Files
Bubberstation/code/datums/mind.dm
ShizCalev 17d894fcba Adds examine messages to disembodied & robot heads (#40999)
cl ShizCalev
tweak: Added some examine messages to disembodied heads indicating if it's missing eyes, or if it's brain is nonfunctional.
tweak: Added some examine messages to cyborg parts to indicate their current construction status.
tweak: You can now remove the power cell and cut the wiring out of a cyborg chest during construction.
/cl

Small indicator to help alleviate some minor wastes of time (such as folks bringing suicider's heads to the roboticist instead of the chef.)

Added some missing destroy handling, fixed vars not being set and unset properly, cleaned up some duplicate code in human/examine handling for departed souls.
2018-10-27 13:10:55 +13:00

722 lines
24 KiB
Plaintext

/* Note from Carnie:
The way datum/mind stuff works has been changed a lot.
Minds now represent IC characters rather than following a client around constantly.
Guidelines for using minds properly:
- Never mind.transfer_to(ghost). The var/current and var/original of a mind must always be of type mob/living!
ghost.mind is however used as a reference to the ghost's corpse
- When creating a new mob for an existing IC character (e.g. cloning a dead guy or borging a brain of a human)
the existing mind of the old mob should be transfered to the new mob like so:
mind.transfer_to(new_mob)
- You must not assign key= or ckey= after transfer_to() since the transfer_to transfers the client for you.
By setting key or ckey explicitly after transferring the mind with transfer_to you will cause bugs like DCing
the player.
- IMPORTANT NOTE 2, if you want a player to become a ghost, use mob.ghostize() It does all the hard work for you.
- When creating a new mob which will be a new IC character (e.g. putting a shade in a construct or randomly selecting
a ghost to become a xeno during an event). Simply assign the key or ckey like you've always done.
new_mob.key = key
The Login proc will handle making a new mind for that mobtype (including setting up stuff like mind.name). Simple!
However if you want that mind to have any special properties like being a traitor etc you will have to do that
yourself.
*/
/datum/mind
var/key
var/name //replaces mob/var/original_name
var/mob/living/current
var/active = 0
var/memory
var/assigned_role
var/special_role
var/list/restricted_roles = list()
var/list/spell_list = list() // Wizard mode & "Give Spell" badmin button.
var/linglink
var/datum/martial_art/martial_art
var/static/default_martial_art = new/datum/martial_art
var/miming = 0 // Mime's vow of silence
var/list/antag_datums
var/antag_hud_icon_state = null //this mind's ANTAG_HUD should have this icon_state
var/datum/atom_hud/antag/antag_hud = null //this mind's antag HUD
var/damnation_type = 0
var/datum/mind/soulOwner //who owns the soul. Under normal circumstances, this will point to src
var/hasSoul = TRUE // If false, renders the character unable to sell their soul.
var/isholy = FALSE //is this person a chaplain or admin role allowed to use bibles
var/mob/living/enslaved_to //If this mind's master is another mob (i.e. adamantine golems)
var/datum/language_holder/language_holder
var/unconvertable = FALSE
var/late_joiner = FALSE
var/force_escaped = FALSE // Set by Into The Sunset command of the shuttle manipulator
/datum/mind/New(var/key)
src.key = key
soulOwner = src
martial_art = default_martial_art
/datum/mind/Destroy()
SSticker.minds -= src
if(islist(antag_datums))
for(var/i in antag_datums)
var/datum/antagonist/antag_datum = i
if(antag_datum.delete_on_mind_deletion)
qdel(i)
antag_datums = null
return ..()
/datum/mind/proc/get_language_holder()
if(!language_holder)
var/datum/language_holder/L = current.get_language_holder(shadow=FALSE)
language_holder = L.copy(src)
return language_holder
/datum/mind/proc/transfer_to(mob/new_character, var/force_key_move = 0)
if(current) // remove ourself from our old body's mind variable
current.mind = null
SStgui.on_transfer(current, new_character)
if(!language_holder)
var/datum/language_holder/mob_holder = new_character.get_language_holder(shadow = FALSE)
language_holder = mob_holder.copy(src)
if(key)
if(new_character.key != key) //if we're transferring into a body with a key associated which is not ours
new_character.ghostize(1) //we'll need to ghostize so that key isn't mobless.
else
key = new_character.key
if(new_character.mind) //disassociate any mind currently in our new body's mind variable
new_character.mind.current = null
var/datum/atom_hud/antag/hud_to_transfer = antag_hud//we need this because leave_hud() will clear this list
var/mob/living/old_current = current
if(current)
current.transfer_observers_to(new_character) //transfer anyone observing the old character to the new one
current = new_character //associate ourself with our new body
new_character.mind = src //and associate our new body with ourself
for(var/a in antag_datums) //Makes sure all antag datums effects are applied in the new body
var/datum/antagonist/A = a
A.on_body_transfer(old_current, current)
if(iscarbon(new_character))
var/mob/living/carbon/C = new_character
C.last_mind = src
transfer_antag_huds(hud_to_transfer) //inherit the antag HUD
transfer_actions(new_character)
transfer_martial_arts(new_character)
if(active || force_key_move)
new_character.key = key //now transfer the key to link the client to our new body
/datum/mind/proc/store_memory(new_text)
memory += "[new_text]<BR>"
/datum/mind/proc/wipe_memory()
memory = null
// Datum antag mind procs
/datum/mind/proc/add_antag_datum(datum_type_or_instance, team)
if(!datum_type_or_instance)
return
var/datum/antagonist/A
if(!ispath(datum_type_or_instance))
A = datum_type_or_instance
if(!istype(A))
return
else
A = new datum_type_or_instance()
//Choose snowflake variation if antagonist handles it
var/datum/antagonist/S = A.specialization(src)
if(S && S != A)
qdel(A)
A = S
if(!A.can_be_owned(src))
qdel(A)
return
A.owner = src
LAZYADD(antag_datums, A)
A.create_team(team)
var/datum/team/antag_team = A.get_team()
if(antag_team)
antag_team.add_member(src)
A.on_gain()
return A
/datum/mind/proc/remove_antag_datum(datum_type)
if(!datum_type)
return
var/datum/antagonist/A = has_antag_datum(datum_type)
if(A)
A.on_removal()
return TRUE
/datum/mind/proc/remove_all_antag_datums() //For the Lazy amongst us.
for(var/a in antag_datums)
var/datum/antagonist/A = a
A.on_removal()
/datum/mind/proc/has_antag_datum(datum_type, check_subtypes = TRUE)
if(!datum_type)
return
. = FALSE
for(var/a in antag_datums)
var/datum/antagonist/A = a
if(check_subtypes && istype(A, datum_type))
return A
else if(A.type == datum_type)
return A
/*
Removes antag type's references from a mind.
objectives, uplinks, powers etc are all handled.
*/
/datum/mind/proc/remove_changeling()
var/datum/antagonist/changeling/C = has_antag_datum(/datum/antagonist/changeling)
if(C)
remove_antag_datum(/datum/antagonist/changeling)
special_role = null
/datum/mind/proc/remove_traitor()
remove_antag_datum(/datum/antagonist/traitor)
/datum/mind/proc/remove_brother()
if(src in SSticker.mode.brothers)
remove_antag_datum(/datum/antagonist/brother)
SSticker.mode.update_brother_icons_removed(src)
/datum/mind/proc/remove_nukeop()
var/datum/antagonist/nukeop/nuke = has_antag_datum(/datum/antagonist/nukeop,TRUE)
if(nuke)
remove_antag_datum(nuke.type)
special_role = null
/datum/mind/proc/remove_wizard()
remove_antag_datum(/datum/antagonist/wizard)
special_role = null
/datum/mind/proc/remove_cultist()
if(src in SSticker.mode.cult)
SSticker.mode.remove_cultist(src, 0, 0)
special_role = null
remove_antag_equip()
/datum/mind/proc/remove_rev()
var/datum/antagonist/rev/rev = has_antag_datum(/datum/antagonist/rev)
if(rev)
remove_antag_datum(rev.type)
special_role = null
/datum/mind/proc/remove_antag_equip()
var/list/Mob_Contents = current.get_contents()
for(var/obj/item/I in Mob_Contents)
var/datum/component/uplink/O = I.GetComponent(/datum/component/uplink) //Todo make this reset signal
if(O)
O.unlock_code = null
/datum/mind/proc/remove_all_antag() //For the Lazy amongst us.
remove_changeling()
remove_traitor()
remove_nukeop()
remove_wizard()
remove_cultist()
remove_rev()
SSticker.mode.update_cult_icons_removed(src)
/datum/mind/proc/equip_traitor(employer = "The Syndicate", silent = FALSE, datum/antagonist/uplink_owner)
if(!current)
return
var/mob/living/carbon/human/traitor_mob = current
if (!istype(traitor_mob))
return
var/list/all_contents = traitor_mob.GetAllContents()
var/obj/item/pda/PDA = locate() in all_contents
var/obj/item/radio/R = locate() in all_contents
var/obj/item/pen/P
if (PDA) // Prioritize PDA pen, otherwise the pocket protector pens will be chosen, which causes numerous ahelps about missing uplink
P = locate() in PDA
if (!P) // If we couldn't find a pen in the PDA, or we didn't even have a PDA, do it the old way
P = locate() in all_contents
if(!P) // I do not have a pen.
var/obj/item/pen/inowhaveapen
if(istype(traitor_mob.back,/obj/item/storage)) //ok buddy you better have a backpack!
inowhaveapen = new /obj/item/pen(traitor_mob.back)
else
inowhaveapen = new /obj/item/pen(traitor_mob.loc)
traitor_mob.put_in_hands(inowhaveapen) // I hope you don't have arms and your traitor pen gets stolen for all this trouble you've caused.
P = inowhaveapen
var/obj/item/uplink_loc
if(traitor_mob.client && traitor_mob.client.prefs)
switch(traitor_mob.client.prefs.uplink_spawn_loc)
if(UPLINK_PDA)
uplink_loc = PDA
if(!uplink_loc)
uplink_loc = R
if(!uplink_loc)
uplink_loc = P
if(UPLINK_RADIO)
uplink_loc = R
if(!uplink_loc)
uplink_loc = PDA
if(!uplink_loc)
uplink_loc = P
if(UPLINK_PEN)
uplink_loc = P
if(!uplink_loc)
uplink_loc = PDA
if(!uplink_loc)
uplink_loc = R
if (!uplink_loc)
if(!silent)
to_chat(traitor_mob, "Unfortunately, [employer] wasn't able to get you an Uplink.")
. = 0
else
. = uplink_loc
var/datum/component/uplink/U = uplink_loc.AddComponent(/datum/component/uplink, traitor_mob.key)
if(!U)
CRASH("Uplink creation failed.")
U.setup_unlock_code()
if(!silent)
if(uplink_loc == R)
to_chat(traitor_mob, "[employer] has cunningly disguised a Syndicate Uplink as your [R.name]. Simply dial the frequency [format_frequency(U.unlock_code)] to unlock its hidden features.")
else if(uplink_loc == PDA)
to_chat(traitor_mob, "[employer] has cunningly disguised a Syndicate Uplink as your [PDA.name]. Simply enter the code \"[U.unlock_code]\" into the ringtone select to unlock its hidden features.")
else if(uplink_loc == P)
to_chat(traitor_mob, "[employer] has cunningly disguised a Syndicate Uplink as your [P.name]. Simply twist the top of the pen [U.unlock_code] from its starting position to unlock its hidden features.")
if(uplink_owner)
uplink_owner.antag_memory += U.unlock_note + "<br>"
else
traitor_mob.mind.store_memory(U.unlock_note)
//Link a new mobs mind to the creator of said mob. They will join any team they are currently on, and will only switch teams when their creator does.
/datum/mind/proc/enslave_mind_to_creator(mob/living/creator)
if(iscultist(creator))
SSticker.mode.add_cultist(src)
else if(is_revolutionary(creator))
var/datum/antagonist/rev/converter = creator.mind.has_antag_datum(/datum/antagonist/rev,TRUE)
converter.add_revolutionary(src,FALSE)
else if(is_servant_of_ratvar(creator))
add_servant_of_ratvar(current)
else if(is_nuclear_operative(creator))
var/datum/antagonist/nukeop/converter = creator.mind.has_antag_datum(/datum/antagonist/nukeop,TRUE)
var/datum/antagonist/nukeop/N = new()
N.send_to_spawnpoint = FALSE
N.nukeop_outfit = null
add_antag_datum(N,converter.nuke_team)
enslaved_to = creator
current.faction |= creator.faction
creator.faction |= current.faction
if(creator.mind.special_role)
message_admins("[ADMIN_LOOKUPFLW(current)] has been created by [ADMIN_LOOKUPFLW(creator)], an antagonist.")
to_chat(current, "<span class='userdanger'>Despite your creators current allegiances, your true master remains [creator.real_name]. If their loyalties change, so do yours. This will never change unless your creator's body is destroyed.</span>")
/datum/mind/proc/show_memory(mob/recipient, window=1)
if(!recipient)
recipient = current
var/output = "<B>[current.real_name]'s Memories:</B><br>"
output += memory
var/list/all_objectives = list()
for(var/datum/antagonist/A in antag_datums)
output += A.antag_memory
all_objectives |= A.objectives
if(all_objectives.len)
output += "<B>Objectives:</B>"
var/obj_count = 1
for(var/datum/objective/objective in all_objectives)
output += "<br><B>Objective #[obj_count++]</B>: [objective.explanation_text]"
var/list/datum/mind/other_owners = objective.get_owners() - src
if(other_owners.len)
output += "<ul>"
for(var/datum/mind/M in other_owners)
output += "<li>Conspirator: [M.name]</li>"
output += "</ul>"
if(window)
recipient << browse(output,"window=memory")
else if(all_objectives.len || memory)
to_chat(recipient, "<i>[output]</i>")
/datum/mind/Topic(href, href_list)
if(!check_rights(R_ADMIN))
return
var/self_antagging = usr == current
if(href_list["add_antag"])
add_antag_wrapper(text2path(href_list["add_antag"]),usr)
if(href_list["remove_antag"])
var/datum/antagonist/A = locate(href_list["remove_antag"]) in antag_datums
if(!istype(A))
to_chat(usr,"<span class='warning'>Invalid antagonist ref to be removed.</span>")
return
A.admin_remove(usr)
if (href_list["role_edit"])
var/new_role = input("Select new role", "Assigned role", assigned_role) as null|anything in get_all_jobs()
if (!new_role)
return
assigned_role = new_role
else if (href_list["memory_edit"])
var/new_memo = copytext(sanitize(input("Write new memory", "Memory", memory) as null|message),1,MAX_MESSAGE_LEN)
if (isnull(new_memo))
return
memory = new_memo
else if (href_list["obj_edit"] || href_list["obj_add"])
var/objective_pos //Edited objectives need to keep same order in antag objective list
var/def_value
var/datum/antagonist/target_antag
var/datum/objective/old_objective //The old objective we're replacing/editing
var/datum/objective/new_objective //New objective we're be adding
if(href_list["obj_edit"])
for(var/datum/antagonist/A in antag_datums)
old_objective = locate(href_list["obj_edit"]) in A.objectives
if(old_objective)
target_antag = A
objective_pos = A.objectives.Find(old_objective)
break
if(!old_objective)
to_chat(usr,"Invalid objective.")
return
else
if(href_list["target_antag"])
var/datum/antagonist/X = locate(href_list["target_antag"]) in antag_datums
if(X)
target_antag = X
if(!target_antag)
switch(antag_datums.len)
if(0)
target_antag = add_antag_datum(/datum/antagonist/custom)
if(1)
target_antag = antag_datums[1]
else
var/datum/antagonist/target = input("Which antagonist gets the objective:", "Antagonist", "(new custom antag)") as null|anything in antag_datums + "(new custom antag)"
if (QDELETED(target))
return
else if(target == "(new custom antag)")
target_antag = add_antag_datum(/datum/antagonist/custom)
else
target_antag = target
if(!GLOB.admin_objective_list)
generate_admin_objective_list()
if(old_objective)
if(old_objective.name in GLOB.admin_objective_list)
def_value = old_objective.name
var/selected_type = input("Select objective type:", "Objective type", def_value) as null|anything in GLOB.admin_objective_list
selected_type = GLOB.admin_objective_list[selected_type]
if (!selected_type)
return
if(!old_objective)
//Add new one
new_objective = new selected_type
new_objective.owner = src
new_objective.admin_edit(usr)
target_antag.objectives += new_objective
message_admins("[key_name_admin(usr)] added a new objective for [current]: [new_objective.explanation_text]")
log_admin("[key_name(usr)] added a new objective for [current]: [new_objective.explanation_text]")
else
if(old_objective.type == selected_type)
//Edit the old
old_objective.admin_edit(usr)
new_objective = old_objective
else
//Replace the old
new_objective = new selected_type
new_objective.owner = src
new_objective.admin_edit(usr)
target_antag.objectives -= old_objective
target_antag.objectives.Insert(objective_pos, new_objective)
message_admins("[key_name_admin(usr)] edited [current]'s objective to [new_objective.explanation_text]")
log_admin("[key_name(usr)] edited [current]'s objective to [new_objective.explanation_text]")
else if (href_list["obj_delete"])
var/datum/objective/objective
for(var/datum/antagonist/A in antag_datums)
objective = locate(href_list["obj_delete"]) in A.objectives
if(istype(objective))
A.objectives -= objective
break
if(!objective)
to_chat(usr,"Invalid objective.")
return
//qdel(objective) Needs cleaning objective destroys
message_admins("[key_name_admin(usr)] removed an objective for [current]: [objective.explanation_text]")
log_admin("[key_name(usr)] removed an objective for [current]: [objective.explanation_text]")
else if(href_list["obj_completed"])
var/datum/objective/objective
for(var/datum/antagonist/A in antag_datums)
objective = locate(href_list["obj_completed"]) in A.objectives
if(istype(objective))
objective = objective
break
if(!objective)
to_chat(usr,"Invalid objective.")
return
objective.completed = !objective.completed
log_admin("[key_name(usr)] toggled the win state for [current]'s objective: [objective.explanation_text]")
else if (href_list["silicon"])
switch(href_list["silicon"])
if("unemag")
var/mob/living/silicon/robot/R = current
if (istype(R))
R.SetEmagged(0)
message_admins("[key_name_admin(usr)] has unemag'ed [R].")
log_admin("[key_name(usr)] has unemag'ed [R].")
if("unemagcyborgs")
if(isAI(current))
var/mob/living/silicon/ai/ai = current
for (var/mob/living/silicon/robot/R in ai.connected_robots)
R.SetEmagged(0)
message_admins("[key_name_admin(usr)] has unemag'ed [ai]'s Cyborgs.")
log_admin("[key_name(usr)] has unemag'ed [ai]'s Cyborgs.")
else if (href_list["common"])
switch(href_list["common"])
if("undress")
for(var/obj/item/W in current)
current.dropItemToGround(W, TRUE) //The 1 forces all items to drop, since this is an admin undress.
if("takeuplink")
take_uplink()
memory = null//Remove any memory they may have had.
log_admin("[key_name(usr)] removed [current]'s uplink.")
if("crystals")
if(check_rights(R_FUN, 0))
var/datum/component/uplink/U = find_syndicate_uplink()
if(U)
var/crystals = input("Amount of telecrystals for [key]","Syndicate uplink", U.telecrystals) as null | num
if(!isnull(crystals))
U.telecrystals = crystals
message_admins("[key_name_admin(usr)] changed [current]'s telecrystal count to [crystals].")
log_admin("[key_name(usr)] changed [current]'s telecrystal count to [crystals].")
if("uplink")
if(!equip_traitor())
to_chat(usr, "<span class='danger'>Equipping a syndicate failed!</span>")
log_admin("[key_name(usr)] tried and failed to give [current] an uplink.")
else
log_admin("[key_name(usr)] gave [current] an uplink.")
else if (href_list["obj_announce"])
announce_objectives()
//Something in here might have changed your mob
if(self_antagging && (!usr || !usr.client) && current.client)
usr = current
traitor_panel()
/datum/mind/proc/get_all_objectives()
var/list/all_objectives = list()
for(var/datum/antagonist/A in antag_datums)
all_objectives |= A.objectives
return all_objectives
/datum/mind/proc/announce_objectives()
var/obj_count = 1
to_chat(current, "<span class='notice'>Your current objectives:</span>")
for(var/objective in get_all_objectives())
var/datum/objective/O = objective
to_chat(current, "<B>Objective #[obj_count]</B>: [O.explanation_text]")
obj_count++
/datum/mind/proc/find_syndicate_uplink()
var/list/L = current.GetAllContents()
for (var/i in L)
var/atom/movable/I = i
. = I.GetComponent(/datum/component/uplink)
if(.)
break
/datum/mind/proc/take_uplink()
qdel(find_syndicate_uplink())
/datum/mind/proc/make_Traitor()
if(!(has_antag_datum(/datum/antagonist/traitor)))
add_antag_datum(/datum/antagonist/traitor)
/datum/mind/proc/make_Changeling()
var/datum/antagonist/changeling/C = has_antag_datum(/datum/antagonist/changeling)
if(!C)
C = add_antag_datum(/datum/antagonist/changeling)
special_role = ROLE_CHANGELING
return C
/datum/mind/proc/make_Wizard()
if(!has_antag_datum(/datum/antagonist/wizard))
special_role = ROLE_WIZARD
assigned_role = ROLE_WIZARD
add_antag_datum(/datum/antagonist/wizard)
/datum/mind/proc/make_Cultist()
if(!has_antag_datum(/datum/antagonist/cult,TRUE))
SSticker.mode.add_cultist(src,FALSE,equip=TRUE)
special_role = ROLE_CULTIST
to_chat(current, "<font color=\"purple\"><b><i>You catch a glimpse of the Realm of Nar'Sie, The Geometer of Blood. You now see how flimsy your world is, you see that it should be open to the knowledge of Nar'Sie.</b></i></font>")
to_chat(current, "<font color=\"purple\"><b><i>Assist your new brethren in their dark dealings. Their goal is yours, and yours is theirs. You serve the Dark One above all else. Bring It back.</b></i></font>")
/datum/mind/proc/make_Rev()
var/datum/antagonist/rev/head/head = new()
head.give_flash = TRUE
head.give_hud = TRUE
add_antag_datum(head)
special_role = ROLE_REV_HEAD
/datum/mind/proc/AddSpell(obj/effect/proc_holder/spell/S)
spell_list += S
S.action.Grant(current)
/datum/mind/proc/owns_soul()
return soulOwner == src
//To remove a specific spell from a mind
/datum/mind/proc/RemoveSpell(obj/effect/proc_holder/spell/spell)
if(!spell)
return
for(var/X in spell_list)
var/obj/effect/proc_holder/spell/S = X
if(istype(S, spell))
spell_list -= S
qdel(S)
/datum/mind/proc/RemoveAllSpells()
for(var/obj/effect/proc_holder/S in spell_list)
RemoveSpell(S)
/datum/mind/proc/transfer_martial_arts(mob/living/new_character)
if(!ishuman(new_character))
return
if(martial_art)
if(martial_art.base) //Is the martial art temporary?
martial_art.remove(new_character)
else
martial_art.teach(new_character)
/datum/mind/proc/transfer_actions(mob/living/new_character)
if(current && current.actions)
for(var/datum/action/A in current.actions)
A.Grant(new_character)
transfer_mindbound_actions(new_character)
/datum/mind/proc/transfer_mindbound_actions(mob/living/new_character)
for(var/X in spell_list)
var/obj/effect/proc_holder/spell/S = X
S.action.Grant(new_character)
/datum/mind/proc/disrupt_spells(delay, list/exceptions = New())
for(var/X in spell_list)
var/obj/effect/proc_holder/spell/S = X
for(var/type in exceptions)
if(istype(S, type))
continue
S.charge_counter = delay
S.updateButtonIcon()
INVOKE_ASYNC(S, /obj/effect/proc_holder/spell.proc/start_recharge)
/datum/mind/proc/get_ghost(even_if_they_cant_reenter, ghosts_with_clients)
for(var/mob/dead/observer/G in (ghosts_with_clients ? GLOB.player_list : GLOB.dead_mob_list))
if(G.mind == src)
if(G.can_reenter_corpse || even_if_they_cant_reenter)
return G
break
/datum/mind/proc/grab_ghost(force)
var/mob/dead/observer/G = get_ghost(even_if_they_cant_reenter = force)
. = G
if(G)
G.reenter_corpse()
/datum/mind/proc/has_objective(objective_type)
for(var/datum/antagonist/A in antag_datums)
for(var/O in A.objectives)
if(istype(O,objective_type))
return TRUE
/mob/proc/sync_mind()
mind_initialize() //updates the mind (or creates and initializes one if one doesn't exist)
mind.active = 1 //indicates that the mind is currently synced with a client
/mob/dead/new_player/sync_mind()
return
/mob/dead/observer/sync_mind()
return
//Initialisation procs
/mob/proc/mind_initialize()
if(mind)
mind.key = key
else
mind = new /datum/mind(key)
SSticker.minds += mind
if(!mind.name)
mind.name = real_name
mind.current = src
/mob/living/carbon/mind_initialize()
..()
last_mind = mind
//HUMAN
/mob/living/carbon/human/mind_initialize()
..()
if(!mind.assigned_role)
mind.assigned_role = "Unassigned" //default
//AI
/mob/living/silicon/ai/mind_initialize()
..()
mind.assigned_role = "AI"
//BORG
/mob/living/silicon/robot/mind_initialize()
..()
mind.assigned_role = "Cyborg"
//PAI
/mob/living/silicon/pai/mind_initialize()
..()
mind.assigned_role = ROLE_PAI
mind.special_role = ""