Files
Bubberstation/code/modules/surgery/plastic_surgery.dm
moo 964b3d65d5 Cobbduceus: Healing lvl? (Medical Skill) (#47538)
* b

* helps to commit huh

* math is hard

* parenthesis are even harder

* Update code/datums/skills/_skill.dm

Co-Authored-By: Bobbahbrown <bobbahbrown@gmail.com>

* removes efficiency... or efficacy 😏

* baby sha... i mean files
2019-11-21 04:49:24 +00:00

53 lines
3.2 KiB
Plaintext

/datum/surgery/plastic_surgery
name = "Plastic surgery"
steps = list(/datum/surgery_step/incise, /datum/surgery_step/retract_skin, /datum/surgery_step/reshape_face, /datum/surgery_step/close)
possible_locs = list(BODY_ZONE_HEAD)
//reshape_face
/datum/surgery_step/reshape_face
name = "reshape face"
implements = list(TOOL_SCALPEL = 100, /obj/item/kitchen/knife = 50, TOOL_WIRECUTTER = 35)
time = 64
/datum/surgery_step/reshape_face/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
user.visible_message("<span class='notice'>[user] begins to alter [target]'s appearance.</span>", "<span class='notice'>You begin to alter [target]'s appearance...</span>")
display_results(user, target, "<span class='notice'>You begin to alter [target]'s appearance...</span>",
"<span class='notice'>[user] begins to alter [target]'s appearance.</span>",
"<span class='notice'>[user] begins to make an incision in [target]'s face.</span>")
/datum/surgery_step/reshape_face/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery, default_display_results)
if(HAS_TRAIT_FROM(target, TRAIT_DISFIGURED, TRAIT_GENERIC))
REMOVE_TRAIT(target, TRAIT_DISFIGURED, TRAIT_GENERIC)
display_results(user, target, "<span class='notice'>You successfully restore [target]'s appearance.</span>",
"<span class='notice'>[user] successfully restores [target]'s appearance!</span>",
"<span class='notice'>[user] finishes the operation on [target]'s face.</span>")
else
var/list/names = list()
if(!isabductor(user))
for(var/i in 1 to 10)
names += target.dna.species.random_name(target.gender, TRUE)
else
for(var/_i in 1 to 9)
names += "Subject [target.gender == MALE ? "i" : "o"]-[pick("a", "b", "c", "d", "e")]-[rand(10000, 99999)]"
names += target.dna.species.random_name(target.gender, TRUE) //give one normal name in case they want to do regular plastic surgery
var/chosen_name = input(user, "Choose a new name to assign.", "Plastic Surgery") as null|anything in names
if(!chosen_name)
return
var/oldname = target.real_name
target.real_name = chosen_name
var/newname = target.real_name //something about how the code handles names required that I use this instead of target.real_name
display_results(user, target, "<span class='notice'>You alter [oldname]'s appearance completely, [target.p_they()] is now [newname].</span>",
"<span class='notice'>[user] alters [oldname]'s appearance completely, [target.p_they()] is now [newname]!</span>",
"<span class='notice'>[user] finishes the operation on [target]'s face.</span>")
if(ishuman(target))
var/mob/living/carbon/human/H = target
H.sec_hud_set_ID()
return ..(default_display_results = FALSE)
/datum/surgery_step/reshape_face/failure(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
display_results(user, target, "<span class='warning'>You screw up, leaving [target]'s appearance disfigured!</span>",
"<span class='notice'>[user] screws up, disfiguring [target]'s appearance!</span>",
"<span class='notice'>[user] finishes the operation on [target]'s face.</span>")
ADD_TRAIT(target, TRAIT_DISFIGURED, TRAIT_GENERIC)
return FALSE