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* Fixing parallax plane above blackness (#62902) * merge * Update plane_master.dm * What Iam doing * Fixing parallax plane above blackness Co-authored-by: KIBORG04 <bossmira4@gmail.com>
85 lines
3.1 KiB
Plaintext
85 lines
3.1 KiB
Plaintext
/*!
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* Custom rendering solution to allow for advanced effects
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* We (ab)use plane masters and render source/target to cheaply render 2+ planes as 1
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* if you want to read more read the _render_readme.md
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*/
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/**
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* Render relay object assigned to a plane master to be able to relay it's render onto other planes that are not it's own
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*/
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/atom/movable/render_plane_relay
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screen_loc = "CENTER"
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layer = -1
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plane = 0
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appearance_flags = PASS_MOUSE | NO_CLIENT_COLOR | KEEP_TOGETHER
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/**
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* ## Rendering plate
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*
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* Acts like a plane master, but for plane masters
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* Renders other planes onto this plane, through the use of render objects
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* Any effects applied onto this plane will act on the unified plane
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* IE a bulge filter will apply as if the world was one object
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* remember that once planes are unified on a render plate you cant change the layering of them!
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*/
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/atom/movable/screen/plane_master/rendering_plate
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name = "default rendering plate"
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///this plate renders the final screen to show to the player
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/atom/movable/screen/plane_master/rendering_plate/master
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name = "master rendering plate"
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plane = RENDER_PLANE_MASTER
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render_relay_plane = null
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generate_render_target = FALSE
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///renders general in charachter game objects
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/atom/movable/screen/plane_master/rendering_plate/game_world
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name = "game rendering plate"
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plane = RENDER_PLANE_GAME
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render_relay_plane = RENDER_PLANE_MASTER
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/atom/movable/screen/plane_master/rendering_plate/game_world/Initialize(mapload)
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. = ..()
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add_filter("displacer", 1, displacement_map_filter(render_source = GRAVITY_PULSE_RENDER_TARGET, size = 10))
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///render plate for OOC stuff like ghosts, hud-screen effects, etc
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/atom/movable/screen/plane_master/rendering_plate/non_game
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name = "non-game rendering plate"
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plane = RENDER_PLANE_NON_GAME
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render_relay_plane = RENDER_PLANE_MASTER
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/**
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* Plane master proc called in backdrop() that creates a relay object, sets it as needed and then adds it to the clients screen
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* Sets:
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* * layer from plane to avoid z-fighting
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* * plane to relay the render to
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* * render_source so that the plane will render on this object
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* * mouse opacity to ensure proper mouse hit tracking
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* * name for debugging purposes
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* Other vars such as alpha will automatically be applied with the render source
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* Arguments:
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* * mymob: mob whose plane is being backdropped
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* * relay_plane: plane we are relaying this plane master to
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*/
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/atom/movable/screen/plane_master/proc/relay_render_to_plane(mob/mymob, relay_plane)
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if(relay in mymob.client.screen) //backdrop can be called multiple times
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return
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if(!render_target && generate_render_target)
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render_target = "*[name]: AUTOGENERATED RENDER TGT"
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relay = new()
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relay.render_source = render_target
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relay.plane = relay_plane
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relay.layer = (plane + abs(LOWEST_EVER_PLANE))*0.5 //layer must be positive but can be a decimal
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if(blend_mode_override)
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relay.blend_mode = blend_mode_override
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else
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relay.blend_mode = blend_mode
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relay.mouse_opacity = mouse_opacity
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relay.name = render_target
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mymob.client.screen += relay
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if(blend_mode != BLEND_MULTIPLY)
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blend_mode = BLEND_DEFAULT
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