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aefaa7e228760ef4c335f5eabe00a8d8a08aea1a
Bubberstation/code/game/objects/effects/effect_system
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SkyratBot a94325afe4 [MIRROR] Replacing more C-style for loops with the faster, traditional ones. [MDB IGNORE] (#9560)
* Replacing more C-style for loops with the faster, traditional ones. (#62908)

* Replacing more C-style for loops with the faster, traditional ones.

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2021-11-19 20:37:13 +00:00
..
effect_shield.dm
[MIRROR] every case of initialize that should have mapload, does (#8374)
2021-09-24 23:07:53 +01:00
effect_system.dm
[MIRROR] every case of initialize that should have mapload, does (#8374)
2021-09-24 23:07:53 +01:00
effects_explosion.dm
[MIRROR] every case of initialize that should have mapload, does (#8374)
2021-09-24 23:07:53 +01:00
effects_foam.dm
[MIRROR] Refactor /turf/var/intact [MDB IGNORE] (#9114)
2021-10-30 00:19:21 +13:00
effects_other.dm
[MIRROR] Radically improves explosion logging. (#8255)
2021-09-19 22:25:20 +01:00
effects_smoke.dm
[MIRROR] Replacing more C-style for loops with the faster, traditional ones. [MDB IGNORE] (#9560)
2021-11-19 20:37:13 +00:00
effects_sparks.dm
[MIRROR] every case of initialize that should have mapload, does (#8374)
2021-09-24 23:07:53 +01:00
effects_water.dm
[MIRROR] fixes penetrator rounds phasing through vehicles [MDB IGNORE] (#8657)
2021-10-07 13:26:48 +01:00
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