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3591 individual conflicts Update build.js Update install_node.sh Update byond.js oh my fucking god hat slow huh holy shit we all fall down 2 more I missed 2900 individual conflicts 2700 Individual conflicts replaces yarn file with tg version, bumping us down to 2200-ish Down to 2000 individual conflicts 140 down mmm aaaaaaaaaaaaaaaaaaa not yt 575 soon 900 individual conflicts 600 individual conflicts, 121 file conflicts im not okay 160 across 19 files 29 in 4 files 0 conflicts, compiletime fix time some minor incap stuff missed ticks weird dupe definition stuff missed ticks 2 incap fixes undefs and pie fix Radio update and some extra minor stuff returns a single override no more dupe definitions, 175 compiletime errors Unticked file fix sound and emote stuff honk and more radio stuff
107 lines
4.1 KiB
Plaintext
107 lines
4.1 KiB
Plaintext
/// Element that makes items turn into other items when you use them on a loom (or any other thing really if you change the var)
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/datum/element/loomable
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element_flags = ELEMENT_BESPOKE
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argument_hash_start_idx = 2
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/// What will spawn when the item is loomed
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var/resulting_atom
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/// How much of item do we need to loom, will be ignored if item isnt a stack
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var/required_amount
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/// What thing we look for triggering the loom process (usually a loom)
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var/atom/loom_type
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/// What verb best fits the action of processing whatever the item is, for example "spun [thing]"
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var/process_completion_verb
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/// If the target needs to be anchored
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var/target_needs_anchoring
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/// How long it takes to loom the item
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var/loom_time
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/datum/element/loomable/Attach(
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obj/item/target,
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resulting_atom = /obj/item/stack/sheet/cloth,
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required_amount = 4,
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loom_type = /obj/structure/loom,
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process_completion_verb = "spun",
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target_needs_anchoring = TRUE,
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loom_time = 1 SECONDS
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)
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. = ..()
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//currently this element only works for items as we need to call /obj/item/attack_atom()
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if(!isitem(target))
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return ELEMENT_INCOMPATIBLE
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src.resulting_atom = resulting_atom
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src.required_amount = required_amount
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src.loom_type = loom_type
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src.process_completion_verb = process_completion_verb
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src.target_needs_anchoring = target_needs_anchoring
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src.loom_time = loom_time
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RegisterSignal(target, COMSIG_ITEM_ATTACK_ATOM, PROC_REF(try_and_loom_me))
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RegisterSignal(target, COMSIG_ATOM_EXAMINE, PROC_REF(on_examine))
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/datum/element/loomable/Detach(obj/item/source)
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. = ..()
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UnregisterSignal(source, list(COMSIG_ITEM_ATTACK_ATOM, COMSIG_ATOM_EXAMINE))
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/// Adds an examine blurb to the description of any item that can be loomed
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/datum/element/loomable/proc/on_examine(obj/item/source, mob/examiner, list/examine_list)
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SIGNAL_HANDLER
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examine_list += span_notice("You could probably process [source] at \a <b>[initial(loom_type.name)]</b>.")
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/// Checks if the thing we clicked on can be used as a loom, and if we can actually loom the source at present (an example being does the stack have enough in it (if its a stack))
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/datum/element/loomable/proc/try_and_loom_me(obj/item/source, atom/target, mob/living/user)
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SIGNAL_HANDLER
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if(!istype(target, loom_type))
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return
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if(ismovable(target))
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var/atom/movable/movable_target = target
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if(target_needs_anchoring && !movable_target.anchored)
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user.balloon_alert(user, "[movable_target] must be secured!")
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return
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if((required_amount > 1) && istype(source, /obj/item/stack))
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var/obj/item/stack/source_stack = source
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if(source_stack.amount < required_amount)
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user.balloon_alert(user, "need [required_amount] of [source]!")
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return
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INVOKE_ASYNC(src, PROC_REF(loom_me), source, user, target)
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return COMPONENT_CANCEL_ATTACK_CHAIN
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/// If a do_after of the specified loom_time passes, will create a new one of resulting_atom and either delete the item, or .use the required amount if its a stack
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/datum/element/loomable/proc/loom_me(obj/item/source, mob/living/user, atom/target)
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//this allows us to count the amount of times it has successfully used the stack's required amount
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var/spawning_amount = 0
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var/skill_modifier = user.mind.get_skill_modifier(/datum/skill/production, SKILL_SPEED_MODIFIER) //SKYRAT EDIT
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if(isstack(source))
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var/obj/item/stack/stack_we_use = source
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while(stack_we_use.amount >= required_amount)
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if(!do_after(user, loom_time * skill_modifier, target)) //SKYRAT EDIT
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break
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if(!stack_we_use.use(required_amount))
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user.balloon_alert(user, "need [required_amount] of [source]!")
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break
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spawning_amount++
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user.mind.adjust_experience(/datum/skill/production, 5) //SKYRAT EDIT
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else
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if(!do_after(user, loom_time * skill_modifier, target)) //SKYRAT EDIT
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user.balloon_alert(user, "interrupted!")
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return
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qdel(source)
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spawning_amount++
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user.mind.adjust_experience(/datum/skill/production, 5) //SKYRAT EDIT
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if(spawning_amount == 0)
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return
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var/new_thing
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for(var/repeated in 1 to spawning_amount)
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new_thing = new resulting_atom(target.drop_location())
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user.balloon_alert_to_viewers("[process_completion_verb] [new_thing]")
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