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BYOND is inconsistent about whether it treats these as `"key" = value`, or `src.key = value`, or something else. We suspect that this behavior is fluctuating in 515, and given that this proc has been causing immense overtime, that it might be the culprit of some recent complains of recurring lag. And if it's not, then we at least have more consistent code.
406 lines
15 KiB
Plaintext
406 lines
15 KiB
Plaintext
SUBSYSTEM_DEF(statpanels)
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name = "Stat Panels"
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wait = 4
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init_order = INIT_ORDER_STATPANELS
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init_stage = INITSTAGE_EARLY
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priority = FIRE_PRIORITY_STATPANEL
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runlevels = RUNLEVELS_DEFAULT | RUNLEVEL_LOBBY
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flags = SS_NO_INIT
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var/list/currentrun = list()
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var/list/global_data
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var/list/mc_data
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///how many subsystem fires between most tab updates
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var/default_wait = 10
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///how many subsystem fires between updates of the status tab
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var/status_wait = 2
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///how many subsystem fires between updates of the MC tab
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var/mc_wait = 5
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///how many full runs this subsystem has completed. used for variable rate refreshes.
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var/num_fires = 0
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/datum/controller/subsystem/statpanels/fire(resumed = FALSE)
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if (!resumed)
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num_fires++
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var/datum/map_config/cached = SSmapping.next_map_config
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global_data = list(
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"Map: [SSmapping.config?.map_name || "Loading..."]",
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cached ? "Next Map: [cached.map_name]" : null,
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"Round ID: [GLOB.round_id ? GLOB.round_id : "NULL"]",
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"Server Time: [time2text(world.timeofday, "YYYY-MM-DD hh:mm:ss")]",
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"Round Time: [ROUND_TIME()]",
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"Station Time: [station_time_timestamp()]",
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"Time Dilation: [round(SStime_track.time_dilation_current,1)]% AVG:([round(SStime_track.time_dilation_avg_fast,1)]%, [round(SStime_track.time_dilation_avg,1)]%, [round(SStime_track.time_dilation_avg_slow,1)]%)"
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)
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if(SSshuttle.emergency)
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var/ETA = SSshuttle.emergency.getModeStr()
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if(ETA)
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global_data += "[ETA] [SSshuttle.emergency.getTimerStr()]"
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src.currentrun = GLOB.clients.Copy()
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mc_data = null
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var/list/currentrun = src.currentrun
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while(length(currentrun))
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var/client/target = currentrun[length(currentrun)]
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currentrun.len--
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if(!target.stat_panel.is_ready())
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continue
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if(target.stat_tab == "Status" && num_fires % status_wait == 0)
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set_status_tab(target)
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if(!target.holder)
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target.stat_panel.send_message("remove_admin_tabs")
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else
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target.stat_panel.send_message("update_split_admin_tabs", !!(target.prefs.toggles & SPLIT_ADMIN_TABS))
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if(!("MC" in target.panel_tabs) || !("Tickets" in target.panel_tabs))
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target.stat_panel.send_message("add_admin_tabs", target.holder.href_token)
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if(target.stat_tab == "MC" && ((num_fires % mc_wait == 0) || target?.prefs.read_preference(/datum/preference/toggle/fast_mc_refresh)))
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set_MC_tab(target)
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if(target.stat_tab == "Tickets" && num_fires % default_wait == 0)
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set_tickets_tab(target)
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if(!length(GLOB.sdql2_queries) && ("SDQL2" in target.panel_tabs))
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target.stat_panel.send_message("remove_sdql2")
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else if(length(GLOB.sdql2_queries) && (target.stat_tab == "SDQL2" || !("SDQL2" in target.panel_tabs)) && num_fires % default_wait == 0)
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set_SDQL2_tab(target)
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if(target.mob)
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var/mob/target_mob = target.mob
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// Handle the action panels of the stat panel
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var/update_actions = FALSE
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// We're on a spell tab, update the tab so we can see cooldowns progressing and such
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if(target.stat_tab in target.spell_tabs)
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update_actions = TRUE
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// We're not on a spell tab per se, but we have cooldown actions, and we've yet to
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// set up our spell tabs at all
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if(!length(target.spell_tabs) && locate(/datum/action/cooldown) in target_mob.actions)
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update_actions = TRUE
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if(update_actions && num_fires % default_wait == 0)
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set_action_tabs(target, target_mob)
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// Handle the examined turf of the stat panel, if it's been long enough, or if we've generated new images for it
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var/turf/listed_turf = target_mob?.listed_turf
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if(listed_turf && num_fires % default_wait == 0)
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if(target.stat_tab == listed_turf.name || !(listed_turf.name in target.panel_tabs))
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set_turf_examine_tab(target, target_mob)
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if(MC_TICK_CHECK)
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return
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/datum/controller/subsystem/statpanels/proc/set_status_tab(client/target)
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if(!global_data)//statbrowser hasnt fired yet and we were called from immediate_send_stat_data()
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return
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target.stat_panel.send_message("update_stat", list(
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"global_data" = global_data,
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"ping_str" = "Ping: [round(target.lastping, 1)]ms (Average: [round(target.avgping, 1)]ms)",
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"other_str" = target.mob?.get_status_tab_items(),
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))
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/datum/controller/subsystem/statpanels/proc/set_MC_tab(client/target)
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var/turf/eye_turf = get_turf(target.eye)
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var/coord_entry = COORD(eye_turf)
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if(!mc_data)
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generate_mc_data()
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target.stat_panel.send_message("update_mc", list("mc_data" = mc_data, "coord_entry" = coord_entry))
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/datum/controller/subsystem/statpanels/proc/set_tickets_tab(client/target)
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var/list/ahelp_tickets = GLOB.ahelp_tickets.stat_entry()
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target.stat_panel.send_message("update_tickets", ahelp_tickets)
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var/datum/interview_manager/m = GLOB.interviews
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// get open interview count
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var/dc = 0
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for (var/ckey in m.open_interviews)
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var/datum/interview/current_interview = m.open_interviews[ckey]
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if (current_interview && !current_interview.owner)
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dc++
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var/stat_string = "([m.open_interviews.len - dc] online / [dc] disconnected)"
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// Prepare each queued interview
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var/list/queued = list()
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for (var/datum/interview/queued_interview in m.interview_queue)
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queued += list(list(
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"ref" = REF(queued_interview),
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"status" = "\[[queued_interview.pos_in_queue]\]: [queued_interview.owner_ckey][!queued_interview.owner ? " (DC)": ""] \[INT-[queued_interview.id]\]"
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))
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var/list/data = list(
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"status" = list(
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"Active:" = "[m.open_interviews.len] [stat_string]",
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"Queued:" = "[m.interview_queue.len]",
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"Closed:" = "[m.closed_interviews.len]"),
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"interviews" = queued
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)
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// Push update
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target.stat_panel.send_message("update_interviews", data)
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/datum/controller/subsystem/statpanels/proc/set_SDQL2_tab(client/target)
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var/list/sdql2A = list()
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sdql2A[++sdql2A.len] = list("", "Access Global SDQL2 List", REF(GLOB.sdql2_vv_statobj))
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var/list/sdql2B = list()
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for(var/datum/sdql2_query/query as anything in GLOB.sdql2_queries)
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sdql2B = query.generate_stat()
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sdql2A += sdql2B
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target.stat_panel.send_message("update_sdql2", sdql2A)
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/// Set up the various action tabs.
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/datum/controller/subsystem/statpanels/proc/set_action_tabs(client/target, mob/target_mob)
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var/list/actions = target_mob.get_actions_for_statpanel()
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target.spell_tabs.Cut()
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for(var/action_data in actions)
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target.spell_tabs |= action_data[1]
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target.stat_panel.send_message("update_spells", list(spell_tabs = target.spell_tabs, actions = actions))
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/datum/controller/subsystem/statpanels/proc/set_turf_examine_tab(client/target, mob/target_mob)
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var/list/overrides = list()
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for(var/image/target_image as anything in target.images)
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if(!target_image.loc || target_image.loc.loc != target_mob.listed_turf || !target_image.override)
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continue
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overrides += target_image.loc
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var/list/atoms_to_display = list(target_mob.listed_turf)
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for(var/atom/movable/turf_content as anything in target_mob.listed_turf)
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if(turf_content.mouse_opacity == MOUSE_OPACITY_TRANSPARENT)
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continue
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if(turf_content.invisibility > target_mob.see_invisible)
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continue
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if(turf_content in overrides)
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continue
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if(turf_content.IsObscured())
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continue
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atoms_to_display += turf_content
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/// Set the atoms we're meant to display
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var/datum/object_window_info/obj_window = target.obj_window
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obj_window.atoms_to_show = atoms_to_display
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START_PROCESSING(SSobj_tab_items, obj_window)
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refresh_client_obj_view(target)
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/datum/controller/subsystem/statpanels/proc/refresh_client_obj_view(client/refresh)
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var/list/turf_items = return_object_images(refresh)
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if(!length(turf_items) || !refresh.mob?.listed_turf)
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return
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refresh.stat_panel.send_message("update_listedturf", turf_items)
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#define OBJ_IMAGE_LOADING "statpanels obj loading temporary"
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/// Returns all our ready object tab images
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/// Returns a list in the form list(list(object_name, object_ref, loaded_image), ...)
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/datum/controller/subsystem/statpanels/proc/return_object_images(client/load_from)
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// You might be inclined to think that this is a waste of cpu time, since we
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// A: Double iterate over atoms in the build case, or
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// B: Generate these lists over and over in the refresh case
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// It's really not very hot. The hot portion of this code is genuinely mostly in the image generation
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// So it's ok to pay a performance cost for cleanliness here
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// No turf? go away
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if(!load_from.mob?.listed_turf)
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return list()
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var/datum/object_window_info/obj_window = load_from.obj_window
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var/list/already_seen = obj_window.atoms_to_images
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var/list/to_make = obj_window.atoms_to_imagify
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var/list/turf_items = list()
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for(var/atom/turf_item as anything in obj_window.atoms_to_show)
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// First, we fill up the list of refs to display
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// If we already have one, just use that
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var/existing_image = already_seen[turf_item]
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if(existing_image == OBJ_IMAGE_LOADING)
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continue
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// We already have it. Success!
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if(existing_image)
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turf_items[++turf_items.len] = list("[turf_item.name]", REF(turf_item), existing_image)
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continue
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// Now, we're gonna queue image generation out of those refs
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to_make += turf_item
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already_seen[turf_item] = OBJ_IMAGE_LOADING
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obj_window.RegisterSignal(turf_item, COMSIG_PARENT_QDELETING, TYPE_PROC_REF(/datum/object_window_info,viewing_atom_deleted)) // we reset cache if anything in it gets deleted
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return turf_items
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#undef OBJ_IMAGE_LOADING
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/datum/controller/subsystem/statpanels/proc/generate_mc_data()
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mc_data = list(
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list("CPU:", world.cpu),
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list("Instances:", "[num2text(world.contents.len, 10)]"),
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list("World Time:", "[world.time]"),
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list("Globals:", GLOB.stat_entry(), text_ref(GLOB)),
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list("[config]:", config.stat_entry(), text_ref(config)),
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list("Byond:", "(FPS:[world.fps]) (TickCount:[world.time/world.tick_lag]) (TickDrift:[round(Master.tickdrift,1)]([round((Master.tickdrift/(world.time/world.tick_lag))*100,0.1)]%)) (Internal Tick Usage: [round(MAPTICK_LAST_INTERNAL_TICK_USAGE,0.1)]%)"),
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list("Master Controller:", Master.stat_entry(), text_ref(Master)),
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list("Failsafe Controller:", Failsafe.stat_entry(), text_ref(Failsafe)),
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list("","")
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)
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for(var/datum/controller/subsystem/sub_system as anything in Master.subsystems)
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mc_data[++mc_data.len] = list("\[[sub_system.state_letter()]][sub_system.name]", sub_system.stat_entry(), text_ref(sub_system))
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mc_data[++mc_data.len] = list("Camera Net", "Cameras: [GLOB.cameranet.cameras.len] | Chunks: [GLOB.cameranet.chunks.len]", text_ref(GLOB.cameranet))
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///immediately update the active statpanel tab of the target client
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/datum/controller/subsystem/statpanels/proc/immediate_send_stat_data(client/target)
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if(!target.stat_panel.is_ready())
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return FALSE
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if(target.stat_tab == "Status")
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set_status_tab(target)
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return TRUE
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var/mob/target_mob = target.mob
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// Handle actions
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var/update_actions = FALSE
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if(target.stat_tab in target.spell_tabs)
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update_actions = TRUE
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if(!length(target.spell_tabs) && locate(/datum/action/cooldown) in target_mob.actions)
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update_actions = TRUE
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if(update_actions)
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set_action_tabs(target, target_mob)
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return TRUE
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// Handle turfs
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if(target_mob?.listed_turf)
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if(!target_mob.TurfAdjacent(target_mob.listed_turf))
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target_mob.set_listed_turf(null)
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else if(target.stat_tab == target_mob?.listed_turf.name || !(target_mob?.listed_turf.name in target.panel_tabs))
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set_turf_examine_tab(target, target_mob)
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return TRUE
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if(!target.holder)
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return FALSE
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if(target.stat_tab == "MC")
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set_MC_tab(target)
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return TRUE
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if(target.stat_tab == "Tickets")
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set_tickets_tab(target)
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return TRUE
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if(!length(GLOB.sdql2_queries) && ("SDQL2" in target.panel_tabs))
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target.stat_panel.send_message("remove_sdql2")
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else if(length(GLOB.sdql2_queries) && target.stat_tab == "SDQL2")
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set_SDQL2_tab(target)
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/// Stat panel window declaration
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/client/var/datum/tgui_window/stat_panel
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/// Datum that holds and tracks info about a client's object window
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/// Really only exists because I want to be able to do logic with signals
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/// And need a safe place to do the registration
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/datum/object_window_info
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/// list of atoms to show to our client via the object tab, at least currently
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var/list/atoms_to_show = list()
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/// list of atom -> image string for objects we have had in the right click tab
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/// this is our caching
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var/list/atoms_to_images = list()
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/// list of atoms to turn into images for the object tab
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var/list/atoms_to_imagify = list()
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/// Our owner client
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var/client/parent
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/// Are we currently tracking a turf?
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var/actively_tracking = FALSE
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/datum/object_window_info/New(client/parent)
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. = ..()
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src.parent = parent
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/datum/object_window_info/Destroy(force, ...)
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atoms_to_show = null
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atoms_to_images = null
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atoms_to_imagify = null
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parent.obj_window = null
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parent = null
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STOP_PROCESSING(SSobj_tab_items, src)
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return ..()
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/// Takes a client, attempts to generate object images for it
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/// We will update the client with any improvements we make when we're done
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/datum/object_window_info/process(delta_time)
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// Cache the datum access for sonic speed
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var/list/to_make = atoms_to_imagify
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var/list/newly_seen = atoms_to_images
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var/index = 0
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for(index in 1 to length(to_make))
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var/atom/thing = to_make[index]
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var/generated_string
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if(ismob(thing) || length(thing.overlays) > 2)
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generated_string = costly_icon2html(thing, parent, sourceonly=TRUE)
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else
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generated_string = icon2html(thing, parent, sourceonly=TRUE)
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newly_seen[thing] = generated_string
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if(TICK_CHECK)
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to_make.Cut(1, index + 1)
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index = 0
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break
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// If we've not cut yet, do it now
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if(index)
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to_make.Cut(1, index + 1)
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SSstatpanels.refresh_client_obj_view(parent)
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if(!length(to_make))
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return PROCESS_KILL
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/datum/object_window_info/proc/start_turf_tracking()
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if(actively_tracking)
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stop_turf_tracking()
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var/static/list/connections = list(
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COMSIG_MOVABLE_MOVED = PROC_REF(on_mob_move),
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COMSIG_MOB_LOGOUT = PROC_REF(on_mob_logout),
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)
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AddComponent(/datum/component/connect_mob_behalf, parent, connections)
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actively_tracking = TRUE
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/datum/object_window_info/proc/stop_turf_tracking()
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qdel(GetComponent(/datum/component/connect_mob_behalf))
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actively_tracking = FALSE
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/datum/object_window_info/proc/on_mob_move(mob/source)
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SIGNAL_HANDLER
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var/turf/listed = source.listed_turf
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if(!listed || !source.TurfAdjacent(listed))
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source.set_listed_turf(null)
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/datum/object_window_info/proc/on_mob_logout(mob/source)
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SIGNAL_HANDLER
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on_mob_move(parent.mob)
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/// Clears any cached object window stuff
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/// We use hard refs cause we'd need a signal for this anyway. Cleaner this way
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/datum/object_window_info/proc/viewing_atom_deleted(atom/deleted)
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SIGNAL_HANDLER
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atoms_to_show -= deleted
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atoms_to_imagify -= deleted
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atoms_to_images -= deleted
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/mob/proc/set_listed_turf(turf/new_turf)
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listed_turf = new_turf
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if(!client)
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return
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if(!client.obj_window)
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client.obj_window = new(client)
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if(listed_turf)
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client.stat_panel.send_message("create_listedturf", listed_turf.name)
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client.obj_window.start_turf_tracking()
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else
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client.stat_panel.send_message("remove_listedturf")
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client.obj_window.stop_turf_tracking()
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