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About The Pull Request Converts every single usage of playsound's vary parameter to use the boolean define instead of 1 or 0. I'm tired of people copypasting the incorrect usage. Also changes a couple of places where a list was picked from instead of using get_sfx internal calls This was done via regex: (playsound\(.+,.+,.+, ?)1( ?\)| ?,.+\)) to match 1 (playsound\(.+,.+,.+, ?)0( ?\)| ?,.+\)) to match 0 full sed commands: /(playsound\(.+,.+,.+, ?)1( ?\)| ?,.+\))/\1TRUE\2/ 1 to TRUE /(playsound\(.+,.+,.+, ?)0( ?\)| ?,.+\))/\1FALSE\2/ 0 to FALSE I'm not very good with regex and these could probably be optimized, but they worked. Why It's Good For The Game Code usability
97 lines
2.9 KiB
Plaintext
97 lines
2.9 KiB
Plaintext
#define PRINTER_TIMEOUT 10
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/obj/machinery/computer/bounty
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name = "Nanotrasen bounty console"
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desc = "Used to check and claim bounties offered by Nanotrasen"
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icon_screen = "bounty"
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circuit = /obj/item/circuitboard/computer/bounty
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light_color = "#E2853D"//orange
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var/printer_ready = 0 //cooldown var
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/obj/machinery/computer/bounty/Initialize()
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. = ..()
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printer_ready = world.time + PRINTER_TIMEOUT
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/obj/machinery/computer/bounty/proc/print_paper()
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new /obj/item/paper/bounty_printout(loc)
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/obj/item/paper/bounty_printout
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name = "paper - Bounties"
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/obj/item/paper/bounty_printout/Initialize()
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. = ..()
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info = "<h2>Nanotrasen Cargo Bounties</h2></br>"
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update_icon()
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for(var/datum/bounty/B in GLOB.bounties_list)
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if(B.claimed)
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continue
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info += {"<h3>[B.name]</h3>
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<ul><li>Reward: [B.reward_string()]</li>
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<li>Completed: [B.completion_string()]</li></ul>"}
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/obj/machinery/computer/bounty/ui_interact(mob/user)
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. = ..()
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if(!GLOB.bounties_list.len)
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setup_bounties()
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var/datum/bank_account/D = SSeconomy.get_dep_account(ACCOUNT_CAR)
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var/list/dat = list({"<a href='?src=[REF(src)];refresh=1'>Refresh</a>
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<a href='?src=[REF(src)];refresh=1;choice=Print'>Print Paper</a>
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<p>Credits: <b>[D.account_balance]</b></p>
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<table style="text-align:center;" border="1" cellspacing="0" width="100%">
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<tr><th>Name</th><th>Description</th><th>Reward</th><th>Completion</th><th>Status</th></tr>"})
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for(var/datum/bounty/B in GLOB.bounties_list)
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if(B.claimed)
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dat += "<tr style='background-color:#294675;'>"
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else if(B.can_claim())
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dat += "<tr style='background-color:#4F7529;'>"
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else
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dat += "<tr style='background-color:#990000;'>"
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if(B.high_priority)
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dat += {"<td><b>[B.name]</b></td>
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<td><b>High Priority:</b> [B.description]</td>
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<td><b>[B.reward_string()]</b></td>"}
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else
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dat += {"<td>[B.name]</td>
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<td>[B.description]</td>
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<td>[B.reward_string()]</td>"}
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dat += "<td>[B.completion_string()]</td>"
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if(B.claimed)
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dat += "<td>Claimed</td>"
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else if(B.can_claim())
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dat += "<td><A href='?src=[REF(src)];refresh=1;choice=Claim;d_rec=[REF(B)]'>Claim</a></td>"
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else
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dat += "<td>Unclaimed</td>"
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dat += "</tr>"
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dat += "</table>"
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dat = dat.Join()
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var/datum/browser/popup = new(user, "bounties", "Nanotrasen Bounties", 700, 600)
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popup.set_content(dat)
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popup.set_title_image(user.browse_rsc_icon(src.icon, src.icon_state))
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popup.open()
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/obj/machinery/computer/bounty/Topic(href, href_list)
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if(..())
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return
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switch(href_list["choice"])
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if("Print")
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if(printer_ready < world.time)
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printer_ready = world.time + PRINTER_TIMEOUT
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print_paper()
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if("Claim")
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var/datum/bounty/B = locate(href_list["d_rec"]) in GLOB.bounties_list
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if(B)
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B.claim()
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if(href_list["refresh"])
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playsound(src, "terminal_type", 25, FALSE)
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updateUsrDialog()
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