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## About The Pull Request Raptors are now immune to ice slipping and sliding. Mobs that are buckled to something no longer can get stunned by slips (required for former to work, makes no sense to be a thing) Mining MOD has had its ore digging speed multiplier increased from 1.5 to 2 as it didn't clear the tick threshold previously which was not intended. Mining bombs fired in sphere mode have been replaced my a barrage of homing (useful against lobstrocities) micro missiles, which deal increased damage to lavaland fauna and dig rocks (just like mining bombs did before) https://github.com/user-attachments/assets/13b2f01f-a98b-4c24-b8be-2d04ae0ef941 Neat impact particles included ## Why It's Good For The Game Raptors aren't very strong on icebox and lack any ice immunity options that miners normally get (snow shoes, ice miner loot), letting riders be immune to ice slippage is a nice boost to them. Mining MOD bombs are very clunky to use and nigh useless most of the time, as even with my previous buffs its still easier to simply pull out a PKA due to both how hard it is to land hits, and how little damage they deal. While previously they could be used to clear out large areas, that role has been delegated to the mining MOD itself in my rework, leaving them without a clear purpose. New missiles should provide an offensive alternative for mining MOD users and let them defend themselves while exploring or digging in the sphere form. ## Changelog 🆑 add: Mining MOD sphere mode now fires a barrage of micromissiles instead of a singular delayed explosive balance: Raptor are now immune to ice slippage balance: Mining MOD has had its ore digging speed increased fix: Buckled mobs can no longer "slip" (get stunned) on wet/icy tiles. /🆑