Files
Bubberstation/code/modules/surgery/brain_surgery.dm
moo 964b3d65d5 Cobbduceus: Healing lvl? (Medical Skill) (#47538)
* b

* helps to commit huh

* math is hard

* parenthesis are even harder

* Update code/datums/skills/_skill.dm

Co-Authored-By: Bobbahbrown <bobbahbrown@gmail.com>

* removes efficiency... or efficacy 😏

* baby sha... i mean files
2019-11-21 04:49:24 +00:00

53 lines
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/datum/surgery/brain_surgery
name = "Brain surgery"
steps = list(
/datum/surgery_step/incise,
/datum/surgery_step/retract_skin,
/datum/surgery_step/saw,
/datum/surgery_step/clamp_bleeders,
/datum/surgery_step/fix_brain,
/datum/surgery_step/close)
target_mobtypes = list(/mob/living/carbon/human, /mob/living/carbon/monkey)
possible_locs = list(BODY_ZONE_HEAD)
requires_bodypart_type = 0
/datum/surgery_step/fix_brain
name = "fix brain"
implements = list(TOOL_HEMOSTAT = 85, TOOL_SCREWDRIVER = 35, /obj/item/pen = 15) //don't worry, pouring some alcohol on their open brain will get that chance to 100
time = 120 //long and complicated
experience_given = 0 // per_trauma
/datum/surgery/brain_surgery/can_start(mob/user, mob/living/carbon/target)
var/obj/item/organ/brain/B = target.getorganslot(ORGAN_SLOT_BRAIN)
if(!B)
return FALSE
return TRUE
/datum/surgery_step/fix_brain/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
display_results(user, target, "<span class='notice'>You begin to fix [target]'s brain...</span>",
"<span class='notice'>[user] begins to fix [target]'s brain.</span>",
"<span class='notice'>[user] begins to perform surgery on [target]'s brain.</span>")
/datum/surgery_step/fix_brain/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery, default_display_results)
display_results(user, target, "<span class='notice'>You succeed in fixing [target]'s brain.</span>",
"<span class='notice'>[user] successfully fixes [target]'s brain!</span>",
"<span class='notice'>[user] completes the surgery on [target]'s brain.</span>")
if(target.mind && target.mind.has_antag_datum(/datum/antagonist/brainwashed))
target.mind.remove_antag_datum(/datum/antagonist/brainwashed)
target.setOrganLoss(ORGAN_SLOT_BRAIN, target.getOrganLoss(ORGAN_SLOT_BRAIN) - 60) //we set damage in this case in order to clear the "failing" flag
var/cured_num = target.cure_all_traumas(TRAUMA_RESILIENCE_SURGERY)
experience_given = 2*cured_num
return ..(default_display_results = FALSE)
/datum/surgery_step/fix_brain/failure(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
if(target.getorganslot(ORGAN_SLOT_BRAIN))
display_results(user, target, "<span class='warning'>You screw up, causing more damage!</span>",
"<span class='warning'>[user] screws up, causing brain damage!</span>",
"<span class='notice'>[user] completes the surgery on [target]'s brain.</span>")
target.adjustOrganLoss(ORGAN_SLOT_BRAIN, 60)
target.gain_trauma_type(BRAIN_TRAUMA_SEVERE, TRAUMA_RESILIENCE_LOBOTOMY)
else
user.visible_message("<span class='warning'>[user] suddenly notices that the brain [user.p_they()] [user.p_were()] working on is not there anymore.</span>", "<span class='warning'>You suddenly notice that the brain you were working on is not there anymore.</span>")
return FALSE