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## About The Pull Request The previous method for masking legs properly involved quite heavy icon manipulation and I didn't like it. To fix this, I simply made two bodypart layers get used for rendering legs, a low layer (for the leg that should be hidden behind the other in a given dir) and the normal bodypart layer. This still involves icon manipulation, as the unnecessary dirs need to be cropped properly for the low layer and normal layer, but this should be a considerably simpler and more reliable system. Additionally, this fixes the issue of husks not having their legs masked for whatever reason. ## Why It's Good For The Game Legs still overlap properly, but the code no longer gives me migraines.   ## Changelog Not player facing, unless something went wrong and i failed to notice.