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Bubberstation/code/datums/status_effects
SkyratBot e140e83be3 [MIRROR] Fire temperature effects on a human is soft capped at 1200 kelvin, from when dimishing returns are applied [MDB IGNORE] (#24955)
* Fire temperature effects on a human is soft capped at 1200 kelvin, from when dimishing returns are applied (#79655)

## About The Pull Request

Past 1200 kelvin, fire temperature applied to humans receive diminishing
returns

![image](https://github.com/tgstation/tgstation/assets/51863163/40ddbcde-f3fa-4ecc-8c5b-ca27e86b9aed)

At 30 minutes of fire, a human is expected to be at about 6,200 k

## Why It's Good For The Game

It's not really realistic that a body can manage to get up to the
hundreds of thousands of kelvin, the energy just isn't there.

It doesn't even make sense that a body can get to 6000 kelvin that's
like as hot as plasma IRL or something. Humans cremate at 1200 kelvin.
Temperature in general should be reigned in to prevent that but that's a
much larger project.

This also helps curb two issues, one being the "very high temperature
reagents" exploit and the other being "shaft miners coming into medical
being very difficult to revive".

## Changelog

🆑 Melbert
balance: Body temperature from being lit on fire will soft cap at 1,200
K. It will still increase beyond this, but with diminishing returns. For
example, at 5,000 K, fire will heat 67x weaker.
/🆑

* Fire temperature effects on a human is soft capped at 1200 kelvin, from when dimishing returns are applied

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Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2023-11-13 06:12:13 -05:00
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