Files
Bubberstation/code/game/objects/effects/temporary_visuals/projectiles/impact.dm
kevinz000 26ad237862 Projectile hitscan refactor and visuals (#34363)
Moves beam rifle snowflake code up to projectile level for a proper hitscan system.

🆑
rscadd: Chameleon laser guns now have a special firing mode, activated by using them in hand! Only certain gun disguises will allow this to work!
/🆑
2018-01-30 09:23:51 +13:00

36 lines
880 B
Plaintext

/obj/effect/projectile/impact
name = "beam impact"
icon = 'icons/obj/projectiles_impact.dmi'
/obj/effect/projectile/impact/laser
name = "laser impact"
icon_state = "impact_laser"
/obj/effect/projectile/impact/laser/blue
name = "laser impact"
icon_state = "impact_blue"
/obj/effect/projectile/impact/disabler
name = "disabler impact"
icon_state = "impact_omni"
/obj/effect/projectile/impact/xray
name = "xray impact"
icon_state = "impact_xray"
/obj/effect/projectile/impact/pulse
name = "pulse impact"
icon_state = "impact_u_laser"
/obj/effect/projectile/impact/plasma_cutter
name = "plasma impact"
icon_state = "impact_plasmacutter"
/obj/effect/projectile/impact/stun
name = "stun impact"
icon_state = "impact_stun"
/obj/effect/projectile/impact/heavy_laser
name = "heavy laser impact"
icon_state = "impact_beam_heavy"