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b0641be44db03ff72e1edc7e548abde560abb930
Bubberstation/code/game/objects/items/weapons/implants
History
Aranclanos 0ec59be055 Adrenalin implants will now actually add their reagents instead of runtime and cry.
2013-11-22 01:47:18 -03:00
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implant.dm
Adrenalin implants will now actually add their reagents instead of runtime and cry.
2013-11-22 01:47:18 -03:00
implantcase.dm
Refactors the code to work with BYOND 500. Big commit.
2013-10-06 19:47:30 +01:00
implantchair.dm
Made all the machinery use ..() on the Topic(), instead of having a copy pasta everywhere to see if the human is dead or others. This will stop dead AIs interacting with machineries or others.
2013-07-03 13:16:53 -03:00
implanter.dm
Adds EMP implant.
2013-08-21 21:48:37 +02:00
implantfreedom.dm
Nuke Op Population Scaling and Content Update
2013-11-03 16:41:57 -06:00
implantpad.dm
Standardised a lot of implant code.
2013-02-13 16:44:54 +00:00
implantuplink.dm
Fixes up the implant removal messages, replaces names with paths in uplink_item.dm
2013-11-04 09:58:04 -06:00
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