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Bubberstation/code/datums/elements/loomable.dm
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/// Element that makes items turn into other items when you use them on a loom (or any other thing really if you change the var)
/datum/element/loomable
element_flags = ELEMENT_BESPOKE
argument_hash_start_idx = 2
/// What will spawn when the item is loomed
var/resulting_atom
/// How much of item do we need to loom, will be ignored if item isnt a stack
var/required_amount
/// What thing we look for triggering the loom process (usually a loom)
var/atom/loom_type
/// What verb best fits the action of processing whatever the item is, for example "spun [thing]"
var/process_completion_verb
/// If the target needs to be anchored
var/target_needs_anchoring
/// How long it takes to loom the item
var/loom_time
/datum/element/loomable/Attach(
obj/item/target,
resulting_atom = /obj/item/stack/sheet/cloth,
required_amount = 4,
loom_type = /obj/structure/loom,
process_completion_verb = "spun",
target_needs_anchoring = TRUE,
loom_time = 1 SECONDS
)
. = ..()
//currently this element only works for items as we need to call /obj/item/attack_atom()
if(!isitem(target))
return ELEMENT_INCOMPATIBLE
src.resulting_atom = resulting_atom
src.required_amount = required_amount
src.loom_type = loom_type
src.process_completion_verb = process_completion_verb
src.target_needs_anchoring = target_needs_anchoring
src.loom_time = loom_time
RegisterSignal(target, COMSIG_ITEM_ATTACK_ATOM, PROC_REF(try_and_loom_me))
RegisterSignal(target, COMSIG_ATOM_EXAMINE, PROC_REF(on_examine))
/datum/element/loomable/Detach(obj/item/source)
. = ..()
UnregisterSignal(source, list(COMSIG_ITEM_ATTACK_ATOM, COMSIG_ATOM_EXAMINE))
/// Adds an examine blurb to the description of any item that can be loomed
/datum/element/loomable/proc/on_examine(obj/item/source, mob/examiner, list/examine_list)
SIGNAL_HANDLER
examine_list += span_notice("You could probably process [source] at \a <b>[initial(loom_type.name)]</b>.")
/// Checks if the thing we clicked on can be used as a loom, and if we can actually loom the source at present (an example being does the stack have enough in it (if its a stack))
/datum/element/loomable/proc/try_and_loom_me(obj/item/source, atom/target, mob/living/user)
SIGNAL_HANDLER
if(!istype(target, loom_type))
return
if(ismovable(target))
var/atom/movable/movable_target = target
if(target_needs_anchoring && !movable_target.anchored)
user.balloon_alert(user, "[movable_target] must be secured!")
return
if((required_amount > 1) && istype(source, /obj/item/stack))
var/obj/item/stack/source_stack = source
if(source_stack.amount < required_amount)
user.balloon_alert(user, "need [required_amount] of [source]!")
return
INVOKE_ASYNC(src, PROC_REF(loom_me), source, user, target)
return COMPONENT_CANCEL_ATTACK_CHAIN
/// If a do_after of the specified loom_time passes, will create a new one of resulting_atom and either delete the item, or .use the required amount if its a stack
/datum/element/loomable/proc/loom_me(obj/item/source, mob/living/user, atom/target)
//this allows us to count the amount of times it has successfully used the stack's required amount
var/spawning_amount = 0
var/skill_modifier = user.mind.get_skill_modifier(/datum/skill/production, SKILL_SPEED_MODIFIER) //SKYRAT EDIT
if(isstack(source))
var/obj/item/stack/stack_we_use = source
while(stack_we_use.amount >= required_amount)
if(!do_after(user, loom_time * skill_modifier, target)) //SKYRAT EDIT
break
if(!stack_we_use.use(required_amount))
user.balloon_alert(user, "need [required_amount] of [source]!")
break
spawning_amount++
user.mind.adjust_experience(/datum/skill/production, 5) //SKYRAT EDIT
else
if(!do_after(user, loom_time * skill_modifier, target)) //SKYRAT EDIT
user.balloon_alert(user, "interrupted!")
return
qdel(source)
spawning_amount++
user.mind.adjust_experience(/datum/skill/production, 5) //SKYRAT EDIT
if(spawning_amount == 0)
return
var/new_thing
for(var/repeated in 1 to spawning_amount)
new_thing = new resulting_atom(target.drop_location())
user.balloon_alert_to_viewers("[process_completion_verb] [new_thing]")