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Bubberstation/code/modules/mob/mob_say.dm
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KyleraceandGitHub 6207f14e80 creates SSspeech_controller so the MC can control say() execution (#63118)
makes say_verb() not execute immediately and instead put itself in the queue of the subsystem meant to process it: SSspeech_controller so that it executes at the start of the next tick during the MC's run instead of outside of it.

i considered making this part of #61422 (d005d76f0b) but this is good regardless of how that one pans out and i already overstuffed that one.

tldr the REAL cause of get_hearers_in_view() overtime is an effect of how byond schedules verbs within the tick.

when the server is overloaded there isnt much time between when SendMaps finishes and when the next tick was supposed to start, but verbs still need to be executed. So verbs will eat into the time the next tick should have started and the MC cant compensate for it at all since it uses byonds internal tick scheduler instead of our external tick scheduler.
2021-12-24 21:37:37 -08:00

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//Speech verbs.
///what clients use to speak. when you type a message into the chat bar in say mode, this is the first thing that goes off serverside.
/mob/verb/say_verb(message as text)
set name = "Say"
set category = "IC"
set instant = TRUE
if(GLOB.say_disabled) //This is here to try to identify lag problems
to_chat(usr, span_danger("Speech is currently admin-disabled."))
return
//queue this message because verbs are scheduled to process after SendMaps in the tick and speech is pretty expensive when it happens.
//by queuing this for next tick the mc can compensate for its cost instead of having speech delay the start of the next tick
if(message)
SSspeech_controller.queue_say_for_mob(src, message, SPEECH_CONTROLLER_QUEUE_SAY_VERB)
///Whisper verb
/mob/verb/whisper_verb(message as text)
set name = "Whisper"
set category = "IC"
set instant = TRUE
if(GLOB.say_disabled) //This is here to try to identify lag problems
to_chat(usr, span_danger("Speech is currently admin-disabled."))
return
if(message)
SSspeech_controller.queue_say_for_mob(src, message, SPEECH_CONTROLLER_QUEUE_WHISPER_VERB)
///whisper a message
/mob/proc/whisper(message, datum/language/language=null)
say(message, language = language)
///The me emote verb
/mob/verb/me_verb(message as text)
set name = "Me"
set category = "IC"
if(GLOB.say_disabled) //This is here to try to identify lag problems
to_chat(usr, span_danger("Speech is currently admin-disabled."))
return
message = trim(copytext_char(sanitize(message), 1, MAX_MESSAGE_LEN))
SSspeech_controller.queue_say_for_mob(src, message, SPEECH_CONTROLLER_QUEUE_EMOTE_VERB)
///Speak as a dead person (ghost etc)
/mob/proc/say_dead(message)
var/name = real_name
var/alt_name = ""
if(GLOB.say_disabled) //This is here to try to identify lag problems
to_chat(usr, span_danger("Speech is currently admin-disabled."))
return
var/jb = is_banned_from(ckey, "Deadchat")
if(QDELETED(src))
return
if(jb)
to_chat(src, span_danger("You have been banned from deadchat."))
return
if (src.client)
if(src.client.prefs.muted & MUTE_DEADCHAT)
to_chat(src, span_danger("You cannot talk in deadchat (muted)."))
return
if(SSlag_switch.measures[SLOWMODE_SAY] && !HAS_TRAIT(src, TRAIT_BYPASS_MEASURES) && src == usr)
if(!COOLDOWN_FINISHED(client, say_slowmode))
to_chat(src, span_warning("Message not sent due to slowmode. Please wait [SSlag_switch.slowmode_cooldown/10] seconds between messages.\n\"[message]\""))
return
COOLDOWN_START(client, say_slowmode, SSlag_switch.slowmode_cooldown)
if(src.client.handle_spam_prevention(message,MUTE_DEADCHAT))
return
var/mob/dead/observer/O = src
if(isobserver(src) && O.deadchat_name)
name = "[O.deadchat_name]"
else
if(mind?.name)
name = "[mind.name]"
else
name = real_name
if(name != real_name)
alt_name = " (died as [real_name])"
var/spanned = say_quote(say_emphasis(message))
var/source = "<span class='game'><span class='prefix'>DEAD:</span> <span class='name'>[name]</span>[alt_name]"
var/rendered = " <span class='message'>[emoji_parse(spanned)]</span></span>"
log_talk(message, LOG_SAY, tag="DEAD")
if(SEND_SIGNAL(src, COMSIG_MOB_DEADSAY, message) & MOB_DEADSAY_SIGNAL_INTERCEPT)
return
var/displayed_key = key
if(client?.holder?.fakekey)
displayed_key = null
deadchat_broadcast(rendered, source, follow_target = src, speaker_key = displayed_key)
///Check if this message is an emote
/mob/proc/check_emote(message, forced)
if(message[1] == "*")
emote(copytext(message, length(message[1]) + 1), intentional = !forced)
return TRUE
///Check if the mob has a hivemind channel
/mob/proc/hivecheck()
return FALSE
///The amount of items we are looking for in the message
#define MESSAGE_MODS_LENGTH 6
/mob/proc/check_for_custom_say_emote(message, list/mods)
var/customsaypos = findtext(message, "*")
if(!customsaypos)
return message
if (is_banned_from(ckey, "Emote"))
return copytext(message, customsaypos + 1)
mods[MODE_CUSTOM_SAY_EMOTE] = lowertext(copytext_char(message, 1, customsaypos))
message = copytext(message, customsaypos + 1)
if (!message)
mods[MODE_CUSTOM_SAY_ERASE_INPUT] = TRUE
message = "an interesting thing to say"
return message
/**
* Extracts and cleans message of any extenstions at the begining of the message
* Inserts the info into the passed list, returns the cleaned message
*
* Result can be
* * SAY_MODE (Things like aliens, channels that aren't channels)
* * MODE_WHISPER (Quiet speech)
* * MODE_SING (Singing)
* * MODE_HEADSET (Common radio channel)
* * RADIO_EXTENSION the extension we're using (lots of values here)
* * RADIO_KEY the radio key we're using, to make some things easier later (lots of values here)
* * LANGUAGE_EXTENSION the language we're trying to use (lots of values here)
*/
/mob/proc/get_message_mods(message, list/mods)
for(var/I in 1 to MESSAGE_MODS_LENGTH)
// Prevents "...text" from being read as a radio message
if (length(message) > 1 && message[2] == message[1])
continue
var/key = message[1]
var/chop_to = 2 //By default we just take off the first char
if(key == "#" && !mods[WHISPER_MODE])
mods[WHISPER_MODE] = MODE_WHISPER
else if(key == "%" && !mods[MODE_SING])
mods[MODE_SING] = TRUE
else if(key == ";" && !mods[MODE_HEADSET])
if(stat == CONSCIOUS) //necessary indentation so it gets stripped of the semicolon anyway.
mods[MODE_HEADSET] = TRUE
else if((key in GLOB.department_radio_prefixes) && length(message) > length(key) + 1 && !mods[RADIO_EXTENSION])
mods[RADIO_KEY] = lowertext(message[1 + length(key)])
mods[RADIO_EXTENSION] = GLOB.department_radio_keys[mods[RADIO_KEY]]
chop_to = length(key) + 2
else if(key == "," && !mods[LANGUAGE_EXTENSION])
for(var/ld in GLOB.all_languages)
var/datum/language/LD = ld
if(initial(LD.key) == message[1 + length(message[1])])
// No, you cannot speak in xenocommon just because you know the key
if(!can_speak_language(LD))
return message
mods[LANGUAGE_EXTENSION] = LD
chop_to = length(key) + length(initial(LD.key)) + 1
if(!mods[LANGUAGE_EXTENSION])
return message
else
return message
message = trim_left(copytext_char(message, chop_to))
if(!message)
return
return message