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* Feature: bitrunner, a new supply role (READY) * Delete bepis.dm * Conflicts * Update dynamic_rulesets_midround.dm * Fixing this invalid icon file path It was trying to use the aesthetics one * Bepis is dead * New digi sprites courtesy of CandleJaxx!! Now in the correct branch! * Fixing merge conflict * bitrunning hotfixes [NO GBP] * Modular health adjustments * Revert "Modular health adjustments" This reverts commit 0ff3c48d398f6c1aac51cdf8fecaf869491bbc86. * Modular health adjustments Only this one should be necessary * The screenshot test * Bitrunner den for voidraptor (FOR #23865) (#23891) * no shower in sight * lets bitrunners actually get to their room and spawn there * New digi sprites courtesy of CandleJaxx!! * Revert "New digi sprites courtesy of CandleJaxx!!" This reverts commit eea9f47de256dd407c78450bc8f2a09b814f93e9. --------- Co-authored-by: Giz <13398309+vinylspiders@users.noreply.github.com> * Removes bitrunning unit tests (#78607) ## About The Pull Request Removes the fraction of unit tests I thought would be safe. Not thrilled that I have to exclude ALL unit tests now, but hey. The issue is that atmos attempts to process on a turf which hasn't initialized yet. ## Why It's Good For The Game Other PRs can pass checks now ## Changelog N/A * Update birdshot.dmm * Tweaks the BEPIS category of the bitrunning order console * Adds back the flashdark that we had skyrat edited in * Update tgstation.dme * Fixes Voidraptor bitrunning den not being connected to the powergrid --------- Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com> Co-authored-by: Giz <13398309+vinylspiders@users.noreply.github.com> Co-authored-by: Paxilmaniac <82386923+Paxilmaniac@users.noreply.github.com> Co-authored-by: Profakos <profakos@gmail.com> Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
35 lines
1.4 KiB
Plaintext
35 lines
1.4 KiB
Plaintext
/**
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* # Virtual Domains
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* This loads a base level, then users can select the preset upon it.
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* Create your own: Read the readme file in the '_maps/virtual_domains' folder.
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*/
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/datum/lazy_template/virtual_domain
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map_dir = "_maps/virtual_domains"
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map_name = "None"
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key = "Virtual Domain"
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/// Cost of this map to load
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var/cost = BITRUNNER_COST_NONE
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/// The description of the map
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var/desc = "A map."
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/// The 'difficulty' of the map, which affects the ui and ability to scan info.
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var/difficulty = BITRUNNER_DIFFICULTY_NONE
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/// An assoc list of typepath/amount to spawn on completion. Not weighted - the value is the amount
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var/list/extra_loot
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/// The map file to load
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var/filename = "virtual_domain.dmm"
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/// Any outfit that you wish to force on avatars. Overrides preferences
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var/datum/outfit/forced_outfit
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/// Information given to connected clients via ability
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var/help_text
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// Name to show in the UI
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var/name = "Virtual Domain"
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/// Points to reward for completion. Used to purchase new domains and calculate ore rewards.
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var/reward_points = BITRUNNER_REWARD_MIN
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/// The start time of the map. Used to calculate time taken
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var/start_time
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/// This map is specifically for unit tests. Shouldn't display in game
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var/test_only = FALSE
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/// The safehouse to load into the map
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var/datum/map_template/safehouse/safehouse_path = /datum/map_template/safehouse/den
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