Files
Bubberstation/code/modules/mod/modules/_module.dm
Useroth a580d5128c Quick fix for modsuits (#28099)
Update _module.dm
2024-06-10 10:32:59 +05:30

487 lines
16 KiB
Plaintext

///MOD Module - A special device installed in a MODsuit allowing the suit to do new stuff.
/obj/item/mod/module
name = "MOD module"
icon = 'icons/obj/clothing/modsuit/mod_modules.dmi'
icon_state = "module"
/// If it can be removed
var/removable = TRUE
/// If it's passive, togglable, usable or active
var/module_type = MODULE_PASSIVE
/// Is the module active
var/active = FALSE
/// How much space it takes up in the MOD
var/complexity = 0
/// Power use when idle
var/idle_power_cost = DEFAULT_CHARGE_DRAIN * 0
/// Power use when active
var/active_power_cost = DEFAULT_CHARGE_DRAIN * 0
/// Power use when used, we call it manually
var/use_energy_cost = DEFAULT_CHARGE_DRAIN * 0
/// ID used by their TGUI
var/tgui_id
/// Linked MODsuit
var/obj/item/mod/control/mod
/// If we're an active module, what item are we?
var/obj/item/device
/// Overlay given to the user when the module is inactive
var/overlay_state_inactive
/// Overlay given to the user when the module is active
var/overlay_state_active
/// Overlay given to the user when the module is used, lasts until cooldown finishes
var/overlay_state_use
/// Icon file for the overlay.
var/overlay_icon_file = 'icons/mob/clothing/modsuit/mod_modules.dmi'
/// Does the overlay use the control unit's colors?
var/use_mod_colors = FALSE
/// What modules are we incompatible with?
var/list/incompatible_modules = list()
/// Cooldown after use
var/cooldown_time = 0
/// The mouse button needed to use this module
var/used_signal
/// List of REF()s mobs we are pinned to, linked with their action buttons
var/list/pinned_to = list()
/// flags that let the module ability be used in odd circumstances
var/allow_flags = NONE
/// A list of slots required in the suit to work. Formatted like list(x|y, z, ...) where either x or y are required and z is required.
var/list/required_slots = list()
/// Timer for the cooldown
COOLDOWN_DECLARE(cooldown_timer)
/obj/item/mod/module/Initialize(mapload)
. = ..()
if(module_type != MODULE_ACTIVE)
return
if(ispath(device))
device = new device(src)
ADD_TRAIT(device, TRAIT_NODROP, MOD_TRAIT)
RegisterSignal(device, COMSIG_QDELETING, PROC_REF(on_device_deletion))
RegisterSignal(src, COMSIG_ATOM_EXITED, PROC_REF(on_exit))
/obj/item/mod/module/Destroy()
mod?.uninstall(src)
if(device)
UnregisterSignal(device, COMSIG_QDELETING)
QDEL_NULL(device)
return ..()
/obj/item/mod/module/examine(mob/user)
. = ..()
if(length(required_slots))
var/list/slot_strings = list()
for(var/slot in required_slots)
var/list/slot_list = parse_slot_flags(slot)
slot_strings += (length(slot_list) == 1 ? "" : "one of ") + english_list(slot_list, and_text = " or ")
. += span_notice("Requires the MOD unit to have the following slots: [english_list(slot_strings)]")
if(HAS_TRAIT(user, TRAIT_DIAGNOSTIC_HUD))
. += span_notice("Complexity level: [complexity]")
/// Looks through the MODsuit's parts to see if it has the parts required to support this module
/obj/item/mod/module/proc/has_required_parts(list/parts, need_extended = FALSE)
if(!length(required_slots))
return TRUE
var/total_slot_flags = NONE
for(var/part_slot in parts)
if(need_extended)
var/datum/mod_part/part_datum = parts[part_slot]
if(part_datum.part_item.loc == mod)
continue
total_slot_flags |= text2num(part_slot)
var/list/needed_slots = required_slots.Copy()
for(var/needed_slot in needed_slots)
if(!(needed_slot & total_slot_flags))
break
needed_slots -= needed_slot
return !length(needed_slots)
/// Called when the module is selected from the TGUI, radial or the action button
/obj/item/mod/module/proc/on_select()
if(!mod.wearer)
if(ismob(mod.loc))
balloon_alert(mod.loc, "not equipped!")
return
if(((!mod.active || mod.activating) && !(allow_flags & MODULE_ALLOW_INACTIVE)) || module_type == MODULE_PASSIVE)
if(mod.wearer)
balloon_alert(mod.wearer, "not active!")
return
// SKYRAT EDIT START - DEPLOYABLE EVERYTHING OVER EVERYTHING
var/can_activate = TRUE
if(!(allow_flags & MODULE_ALLOW_INACTIVE))
for(var/obj/item/part in mod.get_parts())
if(part.loc == mod)
can_activate = FALSE
break
if(!can_activate)
balloon_alert(mod.wearer, "not fully deployed!")
return
// SKYRAT EDIT END
if(module_type != MODULE_USABLE)
if(active)
deactivate()
else
activate()
else
used()
SEND_SIGNAL(mod, COMSIG_MOD_MODULE_SELECTED, src)
/// Apply a cooldown until this item can be used again
/obj/item/mod/module/proc/start_cooldown(applied_cooldown)
if (isnull(applied_cooldown))
applied_cooldown = cooldown_time
COOLDOWN_START(src, cooldown_timer, applied_cooldown)
SEND_SIGNAL(src, COMSIG_MODULE_COOLDOWN_STARTED, applied_cooldown)
/// Called when the module is activated
/obj/item/mod/module/proc/activate()
if(!COOLDOWN_FINISHED(src, cooldown_timer))
balloon_alert(mod.wearer, "on cooldown!")
return FALSE
if(((!mod.active || mod.activating) && !(allow_flags & MODULE_ALLOW_INACTIVE)) || !mod.get_charge()) // SKYRAT EDIT ADDITION: INACTIVE USE
balloon_alert(mod.wearer, "unpowered!")
return FALSE
// SKYRAT EDIT START - No using modules when not all parts are deployed.
if(!(allow_flags & MODULE_ALLOW_INACTIVE))
for(var/obj/item/part as anything in mod.get_parts())
if(part.loc == mod)
balloon_alert(mod.wearer, "deploy all parts first!")
return FALSE
// SKYRAT EDIT END
if(!(allow_flags & MODULE_ALLOW_PHASEOUT) && istype(mod.wearer.loc, /obj/effect/dummy/phased_mob))
//specifically a to_chat because the user is phased out.
to_chat(mod.wearer, span_warning("You cannot activate this right now."))
return FALSE
if(SEND_SIGNAL(src, COMSIG_MODULE_TRIGGERED, mod.wearer) & MOD_ABORT_USE)
return FALSE
if(module_type == MODULE_ACTIVE)
if(mod.selected_module && !mod.selected_module.deactivate(display_message = FALSE))
return FALSE
mod.selected_module = src
if(device)
if(mod.wearer.put_in_hands(device))
balloon_alert(mod.wearer, "[device] extended")
RegisterSignal(mod.wearer, COMSIG_ATOM_EXITED, PROC_REF(on_exit))
RegisterSignal(mod.wearer, COMSIG_KB_MOB_DROPITEM_DOWN, PROC_REF(dropkey))
else
balloon_alert(mod.wearer, "can't extend [device]!")
mod.wearer.transferItemToLoc(device, src, force = TRUE)
return FALSE
else
var/used_button = mod.wearer.client?.prefs.read_preference(/datum/preference/choiced/mod_select) || MIDDLE_CLICK
update_signal(used_button)
balloon_alert(mod.wearer, "[src] activated, [used_button]-click to use")
active = TRUE
mod.wearer.update_clothing(mod.slot_flags)
start_cooldown()
SEND_SIGNAL(src, COMSIG_MODULE_ACTIVATED)
on_activation()
return TRUE
/// Called when the module is deactivated
/obj/item/mod/module/proc/deactivate(display_message = TRUE, deleting = FALSE)
active = FALSE
if(module_type == MODULE_ACTIVE)
mod.selected_module = null
if(display_message)
balloon_alert(mod.wearer, device ? "[device] retracted" : "[src] deactivated")
if(device)
mod.wearer.transferItemToLoc(device, src, force = TRUE)
UnregisterSignal(mod.wearer, COMSIG_ATOM_EXITED)
UnregisterSignal(mod.wearer, COMSIG_KB_MOB_DROPITEM_DOWN)
else
UnregisterSignal(mod.wearer, used_signal)
used_signal = null
mod.wearer.update_clothing(mod.slot_flags)
SEND_SIGNAL(src, COMSIG_MODULE_DEACTIVATED, mod.wearer)
on_deactivation(display_message = TRUE, deleting = FALSE)
return TRUE
/// Called when the module is used
/obj/item/mod/module/proc/used()
if(!COOLDOWN_FINISHED(src, cooldown_timer))
balloon_alert(mod.wearer, "on cooldown!")
return FALSE
if(!check_power(use_energy_cost))
balloon_alert(mod.wearer, "not enough charge!")
return FALSE
if(!(allow_flags & MODULE_ALLOW_PHASEOUT) && istype(mod.wearer.loc, /obj/effect/dummy/phased_mob))
//specifically a to_chat because the user is phased out.
to_chat(mod.wearer, span_warning("You cannot activate this right now."))
return FALSE
if(SEND_SIGNAL(src, COMSIG_MODULE_TRIGGERED, mod.wearer) & MOD_ABORT_USE)
return FALSE
start_cooldown()
addtimer(CALLBACK(mod.wearer, TYPE_PROC_REF(/mob, update_clothing), mod.slot_flags), cooldown_time+1) //need to run it a bit after the cooldown starts to avoid conflicts
mod.wearer.update_clothing(mod.slot_flags)
SEND_SIGNAL(src, COMSIG_MODULE_USED)
on_use()
return TRUE
/// Called when an activated module without a device is used
/obj/item/mod/module/proc/on_select_use(atom/target)
if(!(allow_flags & MODULE_ALLOW_INCAPACITATED) && mod.wearer.incapacitated(IGNORE_GRAB))
return FALSE
mod.wearer.face_atom(target)
if(!used())
return FALSE
return TRUE
/// Called when an activated module without a device is active and the user alt/middle-clicks
/obj/item/mod/module/proc/on_special_click(mob/source, atom/target)
SIGNAL_HANDLER
on_select_use(target)
return COMSIG_MOB_CANCEL_CLICKON
/// Called on the MODsuit's process
/obj/item/mod/module/proc/on_process(seconds_per_tick)
if(active)
if(!drain_power(active_power_cost * seconds_per_tick))
deactivate()
return FALSE
on_active_process(seconds_per_tick)
else
drain_power(idle_power_cost * seconds_per_tick)
return TRUE
/// Called from the module's activate()
/obj/item/mod/module/proc/on_activation()
return
/// Called from the module's deactivate()
/obj/item/mod/module/proc/on_deactivation(display_message = TRUE, deleting = FALSE)
return
/// Called from the module's used()
/obj/item/mod/module/proc/on_use()
return
/// Called on the MODsuit's process if it is an active module
/obj/item/mod/module/proc/on_active_process(seconds_per_tick)
return
/// Called from MODsuit's install() proc, so when the module is installed
/obj/item/mod/module/proc/on_install()
return
/// Called from MODsuit's uninstall() proc, so when the module is uninstalled
/obj/item/mod/module/proc/on_uninstall(deleting = FALSE)
return
/// Called when the MODsuit is activated
/obj/item/mod/module/proc/on_suit_activation()
return
/// Called when the MODsuit is deactivated
/obj/item/mod/module/proc/on_suit_deactivation(deleting = FALSE)
return
/// Called when the MODsuit is equipped
/obj/item/mod/module/proc/on_equip()
return
/// Called when the MODsuit is unequipped
/obj/item/mod/module/proc/on_unequip()
return
/// Drains power from the suit charge
/obj/item/mod/module/proc/drain_power(amount)
if(!check_power(amount))
return FALSE
mod.subtract_charge(amount)
return TRUE
/// Checks if there is enough power in the suit
/obj/item/mod/module/proc/check_power(amount)
return mod.check_charge(amount)
/// Adds additional things to the MODsuit ui_data()
/obj/item/mod/module/proc/add_ui_data()
return list()
/// Creates a list of configuring options for this module
/obj/item/mod/module/proc/get_configuration(mob/user)
return list()
/// Generates an element of the get_configuration list with a display name, type and value
/obj/item/mod/module/proc/add_ui_configuration(display_name, type, value, list/values)
return list("display_name" = display_name, "type" = type, "value" = value, "values" = values)
/// Receives configure edits from the TGUI and edits the vars
/obj/item/mod/module/proc/configure_edit(key, value)
return
/// Called when the device moves to a different place on active modules
/obj/item/mod/module/proc/on_exit(datum/source, atom/movable/part, direction)
SIGNAL_HANDLER
if(!active)
return
if(part.loc == src)
return
if(part.loc == mod.wearer)
return
if(part == device)
deactivate(display_message = FALSE)
/// Called when the device gets deleted on active modules
/obj/item/mod/module/proc/on_device_deletion(datum/source)
SIGNAL_HANDLER
if(source == device)
device = null
qdel(src)
/// Adds the worn overlays to the suit.
/obj/item/mod/module/proc/add_module_overlay(obj/item/source, list/overlays, mutable_appearance/standing, isinhands, icon_file)
SIGNAL_HANDLER
overlays += generate_worn_overlay(standing)
/// Generates an icon to be used for the suit's worn overlays
/obj/item/mod/module/proc/generate_worn_overlay(mutable_appearance/standing)
. = list()
if(!mod.active)
return
var/used_overlay
if(overlay_state_use && !COOLDOWN_FINISHED(src, cooldown_timer))
used_overlay = overlay_state_use
else if(overlay_state_active && active)
used_overlay = overlay_state_active
else if(overlay_state_inactive)
used_overlay = overlay_state_inactive
else
return
/* SKYRAT EDIT START - Making MODsuits mutant-compatible - ORIGINAL:
var/mutable_appearance/module_icon = mutable_appearance(overlay_icon_file, used_overlay, layer = standing.layer + 0.1)
if(!use_mod_colors)
module_icon.appearance_flags |= RESET_COLOR
. += module_icon
*/
return handle_module_icon(standing, used_overlay)
// SKYRAT EDIT END
/// Updates the signal used by active modules to be activated
/obj/item/mod/module/proc/update_signal(value)
switch(value)
if(MIDDLE_CLICK)
mod.selected_module.used_signal = COMSIG_MOB_MIDDLECLICKON
if(ALT_CLICK)
mod.selected_module.used_signal = COMSIG_MOB_ALTCLICKON
RegisterSignal(mod.wearer, mod.selected_module.used_signal, TYPE_PROC_REF(/obj/item/mod/module, on_special_click))
/// Pins the module to the user's action buttons
/obj/item/mod/module/proc/pin(mob/user)
if(module_type == MODULE_PASSIVE)
return
var/datum/action/item_action/mod/pinnable/module/existing_action = pinned_to[REF(user)]
if(existing_action)
mod.remove_item_action(existing_action)
return
var/datum/action/item_action/mod/pinnable/module/new_action = new(mod, user, src)
mod.add_item_action(new_action)
/// On drop key, concels a device item.
/obj/item/mod/module/proc/dropkey(mob/living/user)
SIGNAL_HANDLER
if(user.get_active_held_item() != device)
return
deactivate()
return COMSIG_KB_ACTIVATED
///Anomaly Locked - Causes the module to not function without an anomaly.
/obj/item/mod/module/anomaly_locked
name = "MOD anomaly locked module"
desc = "A form of a module, locked behind an anomalous core to function."
incompatible_modules = list(/obj/item/mod/module/anomaly_locked)
/// The core item the module runs off.
var/obj/item/assembly/signaler/anomaly/core
/// Accepted types of anomaly cores.
var/list/accepted_anomalies = list(/obj/item/assembly/signaler/anomaly)
/// If this one starts with a core in.
var/prebuilt = FALSE
/// If the core is removable once socketed.
var/core_removable = TRUE
/obj/item/mod/module/anomaly_locked/Initialize(mapload)
. = ..()
if(!prebuilt || !length(accepted_anomalies))
return
var/core_path = pick(accepted_anomalies)
core = new core_path(src)
update_icon_state()
/obj/item/mod/module/anomaly_locked/Destroy()
QDEL_NULL(core)
return ..()
/obj/item/mod/module/anomaly_locked/examine(mob/user)
. = ..()
if(!length(accepted_anomalies))
return
if(core)
. += span_notice("There is a [core.name] installed in it. [core_removable ? "You could remove it with a <b>screwdriver</b>..." : "Unfortunately, due to a design quirk, it's unremovable."]")
else
var/list/core_list = list()
for(var/path in accepted_anomalies)
var/atom/core_path = path
core_list += initial(core_path.name)
. += span_notice("You need to insert \a [english_list(core_list, and_text = " or ")] for this module to function.")
if(!core_removable)
. += span_notice("Due to some design quirk, once a core is inserted, it won't be removable.")
/obj/item/mod/module/anomaly_locked/on_select()
if(!core)
balloon_alert(mod.wearer, "no core!")
return
return ..()
/obj/item/mod/module/anomaly_locked/on_process(seconds_per_tick)
. = ..()
if(!core)
return FALSE
/obj/item/mod/module/anomaly_locked/on_active_process(seconds_per_tick)
if(!core)
return FALSE
return TRUE
/obj/item/mod/module/anomaly_locked/attackby(obj/item/item, mob/living/user, params)
if(item.type in accepted_anomalies)
if(core)
balloon_alert(user, "core already in!")
return
if(!user.transferItemToLoc(item, src))
return
core = item
balloon_alert(user, "core installed")
playsound(src, 'sound/machines/click.ogg', 30, TRUE)
update_icon_state()
else
return ..()
/obj/item/mod/module/anomaly_locked/screwdriver_act(mob/living/user, obj/item/tool)
. = ..()
if(!core)
balloon_alert(user, "no core!")
return
if(!core_removable)
balloon_alert(user, "can't remove core!")
return
balloon_alert(user, "removing core...")
if(!do_after(user, 3 SECONDS, target = src))
balloon_alert(user, "interrupted!")
return
balloon_alert(user, "core removed")
core.forceMove(drop_location())
if(Adjacent(user) && !issilicon(user))
user.put_in_hands(core)
core = null
update_icon_state()
/obj/item/mod/module/anomaly_locked/update_icon_state()
icon_state = initial(icon_state) + (core ? "-core" : "")
return ..()