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## About The Pull Request https://github.com/user-attachments/assets/1b129bac-459f-47ed-b88f-fa0d295aa690 Xenobio no longer has slimes "warping around", but rather all mobs will be suctioned up and out of a tube system. This is functionally identical; the visual aspect is PURELY visual and as such you can deposit a slime that's still visually being suctioned, which is intentional for the sake of an easier user experience. Additionally, slime consoles have a little HUD on the side now that displays the amount of monkeys & the amount of currently stored slimes inside of it. Nice for if you don't want to have to guess your current monkey count. Slime processors suction a maximum amount of slimes depending on their matter bin level. This means that at a tier 1 bin it'll be the same as current, but with a tier 4 you can suck up 4 slimes at a time per processing tick. Doesn't really do any functionally different stuff besides lowering the time you need to wait before you can start the processor. Monkey Recyclers have purple stripes to visually distinguish them from meat grinders. ## Why It's Good For The Game I want a funny claw-machine-esque contraption for xenobio. ## Changelog 🆑 Wallem add: Xenobio consoles now work off a tube system instead of sudden teleportation qol: Xenobio consoles have a new HUD to show monkey/slime amounts, and slime processors can now suck up more than 1 slime at a time depending on their matter bin image: Added some stripes to the monkey recycler to make it a little more obvious it's not a meat grinder /🆑