## About The Pull Request
Jetpacks will now prevent you from attempting to interact with objects
near you in zero G, preventing you from pushing lockers and people
around. This also makes jetpack movement ***much*** more smooth, as they
will activate at your first move, preventing jerky movement when pushing
off walls. Same applies to all wings which should help moth players with
new spacemove.
Thanks to iusedtoplayxbox on discord for providing details regarding the
issue.
## Why It's Good For The Game
Less jank = happier players
## Changelog
🆑
qol: Jetpack movement is now much smoother
/🆑
Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward its arguments with a SendSignal() call. Now every component that want's to can also know about this happening.