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* Da clownana update! Clownana rework, global hOnKeRbLaSt & monkey synergy. (#63899) Since maintainer have expressed dissatisfaction with the state of clownanans, i've taken it upon myself to not only reduce their lag generation potential but to also make them more interesting. All simplemob clowns now: Are able to speak and understand the monkey language. Are able to hit banana bunches to initiate the explosive ripening process. The changes to clownananas speciecially are as follow; Clownanas are able to rustle every 10 seconds to spawn 3 peels. Clownanas have a speed of -1 rather than -10. Clownanas gain the ability to spawn a banana bunch every minute. Banana bunches are food items imbued with extra banana juice and monkey energy. Hitting a banana bunch as a simplemob clown causes a honkerblast after a 3 seconds delay. I've implemented a global honkerblast proc for future use, the honkerblast effects are similiar and inspired by the mech weapon, but less severe at light intensity and more severe at high intensity. Maintainers are unhappy with the current state of the mob (It spawned enough bananas which never went away that when swept up into one place over 30 minutes, walking over the pile would cause minute long server freezes), and while the mob is popular and enjoyed by many players it is currently quite poorly designed and implemented by a novice coder. These changes increase the strategic depth of playing this particular mob and rewards more active input from the player. Co-authored-by: Seth Scherer <supernovaa41@ gmx.com> Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@ users.noreply.github.com> * Da clownana update! Clownana rework, global hOnKeRbLaSt & monkey synergy. Co-authored-by: Krysonism <49783092+Krysonism@users.noreply.github.com> Co-authored-by: Seth Scherer <supernovaa41@ gmx.com> Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@ users.noreply.github.com>