounds[3], bounds[4], the_eye.z)
var/list/image_cache = the_eye.placement_images
for(var/i in 1 to image_cache.len)
var/image/I = image_cache[i]
var/list/coords = image_cache[I]
var/turf/T = locate(eyeturf.x + coords[1], eyeturf.y + coords[2], eyeturf.z)
I.loc = T
switch(checkLandingTurf(T, overlappers))
if(SHUTTLE_DOCKER_LANDING_CLEAR)
I.icon_state = "green"
if(SHUTTLE_DOCKER_BLOCKED_BY_HIDDEN_PORT)
I.icon_state = "green"
if(. == SHUTTLE_DOCKER_LANDING_CLEAR)
. = SHUTTLE_DOCKER_BLOCKED_BY_HIDDEN_PORT
else
I.icon_state = "red"
. = SHUTTLE_DOCKER_BLOCKED
/obj/machinery/computer/camera_advanced/shuttle_docker/proc/checkLandingTurf(turf/T, list/overlappers)
// Too close to the map edge is never allowed
if(!T || T.x <= 10 || T.y <= 10 || T.x >= world.maxx - 10 || T.y >= world.maxy - 10)
return SHUTTLE_DOCKER_BLOCKED
// If it's one of our shuttle areas assume it's ok to be there
if(shuttle_port.shuttle_areas[T.loc])
return SHUTTLE_DOCKER_LANDING_CLEAR
. = SHUTTLE_DOCKER_LANDING_CLEAR
// See if the turf is hidden from us
var/list/hidden_turf_info
if(!see_hidden)
hidden_turf_info = SSshuttle.hidden_shuttle_turfs[T]
if(hidden_turf_info)
. = SHUTTLE_DOCKER_BLOCKED_BY_HIDDEN_PORT
if(length(whitelist_turfs))
var/turf_type = hidden_turf_info ? hidden_turf_info[2] : T.type
if(!is_type_in_typecache(turf_type, whitelist_turfs))
return SHUTTLE_DOCKER_BLOCKED
// Checking for overlapping dock boundaries
for(var/i in 1 to overlappers.len)
var/obj/docking_port/port = overlappers[i]
if(port == my_port)
continue
var/port_hidden = !see_hidden && port.hidden
var/list/overlap = overlappers[port]
var/list/xs = overlap[1]
var/list/ys = overlap[2]
if(xs["[T.x]"] && ys["[T.y]"])
if(port_hidden)
. = SHUTTLE_DOCKER_BLOCKED_BY_HIDDEN_PORT
else
return SHUTTLE_DOCKER_BLOCKED
/obj/machinery/computer/camera_advanced/shuttle_docker/proc/update_hidden_docking_ports(list/remove_images, list/add_images)
if(!see_hidden && current_user?.client)
current_user.client.images -= remove_images
current_user.client.images += add_images
/obj/machinery/computer/camera_advanced/shuttle_docker/connect_to_shuttle(obj/docking_port/mobile/port, obj/docking_port/stationary/dock)
if(port)
shuttleId = port.id
shuttlePortId = "[port.id]_custom"
if(dock)
jumpto_ports[dock.id] = TRUE
/mob/camera/ai_eye/remote/shuttle_docker
visible_icon = FALSE
use_static = USE_STATIC_NONE
var/list/placement_images = list()
var/list/placed_images = list()
/mob/camera/ai_eye/remote/shuttle_docker/Initialize(mapload, obj/machinery/computer/camera_advanced/origin)
src.origin = origin
return ..()
/mob/camera/ai_eye/remote/shuttle_docker/setLoc(T)
..()
var/obj/machinery/computer/camera_advanced/shuttle_docker/console = origin
console.checkLandingSpot()
/mob/camera/ai_eye/remote/shuttle_docker/update_remote_sight(mob/living/user)
user.sight = BLIND|SEE_TURFS
user.lighting_alpha = LIGHTING_PLANE_ALPHA_INVISIBLE
user.sync_lighting_plane_alpha()
return TRUE
/datum/action/innate/shuttledocker_rotate
name = "Rotate"
icon_icon = 'icons/mob/actions/actions_mecha.dmi'
button_icon_state = "mech_cycle_equip_off"
/datum/action/innate/shuttledocker_rotate/Activate()
if(QDELETED(target) || !isliving(target))
return
var/mob/living/C = target
var/mob/camera/ai_eye/remote/remote_eye = C.remote_control
var/obj/machinery/computer/camera_advanced/shuttle_docker/origin = remote_eye.origin
origin.rotateLandingSpot()
/datum/action/innate/shuttledocker_place
name = "Place"
icon_icon = 'icons/mob/actions/actions_mecha.dmi'
button_icon_state = "mech_zoom_off"
/datum/action/innate/shuttledocker_place/Activate()
if(QDELETED(target) || !isliving(target))
return
var/mob/living/C = target
var/mob/camera/ai_eye/remote/remote_eye = C.remote_control
var/obj/machinery/computer/camera_advanced/shuttle_docker/origin = remote_eye.origin
origin.placeLandingSpot(target)
/datum/action/innate/camera_jump/shuttle_docker
name = "Jump to Location"
button_icon_state = "camera_jump"
/datum/action/innate/camera_jump/shuttle_docker/Activate()
if(QDELETED(target) || !isliving(target))
return
var/mob/living/C = target
var/mob/camera/ai_eye/remote/remote_eye = C.remote_control
var/obj/machinery/computer/camera_advanced/shuttle_docker/console = remote_eye.origin
playsound(console, 'sound/machines/terminal_prompt_deny.ogg', 25, FALSE)
var/list/L = list()
for(var/V in SSshuttle.stationary)
if(!V)
stack_trace("SSshuttle.stationary have null entry!")
continue
var/obj/docking_port/stationary/S = V
if(console.z_lock.len && !(S.z in console.z_lock))
continue
if(console.jumpto_ports[S.id])
L["([L.len])[S.name]"] = S
for(var/V in SSshuttle.beacons)
if(!V)
stack_trace("SSshuttle.beacons have null entry!")
continue
var/obj/machinery/spaceship_navigation_beacon/nav_beacon = V
if(!nav_beacon.z || SSmapping.level_has_any_trait(nav_beacon.z, console.locked_traits))
break
if(!nav_beacon.locked)
L["([L.len]) [nav_beacon.name] located: [nav_beacon.x] [nav_beacon.y] [nav_beacon.z]"] = nav_beacon
else
L["([L.len]) [nav_beacon.name] locked"] = null
playsound(console, 'sound/machines/terminal_prompt.ogg', 25, FALSE)
var/selected = input("Choose location to jump to", "Locations", null) as null|anything in sortList(L)
if(QDELETED(src) || QDELETED(target) || !isliving(target))
return
playsound(src, "terminal_type", 25, FALSE)
if(selected)
var/turf/T = get_turf(L[selected])
if(T)
playsound(console, 'sound/machines/terminal_prompt_confirm.ogg', 25, FALSE)
remote_eye.setLoc(T)
to_chat(target, "<span class='notice'>Jumped to [selected].</span>")
C.overlay_fullscreen("flash", /obj/screen/fullscreen/flash/static)
C.clear_fullscreen("flash", 3)
else
playsound(console, 'sound/machines/terminal_prompt_deny.ogg', 25, FALSE)