Files
Bubberstation/code/modules/surgery/organic_steps.dm
moo 964b3d65d5 Cobbduceus: Healing lvl? (Medical Skill) (#47538)
* b

* helps to commit huh

* math is hard

* parenthesis are even harder

* Update code/datums/skills/_skill.dm

Co-Authored-By: Bobbahbrown <bobbahbrown@gmail.com>

* removes efficiency... or efficacy 😏

* baby sha... i mean files
2019-11-21 04:49:24 +00:00

136 lines
7.4 KiB
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//make incision
/datum/surgery_step/incise
name = "make incision"
implements = list(TOOL_SCALPEL = 100, /obj/item/melee/transforming/energy/sword = 75, /obj/item/kitchen/knife = 65,
/obj/item/shard = 45, /obj/item = 30) // 30% success with any sharp item.
time = 16
/datum/surgery_step/incise/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
display_results(user, target, "<span class='notice'>You begin to make an incision in [target]'s [parse_zone(target_zone)]...</span>",
"<span class='notice'>[user] begins to make an incision in [target]'s [parse_zone(target_zone)].</span>",
"<span class='notice'>[user] begins to make an incision in [target]'s [parse_zone(target_zone)].</span>")
/datum/surgery_step/incise/tool_check(mob/user, obj/item/tool)
if(implement_type == /obj/item && !tool.get_sharpness())
return FALSE
return TRUE
/datum/surgery_step/incise/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery, default_display_results)
if ishuman(target)
var/mob/living/carbon/human/H = target
if (!(NOBLOOD in H.dna.species.species_traits))
display_results(user, target, "<span class='notice'>Blood pools around the incision in [H]'s [parse_zone(target_zone)].</span>",
"<span class='notice'>Blood pools around the incision in [H]'s [parse_zone(target_zone)].</span>",
"")
H.bleed_rate += 3
return ..(default_display_results = FALSE)
/datum/surgery_step/incise/nobleed //silly friendly!
/datum/surgery_step/incise/nobleed/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
display_results(user, target, "<span class='notice'>You begin to <i>carefully</i> make an incision in [target]'s [parse_zone(target_zone)]...</span>",
"<span class='notice'>[user] begins to <i>carefully</i> make an incision in [target]'s [parse_zone(target_zone)].</span>",
"<span class='notice'>[user] begins to <i>carefully</i> make an incision in [target]'s [parse_zone(target_zone)].</span>")
/datum/surgery_step/incise/nobleed/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery, default_display_results)
user?.mind.adjust_experience(/datum/skill/medical, experience_given)
return TRUE
//clamp bleeders
/datum/surgery_step/clamp_bleeders
name = "clamp bleeders"
implements = list(TOOL_HEMOSTAT = 100, TOOL_WIRECUTTER = 60, /obj/item/stack/packageWrap = 35, /obj/item/stack/cable_coil = 15)
time = 24
/datum/surgery_step/clamp_bleeders/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
display_results(user, target, "<span class='notice'>You begin to clamp bleeders in [target]'s [parse_zone(target_zone)]...</span>",
"<span class='notice'>[user] begins to clamp bleeders in [target]'s [parse_zone(target_zone)].</span>",
"<span class='notice'>[user] begins to clamp bleeders in [target]'s [parse_zone(target_zone)].</span>")
/datum/surgery_step/clamp_bleeders/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery, default_display_results)
if(locate(/datum/surgery_step/saw) in surgery.steps)
target.heal_bodypart_damage(20,0)
if (ishuman(target))
var/mob/living/carbon/human/H = target
H.bleed_rate = max( (H.bleed_rate - 3), 0)
return ..()
//retract skin
/datum/surgery_step/retract_skin
name = "retract skin"
implements = list(TOOL_RETRACTOR = 100, TOOL_SCREWDRIVER = 45, TOOL_WIRECUTTER = 35)
time = 24
/datum/surgery_step/retract_skin/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
display_results(user, target, "<span class='notice'>You begin to retract the skin in [target]'s [parse_zone(target_zone)]...</span>",
"<span class='notice'>[user] begins to retract the skin in [target]'s [parse_zone(target_zone)].</span>",
"<span class='notice'>[user] begins to retract the skin in [target]'s [parse_zone(target_zone)].</span>")
//close incision
/datum/surgery_step/close
name = "mend incision"
implements = list(TOOL_CAUTERY = 100, /obj/item/gun/energy/laser = 90, TOOL_WELDER = 70,
/obj/item = 30) // 30% success with any hot item.
time = 24
/datum/surgery_step/close/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
display_results(user, target, "<span class='notice'>You begin to mend the incision in [target]'s [parse_zone(target_zone)]...</span>",
"<span class='notice'>[user] begins to mend the incision in [target]'s [parse_zone(target_zone)].</span>",
"<span class='notice'>[user] begins to mend the incision in [target]'s [parse_zone(target_zone)].</span>")
/datum/surgery_step/close/tool_check(mob/user, obj/item/tool)
if(implement_type == TOOL_WELDER || implement_type == /obj/item)
return tool.get_temperature()
return TRUE
/datum/surgery_step/close/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery, default_display_results)
if(locate(/datum/surgery_step/saw) in surgery.steps)
target.heal_bodypart_damage(45,0)
if (ishuman(target))
var/mob/living/carbon/human/H = target
H.bleed_rate = max( (H.bleed_rate - 3), 0)
return ..()
//saw bone
/datum/surgery_step/saw
name = "saw bone"
implements = list(TOOL_SAW = 100,/obj/item/melee/arm_blade = 75,
/obj/item/twohanded/fireaxe = 50, /obj/item/hatchet = 35, /obj/item/kitchen/knife/butcher = 25)
time = 54
/datum/surgery_step/saw/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
display_results(user, target, "<span class='notice'>You begin to saw through the bone in [target]'s [parse_zone(target_zone)]...</span>",
"<span class='notice'>[user] begins to saw through the bone in [target]'s [parse_zone(target_zone)].</span>",
"<span class='notice'>[user] begins to saw through the bone in [target]'s [parse_zone(target_zone)].</span>")
/datum/surgery_step/saw/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery, default_display_results)
target.apply_damage(50, BRUTE, "[target_zone]")
display_results(user, target, "<span class='notice'>You saw [target]'s [parse_zone(target_zone)] open.</span>",
"<span class='notice'>[user] saws [target]'s [parse_zone(target_zone)] open!</span>",
"<span class='notice'>[user] saws [target]'s [parse_zone(target_zone)] open!</span>")
return ..(default_display_results = FALSE)
//drill bone
/datum/surgery_step/drill
name = "drill bone"
implements = list(TOOL_DRILL = 100, /obj/item/screwdriver/power = 80, /obj/item/pickaxe/drill = 60, TOOL_SCREWDRIVER = 20)
time = 30
/datum/surgery_step/drill/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
display_results(user, target, "<span class='notice'>You begin to drill into the bone in [target]'s [parse_zone(target_zone)]...</span>",
"<span class='notice'>[user] begins to drill into the bone in [target]'s [parse_zone(target_zone)].</span>",
"<span class='notice'>[user] begins to drill into the bone in [target]'s [parse_zone(target_zone)].</span>")
/datum/surgery_step/drill/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery, default_display_results)
display_results(user, target, "<span class='notice'>You drill into [target]'s [parse_zone(target_zone)].</span>",
"<span class='notice'>[user] drills into [target]'s [parse_zone(target_zone)]!</span>",
"<span class='notice'>[user] drills into [target]'s [parse_zone(target_zone)]!</span>")
return ..(default_display_results = FALSE)