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* fixes contents not being removed from the spatial grid when deleted during movement between 2 grid cells (#75658) ## About The Pull Request fixes the flaky test reports for cockroaches being stuck in the spatial grid (which mothblocks seems to have closed all of) cockroaches get deleted when they die, so theres a spurious unit test failure where if a cockroach is on a tile in grid cell A and moves to a lava tile in grid cell B, they will get killed when lava.Entered() is called, then deleted, and when /atom/movable/Destroy() is called we try to take them out of grid cell B (because their loc is the lava tile) but they were never added to that cell yet because their movement never finished, so that doesnt do anything. THEN moveToNullspace() is called, that movement finishes before the first movement, and then in Moved(old_loc = lava turf) we try to remove it from grid cell B which again doesnt work, and then the first movements Moved(old_loc = original turf) is called where we can actually remove them from the correct grid cell, except we cant because in exit_cell() we subtract `old_target.important_recursive_contents[channel]` from the cells content lists, and since the target is deleted by this point it doesnt have important_recursive_contents. so the fix here is changing this so it subtracts `old_target.important_recursive_contents?[type] || old_target` instead, which works if the target is deleted. also fixes some Entered() overrides that dont call parent and improves documentation on spatial grid defines ## Why It's Good For The Game fixes it without needing the change_loc() setter * fixes contents not being removed from the spatial grid when deleted during movement between 2 grid cells --------- Co-authored-by: Kylerace <kylerlumpkin1@gmail.com>