mirror of
https://github.com/Bubberstation/Bubberstation.git
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487 lines
16 KiB
Plaintext
487 lines
16 KiB
Plaintext
///MOD Module - A special device installed in a MODsuit allowing the suit to do new stuff.
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/obj/item/mod/module
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name = "MOD module"
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icon = 'icons/obj/clothing/modsuit/mod_modules.dmi'
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icon_state = "module"
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/// If it can be removed
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var/removable = TRUE
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/// If it's passive, togglable, usable or active
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var/module_type = MODULE_PASSIVE
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/// Is the module active
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var/active = FALSE
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/// How much space it takes up in the MOD
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var/complexity = 0
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/// Power use when idle
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var/idle_power_cost = DEFAULT_CHARGE_DRAIN * 0
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/// Power use when active
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var/active_power_cost = DEFAULT_CHARGE_DRAIN * 0
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/// Power use when used, we call it manually
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var/use_energy_cost = DEFAULT_CHARGE_DRAIN * 0
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/// ID used by their TGUI
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var/tgui_id
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/// Linked MODsuit
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var/obj/item/mod/control/mod
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/// If we're an active module, what item are we?
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var/obj/item/device
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/// Overlay given to the user when the module is inactive
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var/overlay_state_inactive
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/// Overlay given to the user when the module is active
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var/overlay_state_active
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/// Overlay given to the user when the module is used, lasts until cooldown finishes
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var/overlay_state_use
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/// Icon file for the overlay.
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var/overlay_icon_file = 'icons/mob/clothing/modsuit/mod_modules.dmi'
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/// Does the overlay use the control unit's colors?
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var/use_mod_colors = FALSE
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/// What modules are we incompatible with?
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var/list/incompatible_modules = list()
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/// Cooldown after use
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var/cooldown_time = 0
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/// The mouse button needed to use this module
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var/used_signal
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/// List of REF()s mobs we are pinned to, linked with their action buttons
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var/list/pinned_to = list()
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/// flags that let the module ability be used in odd circumstances
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var/allow_flags = NONE
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/// A list of slots required in the suit to work. Formatted like list(x|y, z, ...) where either x or y are required and z is required.
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var/list/required_slots = list()
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/// Timer for the cooldown
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COOLDOWN_DECLARE(cooldown_timer)
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/obj/item/mod/module/Initialize(mapload)
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. = ..()
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if(module_type != MODULE_ACTIVE)
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return
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if(ispath(device))
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device = new device(src)
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ADD_TRAIT(device, TRAIT_NODROP, MOD_TRAIT)
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RegisterSignal(device, COMSIG_QDELETING, PROC_REF(on_device_deletion))
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RegisterSignal(src, COMSIG_ATOM_EXITED, PROC_REF(on_exit))
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/obj/item/mod/module/Destroy()
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mod?.uninstall(src)
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if(device)
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UnregisterSignal(device, COMSIG_QDELETING)
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QDEL_NULL(device)
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return ..()
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/obj/item/mod/module/examine(mob/user)
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. = ..()
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if(length(required_slots))
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var/list/slot_strings = list()
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for(var/slot in required_slots)
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var/list/slot_list = parse_slot_flags(slot)
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slot_strings += (length(slot_list) == 1 ? "" : "one of ") + english_list(slot_list, and_text = " or ")
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. += span_notice("Requires the MOD unit to have the following slots: [english_list(slot_strings)]")
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if(HAS_TRAIT(user, TRAIT_DIAGNOSTIC_HUD))
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. += span_notice("Complexity level: [complexity]")
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/// Looks through the MODsuit's parts to see if it has the parts required to support this module
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/obj/item/mod/module/proc/has_required_parts(list/parts, need_extended = FALSE)
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if(!length(required_slots))
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return TRUE
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var/total_slot_flags = NONE
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for(var/part_slot in parts)
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if(need_extended)
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var/datum/mod_part/part_datum = parts[part_slot]
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if(part_datum.part_item.loc == mod)
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continue
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total_slot_flags |= text2num(part_slot)
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var/list/needed_slots = required_slots.Copy()
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for(var/needed_slot in needed_slots)
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if(!(needed_slot & total_slot_flags))
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break
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needed_slots -= needed_slot
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return !length(needed_slots)
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/// Called when the module is selected from the TGUI, radial or the action button
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/obj/item/mod/module/proc/on_select()
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if(!mod.wearer)
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if(ismob(mod.loc))
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balloon_alert(mod.loc, "not equipped!")
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return
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if(((!mod.active || mod.activating) && !(allow_flags & MODULE_ALLOW_INACTIVE)) || module_type == MODULE_PASSIVE)
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if(mod.wearer)
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balloon_alert(mod.wearer, "not active!")
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return
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// SKYRAT EDIT START - DEPLOYABLE EVERYTHING OVER EVERYTHING
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var/can_activate = TRUE
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if(!(allow_flags & MODULE_ALLOW_INACTIVE))
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for(var/obj/item/part in mod.get_parts())
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if(part.loc == mod)
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can_activate = FALSE
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break
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if(!can_activate)
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balloon_alert(mod.wearer, "not fully deployed!")
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return
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// SKYRAT EDIT END
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if(module_type != MODULE_USABLE)
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if(active)
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deactivate()
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else
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activate()
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else
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used()
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SEND_SIGNAL(mod, COMSIG_MOD_MODULE_SELECTED, src)
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/// Apply a cooldown until this item can be used again
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/obj/item/mod/module/proc/start_cooldown(applied_cooldown)
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if (isnull(applied_cooldown))
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applied_cooldown = cooldown_time
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COOLDOWN_START(src, cooldown_timer, applied_cooldown)
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SEND_SIGNAL(src, COMSIG_MODULE_COOLDOWN_STARTED, applied_cooldown)
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/// Called when the module is activated
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/obj/item/mod/module/proc/activate()
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if(!COOLDOWN_FINISHED(src, cooldown_timer))
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balloon_alert(mod.wearer, "on cooldown!")
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return FALSE
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if(((!mod.active || mod.activating) && !(allow_flags & MODULE_ALLOW_INACTIVE)) || !mod.get_charge()) // SKYRAT EDIT ADDITION: INACTIVE USE
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balloon_alert(mod.wearer, "unpowered!")
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return FALSE
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// SKYRAT EDIT START - No using modules when not all parts are deployed.
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if(!(allow_flags & MODULE_ALLOW_INACTIVE))
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for(var/obj/item/part as anything in mod.get_parts())
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if(part.loc == mod)
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balloon_alert(mod.wearer, "deploy all parts first!")
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return FALSE
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// SKYRAT EDIT END
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if(!(allow_flags & MODULE_ALLOW_PHASEOUT) && istype(mod.wearer.loc, /obj/effect/dummy/phased_mob))
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//specifically a to_chat because the user is phased out.
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to_chat(mod.wearer, span_warning("You cannot activate this right now."))
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return FALSE
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if(SEND_SIGNAL(src, COMSIG_MODULE_TRIGGERED, mod.wearer) & MOD_ABORT_USE)
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return FALSE
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if(module_type == MODULE_ACTIVE)
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if(mod.selected_module && !mod.selected_module.deactivate(display_message = FALSE))
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return FALSE
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mod.selected_module = src
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if(device)
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if(mod.wearer.put_in_hands(device))
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balloon_alert(mod.wearer, "[device] extended")
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RegisterSignal(mod.wearer, COMSIG_ATOM_EXITED, PROC_REF(on_exit))
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RegisterSignal(mod.wearer, COMSIG_KB_MOB_DROPITEM_DOWN, PROC_REF(dropkey))
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else
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balloon_alert(mod.wearer, "can't extend [device]!")
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mod.wearer.transferItemToLoc(device, src, force = TRUE)
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return FALSE
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else
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var/used_button = mod.wearer.client?.prefs.read_preference(/datum/preference/choiced/mod_select) || MIDDLE_CLICK
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update_signal(used_button)
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balloon_alert(mod.wearer, "[src] activated, [used_button]-click to use")
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active = TRUE
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mod.wearer.update_clothing(mod.slot_flags)
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start_cooldown()
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SEND_SIGNAL(src, COMSIG_MODULE_ACTIVATED)
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on_activation()
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return TRUE
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/// Called when the module is deactivated
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/obj/item/mod/module/proc/deactivate(display_message = TRUE, deleting = FALSE)
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active = FALSE
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if(module_type == MODULE_ACTIVE)
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mod.selected_module = null
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if(display_message)
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balloon_alert(mod.wearer, device ? "[device] retracted" : "[src] deactivated")
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if(device)
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mod.wearer.transferItemToLoc(device, src, force = TRUE)
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UnregisterSignal(mod.wearer, COMSIG_ATOM_EXITED)
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UnregisterSignal(mod.wearer, COMSIG_KB_MOB_DROPITEM_DOWN)
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else
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UnregisterSignal(mod.wearer, used_signal)
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used_signal = null
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mod.wearer.update_clothing(mod.slot_flags)
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SEND_SIGNAL(src, COMSIG_MODULE_DEACTIVATED, mod.wearer)
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on_deactivation(display_message = TRUE, deleting = FALSE)
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return TRUE
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/// Called when the module is used
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/obj/item/mod/module/proc/used()
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if(!COOLDOWN_FINISHED(src, cooldown_timer))
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balloon_alert(mod.wearer, "on cooldown!")
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return FALSE
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if(!check_power(use_energy_cost))
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balloon_alert(mod.wearer, "not enough charge!")
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return FALSE
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if(!(allow_flags & MODULE_ALLOW_PHASEOUT) && istype(mod.wearer.loc, /obj/effect/dummy/phased_mob))
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//specifically a to_chat because the user is phased out.
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to_chat(mod.wearer, span_warning("You cannot activate this right now."))
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return FALSE
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if(SEND_SIGNAL(src, COMSIG_MODULE_TRIGGERED, mod.wearer) & MOD_ABORT_USE)
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return FALSE
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start_cooldown()
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addtimer(CALLBACK(mod.wearer, TYPE_PROC_REF(/mob, update_clothing), mod.slot_flags), cooldown_time+1) //need to run it a bit after the cooldown starts to avoid conflicts
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mod.wearer.update_clothing(mod.slot_flags)
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SEND_SIGNAL(src, COMSIG_MODULE_USED)
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on_use()
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return TRUE
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/// Called when an activated module without a device is used
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/obj/item/mod/module/proc/on_select_use(atom/target)
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if(!(allow_flags & MODULE_ALLOW_INCAPACITATED) && mod.wearer.incapacitated(IGNORE_GRAB))
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return FALSE
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mod.wearer.face_atom(target)
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if(!used())
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return FALSE
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return TRUE
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/// Called when an activated module without a device is active and the user alt/middle-clicks
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/obj/item/mod/module/proc/on_special_click(mob/source, atom/target)
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SIGNAL_HANDLER
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on_select_use(target)
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return COMSIG_MOB_CANCEL_CLICKON
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/// Called on the MODsuit's process
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/obj/item/mod/module/proc/on_process(seconds_per_tick)
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if(active)
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if(!drain_power(active_power_cost * seconds_per_tick))
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deactivate()
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return FALSE
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on_active_process(seconds_per_tick)
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else
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drain_power(idle_power_cost * seconds_per_tick)
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return TRUE
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/// Called from the module's activate()
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/obj/item/mod/module/proc/on_activation()
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return
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/// Called from the module's deactivate()
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/obj/item/mod/module/proc/on_deactivation(display_message = TRUE, deleting = FALSE)
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return
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/// Called from the module's used()
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/obj/item/mod/module/proc/on_use()
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return
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/// Called on the MODsuit's process if it is an active module
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/obj/item/mod/module/proc/on_active_process(seconds_per_tick)
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return
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/// Called from MODsuit's install() proc, so when the module is installed
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/obj/item/mod/module/proc/on_install()
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return
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/// Called from MODsuit's uninstall() proc, so when the module is uninstalled
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/obj/item/mod/module/proc/on_uninstall(deleting = FALSE)
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return
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/// Called when the MODsuit is activated
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/obj/item/mod/module/proc/on_suit_activation()
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return
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/// Called when the MODsuit is deactivated
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/obj/item/mod/module/proc/on_suit_deactivation(deleting = FALSE)
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return
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/// Called when the MODsuit is equipped
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/obj/item/mod/module/proc/on_equip()
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return
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/// Called when the MODsuit is unequipped
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/obj/item/mod/module/proc/on_unequip()
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return
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/// Drains power from the suit charge
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/obj/item/mod/module/proc/drain_power(amount)
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if(!check_power(amount))
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return FALSE
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mod.subtract_charge(amount)
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return TRUE
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/// Checks if there is enough power in the suit
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/obj/item/mod/module/proc/check_power(amount)
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return mod.check_charge(amount)
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/// Adds additional things to the MODsuit ui_data()
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/obj/item/mod/module/proc/add_ui_data()
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return list()
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/// Creates a list of configuring options for this module
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/obj/item/mod/module/proc/get_configuration(mob/user)
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return list()
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/// Generates an element of the get_configuration list with a display name, type and value
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/obj/item/mod/module/proc/add_ui_configuration(display_name, type, value, list/values)
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return list("display_name" = display_name, "type" = type, "value" = value, "values" = values)
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/// Receives configure edits from the TGUI and edits the vars
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/obj/item/mod/module/proc/configure_edit(key, value)
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return
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/// Called when the device moves to a different place on active modules
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/obj/item/mod/module/proc/on_exit(datum/source, atom/movable/part, direction)
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SIGNAL_HANDLER
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if(!active)
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return
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if(part.loc == src)
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return
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if(part.loc == mod.wearer)
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return
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if(part == device)
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deactivate(display_message = FALSE)
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/// Called when the device gets deleted on active modules
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/obj/item/mod/module/proc/on_device_deletion(datum/source)
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SIGNAL_HANDLER
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if(source == device)
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device = null
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qdel(src)
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/// Adds the worn overlays to the suit.
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/obj/item/mod/module/proc/add_module_overlay(obj/item/source, list/overlays, mutable_appearance/standing, isinhands, icon_file)
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SIGNAL_HANDLER
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overlays += generate_worn_overlay(standing)
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/// Generates an icon to be used for the suit's worn overlays
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/obj/item/mod/module/proc/generate_worn_overlay(mutable_appearance/standing)
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. = list()
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if(!mod.active)
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return
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var/used_overlay
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if(overlay_state_use && !COOLDOWN_FINISHED(src, cooldown_timer))
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used_overlay = overlay_state_use
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else if(overlay_state_active && active)
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used_overlay = overlay_state_active
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else if(overlay_state_inactive)
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used_overlay = overlay_state_inactive
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else
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return
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/* SKYRAT EDIT START - Making MODsuits mutant-compatible - ORIGINAL:
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var/mutable_appearance/module_icon = mutable_appearance(overlay_icon_file, used_overlay, layer = standing.layer + 0.1)
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if(!use_mod_colors)
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module_icon.appearance_flags |= RESET_COLOR
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. += module_icon
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*/
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return handle_module_icon(standing, used_overlay)
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// SKYRAT EDIT END
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/// Updates the signal used by active modules to be activated
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/obj/item/mod/module/proc/update_signal(value)
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switch(value)
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if(MIDDLE_CLICK)
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mod.selected_module.used_signal = COMSIG_MOB_MIDDLECLICKON
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if(ALT_CLICK)
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mod.selected_module.used_signal = COMSIG_MOB_ALTCLICKON
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RegisterSignal(mod.wearer, mod.selected_module.used_signal, TYPE_PROC_REF(/obj/item/mod/module, on_special_click))
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/// Pins the module to the user's action buttons
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/obj/item/mod/module/proc/pin(mob/user)
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if(module_type == MODULE_PASSIVE)
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return
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var/datum/action/item_action/mod/pinnable/module/existing_action = pinned_to[REF(user)]
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if(existing_action)
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mod.remove_item_action(existing_action)
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return
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var/datum/action/item_action/mod/pinnable/module/new_action = new(mod, user, src)
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mod.add_item_action(new_action)
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/// On drop key, concels a device item.
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/obj/item/mod/module/proc/dropkey(mob/living/user)
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SIGNAL_HANDLER
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if(user.get_active_held_item() != device)
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return
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deactivate()
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return COMSIG_KB_ACTIVATED
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///Anomaly Locked - Causes the module to not function without an anomaly.
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/obj/item/mod/module/anomaly_locked
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name = "MOD anomaly locked module"
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desc = "A form of a module, locked behind an anomalous core to function."
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incompatible_modules = list(/obj/item/mod/module/anomaly_locked)
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/// The core item the module runs off.
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var/obj/item/assembly/signaler/anomaly/core
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/// Accepted types of anomaly cores.
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var/list/accepted_anomalies = list(/obj/item/assembly/signaler/anomaly)
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/// If this one starts with a core in.
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var/prebuilt = FALSE
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/// If the core is removable once socketed.
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var/core_removable = TRUE
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/obj/item/mod/module/anomaly_locked/Initialize(mapload)
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. = ..()
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if(!prebuilt || !length(accepted_anomalies))
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return
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var/core_path = pick(accepted_anomalies)
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core = new core_path(src)
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update_icon_state()
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/obj/item/mod/module/anomaly_locked/Destroy()
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QDEL_NULL(core)
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return ..()
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/obj/item/mod/module/anomaly_locked/examine(mob/user)
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. = ..()
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if(!length(accepted_anomalies))
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return
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if(core)
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. += span_notice("There is a [core.name] installed in it. [core_removable ? "You could remove it with a <b>screwdriver</b>..." : "Unfortunately, due to a design quirk, it's unremovable."]")
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else
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var/list/core_list = list()
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for(var/path in accepted_anomalies)
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var/atom/core_path = path
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core_list += initial(core_path.name)
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. += span_notice("You need to insert \a [english_list(core_list, and_text = " or ")] for this module to function.")
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if(!core_removable)
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. += span_notice("Due to some design quirk, once a core is inserted, it won't be removable.")
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/obj/item/mod/module/anomaly_locked/on_select()
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if(!core)
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balloon_alert(mod.wearer, "no core!")
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return
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return ..()
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/obj/item/mod/module/anomaly_locked/on_process(seconds_per_tick)
|
|
. = ..()
|
|
if(!core)
|
|
return FALSE
|
|
|
|
/obj/item/mod/module/anomaly_locked/on_active_process(seconds_per_tick)
|
|
if(!core)
|
|
return FALSE
|
|
return TRUE
|
|
|
|
/obj/item/mod/module/anomaly_locked/attackby(obj/item/item, mob/living/user, params)
|
|
if(item.type in accepted_anomalies)
|
|
if(core)
|
|
balloon_alert(user, "core already in!")
|
|
return
|
|
if(!user.transferItemToLoc(item, src))
|
|
return
|
|
core = item
|
|
balloon_alert(user, "core installed")
|
|
playsound(src, 'sound/machines/click.ogg', 30, TRUE)
|
|
update_icon_state()
|
|
else
|
|
return ..()
|
|
|
|
/obj/item/mod/module/anomaly_locked/screwdriver_act(mob/living/user, obj/item/tool)
|
|
. = ..()
|
|
if(!core)
|
|
balloon_alert(user, "no core!")
|
|
return
|
|
if(!core_removable)
|
|
balloon_alert(user, "can't remove core!")
|
|
return
|
|
balloon_alert(user, "removing core...")
|
|
if(!do_after(user, 3 SECONDS, target = src))
|
|
balloon_alert(user, "interrupted!")
|
|
return
|
|
balloon_alert(user, "core removed")
|
|
core.forceMove(drop_location())
|
|
if(Adjacent(user) && !issilicon(user))
|
|
user.put_in_hands(core)
|
|
core = null
|
|
update_icon_state()
|
|
|
|
/obj/item/mod/module/anomaly_locked/update_icon_state()
|
|
icon_state = initial(icon_state) + (core ? "-core" : "")
|
|
return ..()
|