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## About The Pull Request - Removed duplicate definition of `/obj/item/storage/contents_explosion()` - Removed var `rummage_if_nodrop`. It's always `TRUE` and nowhere in game is it modified so we implement its value directly - Autodoc for procs `PopulateContents()` & `emptyStorage()` - Deconstructing storages is faster as it drops the contents directly on the turf instead of refreshing views, animating parent, updating appearance & other stuff done in `removeAll()`. It also has no side effects as presently indestructible contents is moved to the turf inside `Destroy()` ## Changelog 🆑 code: improved storage code /🆑
101 lines
3.2 KiB
Plaintext
101 lines
3.2 KiB
Plaintext
/obj/item/storage
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name = "storage"
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icon = 'icons/obj/storage/storage.dmi'
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w_class = WEIGHT_CLASS_NORMAL
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interaction_flags_click = ALLOW_RESTING | FORBID_TELEKINESIS_REACH
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action_slots = ALL
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/// Should we preload the contents of this type?
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/// BE CAREFUL, THERE'S SOME REALLY NASTY SHIT IN THIS TYPEPATH
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/// SANTA IS EVIL
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var/preload = FALSE
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/// What storage type to use for this item
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var/datum/storage/storage_type = /datum/storage
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/obj/item/storage/Initialize(mapload)
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. = ..()
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create_storage(storage_type = storage_type)
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PopulateContents()
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for (var/obj/item/item in src)
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item.item_flags |= IN_STORAGE
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/obj/item/storage/create_storage(
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max_slots,
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max_specific_storage,
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max_total_storage,
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list/canhold,
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list/canthold,
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storage_type,
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)
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// If no type was passed in, default to what we already have
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storage_type ||= src.storage_type
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return ..()
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///Use this to populate the contents of the storage
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/obj/item/storage/proc/PopulateContents()
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PROTECTED_PROC(TRUE)
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/obj/item/storage/contents_explosion(severity, target)
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switch(severity)
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if(EXPLODE_DEVASTATE)
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SSexplosions.high_mov_atom += contents
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if(EXPLODE_HEAVY)
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SSexplosions.med_mov_atom += contents
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if(EXPLODE_LIGHT)
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SSexplosions.low_mov_atom += contents
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/obj/item/storage/canStrip(mob/who)
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return TRUE
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/obj/item/storage/doStrip(mob/who)
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if(HAS_TRAIT(src, TRAIT_NODROP))
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atom_storage.remove_all()
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return TRUE
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return ..()
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/obj/item/storage/AllowDrop()
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return FALSE
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///Drops all contents of this storage on the turf of its parent
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/obj/item/storage/proc/emptyStorage()
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SHOULD_NOT_OVERRIDE(TRUE)
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atom_storage.remove_all()
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/obj/item/storage/apply_fantasy_bonuses(bonus)
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. = ..()
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if(isnull(atom_storage)) // some abstract types of storage (yes i know) don't get a datum
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return
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atom_storage.max_slots = modify_fantasy_variable("max_slots", atom_storage.max_slots, round(bonus/2))
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atom_storage.max_total_storage = modify_fantasy_variable("max_total_storage", atom_storage.max_total_storage, round(bonus/2))
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LAZYSET(fantasy_modifications, "max_specific_storage", atom_storage.max_specific_storage)
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if(bonus >= 15)
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atom_storage.max_specific_storage = max(WEIGHT_CLASS_HUGE, atom_storage.max_specific_storage)
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else if(bonus >= 10)
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atom_storage.max_specific_storage = max(WEIGHT_CLASS_BULKY, atom_storage.max_specific_storage)
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else if(bonus <= -10)
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atom_storage.max_specific_storage = WEIGHT_CLASS_SMALL
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else if(bonus <= -15)
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atom_storage.max_specific_storage = WEIGHT_CLASS_TINY
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/obj/item/storage/remove_fantasy_bonuses(bonus)
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. = ..()
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if(isnull(atom_storage)) // some abstract types of storage (yes i know) don't get a datum
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return
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atom_storage.max_slots = reset_fantasy_variable("max_slots", atom_storage.max_slots)
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atom_storage.max_total_storage = reset_fantasy_variable("max_total_storage", atom_storage.max_total_storage)
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var/previous_max_storage = LAZYACCESS(fantasy_modifications, "max_specific_storage")
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LAZYREMOVE(fantasy_modifications, "max_specific_storage")
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if(previous_max_storage)
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atom_storage.max_specific_storage = previous_max_storage
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/// Returns a list of object types to be preloaded by our code
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/// I'll say it again, be very careful with this. We only need it for a few things
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/// Don't do anything stupid, please
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/obj/item/storage/proc/get_types_to_preload()
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return
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