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Bubberstation/code/modules/vehicles
SkyratBot 0c1084d8b3 [MIRROR] Minor mech salvage fixes: Crowbar cutting and mineral salvage types [MDB IGNORE] (#17816)
* Minor mech salvage fixes: Crowbar cutting and mineral salvage types (#71571)

## About The Pull Request

You don't cut with a crowbar (very well, anyway).

which fixes https://github.com/tgstation/tgstation/issues/71564

For some reason, despite the fact that mech salvage could be redefined,
none of the subtypes of the wreckage actually redefined it at all. This
lead to salvaging plasteel from mechs that didn't actually use plasteel
in its construction (or at least used plasma + iron, which presumably
made plasteel).

Therefore, any mech that was made from a different material now allows
you to salvage that material from the wreckage. Since the maximum amount
of sheets you can get from a wreckage is 5, and is entirely random, I am
fairly confident this is not a means for material duping (it is
technically currently a means of producing plasma from iron and glass,
just for reference).

I gave the admeme/nukie mechs some favourable material salvages.

## Why It's Good For The Game

Consistency is good, and also I hate the idea of producing plasteel from
seemingly nowhere on mechs that are only made from iron and glass
(ripley MK.I).

## Changelog
🆑
fix: You no longer cut into mechs with wreckages with crowbars, you pry
parts from them. Duh.
fix: Mech material salvage matches their construction materials.
/🆑

* Minor mech salvage fixes: Crowbar cutting and mineral salvage types

Co-authored-by: necromanceranne <40847847+necromanceranne@users.noreply.github.com>
2022-12-01 01:00:10 +00:00
..
2022-11-15 06:59:06 +00:00
2022-11-15 06:59:06 +00:00
2022-11-15 06:59:06 +00:00