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* borgs dont dgasp twice when dying (#80671) ## About The Pull Request fixes #80552 removes a single if statement that makes borgs dgasp when dying to _not_ gibbing, which they already did from what i checked mob/living/silicon/death(gibbed) didnt do much, but idk if its something important ## Why It's Good For The Game Cyborgs couldnt play dead since a single dgasp meant the cyborg wasnt dead ## Changelog 🆑 fix: Cyborgs do not deathgasp twice when dying anymore /🆑 * borgs dont dgasp twice when dying --------- Co-authored-by: uaioy <114047053+uaioy@users.noreply.github.com>